SeaGtGruff wrote: »While you guys are talking about dungeons, and normal versus vet, I have a question.
How can you tell if you're in a normal dungeon or a vet dungeon?
To be clear, I don't run dungeons frequently, but when I do I typically try to run them solo by just walking up and going inside, rather than by queuing for them and running them with a group-- so I'm really asking about walking in or porting to them, not queuing for them.
It's my understanding that it used to be the case that "I" dungeons were normal and "II" dungeons were vet, but that this was changed a while ago so that either version (I or II) could be either difficulty (normal or vet). I know that when you're walking into a dungeon that has I and II versions, you get a choice at entry as to whether you want the I version or the II version. But is there a way to choose whether you want normal or vet if you're just walking in?
I guess you can tell I don't do dungeons much.
You should get an shield watermark on the loading screen in veteran, also the map tell if its normal or vet.FrancisCrawford wrote: »SeaGtGruff wrote: »While you guys are talking about dungeons, and normal versus vet, I have a question.
How can you tell if you're in a normal dungeon or a vet dungeon?
To be clear, I don't run dungeons frequently, but when I do I typically try to run them solo by just walking up and going inside, rather than by queuing for them and running them with a group-- so I'm really asking about walking in or porting to them, not queuing for them.
It's my understanding that it used to be the case that "I" dungeons were normal and "II" dungeons were vet, but that this was changed a while ago so that either version (I or II) could be either difficulty (normal or vet). I know that when you're walking into a dungeon that has I and II versions, you get a choice at entry as to whether you want the I version or the II version. But is there a way to choose whether you want normal or vet if you're just walking in?
I guess you can tell I don't do dungeons much.
The word "veteran" is the most confusing and overused in the game. You're right as to the old usage and its current obsolesence.
Veteran vs. Normal mode is now just a degree of difficulty for the same content. (There's also Hard Mode adding more difficulty to certain specific Veteran mode fights.) The default is normal mode, and if trash mobs in a dungeon tend to have around 33K HP, you're probably in normal mode. If they're all over 100K, you're probably in vet mode.
The way you choose is via the icon that helps you join a group. Even if you're solo, if you wanted to enter a dungeon or arena in Veteran mode, you'd go to that icon.
If you are an tank you want to taunt often so you keep agro for an long time after becoming skeleton.Blackheart, even on vet, is one of the easier dungeons out there. The only somewhat challenging part is the mech of last boss - he will occasionally turn a random member of the group into a skeleton. While skeleton'd, you cannot use skills, can still use synergies, block, dodge and get healed by party members. In order to un-skeleton a fellow group member, your group needs to kill the little skele ads coming out of the water. Often if the group's dps is high enough, that part is just straight ignored and the boss is basically 3 manned without active participation of the skeleton'd person.
Now if you did get one-shot over there...I'm assuming you're not a tank because I don't think anything there could one-shot a tank, so you probably a dps/healer. I don't remember for sure but the boss probably does have a heavy and you could probably get one-shot if you were hit by that. That'd mean that either your tank wasn't doing his job (could be a fake tank with no actual taunt too) or your tank got skele'd and couldn't do his job. Either way, you should be able to dodge a couple heavies on your own. Watch for it, if the boss attacks you and starts channeling a heavy - you probably wanna dodge, or at least block (if you're on PC, addons such as Combat Alerts will tell you about a lot (but not all) of these attacks in advance).
Another popular cause of death there (albeit not quite getting one-shot) is being overrun by ads/everything while in skele form, there is some damage there, it can add up and you can't really do anything about it in skele form, just hope your healer heals you (and do try to walk out of red/block obviously). If your healer isn't actually healing (maybe a fake healer too), that might sometimes become a problem.
Generally most vet dungeons are pretty easy and do come down to some mechs and dps. Healing and tanking are honestly less of an issue in the majority of the dungeons (although a bad tank can and will definitely wipe you in a vet dlc) compared to dps. There are a lot of dps-related mechs even in base game dungeons (non dlc), a lot of them are so mild most groups don't even notice them but if your group's dps is low (less than...Idk, 20-30k maybe?) you might run into them and be unable to pass.
I don't think that you need to have done normal before you do a vet (I feel that normal is way too easy and doesn't really teach you anything), but, like others have said, mentioning it's your first run might be of help. Also try to pay some attention to what your teammates do, especially if they live where you die. What is it that they do differently? Did they dodge/block in time? Did they position themselves in a safer place? Did they use a shield (magicka builds often do)? Did they bring a selfheal? Did they bash a channel that you missed? Did they just do 5 times more damage than you and hence skip the mech you died to (that one might be harder to see but addons such as CombatMetrics on PC tell you the % of group dps that you do. Assuming you're a dps of course)? It's a matter of having a proper build and getting some practice in really.
Darkspecialist wrote: »yea it was that tempest island dungeon.
as for gear..this end gear stuff i should be getting..does that drop off the last boss only or anywhere in the dungeon? and is it a for sure drop, at least one piece for someone in group?
Blackheart, even on vet, is one of the easier dungeons out there. The only somewhat challenging part is the mech of last boss - he will occasionally turn a random member of the group into a skeleton. While skeleton'd, you cannot use skills, can still use synergies, block, dodge and get healed by party members. In order to un-skeleton a fellow group member, your group needs to kill the little skele ads coming out of the water. Often if the group's dps is high enough, that part is just straight ignored and the boss is basically 3 manned without active participation of the skeleton'd person.