Hello, I'm wondering how much of the healing stuff in the Warfare tree is actually needed to do content? I'd assume for hardmode vet trials that healers have to go all-in, but the sacrifice of DPS-oriented CP for regular 4-man content might not be worth it? I'm not actually sure. I assume that most regular damage-dealers for Random normal and vet dungeons will be going all-in on damage-oriented CP, which means that their defensive CP might be lacking. Does that mean I should spec more into healing as a regular thing? Or should I spec more damage, too, because damage out equals less damage in due to things dying faster?
Basically, I want to have some damage CP so I can solo without changing out my points every time between grouping and soloing. Can I justify it? I have about 1280 CP and I mostly heal normal trials, with an occasional Craglorn vet, as well as random normal and vet dungeons (wherein I usually DPS most of the time and only throw heals when needed or in certain fights).