@Luckylancer wrote: »Opening a PvE cyrodiil and IC wont gonna hurt PvPers except they have to fight each other rather than preying on PvEers.
Alliance point gains should be minimal*, all set related drop rates should be reduced, telvar gain should be fixed to 0.
Then I will happly accept PvE Cyro and IC.
*if bots can farm AP, AP gain should be disabled.
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I would love to see PvE areas turned in to seperate instance PvP zones, 1 zone per week too. That will be exciting.
volkeswagon wrote: »Not sure why someone would be opposed to a pve diil/ic server because it doesn't affect them. If you want pvp then you would choose pvp. Those who want to do the dailies without griefers would choose pve. This server isn't reflected of the true overall consensus as most people on these forums are pvp pc players. But i do often wonder why they put pve quests in pvp. PVP dailies should be pvp based.
It could affect PvP by not supplying new players to the content. The game depends in part on players doing different activities. Armor sets in trials that are good for PvP and skills found in PvP that are good for PvE are examples of dynamics in game to get players to try different things. Quests in Cyrodiil also does this. Players going to do the quests may find they like PvP and decide to join more often. I know that is what happened to me and others in my guild. Making a PvE only Cyrodiil could hurt the long term health of the game not just PvP.
Ah so this is a hidden pve telvar farm post then cool.... talvar was designed with the idea of fighting around it thus the reason why it was placed in a pvp zone and not pve..... albut of course the pve players want an ez telvar farm so this types of threads pop up to disguise the actual intent@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen
Then... why is it gained through pve activities such as slaying monsters, opening treasure chests, and killing boss mobs? The ONLY thing that makes Tel Var PvP is the fact that you can kill other players to steal half of their acquired total. Everything else about Tel Var is PvE... This is why I tend to dislike imperial city. I LIKE how AP is gained in Cyrodiil; killing enemies doesn't force the opponent you've killed to lose their accumulated AP, and you gain AP by completing war tasks and efforts such as taking keeps and other important locations. You CANNOT gain AP from killing monsters or looting treasure chests, and the ONLY thing that is related to PvE with AP currency is completing daily quests in towns that have nothing to do with the PvP in Cyrodiil.... that's it.
Alliance Points: completely PvP-focused with the exception of cyrodiil town daily quests.
Tel Var: entirely PvE-focused with the exception of being able to kill other players and steal a full half of their accumulated Tel Var yield.
AP encourages just normal pvp activity, Tel Var on the other hand? We all know how different the combat bars and equipped gear can be between effective PvE builds and PvP builds... To effectively gain Tel Var, you have to make yourself vulnerable to PvP builds... and all the PvP builds have to do to gain Tel Var is to shadow a PvE-built farmer, and proceed to gank the crap out of them when they're making their way back to base to deposit their earnings. Unlike AP, Tel Var massively encourages griefing and likewise makes it easier to kill players whose builds are equipped for taking on mobs, not other players.
@SshadowSscale wrote: »Ah so this is a hidden pve telvar farm post then cool.... talvar was designed with the idea of fighting around it thus the reason why it was placed in a pvp zone and not pve..... albut of course the pve players want an ez telvar farm so this types of threads pop up to disguise the actual intent@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen
Then... why is it gained through pve activities such as slaying monsters, opening treasure chests, and killing boss mobs? The ONLY thing that makes Tel Var PvP is the fact that you can kill other players to steal half of their acquired total. Everything else about Tel Var is PvE... This is why I tend to dislike imperial city. I LIKE how AP is gained in Cyrodiil; killing enemies doesn't force the opponent you've killed to lose their accumulated AP, and you gain AP by completing war tasks and efforts such as taking keeps and other important locations. You CANNOT gain AP from killing monsters or looting treasure chests, and the ONLY thing that is related to PvE with AP currency is completing daily quests in towns that have nothing to do with the PvP in Cyrodiil.... that's it.
Alliance Points: completely PvP-focused with the exception of cyrodiil town daily quests.
