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I'm enjoying Flames of Ambition

StarOfElyon
StarOfElyon
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The armor changes are cool (helping hybrids out) and the dungeons are pretty cool. More stuff like this please.
  • Scardan
    Scardan
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    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.
    Let's be extremely precise in our use of terms.
  • Alpharos7
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    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.
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  • waterfairy
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    I like it too. The new dungeon with the secret bosses is cool and rapids without rapids is great. Some minor gripes but overall not the worst I was expecting
  • Hapexamendios
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    I'll have a better feel for it after respecing my characters and playing some.
  • jircris11
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    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Dude its light armor lol cloth wont do much against a blade. Just like heavy has the sneak debuff.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • jircris11
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    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.

    How is med armor making stam too strong? Actually curious about that.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • zaria
    zaria
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    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.
    Well cloth armor= gamerson https://www.youtube.com/watch?v=-uWDCDJD_4w
    Was much more an armor than leather historical.

    But yes I enjoyed it a lot
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • StarOfElyon
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    The armor changes are cool (helping hybrids out) and the dungeons are pretty cool. More stuff like this please.

    I have add that pvp in Cyrodiil is good too. Aside from annoying cloak and streak crutching, everything else has been fun.
  • Magdalina
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    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.

    But light armor isn't useless against martial damage this patch. It was already useless previous patch because of bad mitigation (which, while making for some unbalanced gameplay, did make some sort of sense), but now in addition to that, it's harmful. Light armor now increases the damage you take from physical attacks - so you literally take more damage wearing light armor than not wearing any armor at all. I mean...what? How does that make sense?
  • RedMuse
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    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.

    Maul? Maybe not. Though a well made set of padded (cloth) armor should do more to protect you against a maul than a chainmail ever would, so I'd say it is highly conditional. But against daggers, arrows and other blades? Yes, definitely quite a lot.,
  • Chase0351
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    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Try shield stacking like the rest of them do. Seems to work pretty well for them in my experience. With all of the spell pen you should have right now, plus the extra damage you can do against heavy armor, throw in elemental drain and magic is sitting pretty good right now IMO. My magblade that I use for pve is sitting at 17k spell penn unbuffed, wearing 5pcFalsegods/1pcSwarmMother/5pcMothersSorrow/1pcPaleOrder/1pcMaelstromStaff. Absolutely zero penetration bonuses from any of my gear, yet he sits at 17k spell penn. Add on ele drain and he just completely debuffed a medium armor build wearing fortified brass, besides a nord(extra 2600 resists), but damn close. Sounds pretty OP to me when you also add in shield stacking and kited ranged attacks. Enjoy!

    I'm not sure why almost every patch there's always something. But despite all of that I still like most of the changes myself to be honest.
    Edited by Chase0351 on April 2, 2021 12:44AM
  • Chase0351
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    RedMuse wrote: »
    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.

    Maul? Maybe not. Though a well made set of padded (cloth) armor should do more to protect you against a maul than a chainmail ever would, so I'd say it is highly conditional. But against daggers, arrows and other blades? Yes, definitely quite a lot.,

    I understand this is a fantasy role playing game but c'mon dude... Padded cloth standing up to pointed objects? I could stab you through your favorite denim jean jacket with a #2 pencil, sharpened, obviously. Imagine what a dagger or 1hsword could do. Some magic users need to get real and lighten up a bit. The ball is in your court this patch. Think about it, extra pen(too much imo), extra damage to heavy armor(forcing stam to go medium), and you can still shield stack like it's nobody's business. Throw in proc sets on top of that and I'm wondering what more you can ask for...? I main stam in pvp and we have to earn our kills for sure. We are more squishier and we have to close the gap. Granted, if we catch someone that doesn't know what they're doing or just slipped then they're going down most likely but think about the work to get there. And that doesn't count the players that are on top of their game, now we have a good fight... So, I'd say light armor/magic has more than enough tools to get the job done. As always it's how you use them. Good luck out there.
  • Chase0351
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    Magdalina wrote: »
    But light armor isn't useless against martial damage this patch. It was already useless previous patch because of bad mitigation (which, while making for some unbalanced gameplay, did make some sort of sense), but now in addition to that, it's harmful. Light armor now increases the damage you take from physical attacks - so you literally take more damage wearing light armor than not wearing any armor at all. I mean...what? How does that make sense?

    Sorry, not to make back to back to back posts here [snip] Magic can run around naked and still do good. You can shield stack at least 2 shields for most classes and for sure 3 as mag sorc. Most are using at least 2. Not to mention the almost 5k penetration that you get through light armor passives... How does light armor suck again?

    If you get smacked with a 2H dizzy swing while wearing your man-jammies you should get your bones shattered, period. It's kind of funny that they're trying to add realistic aspects to an ultra fantasy mmorpg, but the squeaky wheel gets the oil, right?

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 2, 2021 2:11PM
  • Chase0351
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    jircris11 wrote: »
    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.

    How is med armor making stam too strong? Actually curious about that.

    Still no answer to this question...

