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Unpopular Opinion

Rampeal
Rampeal
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I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.

I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.

But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.

It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.

1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.

2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.

Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale
  • AlextheMuspel
    AlextheMuspel
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    This is the central "design philosophy" of ESO: be whoever you want to be regardless of classes. Hence, this mess is somehow intended in the first place.
  • magnusthorek
    magnusthorek
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    Same feelings joining a pug group an everyone's using Pale Order. It's... depressing
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Ceejengine
    Ceejengine
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    I agree with you and I think divorcing healing from spell damage would improve PvP too. There should be weapon power, spell power, and heal power. They should rarely be grouped together.

    The issue then becomes the number of armor sets healers can access drops down to like nothing. And then people will get upset because ZOS is using different sets to reinforce roles.

    An option I've been thinking of is instead of fixed 2, 3, and 4 piece bonuses, when you get an armor piece those are open slots. Only the 5th bonus remains locked in place.

    Then you can craft whatever bonuses you want. Like I don't know, a Ruby and Kuta is your +1208 health on gilded armor.

    Major problem is there's some sets that are instantly invalidated, like Mother's Sorrow. I suppose you could have it so Mothers sorrow allows you to slot 5 stat bonuses and the 5th is like boosted 25% or something. Or some sets become valuable because they have two 4-pc bonus slots instead of one.

    Also if you did that then I'd say make sets earned in all vet dungeons have +1 slot.

    So dungeon
    Normal
    Blue, 4 open slots, 5th is fixed.
    Veteran
    Purple, 5 open slots, one tier is doubled (usually 4-pc bonus), 5-pc bonus is fixed.
    Edited by Ceejengine on March 13, 2021 12:49AM
  • Kurat
    Kurat
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    Rampeal wrote: »
    I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.

    I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.

    But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.

    It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.

    1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.

    2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.

    Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale

    Raising the armor cap wouldn't change anything for tanks. Dps can still burn everything or fake tank. No one would invest in resistances. I cleared vVH with 9k physical and 11k spell resistance and 0 cp assigned. It's all about movement, mechanics and dps.

    Tanks and healers stay irrelevant for most content until they nerf dps significantly, like more than 50%. But that would be the end of eso.
  • AcadianPaladin
    AcadianPaladin
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    Decrease a healer's damage as a 'fix' for healers? I'd advise against that, for the predictable unintended consequence would be to drive healers away from healing. The reason I play a healer is because I can heal and comfortably solo some fairly challenging content. If you ask my healer to choose between damage and healing, she will choose damage and change her role accordingly.

    In my opinion, it is already too late for tanks. I retired my tank some time ago because, when set up as a main tank, it is not fun to solo content. Rather than run two sets of gear/skills for my tank, I simply no longer tank.

    TLDR: I've no interest in roles so specialized that they REQUIRE a group.

    Edited by AcadianPaladin on March 13, 2021 1:01AM
    PC NA(no Steam), PvE, mostly solo
  • markulrich1966
    markulrich1966
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    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.
  • volkeswagon
    volkeswagon
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    Not really understand but I will say that the skills, builds, rotations in this game are way too complicated for its own good. Part of the reason why they nerf things is because of pvp. Pve and pvp builds and skills should be separate and not be usable in both.
  • Sangwyne
    Sangwyne
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    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.

    Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
    tenor.png
    Edited by Sangwyne on March 13, 2021 1:53AM
  • volkeswagon
    volkeswagon
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    Sangwyne wrote: »
    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.

    Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
    tenor.png

    Depends on the player. I hate vet cause it's too hard. I don't play this game to be challenged. It's relaxing and social to me. If this game was just dungeons and trials I wouldn't play it. I play for the trading, socializing, crafting and housing.
  • markulrich1966
    markulrich1966
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    Sangwyne wrote: »
    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.

    Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?

    this poll might be an eyeopener for you.

    "I enjoy doing veteran Dungeons including DLC": 6%

    https://forums.elderscrollsonline.com/en/discussion/561082/what-type-of-group-content-do-you-play/p1

    I don't deny that your favourite playstyle might have been nerfed. But others have been, too. For solo players it got much more difficult after slimecraw and iceheart were nerfed.
    If you ask for "revenge nerfs", everything will get even worse, as this leads to a spiral of revenge.