Tel Var: entirely PvE-focused with the exception of being able to kill other players and steal a full half of their accumulated Tel Var yield.
AP encourages just normal pvp activity, Tel Var on the other hand? We all know how different the combat bars and equipped gear can be between effective PvE builds and PvP builds... To effectively gain Tel Var, you have to make yourself vulnerable to PvP builds... and all the PvP builds have to do to gain Tel Var is to shadow a PvE-built farmer, and proceed to gank the crap out of them when they're making their way back to base to deposit their earnings. Unlike AP, Tel Var massively encourages griefing and likewise makes it easier to kill players whose builds are equipped for taking on mobs, not other players.
Vermintide wrote: »I don't understand why both crowds can't have what they want? PVP stays as it is, the OP's suggestion means PVE would be a new, separate zone. Both players are happy.
I suspect I know the reason: Without PVE players and zergling potatoes to gank your TV stones and farm easy AP from, you'd be poor.
Where do you think future PvP players come from? That's right PvErs.
So take PvErs out of IC / Cyro and they don't get the exposure to PvP that means they find its not the gankfest that it gets portrayed as but can actually be a lot of fun.
If you want to kill PvP then yes go ahead and have a PvE only IC / Cyro, but the game will be poorer as a result.
PvPers get a lot of stick, a lot of accusations thrown at them but inside every PvEr is a PvPer just waiting for the opportunity to emerge.
Don't deny your inner PvPer that chance. Yes, you may not like it, you may have had a bad experience,.you may have heard the myths perpetuated by the anti PvP lobby of a ganker behind every tree just waiting to spring out and kill you, and yes they waited hours behind that tree just in case you finally decided to pass it.
Give PvP a go. It's a lot of fun especially when in a group with friends, but please please please stop with these requests as they will destroy the game as we know it
SshadowSscale wrote: »Ah so this is a hidden pve telvar farm post then cool.... talvar was designed with the idea of fighting around it thus the reason why it was placed in a pvp zone and not pve..... albut of course the pve players want an ez telvar farm so this types of threads pop up to disguise the actual intent@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen
Then... why is it gained through pve activities such as slaying monsters, opening treasure chests, and killing boss mobs? The ONLY thing that makes Tel Var PvP is the fact that you can kill other players to steal half of their acquired total. Everything else about Tel Var is PvE... This is why I tend to dislike imperial city. I LIKE how AP is gained in Cyrodiil; killing enemies doesn't force the opponent you've killed to lose their accumulated AP, and you gain AP by completing war tasks and efforts such as taking keeps and other important locations. You CANNOT gain AP from killing monsters or looting treasure chests, and the ONLY thing that is related to PvE with AP currency is completing daily quests in towns that have nothing to do with the PvP in Cyrodiil.... that's it.
Alliance Points: completely PvP-focused with the exception of cyrodiil town daily quests.
Tel Var: entirely PvE-focused with the exception of being able to kill other players and steal a full half of their accumulated Tel Var yield.
AP encourages just normal pvp activity, Tel Var on the other hand? We all know how different the combat bars and equipped gear can be between effective PvE builds and PvP builds... To effectively gain Tel Var, you have to make yourself vulnerable to PvP builds... and all the PvP builds have to do to gain Tel Var is to shadow a PvE-built farmer, and proceed to gank the crap out of them when they're making their way back to base to deposit their earnings. Unlike AP, Tel Var massively encourages griefing and likewise makes it easier to kill players whose builds are equipped for taking on mobs, not other players.
