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CP Star vs blockers

olsborg
olsborg
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Holding block and healing on your SnB bar is the easiest thing in the world, how about we get some kind of counter to it.
A CP star called Tankbreaker or something, and it deals extra dmg vs ppl that block, or an extra dmg tick of some sort when hitting someone thats holding block.
God im so tired of this tankmeta where 90% of stambuilds are running SnB on backbar just ready to hold that "awesome" block button and heal right back to full for very little stamcost.

PC EU
PvP only
  • Sangwyne
    Sangwyne
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    They literally just nerfed block cost this last patch by removing Shadow Ward and replacing it with a crappy -80 cost star when the base cost is 1760. I spec 3 block cost reduction glyphs and this last patch saw my cost increase all the way to 645. Perhaps instead of repeatedly gutting tank playstyles, you should learn to counter them by making use of skills (Fossilize, Streak, etc) that go through block and CC your opponents. There are plenty of other skills or strategies as well at your disposal; AOE DOTs for instance are unaffected by blocking, and blocking reduces your speed making it harder to get out of them. Multi-hit attacks like Jabs or Rapid Strikes are also useful for rapidly depleting your opponent's stamina while blocking, reducing it by 4 or even 5x the listed block value with just one push of the button, since block drains stamina up to every 0.25 seconds. Instead of asking for an easy solution to completely counter those who have invested in block builds for practically no investment yourself, try to learn what other solutions already exist for dealing with them. Or just go to the next player that isn't just sitting there holding down block.
    Edited by Sangwyne on March 12, 2021 10:05PM
  • Mindcr0w
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    ITT:salty turtle claims block builds aren't out of control in pvp.
    Edited by Mindcr0w on March 12, 2021 11:20PM
  • Mojmir
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    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.

    yet the block cost affects PVE as well, this is a L2P issue.
  • Mindcr0w
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    Sounds more like a "ZOS sucks at balancing things across pve & pvp issue" more than a L2P issue to me.
  • Sangwyne
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    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.

    I don't play block builds in PvP lol, so no points there. I am, however, rather irritated about PvE tank playstyles being repeatedly gutted due to complaints stemming from PvP players who don't want to be bothered to actually learn the mechanics and adjust. I gave a laundry list of suggestions earlier, including AOE DOTs, skills that CC through block, and multi-hit attacks to drain stamina, that you could try if you are struggling with "out of control" builds sitting there in front of you holding down block, although there is one more strategy you could try if you're really having issues. Have you tried to simply git gud?
    Edited by Sangwyne on March 13, 2021 12:36AM
  • Nord_Raseri
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    Sangwyne wrote: »
    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.
    I gave a laundry list of suggestions earlier, including AOE DOTs, skills that CC through block, and multi-hit attacks to drain stamina, that you could try if you are struggling with "out of control" builds sitting there in front of you holding down block, although there is one more strategy you could try if you're really having issues. Have you tried to simply git gud?

    ^
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • olsborg
    olsborg
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    Sangwyne wrote: »
    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.

    I don't play block builds in PvP lol, so no points there. I am, however, rather irritated about PvE tank playstyles being repeatedly gutted due to complaints stemming from PvP players who don't want to be bothered to actually learn the mechanics and adjust. I gave a laundry list of suggestions earlier, including AOE DOTs, skills that CC through block, and multi-hit attacks to drain stamina, that you could try if you are struggling with "out of control" builds sitting there in front of you holding down block, although there is one more strategy you could try if you're really having issues. Have you tried to simply git gud?

    Its just so f easy to go to snb bar , hold block and spam a few heals atm, I do it all the time. It would be nice for this playstyle to not be so easy, thats all im saying.

    PC EU
    PvP only
  • Sangwyne
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    olsborg wrote: »
    Its just so f easy to go to snb bar , hold block and spam a few heals atm, I do it all the time. It would be nice for this playstyle to not be so easy, thats all im saying.

    And that's certainly a reasonable take, I was responding to someone that didn't seem quite as interested in having a discussion. Try some of the suggestions I've mentioned, hopefully others can chime in with things that have worked for them in the past against permablock builds. Chances are though, that if someone has invested in wearing something like Thews of the Harbinger and Battalion Defender, that they are baiting you into attacking them and completely incapable of posing a threat to you if you simply ignore them, which is exactly what I recommend doing. Leave them to hold down block in a corner with their lame turtle build and focus on other players that actually want to play PvP instead.
    olsborg wrote: »
    hold block and spam a few heals atm, I do it all the time

    WAIT A SECOND
    Edited by Sangwyne on March 13, 2021 1:09AM
  • deleted221106-002999
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    Block-casting heals means you're not doing anything else.

  • Fawn4287
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    Block casting burst heals has always been pretty overpowered and makes turtling to survive very easy, however PvE tanks do not deserve any more nerfs because of people trying to play cheessy PvP.
  • Vevvev
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    Souterain wrote: »
    Block-casting heals means you're not doing anything else.