    I suggest more creative approaches.
    Not nerf based, but focussing stricter on checking the roles in dungeons.
    E.g. one approach might be something like a max health check.
    A DD with 17k health could be denied to queue as tank.
    As I avoid dungeons I have no idea if that is a realistic approach or not, I just show it as an example that you certainly have other options than "revenge" phantasies that will only cause more frustration.
    Edited by markulrich1966 on March 13, 2021 2:08AM
  • etchedpixels
    etchedpixels
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    If you concentrate on the tiny minority at the very top you miss the bigger picture. A high end player with decent gear, good knowledge of the dungeon and the like can single or two hand most dungeon content. You can't fix that without making the content too hard for the other 99.9% to care about in the first place.

    Take a group of newbie level 15 toons into fungal grotto and they probably need a tank and healer. Even a reasonable group needs a healer and tank in places like frostvault.

    Where ZOS have tried to "fix" this they've mostly introduced one-shot mechanics which due to the poor performance of their servers are currently "randomized death by lag" mechanics.

    Things like stat checks don't work. It's perfectly valid to build a tank with low health, high magicka and spam shields.

    Too many toons not enough time
  • virtus753
    virtus753
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    Sangwyne wrote: »
    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.

    Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?
    tenor.png

    Just because vet PvE content is the pinnacle of one element of the game doesn't mean the majority of players are trying to reach it. There are many other things to do in game, and many players find other things more compelling. Speaking of the player base as a collective coherent "us" in this respect isn't going to work.

    The devs have said on more than one occasion that many players just log in for events. At one point they even referred to a lot of the active player base as "dragon-chasing casuals." And the average CP of players in game is 410, per their statement the other week. That doesn't sound to me like the player base as a whole is striving to do vet content, even though a percentage are certainly very dedicated to it.

    Some actual percentages, for reference:

    As of December 2019, the rate of achievements for completing some of the NORM DLC dungeons on Xbox hovered around 1-1.5%:

    https://forums.elderscrollsonline.com/en/discussion/comment/6490434/#Comment_6490434

    At the time, norm DLC completions were comparable (though going up to 3% for one cited), while vet DLC completion for dungeons ranged between 0.1-0.5% on PS4: https://forums.elderscrollsonline.com/en/discussion/comment/6490667/#Comment_6490667

    Now those are of the people that owned ESO, with no regard for how many played regularly. On PS4, for example, only 12% of game owners had achieved level 50 on one toon by that time:

    https://forums.elderscrollsonline.com/en/discussion/comment/6490703/#Comment_6490703

    But even taking into consideration that only that fraction of those who owned console copies at the time had made it to CP, 0.1-0.5% of players having those vet DLC completions when 12% of players had put in the time to reach level 50 (which is not a matter of a day or two when you're completely new to game) gives the strong impression that many players with significant time investment are just not completing vet DLC content. Now vet base game content completion will be higher, due to the issue of paid access, but I doubt the vast majority (or really even a simple majority) of active players are doing even that.

    Vet PvE content may be the ultimate goal for many players in absolute terms (because thousands or even tens of thousands of players are "many"), but there are clearly also a lot of players in game who are not actively doing it. Believe it or not, there are people who prefer to spend their time fishing, or trading, or story questing, or soloing content, or PvPing, etc. And disparaging them with dismissive comments about what they happen to like to do isn't going to garner more respect for those who see vet PvE as endgame.
  • Agenericname
    Agenericname
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    Sangwyne wrote: »
    your problem is that you focus on one issue, and leave out the bigger picture. This leads you to wrong conclusions.

    Dungeons, especially vet dungeons are not of high importance for many players.
    Many prefer a solo playstyle instead, and health that scales of damage done is a very important resource in such a context.

    I have sympathy for your wish to give tanks importance back, but I cannot accept that it happens on the cost of other playstyles.
    So I suggest you try to find a better suggestion, that convinces more players.

