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Black Drake Villa: awesome & The Cauldron: awful

  • HelixUnited
    HelixUnited
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    Loved Black Drake Villa agree its a little to easy on normal but i kinda like that me and my partner can 2 man it for the first time,
    not really done the cauldron yet but i did solo the first boss who has funny mechanics, hoping vet black drake villa is slightly harder but still loved it.
  • bluelights400
    bluelights400
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    I had tonnes of fun in the new dungeons. Best ones Ive done in a while, they felt suuper unique
    i love borzois!!!!!!!!!!!!!!!!!
  • Raegwyr
    Raegwyr
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    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron
  • mobicera
    mobicera
    ✭✭✭✭✭
    Personally I found the hm a bit easier than the previous few dungeons, went in both blind with a preformed group, came out with both hm completed in maybe 2h probably a bit less.
    The cauldron being my favorite between the 2.
  • Seraphayel
    Seraphayel
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    ✭✭✭✭✭
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.
    Edited by Seraphayel on March 17, 2021 11:45AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kel
    Kel
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    That fart mechanic was 10/10
    ~Farts of ambition

    I mean, I guess that's what happens when you eat all that slime.
    Even for a daedra, that can't be great for your digestion....😜
  • Icy_Waffles
    Icy_Waffles
    ✭✭✭✭✭
    My group was able to complete hard mode l bonus bosses and all hard mode options for both dungeons on our first run. We thought both places were fun and interesting- but some of the easiest hard modes in the game. We expected the hard modes to be ridiculous because of the ease of the rest of the dungeon but nope!
  • Raegwyr
    Raegwyr
    ✭✭✭✭
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones
  • Chaos2088
    Chaos2088
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    Both of the new dungeons are great :) I like DLC dungeons now, last years one and these ones are a vast improvement than what we had before.
    @Chaos2088 PC EU Server | AD-PvP
  • Seraphayel
    Seraphayel
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    ✭✭✭✭✭
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones

    So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!

    Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • AshfieldLad
    AshfieldLad
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    So is anyone claiming the HM on the 4th secret boss (it auto HMs if you do the normal boss HM) is easy? :wink:
  • Raegwyr
    Raegwyr
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    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones

    So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!

    Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).

    Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
    It really isn't hard, even solo with blue gear and low cp
  • amm7sb14_ESO
    amm7sb14_ESO
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    The Venn diagram of people complaining that CP2.0 nerfed them too hard, and that vet Cauldron and Black Drake Villa are too easy, is a circle.
  • Ratzkifal
    Ratzkifal
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    I haven't played the Cauldron yet, but I do love Black Drake Villa. So many secret bosses, but they are also completely optional, which makes farming the last boss (weapons and jewelry) so much more pleasant. You are already struggling with RNG when it comes to getting the right weapon or filling that sticker book, so the huge time investment of going through the entire dungeon first only to get nothing in the end is really bad, but here it's better!
    I feel like this should be the standard for dungeons going forward.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Contaminate
    Contaminate
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    Hallothiel wrote: »
    Brrrofski wrote: »
    They're way too easy.

    Did them both blind on vet earlier. 3dds and my damage tank. Wiped on final boss of cauldron like twice and that was it.

    Blake drake villa is stupidly easy.

    For you. “Way too easy” for you.

    I too did them on vet last night, and was fun. But then I do a lot of this stuff.

    But not all players can or do. And to be honest it can be dispiriting for less experienced to see people dismissing as easy things that are harder for them.

    See here’s the thing: The game cannot and should not ever be balance around inexperienced and unskilled people, or around people who think something is too hard and this that it should be nerfed to the ground so they can clear it without any improvement on their part. Players can equip Hunding’s NMG as a stam dps at cp160, and gold it. Those sets will always be generally useful and it’s worth having them available. Same story with Julianos and Seducer for mag.

    There is quite literally no meat to back up your claim that The Cauldron is hard for an inexperienced group. If they’re willing to learn, especially in normal, they will clear without much fanfare. Cp 140s, cp300s, blue gear, wrong traits, mixed set pieces? None of that is a hurdle to a clear in The Cauldron, only their own personal willingness to alter and adapt their playstyle will stop them from clearing. Given I random’d into one with 3 Alkosh and 5 julianos with Grothdar, attributes still stuck on stam and cp set up for mag since queue popped before I’d finished, no one has any room to cry about needing “The BiS Gear” for it to be easy in normal. I’ve run with groups all in the cp400 range, it was slower, but still not a challenge.