SshadowSscale wrote: »Ah so this is a hidden pve telvar farm post then cool.... talvar was designed with the idea of fighting around it thus the reason why it was placed in a pvp zone and not pve..... albut of course the pve players want an ez telvar farm so this types of threads pop up to disguise the actual intent@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen
Then... why is it gained through pve activities such as slaying monsters, opening treasure chests, and killing boss mobs? The ONLY thing that makes Tel Var PvP is the fact that you can kill other players to steal half of their acquired total. Everything else about Tel Var is PvE... This is why I tend to dislike imperial city. I LIKE how AP is gained in Cyrodiil; killing enemies doesn't force the opponent you've killed to lose their accumulated AP, and you gain AP by completing war tasks and efforts such as taking keeps and other important locations. You CANNOT gain AP from killing monsters or looting treasure chests, and the ONLY thing that is related to PvE with AP currency is completing daily quests in towns that have nothing to do with the PvP in Cyrodiil.... that's it.
Alliance Points: completely PvP-focused with the exception of cyrodiil town daily quests.
Tel Var: entirely PvE-focused with the exception of being able to kill other players and steal a full half of their accumulated Tel Var yield.
AP encourages just normal pvp activity, Tel Var on the other hand? We all know how different the combat bars and equipped gear can be between effective PvE builds and PvP builds... To effectively gain Tel Var, you have to make yourself vulnerable to PvP builds... and all the PvP builds have to do to gain Tel Var is to shadow a PvE-built farmer, and proceed to gank the crap out of them when they're making their way back to base to deposit their earnings. Unlike AP, Tel Var massively encourages griefing and likewise makes it easier to kill players whose builds are equipped for taking on mobs, not other players.
What about the players who want a pve cyrodiil, with the normal npc enemies, normal experience, and no telvar or ap? PVP rewards should be for pvp. If the only challenges in a pve cyrodiil are pve, then the normal pve rewards should apply. To counter your last comment, pvp players freak out when pve players ask for pve cyrodiil because that would remove the pve gank targets and all the easy telvar the gankers get from unprepared pvers. There have been threads where pvpers have admitted why they don't want a separate pve instance of cyrodiil.
SshadowSscale wrote: »Ah so this is a hidden pve telvar farm post then cool.... talvar was designed with the idea of fighting around it thus the reason why it was placed in a pvp zone and not pve..... albut of course the pve players want an ez telvar farm so this types of threads pop up to disguise the actual intent@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen
Then... why is it gained through pve activities such as slaying monsters, opening treasure chests, and killing boss mobs? The ONLY thing that makes Tel Var PvP is the fact that you can kill other players to steal half of their acquired total. Everything else about Tel Var is PvE... This is why I tend to dislike imperial city. I LIKE how AP is gained in Cyrodiil; killing enemies doesn't force the opponent you've killed to lose their accumulated AP, and you gain AP by completing war tasks and efforts such as taking keeps and other important locations. You CANNOT gain AP from killing monsters or looting treasure chests, and the ONLY thing that is related to PvE with AP currency is completing daily quests in towns that have nothing to do with the PvP in Cyrodiil.... that's it.
Alliance Points: completely PvP-focused with the exception of cyrodiil town daily quests.
Tel Var: entirely PvE-focused with the exception of being able to kill other players and steal a full half of their accumulated Tel Var yield.
AP encourages just normal pvp activity, Tel Var on the other hand? We all know how different the combat bars and equipped gear can be between effective PvE builds and PvP builds... To effectively gain Tel Var, you have to make yourself vulnerable to PvP builds... and all the PvP builds have to do to gain Tel Var is to shadow a PvE-built farmer, and proceed to gank the crap out of them when they're making their way back to base to deposit their earnings. Unlike AP, Tel Var massively encourages griefing and likewise makes it easier to kill players whose builds are equipped for taking on mobs, not other players.
What about the players who want a pve cyrodiil, with the normal npc enemies, normal experience, and no telvar or ap? PVP rewards should be for pvp. If the only challenges in a pve cyrodiil are pve, then the normal pve rewards should apply. To counter your last comment, pvp players freak out when pve players ask for pve cyrodiil because that would remove the pve gank targets and all the easy telvar the gankers get from unprepared pvers. There have been threads where pvpers have admitted why they don't want a separate pve instance of cyrodiil.