    Wait, what? Vet dungeons and content are literally the pinnacle of PvE, they give us something to strive for and achievements to obtain. They are of the highest importance in PvE to many people, what else would we even boast about, fishing? (sorry to all you Grand Master Anglers) As for how buffing tanks would come at the cost of other playstyles, you've got it all backwards, buddy; tanks and healers have been slowly and steadily nerfed into the ground patch after patch to satisfy the endless hunger that is the PvP salt mines. Support roles were already casualties of a war of which they didn't even want to be part, and now you're saying that DPS and PvP can't spare a crumb of effort to be spent on our behalf when you've already eaten your entire cake and taken ours too?

    this poll might be an eyeopener for you.

    "I enjoy doing veteran Dungeons including DLC": 6%

    https://forums.elderscrollsonline.com/en/discussion/561082/what-type-of-group-content-do-you-play/p1

    I don't deny that your favourite playstyle might have been nerfed. But others have been, too. For solo players it got much more difficult after slimecraw and iceheart were nerfed.
    If you ask for "revenge nerfs", everything will get even worse, as this leads to a spiral of revenge.

    I suggest more creative approaches.
    Not nerf based, but focussing stricter on checking the roles in dungeons.
    E.g. one approach might be something like a max health check.
    A DD with 17k health could be denied to queue as tank.
    As I avoid dungeons I have no idea if that is a realistic approach or not, I just show it as an example that you certainly have other options than "revenge" phantasies that will only cause more frustration.

    If you're going to use that poll, you need to count all of the option that included the dungeons, such as "I enjoy Vet Dungeons and Trials, but not BGs." I believe that was around 20%, no? All of the options that include them are considerably higher than 6%.

    Dungeons are important to quite a few. They're now a source of quick XP, which undoubtedly has become more valuable since the patch. Their also a source of transmute crystals, gear, monster sets, skins, titles, and all around good fun, when they're not frustrating. :)

    I do agree that solo play should not be nerfed. The "us vs them" argument doesn't help anyone either.
  • Starlight_Whisper
    Starlight_Whisper
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    Same feelings joining a pug group an everyone's using Pale Order. It's... depressing

    That happened last night. I literally rage quitted. Like come on...you are dying still with it on.
  • Sangwyne
    Sangwyne
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    Depends on the player. I hate vet cause it's too hard. I don't play this game to be challenged. It's relaxing and social to me. If this game was just dungeons and trials I wouldn't play it. I play for the trading, socializing, crafting and housing.
    this poll might be an eyeopener for you.

    "I enjoy doing veteran Dungeons including DLC": 6%
    If you concentrate on the tiny minority at the very top you miss the bigger picture.
    virtus753 wrote: »
    Just because vet PvE content is the pinnacle of one element of the game doesn't mean the majority of players are trying to reach it. There are many other things to do in game, and many players find other things more compelling. Speaking of the player base as a collective coherent "us" in this respect isn't going to work.

    Believe it or not, there are people who prefer to spend their time fishing, or trading, or story questing, or soloing content, or PvPing, etc. And disparaging them with dismissive comments about what they happen to like to do isn't going to garner more respect for those who see vet PvE as endgame.

    I'll admit I may have overestimated the amount of players that see Veteran Dungeons and Trials as the endgame in PvE. My personal experiences are quite different, but I do want to acknowledge that there are many other valid playstyles and in no way meant to disparage fishing, it was just a lighthearted joke at the amount of work that goes into Grand Master Angler being comparable to that of Veteran content. With that said, I think many here missed the main point of my last post, and the one OP raised, which was that tanks and support roles have been neglected for a while and desperately need attention.
    I don't deny that your favourite playstyle might have been nerfed. But others have been, too. For solo players it got much more difficult after slimecraw and iceheart were nerfed.
    If you ask for "revenge nerfs", everything will get even worse, as this leads to a spiral of revenge.

    Nowhere did I ask for nerfs to DPS roles or PvP. I made the argument that the reverse, however, has happened on numerous occasions and I would like to see a single iota of awareness being given to the multiple glaring issues that these nerfs have created, namely, that tanks and support roles were already unpopular and now feel miserable to actually play. Please, ZOS, can we get a crumb of recognition?
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    It can't be helped. The way the game is designed tanks and healers are gonna feel useless.

    All people want you for is to taunt things that can kill them (which is already very few elite and boss enemies) outside of that you provide nothing close to what an extra damage dealer can do.

