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Just want to spread Some positivity

Olen_Mikko
Olen_Mikko
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Last update was the best update for a long time. I actually love pretty much everything about it.

New CP system is way better, it enables different playstyles to be viable and to developt characters differently.

Changes to skills and stats was nice, i do much more damage, i have lot more health and actually, i'm even more glasscannon, so i have to be bit more cautious. Just a little, but enough to make a difference between mind numbling hack 'n slash and actually paying attention to healthbar.

Loading times are very very decent and in overall, everything is more enjoyable.

Thank you ZOS.

Anyone else agree?
Edited by Olen_Mikko on March 20, 2021 10:24AM
NB enthusiastic:
  1. Woodhippie stamblade - DW hard-hitter / PvE
  2. Know-it-all elf Magblade - Healer / PvE & PvP
  3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
  4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

Go dominion or go home

Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • RedMuse
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    You have more health yet you're more of a glasscannon too?
    ...
    ...
    ...

    Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.
  • Mojmir
    Mojmir
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    More health and less mitigation. Load times haven't changed, skills still not working,CP rework is a missed opportunity.
    Edited by Mojmir on March 20, 2021 10:47AM
  • Seraphayel
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    RedMuse wrote: »
    You have more health yet you're more of a glasscannon too?
    ...
    ...
    ...

    Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.

    Being a glass cannon and having high HP isn’t contradicting itself. Glass cannon refers more to your defensive capabilities (resistances, defensive skills, self heals etc) and not necessarily the amount of HP you have.

    When your HP goes up, but at the same time your resistances go down, your still a glass cannon.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Madhojo
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    How does it enable MORE playstyles? If anything it severely limits the ability of players to multi-role by making a cap of 4 slotable skills. Especially since healing, damage, and damage mitigation are all now slotable and in the same tree for some reason.
  • svendf
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    RedMuse wrote: »
    You have more health yet you're more of a glasscannon too?
    ...
    ...
    ...

    Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.

    Maybe his resistance is nerffed a bit or alot. resistance is important on some role. Some buils for higher resistance and lower dps.

    Resistance is there to help you, not to use off of your HP. It makes you feel stronger in a way, but you are not stronger xD
  • SeaGtGruff
    SeaGtGruff
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    I've also been enjoying this update, although I've never gotten upset over any of the other updates. (I guess I'm just easy to please, coupled with being more of a casual player than a hardcore "endgamer.")

    Sure, I've gotten annoyed when unintended bugs were introduced, such as the inventory-filter-reset bug; but I just adapt and work around them until they're fixed.

    Aside from the nice addition of being able to travel to the outside of our housing, and of course the much-needed fixing of the inventory-filter-reset bug, one other improvement I've noticed is a fix to a minor Alchemy crafting bug. When the QoL changes were implemented to crafting, some of my characters were unable to use the "quests only" option with the Alchemy crafting station because it would say "missing ingredients" or something like that ("missing traits"? "missing effects"?) instead of showing all of the ingredients with discovered effects needed for the writ. This was on just two of my characters, and granted I'd only tried to discover specific effects on specific ingredients which I needed for the daily writs, so those two characters have a lot of undiscovered effects on a lot of ingredients. But that was also true of some of my other characters, and they weren't seeing that message. Now I'm able to use the filter on all of my characters, so I no longer need to scroll through the entire list of ingredients on those two characters to find the ingredients that have the requested effect.

    I also think the new CP system is very interesting. I'm still going a bit slowly with it, investing in the perks I really want right now but holding back some of my CP so I can invest in other perks as I decide I need or want them. I'm not grinding for more CP, just playing as I normally do and earning CP that way.

    It seems to me that a lot of players approach this game-- and perhaps all games-- as something to be "attacked" and "beaten" as quickly as possible. By "attacked" I don't mean in the sense of complaining and fault-finding (although there's certainly a lot of that), but rather in the sense of jumping in and going at it "savagely" or "devouring" it with extreme gusto, like "attacking a steak." It seems like whenever anything new is introduced to the game-- a new zone, a new skill line, a new class, a new set of gear, etc.-- many players act like they need to "complete" the new content as quickly as possible, or grind to level up the new skill or acquire the new gear set as soon as possible, or race to master the new class and develop the best OP build with it before everyone else does, etc.

    And then they turn around and gripe about how they hate grinding for everything, or hate having to learn a new system, or hate having to adapt to nerfs and buffs, etc. Well then, just stop grinding for everything as though your very life depended on it! Slow down and have some fun.

