

Versispellis wrote: »Yeah, something weird is going on. So, before patch I had 18k base health and about 19k physical resist when I geared for vVH. The void colossi would take about a quarter of my health with each slap. Now with 20k base health and 21k physical resist a void colossus hits me for 60-80% of my health??
I'm??? What?
Grandchamp1989 wrote: »Versispellis wrote: »Yeah, something weird is going on. So, before patch I had 18k base health and about 19k physical resist when I geared for vVH. The void colossi would take about a quarter of my health with each slap. Now with 20k base health and 21k physical resist a void colossus hits me for 60-80% of my health??
I'm??? What?
And that's with Zos nerfing Vateshran into the ground this patch... Imagine pre-patch..
Versispellis wrote: »Yeah, something weird is going on. So, before patch I had 18k* health and about 19k physical resist when I geared for vVH. The void colossi would take about a quarter of my health with each slap. Now with 20k* health and 21k physical resist a void colossus hits me for 60-80% of my health??
*before orbs
I'm??? What?
That damage you took is definetly some kinda bug.
8k jabs, 7k barbed trap tick, that's pve dmg(on mobs).
I've seen people report absordly high damage taken numbers like 15k curse from sorc with almost capped resist and full impen.
Something fishy may be going on..
Versispellis wrote: »Yeah, something weird is going on. So, before patch I had 18k* health and about 19k physical resist when I geared for vVH. The void colossi would take about a quarter of my health with each slap. Now with 20k* health and 21k physical resist a void colossus hits me for 60-80% of my health??
*before orbs
I'm??? What?
Mitigation wasn’t only coming from resistances. Most of it was coming from the CP system.
Many capped players were getting about 35% damage reduction against direct damage and a little less from DoT attacks from CP, independently of their physical/spell resists.
Ironclad, Hardy, Elemental Defender, and Thick Skinned were gutted. In return, we got 10% base damage reduction, and we can add 8% against mobs for 40 CP, with up to 4% more available against most attacks at four times that cost ratio (80 CP between Hardy and Elemental Aegis for 4% total against everything except oblivion damage).
It wouldn’t surprise me if there were yet more bugs to work out with the new system, especially with the numbers you mention, but unless you’re a tank investing in the active CP stars that reduce various damage taken by 10%, you’re going to see a big increase in damage taken under CP 2.0.
Dragonnord wrote: »[Quoted post was removed]
Dragonnord wrote: »[Quoted post was removed]
No, 10% is fine in both pvp and pve
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Wut, you can solo trials?
If you're that powerful why are people insulting you in groups? I would be glad to play with you.
I'm suffering from PvE and now in PvP, last patch DLC boss can reduce my health by 80% each hit, now oneshot ( around 125-130% of my max hp ) , cant solo anymore. PvP 8k jab ? What?
In this picture i have around 36k resist, 13k base, 20k from guard and 3k from high elf passive , he killed me in 1.5s
No, 10% is fine in both pvp and pve
I start thinking base dmg reduction does not work. If i can revert to previous patch and test with no gear on a mob and compare to this patch, i will know the answer. Previous patch last boss in vUG hard mode hit me for 41k, now 53k, around 30% dps increase from boss. I already put point reduce 10% dmg from single target, 4% from martial and 8% from nom-player but boss still hit me extremely hard
Versispellis wrote: »Yeah, something weird is going on. So, before patch I had 18k* health and about 19k physical resist when I geared for vVH. The void colossi would take about a quarter of my health with each slap. Now with 20k* health and 21k physical resist a void colossus hits me for 60-80% of my health??
*before orbs
I'm??? What?
No, 10% is fine in both pvp and pve
I start thinking base dmg reduction does not work. If i can revert to previous patch and test with no gear on a mob and compare to this patch, i will know the answer. Previous patch last boss in vUG hard mode hit me for 41k, now 53k, around 30% dps increase from boss. I already put point reduce 10% dmg from single target, 4% from martial and 8% from nom-player but boss still hit me extremely hard
A mudcrab and I just had words.
I had no armor, jewelry, or weapons on and no CP invested in any sort of damage mitigation (no blue CP in the mini-mage, no Ironclad). My physical resistance was 0. I should have only had the 10% base damage reduction.
Here were the results:
From the front, the mudcrab did 2986 with its heavy attack and 933 with its regular "strike" attack.
(Interestingly, mudcrabs get flanking bonuses: from the back, the mudcrab did 3584 with its heavy attack and 1120 with its regular "strike" attack.)
If those numbers are 90% of the original damage (accounting for 10% base damage reduction), then the original damage should have been 3318 from the heavy attack and 1037 from the strike attack. There is no way to see those numbers now, since we can't remove our 10% base reduction. But if I add 40 CP into Preparation, giving me 8% further damage reduction from mobs, then I should see a total reduction of 18% from the mudcrab's attacks off those reconstructed original values.
After adding only the 8% from Preparation, I would expect to see 2721 from the heavy attack and 850 from the strike attack.
I then put 40 CP into Preparation and tested it. Results were exactly as expected.
No, 10% is fine in both pvp and pve
I start thinking base dmg reduction does not work. If i can revert to previous patch and test with no gear on a mob and compare to this patch, i will know the answer. Previous patch last boss in vUG hard mode hit me for 41k, now 53k, around 30% dps increase from boss. I already put point reduce 10% dmg from single target, 4% from martial and 8% from nom-player but boss still hit me extremely hard
A mudcrab and I just had words.
I had no armor, jewelry, or weapons on and no CP invested in any sort of damage mitigation (no blue CP in the mini-mage, no Ironclad). My physical resistance was 0. I should have only had the 10% base damage reduction.
Here were the results:
From the front, the mudcrab did 2986 with its heavy attack and 933 with its regular "strike" attack.
(Interestingly, mudcrabs get flanking bonuses: from the back, the mudcrab did 3584 with its heavy attack and 1120 with its regular "strike" attack.)
If those numbers are 90% of the original damage (accounting for 10% base damage reduction), then the original damage should have been 3318 from the heavy attack and 1037 from the strike attack. There is no way to see those numbers now, since we can't remove our 10% base reduction. But if I add 40 CP into Preparation, giving me 8% further damage reduction from mobs, then I should see a total reduction of 18% from the mudcrab's attacks off those reconstructed original values.
After adding only the 8% from Preparation, I would expect to see 2721 from the heavy attack and 850 from the strike attack.
I then put 40 CP into Preparation and tested it. Results were exactly as expected.
Hidden mechanic? Mobs can flanking u now?
If those numbers are 90% of the original damage (accounting for 10% base damage reduction), then the original damage should have been 3318 from the heavy attack and 1037 from the strike attack. There is no way to see those numbers now, since we can't remove our 10% base reduction. But if I add 40 CP into Preparation, giving me 8% further damage reduction from mobs, then I should see a total reduction of 18% from the mudcrab's attacks off those reconstructed original values.
Septimus_Magna wrote: »If those numbers are 90% of the original damage (accounting for 10% base damage reduction), then the original damage should have been 3318 from the heavy attack and 1037 from the strike attack. There is no way to see those numbers now, since we can't remove our 10% base reduction. But if I add 40 CP into Preparation, giving me 8% further damage reduction from mobs, then I should see a total reduction of 18% from the mudcrab's attacks off those reconstructed original values.
Isnt the % based resistance multiplicative? So 10% + 8% mitigation would give a damage reduction of 0.9 x 0.92 = 0.828 of the original damage so a damage reduction of 17.2%?
i agree you take way to much damage now, plus the CP for pvp literally gives everyone 10% more damage on everything and the CP damage mitigation is like 4%