    To an unskilled and inexperienced group unwilling to learn or adapt? I sure hope they fail in dungeons, because ESO’s general population is extremely stubborn in their refusal to ever improve themselves and that needs to start being punished in a way that will maybe stick in their heads at some point.
  • Contaminate
    Contaminate
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    The Venn diagram of people complaining that CP2.0 nerfed them too hard, and that vet Cauldron and Black Drake Villa are too easy, is a circle.

    Anyone worth their salt knows the low CP players got shafted by CP2.0 way more than anyone above cp810. I still don’t like the green tree taking former passives and making them slottable nodes, but everything else about CP2.0 was a buff or net-neutral for people at high CP. Even sustain shot up because everyone can run parse food with the new base stats being so high.
  • Seraphayel
    Seraphayel
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    ✭✭✭✭✭
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones

    So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!

    Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).

    Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
    It really isn't hard, even solo with blue gear and low cp

    As I said, soloing requires a level of skill I am not expecting in a pug group for normal dungeons (which oftentimes isn’t the case unless those players are doing their daily dungeon quest). So soloing in this context makes no sense as I specifically don’t adress players that are capable of doing such things.

    I fully understand that the DLC dungeons are easy for a lot of players, but is it so hard to understand that they’re not easy for many others?
    Edited by Seraphayel on March 17, 2021 7:53PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • DreamsUnderStars
    DreamsUnderStars
    ✭✭✭✭✭
    Cauldron was ok-ish, but very long, the last boss was obnoxiously hard. Villa on the otherhand was fun all the way through. Granted my experiences with both might have to do with pug-ing it in the first and guildies in the other.
  • Contaminate
    Contaminate
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    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones

    So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!

    Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).

    Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
    It really isn't hard, even solo with blue gear and low cp

    As I said, soloing requires a level of skill I am not expecting in a pug group for normal dungeons (which oftentimes isn’t the case unless those players are doing their daily dungeon quest). So soloing in this context makes no sense as I specifically don’t adress players that are capable of doing such things.

    I fully understand that the DLC dungeons are easy for a lot of players, but is it so hard to understand that they’re not easy for many others?

    The Cauldron is objectively easy. There are no dps checks. There is one unique mechanic and it can be handled by a single player knowing it. In normal mode there’s quite literally nothing a dps has to do besides move out of AoE and interrupt. The tank only has to block heavies and move away from fire. The healer just has to provide resources and some HoTs. The very basics of their roles are more than enough to clear The Cauldron.

    Players that are unskilled and unwilling to learn should be failing. That’s not a sign of “difficultly” in the dungeon, that’s a sign of them being bad group mates.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    I did it with 600 (red, green and blu combined) distributed cp on character, blue training gear solo on normal (unfortunately consuming trap was necessary to sustain), just for fun and to see actual mechanics as on my main i nuked all of the bosses.
    So maybe instead of being toxic against vet players you will try to understand why you had issues. Ask for help instead of crying that dung is too hard when you don't know the mechanics (and yes i can see that you didn't know the mecha when you wrote your posts as you were complaining about adds on last boss when in reality there is a mechanic to prevent the mob spawn).
    There are world bosses that are much harder then any boss from normal cauldron

    I‘m toxic towards no one here. I just found it ridiculous that people with maxed out gear and hundreds of thousand of CPs are hopping into this discussion and telling how easy those dungeons are - while I agree that Black Drake is not hard, Cauldron is, because it’s completely overloaded with effects and often you basically see nothing.

    Again, normal is for inexperienced players with bad gear and low CP. There is no reason for such a difficulty spike on normal, especially compared to older dungeons. And no, there are no world bosses that are harder than this dungeon, honestly. If so, tell me which and I’ll check them out later.

    I see some people here really to insist on their position that the dungeon is easy when they know the game in and out, play with premade builds from websites, gear compositions and what not. Not everybody is like that and - for normal dungeons - shouldn’t required to be.

    Oh and I did struggle in that regard that I was a (real) healer and could barely see anything because of all the effects left and right (and I am playing on a 65‘‘ TV.

    First example would be probably fans favorite Ri'Atahrashi.
    Old good Rageclaw hits harder then any boss in nCauldron except last boss. Gargoyle from Rivenspire hits a LOT harder. Even the tigers Nindaeril and Bavura are toughter (mostly for mag chars that have low stamina pool). Tho all of them (except Ri) are base game WB, they are harder for low cp players then any of cauldron ones

    So you’re telling me those world bosses with 4 man are stronger than the Cauldron bosses? Sure!

    Nobody is talking about soloing here. And it’s not what this topic is about, not at all. Soloing requires a skill level I am not talking about here (casual pugs).

