You have more health yet you're more of a glasscannon too?
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Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.
You have more health yet you're more of a glasscannon too?
...
...
...
Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.
Olen_Mikko wrote: »Last update was the best update for a long time. I actually love pretty much everything about it.
New CP system is way better, it enables different playstyles to be viable and to developt characters differently.
Changes to skills and stats was nice, i do much more damage, i have lot more health and actually, i'm even more glasscannon, so i have to be bit more cautious. Just a little, but enough to make a difference between mind numbling hack 'n slash and actually paying attention to healthbar.
Loading times are very very decent and in overall, everything is more enjoyable.
Thank you ZOS.
Anyone else agree?
Olen_Mikko wrote: »
New CP system is way better, it enables different playstyles to be viable and to developt characters differently.
Anyone else agree?
How does it enable MORE playstyles? If anything it severely limits the ability of players to multi-role by making a cap of 4 slotable skills.
Olen_Mikko wrote: »Last update was the best update for a long time. I actually love pretty much everything about it.
New CP system is way better, it enables different playstyles to be viable and to developt characters differently.
Changes to skills and stats was nice, i do much more damage, i have lot more health and actually, i'm even more glasscannon, so i have to be bit more cautious. Just a little, but enough to make a difference between mind numbling hack 'n slash and actually paying attention to healthbar.
Loading times are very very decent and in overall, everything is more enjoyable.
Thank you ZOS.
Anyone else agree?
You have more health yet you're more of a glasscannon too?
...
...
...
Is this post sarcastic? Hard to tell with this forum you know. Either way, that part made zero sense and yes I have had coffee this morning.
https://youtu.be/O71iZompzIcrelentless_turnip wrote: »Yeah love this patch so far!
Performance last night was worse than I have seen it though. When prior to that it had been much better.
Check this nonsense out:https://youtu.be/O71iZompzIc
Overall i think everything that came from flames of ambition has been positive.
How does it enable MORE playstyles? If anything it severely limits the ability of players to multi-role by making a cap of 4 slotable skills.
You answered your own question. Needing to specialize (rather than be "multi-role" or jack-of-all-trades) is precisely what creates more playstyles.
I haven't played the game much beyond getting my characters in order, but when I allocated all their CP, each one reflected their distinct playstyle in terms of how I was able to lay it out. Substantially more so than the old system, which was very generic and boring. Without a cap of slotable skills, everyone does everything with no real choice involved. That's precisely what this system avoids, and is what it was designed to do.
The system does need some kinks ironed out, though. The craft tree is a mess in terms of is layout, though conceptually it's my favorite as I've been wanting more non-combat stuff for a really long time. Some stars we used to have are just missing too. This is intended to be a framework for later expansion, so it'll be interesting to see how that evolves.