I think the block mitigation stat might be broken, mine seems to be fixed at 70% no matter what I do. Ideally you want to shoot for as close to 33k resistances as possible without going over, because the more resistances you have, the more effective they become at reducing damage. 40-46k HP is perfectly fine, but more important is the amount of maximum resources and Magicka recovery you have. A 55k HP tank without Magicka to heal, buff and debuff or Stamina to taunt, block and roll is not a very useful tank at all, and Stamina recovery is disabled while blocking and sprinting, meaning you want to have a way of regaining Stamina that isn't tied to recovery but enough Magicka recovery to actually cast your skills. For that reason, I would suggest running Tri-Stat on pretty much everything you can, if you can afford it, and considering Triune on Jewelry. Infused is also good if you are running Reduce Prismatic Cost or Bracing glyphs on Jewelry, as their effect is quite potent already and making it 60% more effective is quite nice.
HoundofTara wrote: »Currently my tanks are at 490-600 block cost with a 70% reduction, between 40k-46k hp, with about 33k spell res and 32k phys res resulting in over 50% on standard residences and 47.5% on status effect resistances, are those normal or low stats in anyway? I don't see anyone talking about the tank meta so I'd love some answers for direction.