    People talk about FOMO, but it seems to me that a lot of gamers-- especially MMO gamers-- suffer from FONKUWTJASC ("fear of not keeping up with the Joneses and staying competitive"). It's like a tragi-comedy where two neighbors try desperately to outdo each other's holiday decorations, only to end up making their families miserable, ruining their personal and professional lives because of all the time and effort and money they're spending on trying to "win," destroy their once-amicable relationship with each other and with the rest of their neighbors, and blow up the entire neighborhood when they finally go crazy and take their decorations too far. I'm exaggerating for effect; but the drive to become "competitive" as soon as possible after they buy and install the game, or each time they create a new character, and to restore their "competitive edge" as quickly as possible if anything gets added, changed, or removed in the game, seems a bit unhealthy to me, or at least "not much fun." No wonder so many players complain about the game so much; they're making themselves miserable over it.

    Anyway, I've been enjoying this update. YMMV.
    Edited by SeaGtGruff on March 20, 2021 12:18PM
    I've fought mudcrabs more fearsome than me!
  • Alurria
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    I also have been enjoying this update. I found the old CP system confusing with the new system I can build the way I want to without having to look up some person's youtube or streaming channel to make me more effective. I am also in the camp of the green tree disappointment. But I can live with it.

    Power creep is a real concern in MMOs. Sorry gang but if you have played any other MMO's you have been nerfed weather drastically all at once or in small increments. The devs know players push the envelope they can't design for every contingency so nerfing follows. They pushed our base stats up and lowered the top stats. It's really not that bad. They could have just nerfed us without boosting but they chose not to. Learn to adapt to the ever changing world of MMOs as in life everything is in constant change. I actually like a shake up to happen, it gives a chance for change and growth.
  • Vanya
    Vanya
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    Olen_Mikko wrote: »
    Last update was the best update for a long time. I actually love pretty much everything about it.

    New CP system is way better, it enables different playstyles to be viable and to developt characters differently.

    Changes to skills and stats was nice, i do much more damage, i have lot more health and actually, i'm even more glasscannon, so i have to be bit more cautious. Just a little, but enough to make a difference between mind numbling hack 'n slash and actually paying attention to healthbar.

    Loading times are very very decent and in overall, everything is more enjoyable.

    Thank you ZOS.

    Anyone else agree?

    Best/Worst is a point of view. I personally would not go in that extent to call it best, but I agree forum needs more positive threads or less hate/bashing. My loading times , hm hard to say, very unpredictable. I cannot provide an accurate answer, I also agree new Champion system is much more refined,intriguing,complex and polished opened a door to more possibilites.
  • GrumpyDuckling
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    Olen_Mikko wrote: »

    New CP system is way better, it enables different playstyles to be viable and to developt characters differently.

    Anyone else agree?

    I disagree.

    The new CP system is a mess. It has the POTENTIAL to be way better if ZOS gets rid of the stupid pathing requirements that result in "wasted" CP -- and don't even get me started on the ridiculous green tree slotting that has me constantly going into the pause menu to change which 4 slots are active. The green tree alone is a terrible design that should have never made it to live in its current state.

    I appreciate your attempt to be positive, but the new CP has significant negatives in its current state, and simply because of that I wouldn't yet consider this to be a good update.
  • Starlock
    Starlock
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    Madhojo wrote: »
    How does it enable MORE playstyles? If anything it severely limits the ability of players to multi-role by making a cap of 4 slotable skills.

    You answered your own question. Needing to specialize (rather than be "multi-role" or jack-of-all-trades) is precisely what creates more playstyles.

    I haven't played the game much beyond getting my characters in order, but when I allocated all their CP, each one reflected their distinct playstyle in terms of how I was able to lay it out. Substantially more so than the old system, which was very generic and boring. Without a cap of slotable skills, everyone does everything with no real choice involved. That's precisely what this system avoids, and is what it was designed to do.

    The system does need some kinks ironed out, though. The craft tree is a mess in terms of is layout, though conceptually it's my favorite as I've been wanting more non-combat stuff for a really long time. Some stars we used to have are just missing too. This is intended to be a framework for later expansion, so it'll be interesting to see how that evolves.
  • Ceejengine
    Ceejengine
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    Olen_Mikko wrote: »
    Last update was the best update for a long time. I actually love pretty much everything about it.

    New CP system is way better, it enables different playstyles to be viable and to developt characters differently.