    Well we were talking about soloing each of cauldron bosses. As for doing them on normal, if you cannot do normal cauldron boss with 3 different players then maybe dlc dungeon is not for you.
    It really isn't hard, even solo with blue gear and low cp

    As I said, soloing requires a level of skill I am not expecting in a pug group for normal dungeons (which oftentimes isn’t the case unless those players are doing their daily dungeon quest). So soloing in this context makes no sense as I specifically don’t adress players that are capable of doing such things.

    I fully understand that the DLC dungeons are easy for a lot of players, but is it so hard to understand that they’re not easy for many others?

    The Cauldron is objectively easy. There are no dps checks. There is one unique mechanic and it can be handled by a single player knowing it. In normal mode there’s quite literally nothing a dps has to do besides move out of AoE and interrupt. The tank only has to block heavies and move away from fire. The healer just has to provide resources and some HoTs. The very basics of their roles are more than enough to clear The Cauldron.

    Players that are unskilled and unwilling to learn should be failing. That’s not a sign of “difficultly” in the dungeon, that’s a sign of them being bad group mates.

    No it is not. That’s your opinion and that can’t be objective. The overwhelming amount of AoE effects might be difficult to deal with for some players. Just because it’s easy for you it doesn’t have to be easy for others, so stop disguising your subjective opinion as an objective fact.

    I find your attitude quite condescending and that’s reason enough that I don’t see any benefit in continuing this particular discussion. Good night and have fun.
    Edited by Seraphayel on March 17, 2021 9:39PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Mettaricana
    Mettaricana
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    Cleared black drake villa on vet with pugs and we queued up the cauldron vet and cleared it only had 8 wipes because nothing explained wtf lyranth synergy did
  • Contaminate
    Contaminate
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    Cleared black drake villa on vet with pugs and we queued up the cauldron vet and cleared it only had 8 wipes because nothing explained wtf lyranth synergy did

    The synergy makes your screen glow blue, makes the pillars glow blue and you watch those pillars spawn monsters in the pull just before the boss encounter. What else would you assume it does?
    Seraphayel wrote: »

    The Cauldron is objectively easy. There are no dps checks. There is one unique mechanic and it can be handled by a single player knowing it. In normal mode there’s quite literally nothing a dps has to do besides move out of AoE and interrupt. The tank only has to block heavies and move away from fire. The healer just has to provide resources and some HoTs. The very basics of their roles are more than enough to clear The Cauldron.

    Players that are unskilled and unwilling to learn should be failing. That’s not a sign of “difficultly” in the dungeon, that’s a sign of them being bad group mates.

    No it is not. That’s your opinion and that can’t be objective. The overwhelming amount of AoE effects might be difficult to deal with for some players. Just because it’s easy for you it doesn’t have to be easy for others, so stop disguising your subjective opinion as an objective fact.

    I find your attitude quite condescending and that’s reason enough that I don’t see any benefit in continuing this particular discussion. Good night and have fun.

    And your attitude is why the game teaches players nothing. It’s far too handholdy so even extremely minor requirements are wrongly deemed “difficult”. I don’t care if a player who refuses to learn what they’re supposed to do fails. They’re supposed to fail. If you don’t wanna use the jump button, you fail in Mario. If you never learn combos, you fail fighting games. This is how it’s supposed to be so people have an incentive to improve. If people give up because they can’t steamroll something that is supposed to be more difficult than a base game dungeon, then they deserve to fail.
    Edited by Contaminate on March 18, 2021 12:21AM
  • Kurat
    Kurat
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    Seraphayel wrote: »
    Raegwyr wrote: »
    There is NO THREAT there if you spend 30 minutes learning the mechanics there. Vet can be done with really bad dps group without problem if only one player know what to do (done hm with 2 player party). Normal is an overland difficulty indeed.

    No they’re not overland difficulty, stop with that nonsense. Go into The Cauldron on normal mode with < 200 CP and blue max level items and you’ll have a hard time, even if you follow the mechanics.

    It’s ridiculous that people with 1500 CP and full maxed out gear are stating how easy that dungeon is. Remove all your purple or golden equipment and CPs and see how easy it is then. It’s a normal dungeon, you’re not supposed to go there with full gear and CPs unless you want to faceroll it.

    Gear color doesn't mean much. It's so minimal difference. Only weapons matter. You should definitely gold your weps.
    And at 200cp you are only 15% less dps compared to the max 3600cp. All dungeons can be done with 0 cp, even vets.
  • Avalon
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    Villa has cool bosses, hidden bosses, puzzles, and even some good sets. Cauldron is straight forward, bland, tons of lava and fire, pretty boring bosses, and the best set is about even as NMG or HR, except... gotta do Cauldron to get it =/

    I can't think of any reasonable excuse to do Cauldron, except to get your Vampire friends killed a lot (assuming they aren't that good at playing).
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