Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
Ringing_Nirnroot wrote: »That fart mechanic was 10/10
~Farts of ambition
Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
First example would be probably fans favorite Ri'Atahrashi.
Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
First example would be probably fans favorite Ri'Atahrashi.
Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!
Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).
Hallothiel wrote: »They're way too easy.
Did them both blind on vet earlier. 3dds and my damage tank. Wiped on final boss of cauldron like twice and that was it.
Blake drake villa is stupidly easy.
For you. “Way too easy” for you.
I too did them on vet last night, and was fun. But then I do a lot of this stuff.
But not all players can or do. And to be honest it can be dispiriting for less experienced to see people dismissing as easy things that are harder for them.
amm7sb14_ESO wrote: »The Venn diagram of people complaining that CP2.0 nerfed them too hard, and that vet Cauldron and Black Drake Villa are too easy, is a circle.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
First example would be probably fans favorite Ri'Atahrashi.
Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!
Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).
Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
It really isn't hard, even solo with blue gear and low cp
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
First example would be probably fans favorite Ri'Atahrashi.
Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!
Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).
Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
It really isn't hard, even solo with blue gear and low cp
As I said, soloing requires a level of skill I am not expecting in a pug group for normal dungeons (which oftentimes isn’t the case unless those players are doing their daily dungeon quest). So soloing in this context makes no sense as I specifically don’t adress players that are capable of doing such things.
I fully understand that the DLC dungeons are easy for a lot of players, but is it so hard to understand that they’re not easy for many others?
Contaminate wrote: »Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.
I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
There are world bosses that are much harder then any boss from normal cauldron
I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.
Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.
I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.
Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
First example would be probably fans favorite Ri'Atahrashi.
Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!
Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).
Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
It really isn't hard, even solo with blue gear and low cp
As I said, soloing requires a level of skill I am not expecting in a pug group for normal dungeons (which oftentimes isn’t the case unless those players are doing their daily dungeon quest). So soloing in this context makes no sense as I specifically don’t adress players that are capable of doing such things.
I fully understand that the DLC dungeons are easy for a lot of players, but is it so hard to understand that they’re not easy for many others?
The Cauldron is objectively easy. There are no dps checks. There is one unique mechanic and it can be handled by a single player knowing it. In normal mode there’s quite literally nothing a dps has to do besides move out of AoE and interrupt. The tank only has to block heavies and move away from fire. The healer just has to provide resources and some HoTs. The very basics of their roles are more than enough to clear The Cauldron.
Players that are unskilled and unwilling to learn should be failing. That’s not a sign of “difficultly” in the dungeon, that’s a sign of them being bad group mates.
Mettaricana wrote: »Cleared black drake villa on vet with pugs and we queued up the cauldron vet and cleared it only had 8 wipes because nothing explained wtf lyranth synergy did
Seraphayel wrote: »Contaminate wrote: »
The Cauldron is objectively easy. There are no dps checks. There is one unique mechanic and it can be handled by a single player knowing it. In normal mode there’s quite literally nothing a dps has to do besides move out of AoE and interrupt. The tank only has to block heavies and move away from fire. The healer just has to provide resources and some HoTs. The very basics of their roles are more than enough to clear The Cauldron.
Players that are unskilled and unwilling to learn should be failing. That’s not a sign of “difficultly” in the dungeon, that’s a sign of them being bad group mates.
No it is not. That’s your opinion and that can’t be objective. The overwhelming amount of AoE effects might be difficult to deal with for some players. Just because it’s easy for you it doesn’t have to be easy for others, so stop disguising your subjective opinion as an objective fact.
I find your attitude quite condescending and that’s reason enough that I don’t see any benefit in continuing this particular discussion. Good night and have fun.
Seraphayel wrote: »There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.
No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.
It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.