    ^ this

    And if you got someone down to them holding block and healing you're draining their stamina/magicka with each hit including the heals they're forced to cast. Add in a stun that goes through block quick enough and you have them dead to rights.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • fxeconomisteb17_ESO
    Sangwyne wrote: »
    They literally just nerfed block cost this last patch by removing Shadow Ward and replacing it with a crappy -80 cost star when the base cost is 1760. I spec 3 block cost reduction glyphs and this last patch saw my cost increase all the way to 645. Perhaps instead of repeatedly gutting tank playstyles, you should learn to counter them by making use of skills (Fossilize, Streak, etc) that go through block and CC your opponents. There are plenty of other skills or strategies as well at your disposal; AOE DOTs for instance are unaffected by blocking, and blocking reduces your speed making it harder to get out of them. Multi-hit attacks like Jabs or Rapid Strikes are also useful for rapidly depleting your opponent's stamina while blocking, reducing it by 4 or even 5x the listed block value with just one push of the button, since block drains stamina up to every 0.25 seconds. Instead of asking for an easy solution to completely counter those who have invested in block builds for practically no investment yourself, try to learn what other solutions already exist for dealing with them. Or just go to the next player that isn't just sitting there holding down block.

    That 1750 value listed there in the Advanced Stats tab is per fourth of a second, not per second, right ?

    Blood Mist is a good alternative to blocking. Unfortunately not as good looking on the screen.
    Edited by fxeconomisteb17_ESO on March 14, 2021 3:31AM
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Sangwyne
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    Sangwyne wrote: »
    Multi-hit attacks like Jabs or Rapid Strikes are also useful for rapidly depleting your opponent's stamina while blocking, reducing it by 4 or even 5x the listed block value with just one push of the button, since block drains stamina up to every 0.25 seconds.

    That 1750 value listed there in the Advanced Stats tab is per fourth of a second, not per second, right ?

    Blood Mist is a good alternative to blocking. Unfortunately not as good looking on the screen.

    Yes. Keep in mind, if you're holding down block it will still block any and all attacks, even if say 8 hits land within the span of a second; they will still be reduced by your block %DR and your stamina will only drain the listed value for every 0.25 seconds. And yeah, when a single skill is comparable to the maximum damage reduction for an entire mechanic (actually, more) and doesn't require socketing 3x block cost reduction glyphs and using SnB/Ice staff to maintain, it's an issue. I am glad they addressed it, at least slightly, by removing health and stamina recovery during Mist.
    Edited by Sangwyne on March 14, 2021 4:09AM
  • fxeconomisteb17_ESO
    Sangwyne wrote: »
    Sangwyne wrote: »
    Multi-hit attacks like Jabs or Rapid Strikes are also useful for rapidly depleting your opponent's stamina while blocking, reducing it by 4 or even 5x the listed block value with just one push of the button, since block drains stamina up to every 0.25 seconds.

    That 1750 value listed there in the Advanced Stats tab is per fourth of a second, not per second, right ?

    Blood Mist is a good alternative to blocking. Unfortunately not as good looking on the screen.

    Yes. Keep in mind, if you're holding down block it will still block any and all attacks, even if say 8 hits land within the span of a second; they will still be reduced by your block %DR and your stamina will only drain the listed value for every 0.25 seconds. And yeah, when a single skill is comparable to the maximum damage reduction for an entire mechanic (actually, more) and doesn't require socketing 3x block cost reduction glyphs and using SnB/Ice staff to maintain, it's an issue. I am glad they addressed it, at least slightly, by removing health and stamina recovery during Mist.

    Least there isn't too much left to nerf after this, aside than returning it to the Vampire 1.0 version, which didn't have any salt & pepper. Healing doesn't look like a problem to me. The only problem that is, is removing the stamina regen, which means that repeated pauses from Mist Form to block will eventually deplete stamina pool too. All roads go back to Balance, it seems.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • ExistingRug61
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    Sangwyne wrote: »
    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.

    I don't play block builds in PvP lol, so no points there. I am, however, rather irritated about PvE tank playstyles being repeatedly gutted due to complaints stemming from PvP players who don't want to be bothered to actually learn the mechanics and adjust. I gave a laundry list of suggestions earlier, including AOE DOTs, skills that CC through block, and multi-hit attacks to drain stamina, that you could try if you are struggling with "out of control" builds sitting there in front of you holding down block, although there is one more strategy you could try if you're really having issues. Have you tried to simply git gud?

    I’m confused then. Wouldn’t OPs suggestion of a CP star to deal increased damage to blocking targets be something that only affects PvP blockers, as it’s not like PvE enemies get CP stars to use against PvE tanks?

    So if your position is to prevent PvE builds from being affected (which is a fair position to take), wouldn’t this be the sort of suggestion that meets that criteria?
  • olsborg
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    Sangwyne wrote: »
    Mindcr0w wrote: »
    ITT:salty turtle claims block builds aren't out of control in pvp.

