I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.
I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.
But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.
It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.
1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.
2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.
Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale
markulrich1966 wrote: »your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.
Dungeons, especially vet dungeons are not of high importance for many players.
Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.
I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
So I suggest you try to find a better suggestion, that convinces more players.

markulrich1966 wrote: »your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.
Dungeons, especially vet dungeons are not of high importance for many players.
Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.
I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
So I suggest you try to find a better suggestion, that convinces more players.
Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
markulrich1966 wrote: »your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.
Dungeons, especially vet dungeons are not of high importance for many players.
Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.
I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
So I suggest you try to find a better suggestion, that convinces more players.
Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
markulrich1966 wrote: »your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.
Dungeons, especially vet dungeons are not of high importance for many players.
Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.
I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
So I suggest you try to find a better suggestion, that convinces more players.
Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
markulrich1966 wrote: »markulrich1966 wrote: »your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.
Dungeons, especially vet dungeons are not of high importance for many players.
Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.
I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
So I suggest you try to find a better suggestion, that convinces more players.
Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
this poll might be an eyeopener for you.
"I enjoy doing veteran Dungeons including DLC": 6%
https://forums.elderscrollsonline.com/en/discussion/561082/what-type-of-group-content-do-you-play/p1
I don't deny that your favourite playstyle might have been nerfed. But others have been, too. For solo players it got much more difficult after slimecraw and iceheart were nerfed.
If you ask for "revenge nerfs", everything will get even worse, as this leads to a spiral of revenge.
I suggest more creative approaches.
Not nerf based, but focussing stricter on checking the roles in dungeons.
E.g. one approach might be something like a max health check.
A DD with 17k health could be denied to queue as tank.
As I avoid dungeons I have no idea if that is a realistic approach or not, I just show it as an example that you certainly have other options than "revenge" phantasies that will only cause more frustration.
magnusthorek wrote: »Same feelings joining a pug group an everyone's using Pale Order. It's... depressing
volkeswagon wrote: »Depends on the player. I hate vet cause it's too hard. I don't play this game to be challenged. It's relaxing and social to me. If this game was just dungeons and trials I wouldn't play it. I play for the trading, socializing, crafting and housing.
markulrich1966 wrote: »this poll might be an eyeopener for you.
"I enjoy doing veteran Dungeons including DLC": 6%
etchedpixels wrote: »If you concentrate on the tiny minority at the very top you miss the bigger picture.
Just because vet PvE content is the pinnacle of one element of the game doesn't mean the majority of players are trying to reach it. There are many other things to do in game, and many players find other things more compelling. Speaking of the player base as a collective coherent "us" in this respect isn't going to work.
Believe it or not, there are people who prefer to spend their time fishing, or trading, or story questing, or soloing content, or PvPing, etc. And disparaging them with dismissive comments about what they happen to like to do isn't going to garner more respect for those who see vet PvE as endgame.
markulrich1966 wrote: »I don't deny that your favourite playstyle might have been nerfed. But others have been, too. For solo players it got much more difficult after slimecraw and iceheart were nerfed.
If you ask for "revenge nerfs", everything will get even worse, as this leads to a spiral of revenge.
I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.
I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.
But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.
It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.
1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.
2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.
Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale
Starlight_Whisper wrote: »magnusthorek wrote: »Same feelings joining a pug group an everyone's using Pale Order. It's... depressing
That happened last night. I literally rage quitted. Like come on...you are dying still with it on.
Since I started playing ESO after One Tamriel update, I felt this has always been the case and is as-designed for the game. Once you get comfortable with your class and understanding of gear and necessary stats, it's pretty straightforward to solo hard content. IMO if you can solo world bosses, and more so if you completed veteran Maelstrom Arena, then there's really little in the way to stop you as an individual power house.These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials.
I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.
I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.
But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.
It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.
1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.
2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.
Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale
Raising the armor cap wouldn't change anything for tanks. Dps can still burn everything or fake tank. No one would invest in resistances. I cleared vVH with 9k physical and 11k spell resistance and 0 cp assigned. It's all about movement, mechanics and dps.
Tanks and healers stay irrelevant for most content until they nerf dps significantly, like more than 50%. But that would be the end of eso.