    Changes to skills and stats was nice, i do much more damage, i have lot more health and actually, i'm even more glasscannon, so i have to be bit more cautious. Just a little, but enough to make a difference between mind numbling hack 'n slash and actually paying attention to healthbar.

    Loading times are very very decent and in overall, everything is more enjoyable.

    Thank you ZOS.

    Anyone else agree?

    Agreed!

    There's tons of whiners that are always on game forums that like to be rude and talk down to people and contribute nothing positive.

    I constantly see folks trying to add new insight or ideas and get a dozen or so single word rebuttals like "No" which they say to belittle people but just come off as dorks.

    Just remember, ESO hit an all-time high of 18 million players recently, so you and I (and everyone who loves the game) are in a huge majority.

    All the flaws with new updates are incredibly minor issues that can be fixed on the fly in a hot fix, but if you came to the forums, you'd believe that ESO is on a fast track for cancelation.

  • Olen_Mikko
    Olen_Mikko
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    RedMuse wrote: »
    You have more health yet you're more of a glasscannon too?
    ...
    ...
    ...

    Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.

    Well, for starters, resistances didn't go up, base health did. I chose to ramp up my damage output, so my dps did raise, health raised, but i do take more damage
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • relentless_turnip
    relentless_turnip
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    Yeah love this patch so far!

    Performance last night was worse than I have seen it though. When prior to that it had been much better.

    Check this nonsense out:

    https://youtu.be/O71iZompzIc

    Overall i think everything that came from flames of ambition has been positive.
  • Rukia541
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    It could have been good, but craft tree not being purely passives is just clown and completely ruined the update for me. The rest I am fine with
  • Tandor
    Tandor
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    I'm also enjoying the update, although I've never had any problems with previous ones (or indeed with the game at launch), and I'm also very happy with the new CP system which is much simpler yet offers a lot more depth and longevity.
  • GlorphNoldorin
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    Yeah love this patch so far!

    Performance last night was worse than I have seen it though. When prior to that it had been much better.

    Check this nonsense out:

    https://youtu.be/O71iZompzIc

    Overall i think everything that came from flames of ambition has been positive.

    That's nothing new for those on high latency. I have been seeing that in prime time PC NA for 3 years or more. For a few hours I get usual 300ping then the same time every day it goes to 380-400+, almost like a switch comes on and it becomes really unplayable.
  • Ergele
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    I think it's fine but does not address my expectations.
  • Kurat
    Kurat
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    Starlock wrote: »
    Madhojo wrote: »
    How does it enable MORE playstyles? If anything it severely limits the ability of players to multi-role by making a cap of 4 slotable skills.

    You answered your own question. Needing to specialize (rather than be "multi-role" or jack-of-all-trades) is precisely what creates more playstyles.

    I haven't played the game much beyond getting my characters in order, but when I allocated all their CP, each one reflected their distinct playstyle in terms of how I was able to lay it out. Substantially more so than the old system, which was very generic and boring. Without a cap of slotable skills, everyone does everything with no real choice involved. That's precisely what this system avoids, and is what it was designed to do.

    The system does need some kinks ironed out, though. The craft tree is a mess in terms of is layout, though conceptually it's my favorite as I've been wanting more non-combat stuff for a really long time. Some stars we used to have are just missing too. This is intended to be a framework for later expansion, so it'll be interesting to see how that evolves.

    I completely disagree.

    Theres no need to spezialise anymore. Every character is Jack of all traders now as long as you have enough cp.
    The new cp system got nerfed so hard that theres simply not enough gain to make significant difference if you tried to spezialise.
    I got 1400cp and it's best to spec all my toons as dps. And there's simply not enough stars or passives to use all my cp for as everyone has only 4 slottables. So I had to put some cp into mitigation where full tank builds also put. So now I'm only missing some minor mitigation like 10% reduction from aoe or dmg over time. That's not gonna make you or break you. By only swapping gear and skills (with addon on PC) I can tank anything that full spec tank can. I did some vet dlc dungeons on hm and didn't notice any difference from fully spezialised tank. I was even able to tank the dragons in vSS and the Warrior in vHRC HM which is one of the hardest hitting boss in the game.
    The previous cp system buffed you so much that it was stupid not to spezialise but 2.0 is hardly noticeable.

    Healer stars are even bigger joke. Who cares about few % extra healing done when we all got so much spell dmg now. Heals scale from that. Just put everything like dps would, crit chance, crit dmg/heal and you got strong heals already.

    Ofcourse people who like to min max and pushing scores, every little detail matters but you can easily play all roles in any content with 1 toon.
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