    I don't play block builds in PvP lol, so no points there. I am, however, rather irritated about PvE tank playstyles being repeatedly gutted due to complaints stemming from PvP players who don't want to be bothered to actually learn the mechanics and adjust. I gave a laundry list of suggestions earlier, including AOE DOTs, skills that CC through block, and multi-hit attacks to drain stamina, that you could try if you are struggling with "out of control" builds sitting there in front of you holding down block, although there is one more strategy you could try if you're really having issues. Have you tried to simply git gud?

    I’m confused then. Wouldn’t OPs suggestion of a CP star to deal increased damage to blocking targets be something that only affects PvP blockers, as it’s not like PvE enemies get CP stars to use against PvE tanks?

    So if your position is to prevent PvE builds from being affected (which is a fair position to take), wouldn’t this be the sort of suggestion that meets that criteria?

    Yes. thx

    PC EU
    PvP only
  • Sangwyne
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    I’m confused then. Wouldn’t OPs suggestion of a CP star to deal increased damage to blocking targets be something that only affects PvP blockers, as it’s not like PvE enemies get CP stars to use against PvE tanks?

    So if your position is to prevent PvE builds from being affected (which is a fair position to take), wouldn’t this be the sort of suggestion that meets that criteria?

    You should know by now that these requests are never what ends up actually happening. PvP whines that Heavy armor with Malacath and proc sets is too strong there, ZOS hears "Heavy OP" and then tanks in PvE are randomly penalized for some reason despite being by far the least popular role there. PvP complains that "Crimson, Syvarra and Vateshran are too strong" and suddenly all but 19 sets out of several hundred are removed entirely from Cyrodiil for 6 months. I don't want PvP to start moaning that block builds are too strong and then wake up the next morning to Block Points (TM), where blocking now costs energy that you have to refill in the Crown store, or a blocking Minigame, or a cast animation for block or some other godawful implementation. Besides, the idea of a single star that would suddenly invalidate people who have actually put work into their block builds is ludicrous, you want them to invest multiple glyphs, stars, and entire sets devoted to blocking and then cancel all that out with a single star? I listed multiple strategies that already exist for dealing with block builds, we don't need PvE tanks nerfed yet again due to complaints in PvP, because these issues always spill over to PvE. Some dude sitting there holding down his block button is not "out of control" in PvP, and if you're struggling against the extremely niche 100k HP Necro tanks with Thews and Battalion, have you considered simply... walking away and finding someone else to play against? Those are the equivalent of a giant glowing neon sign saying "Hey, I do zero damage unless you attack me", and yet people fall for it all the time. Just find someone else who actually wants to play PvP and doesn't base their entire strategy around taunting fools into attacking them.
    Edited by Sangwyne on March 15, 2021 4:14AM
  • Kesstryl
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    Sangwyne wrote: »
    I’m confused then. Wouldn’t OPs suggestion of a CP star to deal increased damage to blocking targets be something that only affects PvP blockers, as it’s not like PvE enemies get CP stars to use against PvE tanks?

    So if your position is to prevent PvE builds from being affected (which is a fair position to take), wouldn’t this be the sort of suggestion that meets that criteria?

    You should know by now that these requests are never what ends up actually happening. PvP whines that Heavy armor with Malacath and proc sets is too strong there, ZOS hears "Heavy OP" and then tanks in PvE are randomly penalized for some reason despite being by far the least popular role there. PvP complains that "Crimson, Syvarra and Vateshran are too strong" and suddenly all but 19 sets out of several hundred are removed entirely from Cyrodiil for 6 months. I don't want PvP to start moaning that block builds are too strong and then wake up the next morning to Block Points (TM), where blocking now costs energy that you have to refill in the Crown store, or a blocking Minigame, or a cast animation for block or some other godawful implementation. Besides, the idea of a single star that would suddenly invalidate people who have actually put work into their block builds is ludicrous, you want them to invest multiple glyphs, stars, and entire sets devoted to blocking and then cancel all that out with a single star? I listed multiple strategies that already exist for dealing with block builds, we don't need PvE tanks nerfed yet again due to complaints in PvP, because these issues always spill over to PvE. Some dude sitting there holding down his block button is not "out of control" in PvP, and if you're struggling against the extremely niche 100k HP Necro tanks with Thews and Battalion, have you considered simply... walking away and finding someone else to play against? Those are the equivalent of a giant glowing neon sign saying "Hey, I do zero damage unless you attack me", and yet people fall for it all the time. Just find someone else who actually wants to play PvP and doesn't base their entire strategy around taunting fools into attacking them.

    AMEN ^^ So much this!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Secondsz
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    I mean, even in no proc cyro in sturdy gear I can indefinitely block tank 5+ (depending on player skill) players on a templar frost staff build. In heavy/light without the medium reduction.

    It needs looking at for sure.
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