Arctic Wind is a huge necessity for Warden Ice Tanks in PVE, so yes this would hurt in PVE.
Seraphayel wrote: »Arctic Wind is a huge necessity for Warden Ice Tanks in PVE, so yes this would hurt in PVE.
The skill is just overloaded and needs to be toned down. It does too much at once. Direct heal, HoT, AoE damage, stun and chance to chill and apply status effects - no other skill in the game does so many things at once. Remove the heal or remove the CC and damage, there’s no other way to bring this skill in line. You can just split it into the two morphs so you have to choose between survivability and cc/damage.
Seraphayel wrote: »The skill is just overloaded and needs to be toned down. It does too much at once. Direct heal, HoT, AoE damage, stun and chance to chill and apply status effects - no other skill in the game does so many things at once. Remove the heal or remove the CC and damage, there’s no other way to bring this skill in line. You can just split it into the two morphs so you have to choose between survivability and cc/damage.
ghost_bg_ESO wrote: »Cool.... after last patch i've had one character in PvE that doesn't require more additional "repairs" and it will be on top of the nerf wave from PvP. murphy's law.
OneKhajiitCrimeWave wrote: »ghost_bg_ESO wrote: »Cool.... after last patch i've had one character in PvE that doesn't require more additional "repairs" and it will be on top of the nerf wave from PvP. murphy's law.
Honestly most of us would prefer if they buffed the other classes rather than nerf wardens, but right now the PvP situation is making the imbalance of classes so blatant.
Or they could balance PvP and PvE separately so that we no longer have to worry about each part of the game potentially causing issues for the other.
I died to a stamden, what should i do?
1. Post on the forums and cry about it
2. Learn to counter it
I died to a stamden, what should i do?
1. Post on the forums and cry about it
2. Learn to counter it
Typical pvp thread. I got killed by x class/race/build, asking x to be nerfed.
Tomorrow I get killed by y class/race/build, I'll ask y to be nerfed. Lmao
Every class doesn't have to be excactly the same to be balanced. DK doesn't have class purge but they have other things that warden lacks. Just learn to use them. And if you really need you can use the purge skill from alliance skill line.
Warden has no reliable class stun or gap closer and no class major breach even.
And if you think that they gonna nerf wardens because you complain then think again. Warden and necro are both behind paywall, theres no way they would make them even an average classes. They are definitely on top but not op. It's just business, accept it and l2p.
Joy_Division wrote: »I died to a stamden, what should i do?
1. Post on the forums and cry about it
2. Learn to counter it
3. Evaluate the relative strength of stamdens since their introduction to the game in comparison to the other classes across the same period of time. Then, ascertain whether or not there is a constant difference or just the fluctuations expected from patch to patch.
Stamdens have been top tier since the day it was introduce, something only a stamina necromancer comes even close to rivaling.
Yes, I can counter these specs, but it's a PITA to always hand an opponent the advantage and feeling like you have a knife at a gun-fight. There is a reason why most players seek to use their best skills, eat food, use potions, spend a small fortune on their rigs/mouse/monitors/etc: because they want to win.
The OP is going to be pretty disappointed if they ever get their stam whip and execute and still find themselves at a disadvantage because those two things - a good spammable and an execute - are readily available for them via a 2H weapon, even if that's not how they want those things.
Stamdens and Stamcros are going to forever be top tier for a few reasons, but mostly because ZOS designed them differently from the other classes.
The original classes were designed with multi-faceted and potent skills meant for versatility, customization, and unique effects that simply weren't available from anywhere else in the game.
Somewhere along the way, ZOS decided this approach was bad, and instead decided that skills ought to have specific (as opposed to varied) functions that had effects that could be accessed elsewhere in the game. And so they completely changed many of the original classes skills to fit this approach, which was the equivalent of forcing a square peg into a round hole. Meanwhile, the new classes were designed with this in mind, so their passives, abilities, and effects were all coherent and built from the ground up according to ZOS's new vision. Moreover, the new classes were all given things that were no-nos at launch (stamina skills, stamina based heals, stealing other class's supposed unique effects, etc.). Add to that the fact that stamina classes have 4 weapons to choose from (one will always invariably be good) whereas mag only has one (which has never been more than average), means these two will always been monsters, no matter the meta, CP/no CP, procs or no procs, etc.
Seraphayel wrote: »The skill is just overloaded and needs to be toned down. It does too much at once. Direct heal, HoT, AoE damage, stun and chance to chill and apply status effects - no other skill in the game does so many things at once. Remove the heal or remove the CC and damage, there’s no other way to bring this skill in line. You can just split it into the two morphs so you have to choose between survivability and cc/damage.
I can see the issue in PVP, but in PVE all of those things are useful to me as a tank:
- For one, it's more reliable and immediate to me than the green balance skills are. Since it scales on Max Health (and I'm sitting at 55k buffed), it is a serious clutch when I'm taking nasty hits and my healer is trying to keep the DPS alive. It's immediate on top of the continued additional healing over time.
- For two, the AoE frost damage is a huge win for me when I'm add-stacking nonsense my DPS isn't burning down. A lot of the times I'm dragging in handfuls of higher leveled adds, not the little squishy ones, so that damage helps me a ton. Plus it procs both of my sets to apply extra damage due to it having an AoE.
- Arctic Blast does a Stun (great for huge add pulls) where Polar Wind does not (it heals an ally instead). I actually use Polar Wind, as I would rather trade a stun for healing someone in a dungeon in a "Oh snap" moment over stunning things around me, since the base skill already does AoE anyway and everything else I'm throwing down also stuns.
So the thing is, the morphs are already split. Polar Wind doesn't stun at all, it's just an AoE frost damage and heal. Arctic Blast is the stun, but it sacrifices team utility. The issue in PVP is the Blast morph, not the actual base skill itself as the base skill and other morph don't stun whatsoever.
There isn't really a solution here to fix that problem without getting rid of one of the morphs for the skill, or maxcapping allowed health pools in PVP (lower health, less effectiveness to the skill).
OneKhajiitCrimeWave wrote: »Even in this no proc meta, currently all I find in PvP is gangs of sorcs or groups of 35k+ health Stamdens. Now, rather than asking ZOS to do sensible things like buff other classes so they're on a somewhat equal footing (MagDK's have been waving that neon sign for like years now), can we instead just nuke them from orbit? lol
No Proc PvP is even more imbalanced right now because ZOS thought it a wonderful idea to give a burst damage class (Warden) an easy way to purge DoT's, making the DoT classes you point blank REFUSE to give an execute to highly ineffective in this meta.
Or ZOS could like, you know actually buff specific classes so that PvP may actually be something fun if you think only playing Stamden or Sorc is boring as hell.
Again though, ZOS made a snap decision on a whim and now we all have to deal with this for 3 months because ZOS never considers consequences or balance. THANKS
#STAMWHIP
#DKCLASSEXECUTE
#NUKESTAMDENSFROMORBIT
Yep ZOS gutted a ton of Templar and DK abilities/unique effects/passives only for Warden to get them all. But totally not P2W right
OneKhajiitCrimeWave wrote: »SidraWillowsky wrote: »
I hate that there's apparently no way to tone things down for PvP, where the class is absolutely OP and obnoxious, without killing something for it in PvE.
There is: Use Battle Spirit as a way to balance PvE and PvP separately so that a nerf in one doesn't affect the other, but ZOS have said they don't like the idea of separate balancing
Serious Question: Can we just delete Stamden's from existence?