    @Alpharos7 : As if the game isn't completely designed with magic users in mind and stamina as an after thought... C'mon buddy... Lighten up a bit and cast some spells... Sheesh!
    Edited by Chase0351 on April 2, 2021 1:08AM
  • ealdwin
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    zaria wrote: »
    Alpharos7 wrote: »
    Scardan wrote: »
    I do not like light armor taking increasing martial damage. Just why? It is already weakest one against martial damage xd.

    I like the rest.

    Personally, light armor being useless against martial damage makes perfect sense, surely you wouldn't expect a bit of cloth to protect against a massive maul would you? If anything, medium armor needs tweaking, it is making stamina builds too strong.

    Having said that, I too am enjoying Flames of Ambition.
    Well cloth armor= gamerson https://www.youtube.com/watch?v=-uWDCDJD_4w
    Was much more an armor than leather historical.

    But yes I enjoyed it a lot

    Now I want gambesons and brigandines in game (perhaps as future Breton inspired motifs/costumes/outfit styles).
  • ArielSira
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    My guess is that the reason they said medium armor is too strong is because it has no penalties.
  • Chase0351
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    ArielSira wrote: »
    My guess is that the reason they said medium armor is too strong is because it has no penalties.

    You're probably right. However since they took away our heavy armor and forced us into medium we have to get something out of the deal. I mean, stam already has to close the gap and fight up close so heavy armor helped make us a bit more tanky standing toe-to-toe while getting zerged down by mages wrath and snipe(no skill btw). However, broken tank builds exploited this and ruined it for the rest of us. Maybe they should look into why classes like warden can achieve such high health and tank so easily while doing good dps still. That's broken af if you ask me. And if they nerf medium armor after all of this then they need to get rid of proc sets. That trash is what facilitates these broken builds in the first place. But then people will cry about build diversity meanwhile each patch there's a new broken cheese meta. And magic is complaining about medium armor... Shame on you, we have much bigger problems in this game than that and all you want to do is make it so stam just gets nuked down before they can even reach you to cast their first strike. Get real people.

    @ArielSira that wasn't directed towards you, I'm just responding in general to all of the wizards out there. They complain about a lot and yet always have so much going for them. But every patch someone comes out crying like a baby about how magic got the short end of the stick. It's ridiculous lol.
    Edited by Chase0351 on April 2, 2021 1:04PM
  • Chase0351
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    While we're at it(being ridiculous that it)...

    If they change medium armor for the worse then they need to make jumping cost stamina just like sneaking does. That's right I said it. The way players bunny hop around in pvp is unreal and since they're trying to add realistic aspects to a fantasy mmorpg here's one for you: try sneaking around a room and compare that to how long you can actually maintain bunny hopping around a room... Go ahead and try it. And don't cheese it either, I mean really bunny hop like every magic user does while spamming light attack and shield stack and exec, etc. If you guys want to start picking every single thing apart we can do that too because stamina doesn't bunny hop around since we have to actually connect to land our attacks, that's right no aim assist on a 2h dizzy swing. What you'll find after this little experiment is that one can "sneak" around much longer than one can consistently "bunny hop" around. So, my question is this: why does sneaking cost stamina but jumping does not? Seems like another built in bias favoring magic if you ask me. That's just my $.02 if people want to continue complaining about every single thing, fine, let's do it then.
  • Seraphayel
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    I really like Flames of Ambition. It’s a very good patch that updates many parts of the game adequately. My only gripe are the advantages and disadvantages of equipment. I like that the bonus doesn’t require 5 pieces worn anymore, but I don’t agree with their vision of advantages and disadvantages, especially with Medium Armor not having any penalties although it has a log or bonuses.
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  • Chase0351
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    Seraphayel wrote: »
    I really like Flames of Ambition. It’s a very good patch that updates many parts of the game adequately. My only gripe are the advantages and disadvantages of equipment. I like that the bonus doesn’t require 5 pieces worn anymore, but I don’t agree with their vision of advantages and disadvantages, especially with Medium Armor not having any penalties although it has a log or bonuses.

    I know, what would we do without that OP sneak bonus, right? Don't forget that reduction in detection area too, super OP.

    Seriously though, light armor gets reduced damage from all magical attacks, cost reduction in roll dodge by 3%, movement speed penalty reduction for sneak by 5%, cost reduction of break free by 5% and cost reduction of bash by 3%, all per piece of light worn. Most are wearing 7 light so you do the math there.

    Also, reduced effectiveness of snares applied to you by 3%, reduced cost of sprint by 3%, increased magicka recovery by 4%, cost reduction of all magicka abilities by 4%, increased spell resistance by 726 per piece worn, increased spell crit by 218 per piece worn, and increased spell pen by 938 per piece worn and that used to get capped at 5 pieces or 4884 pen.

    The only negatives are increased damage from martial attacks by 1%, increased cost of block by 3%, decreased damage done from bash by 1%.

    Light armor is OP compared to the other skill lines for simple fact that on top of everything the skill already gets every magicka player shield stacks, so basically you could run around naked and still eat 15-20k damage before your opponent even touches your health.

    Medium armor gets a few sustain and mobility perks and heavy armor got dumped on pretty much thanks to all of the cry babies. Not everyone that used heavy was a 40k warden tank, just sayin'.
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