SilverBride wrote: »This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
SilverBride wrote: »This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
Red_Feather wrote: »It is just an extension of what the game already does. You don't get inspiration from killing monsters.
Red_Feather wrote: »SilverBride wrote: »This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
It is just an extension of what the game already does. You don't get inspiration from killing monsters.
SilverBride wrote: »Red_Feather wrote: »SilverBride wrote: »This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
It is just an extension of what the game already does. You don't get inspiration from killing monsters.
It would allow players to put everything into just one tree if they only utilized those particular skills.
Now if there was a point cap for each tree that could not be exceeded then I could go along with it. Then the player could control which tree they want to develop first but not exclusively.
Ceejengine wrote: »SilverBride wrote: »Red_Feather wrote: »SilverBride wrote: »This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
It is just an extension of what the game already does. You don't get inspiration from killing monsters.
It would allow players to put everything into just one tree if they only utilized those particular skills.
Now if there was a point cap for each tree that could not be exceeded then I could go along with it. Then the player could control which tree they want to develop first but not exclusively.
There already is. 1200 each, times 3 trees (craft, warfare, fitness) equals 3,600 CP total.