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Now that each CP tree has a clearly defined theme, should we end the CP cycle and grant direct EXP

Ceejengine
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For example, when you craft or harvest a node, you gain craft CP.

When you kill a boss or enemy players in PVP, you gain warfare exp.

I dont know exactly how you'd tool Fitness, but you get the idea.

Ideally anything you did in the game would reward experience specifically for whatever you're looking to do.

Obviously the 3 main trees are going to expand like warfare does now, so each would need a wide variety.

If you wanted to keep the cycle going, you could, and just allow players to target their own progression as they like.
Edited by Ceejengine on March 14, 2021 5:12PM
  • SilverBride
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    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.
    PCNA
  • Red_Feather
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    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.

    It is just an extension of what the game already does. You don't get crafting inspiration from killing monsters. Don't level up pick-pocketing from running dungeons.
    Edited by Red_Feather on March 14, 2021 6:54PM
  • Ceejengine
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    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.

    Its already capped at 1200 per tree. I don't see where you got the idea to increase it to 3600 per tree.

    All this changes would do is allow players to focus grind whatever they wanted, and they would benefit more directly from the activities they enjoy. I also don't think the trees are in any way balanced against each other, so I don't see how thats relevant, and if it is, oooooh boy do we need to re-do the entire Craft line. And we need to yank a TON of stuff from warfare and give it to the other two.
    It is just an extension of what the game already does. You don't get inspiration from killing monsters.

    Yep. If you really need that extra 50 points in Warfare, with this change you don't have to cycle through 150 points to get there. Ezpz

    Only downside is you can't spam enchanter writs.

    Edited by Ceejengine on March 14, 2021 6:58PM
  • SilverBride
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    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.

    It is just an extension of what the game already does. You don't get inspiration from killing monsters.

    It would allow players to put everything into just one tree if they only utilized those particular skills.

    Now if there was a point cap for each tree that could not be exceeded then I could go along with it. Then the player could control which tree they want to develop first but not exclusively.
    PCNA
  • Ceejengine
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    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.

    It is just an extension of what the game already does. You don't get inspiration from killing monsters.

    It would allow players to put everything into just one tree if they only utilized those particular skills.

    Now if there was a point cap for each tree that could not be exceeded then I could go along with it. Then the player could control which tree they want to develop first but not exclusively.

    There already is. 1200 each, times 3 trees (craft, warfare, fitness) equals 3,600 CP total.
    Edited by Ceejengine on March 14, 2021 6:59PM
  • SilverBride
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    Ceejengine wrote: »
    This would completely throw off any kind of balance between the trees. Some players would have 3600 points just in Warfare, others in crafting. IMAO this would be a bad idea.

    It is just an extension of what the game already does. You don't get inspiration from killing monsters.

    It would allow players to put everything into just one tree if they only utilized those particular skills.

    Now if there was a point cap for each tree that could not be exceeded then I could go along with it. Then the player could control which tree they want to develop first but not exclusively.

    There already is. 1200 each, times 3 trees (craft, warfare, fitness) equals 3,600 CP total.

    It wasn't clear by your original post that you intended the point cap to remain intact. I interpreted that to mean you could develop any tree of your choosing exclusively.

    That being said I can certainly support your proposal.
    Edited by SilverBride on March 14, 2021 7:04PM
    PCNA
  • merpins
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    I just kinda just want them to do away with the point buy to unlock branching skills way they went about this. In a game like Skyrim it made sense: Each skill is better than the last, some of which are niche but in general, you get the better skills with the more points you put into a specific line. In the current system, it's literally only a means to an end. All the skills are about the same, power level wise depending on your build, so all it does is force you to spend points on skills you don't want or need to unlock the skills you do want. It's not much of a problem when you have high CP, but anyone with lower CP will find this restrictive for the purpose of being restrictive.

    Though I could see this proposal working, being able to specifically grind the CP tree you want rather than all 3 at the same time would make it much easier to get to the cap of what you want in each tree, and make different tasks actually important. Though I think Red and Blue trees overlap too much for this approach to work, and forcing players to do fishing, crafting, and other side content to level up a skill tree would be too restrictive.
  • Mojmir
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    yes do it, i dont need the green tree at all
  • Luke_Flamesword
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    Yeah, and what about fitness tree? We had in Morrowind acrobatics skill and I remember jumping like crazy all the time just to train skill. I don't want that in ESO - you can imagine people dodge rolling everywhere :D

    And crafting? You have cash, you make millions of swords and exp goes like crazy. I don't see implementing this withhout turning it into stupid grind. Now I can at least make what I want, because most of acitvities gives more or less XP so I level up anyway.
    PC | EU | DC |Stam Dk Breton
  • VaranisArano
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    So, sort of like Skyrim's system where you gain exp according to what you are actually doing?

    Because there is a potential problem with that. Not only do you wind up with nonsensical activities like leveling up via crafting thousands of gold necklaces, you also get stuff like:

    59c1b897bee6e.jpeg
  • Starlight_Whisper
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    Just level up like normal
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