    You'd have to have a minimum of 3 non/hard-soloable enemies in each trash pack.

    The loose skill system and solo friendly design is the cause. If they moved all healing to say resto staff or make a healing stat and made everything hit harder (but less enemies) AND use the companion system to fill your missing roles, then perhaps support roles will feel more useful.
    Edited by stevenyaub16_ESO on March 13, 2021 4:20AM
  • StarOfElyon
    StarOfElyon
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    Rampeal wrote: »
    I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.

    I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.

    But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.

    It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.

    1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.

    2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.

    Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale


    1. Remove a lot of the proc sets that do damage for the players and allow them to be both tanky and do damage.
    2. Remove a lot of the proc sets that are buffed by malacath and make it possible to ignore mechanics and burn down the dungeon bosses.
    3. Remove proc sets or items that heal for the DD that are not on the healer.
  • Feizao
    Feizao
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    My approach to the problem was to make champion points universal and not tied to a given tree. Allowing players to put all points either into damage, defense, or sustain (pre cp 2.0) if they wanted. Harder hitting DDs would be squishier and would need other roles. i'd compare it to how attribute points work.

    Edit: A 300cp player that wanted to focus tanking could be as effective as an 810 player (270cp allocated to each tree). sustain may be difficult, but maybe healers could help there.
    Edited by Feizao on March 13, 2021 5:29AM
    PS4 NA lsoSO4P
    EP - Dark Elf - MagBlade Vamp
    EP - Nord - Stam/MagDk
    EP - Argonian - StamCro
    EP - Nord - StamPlar/Hybrid Healer
    AD - Khajit - StamBlade/Tank
    AD - Khajit - StormSorc/Hybrid WW
    DC - Breton - MagDen
  • E-Zekiel
    E-Zekiel
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    I hear you man. I stopped tanking for PUGs (dungeon queueing was once one of my favorite things to do) because I got tired of - and this usually came from toxic healers - how a single determined player in a group could steamroll my role. God forbid I want to tank, pull, set the pace, and generally be the front line as the tank is generally supposed to be. One person could do all that, heal the whole group, do a ton of damage, and tank everything but the hardest DLC (largely via just massive shield spam, endless mana, aggro through damage and healing, and heals heals heals).

    I get that I can still tank for friends and guildies and all that...but here's the thing, I'm not very socially proactive. I don't put groups together or ask friends to do stuff. I go along when asked. Otherwise, being the weirdo I am, I like just queueing to dungeon with random people.

    I changed to DPS, and while I have longer queues when I dungeon, I'm not depressed over the state of my role. And I feel more at liberty to ditch a group if someone is displaying the above behavior, because for those that want to stick around, DPS is replaced quickly.
  • Hotdog_23
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    Same feelings joining a pug group an everyone's using Pale Order. It's... depressing

    That happened last night. I literally rage quitted. Like come on...you are dying still with it on.

    ZOS never fixed it so healer can know who can and cannot be healed by other heals. They should have changed their color for the health bar in a group so other players in the group can know as well. Several times I have tried to heal someone only to find out I could not thus waste my time and energy on them.

    Stay strong, safe and enjoy the journey :)
  • Netheniel
    Netheniel
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    Rampeal wrote: »
    These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials.
    Since I started playing ESO after One Tamriel update, I felt this has always been the case and is as-designed for the game. Once you get comfortable with your class and understanding of gear and necessary stats, it's pretty straightforward to solo hard content. IMO if you can solo world bosses, and more so if you completed veteran Maelstrom Arena, then there's really little in the way to stop you as an individual power house.

    What still remains to this day is that cooperative teamwork will lead to a more streamlined flow of dungeon and trial runs, even normal ones. A DK tank that chains mobs to the centre, or a good tank that agros the boss, a group that sticks together, a healer that buffs his teammates, and people don't run around like fools will significantly streamline runs. I personally think that's a healthy balance that caters to people on both sides of the spectrum. Those who prefer to be independent and messy, versus those that are willing to make trade-offs in favour of maximizing their output.

    And while I can see one side of the spectrum dislike being paired with people from the other side of the spectrum, your best online gaming enjoyment will come from playing with friends or joining a guild that caters to your play style. I don't think suggesting the game developers to refactor the game for one's personal vision is the right course of action, for any argument that goes on in these forums. You can't have a massive multiplayer game (or society for that matter) with a diverse group of people, young or old, casual or hardcore, lone wolf vs pack hunters, without striking a balance that accommodates them.
  • Agenericname
    Agenericname
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    Kurat wrote: »
    Rampeal wrote: »
    I don't know about most, but I for one am disheartened by ESO of late. It has nothing to do with the patches or community. What it does have to do with is the constant erosion of roles in the game.

    I main Tanks. That is my favorite role. I am at armor cap, 50k health and loaded to the brim with buffs for my party and debuffs for the enemy. And I enjoy it thoroughly.

    But as with late I have seen that my role has been diminishing for the call of what I call the HDD or "Hybrid Damage Dealers". These are the Dps that can pull off the tank role,damage role and self heal roles without the need of dedicated roles in dungeons and Trials. The ones that are obsessed with parse.

    It has been a negative effect on this game for some time now to the point that false healers, and tank que up in groups with only the individual in mind. The selfish Damage Dealers. And it needs to stop and I have a suggestion.

    1. To fix the healer role. Remove healing from scaling with weapon/spell damage. Make it scale with maximum Stamina/Magicka only, the same way most skills work with health. This would hinder DDs slef healing and force them to be more reliant on healing roles.

    2. To fix the Tank role. Raise the armor cap to 42,000. As of right now it is to easy for damage dealers to reach this cap with little to know sacrifice to dps. This would solidify the tank role and force a player to have to choose between. Damage vs Defense rather than have the best of both worlds.

    Again this is just my opinion and I know I will get hate over it, but something has to be done. As of right now ZOS seems to be punishing the player dedicated to healing and tank roles and constant rewarding of the damage roles. And for some of us it is causing us low morale

    Raising the armor cap wouldn't change anything for tanks. Dps can still burn everything or fake tank. No one would invest in resistances. I cleared vVH with 9k physical and 11k spell resistance and 0 cp assigned. It's all about movement, mechanics and dps.

    Tanks and healers stay irrelevant for most content until they nerf dps significantly, like more than 50%. But that would be the end of eso.

    Unfortunately nerfing the DPS is likely the only thing that would bring about a significant change.

    To the OP, I have to ask, what content do you play when you play with groups? The reality is, if youre in normal dugeons, its unlikely that they will ever offer an enjoyable experience for tanks in a constistant and reliable manner.

    Currently the random normal offers substantial rewards for completing them. This draws in players more than capable of completing the content in vet (where tanks are relevant) simply because the lack of incentive to complete the vet versions. As long as this model is there, you can expect over powered players there for quick XP and transmutes.

    Raising the armor cap will not change this. Its like this because players are able to kill the enemies before they be killed. When Im on my DD I dont invest into defense other than maybe a shield.

    Removing self healing from DDs would be disastrous as well. Theres a lot of solo content in this game and a lot of solo players. This was all a thing well before the ring came into play and it wouldnt even be a speed bump if it were removed, at least in the context youre speaking of. The people it would hurt the most are the ones who arent doing this.

    I play a tank. I play primarily in vet DLCs and sometimes base game vet dugeons. Im usually not in a position where DDs are competing with me for aggro. They're typically greatful theyre not. If you want a better experience as a tank, find a guild or some friends to run with.

    Im not telling you how I think it should be, merely how it is. Find a guild/friends, run content more inline with your skill level, enjoy your runs, come to forums to chuckle at fake tanks threads.
    Edited by Agenericname on March 13, 2021 4:26PM
  • SickleCider
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    If I had a penny for every post from a tank or healer asking for nerfs to self-healing...

    I always have three words. Vet. Solo. Arenas. Sure, there are only two so far, but they're a big deal to some people, myself included.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • jaws343
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    I would highly doubt any real DPS are anywhere near the armor cap. My mag sorc is at 14k spell and 12k physical resistance and under 20k of both with buffs. I can solo vet dungeons perfectly fine well under the cap.
  • Ackwalan
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    Content is built around a DPS check. Surpass that check, and you can roll over most anything.
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