furiouslog wrote: »What if they just made a memento like the Mud Ball that only works in taverns, except it's a big mug that gets beer all over the target. That would pretty much get the job done.
Ceejengine wrote: »Thatd be great.
You can interact with the innkeeper to receive alcohol, which maybe does some RP stuff or grants a few hr bonus to XP or something but grants you a 10 minute buff called "Tavern Drinking." Tavern Drinking suspends the timer on any food / exp buffs, and maybe you slowly accrue EXP and an EXP bonus % the longer you're under the effects of Tavern Drinking.
You could also add other buffs for being within x meters of guild mates, people on your friends list, or people playing music or dancing.
While within the tavern, at any point after consuming alcohol and being under the "Tavern Drinking" buff, you have the option to either;
A.) (Press X while looking at the person) Throw your mug at any other person or NPC with the "Tavern Drinking" buff, or,
B.) (Press X while standing next to & looking at the person) Smash a chair over any other person or NPC with the "Tavern Drinking" buff, or,
C.) (Press X while on bar counter or table) Stand on top of a table an issue a challenge to all other people or NPCs with the "Tavern Drinking" buff, or
D.) Remove all equipped items (except maybe jewelry).
Doing any of the above causes the "Tavern Brawl" event to occur. A 10-second warning is issued to all players within the tavern with the Tavern Drinking buff that a tavern brawl is about to commence. During the warning, Players may use the "Sober Up!" Synergy to remove Tavern Drinking.
After the 10 second warning, anyone (& NPCs) with the tavern drinking buff have Tavern Drinking removed and gain the "Tavern Brawling" debuff.
People without the Tavern Brawling debuff are entirely unaffected, however, while a brawl is occurring no one can gain Tavern Drinking (they strictly gain Tavern Brawling).
Tavern Brawling debuff disables all armor, weapons & set bonuses and replaces your skill bar with a single bar with 5 new skills. You cannot replace these skills at any time. It also immediately turns you hostile to everyone else with the Tavern Brawling buff. Leaving the tavern (or being removed) ends the debuff.
While under the effects of Tavern Brawling, you cannot receive any beneficial effects or heals from anyone but yourself. You cannot interact with anyone who does not have the Tavern Brawling Debuff.
During a Tavern Brawl, if you are reduced to 25% or lower health, you are kicked out by the guards and cannot re-enter until the brawl has ended. Players may still enter and join if they weren't initially part of the brawl.
You may re-enter the tavern to watch the remaining brawl, but cannot gain Tavern Brawling for another... 15 minutes?
The goal is to be the last individual in the tavern. If you have the Tavern Brawl debuff and no other players in the tavern have the buff, you earn the "Tavern Brawl champion" title and some other reward.
After a Tavern Brawl has ended, another one cannot commence at that Tavern for 1 hour. This will be notated to players in game by having an irritated guard by the door that yells at players entering the tavern. He/she leaves after the hour is up.
Tavern Brawlers also receive a buff called "Gettin' Rowdy" that increases their damage done the longer they've been in that specific brawl. The idea behind this is to balance out power based on when someone enters the brawl, since there's very limited healing, new brawlers would have an advantage over older ones.
Skillbar
1.) Sucker-Punch. Sucker-Punch the target, Inflicts X physical damage, if flanking, knocks the target off balance.
2.) Improvise Weapon. You smash a chair or bar stool into pieces, then wield a broken wooden leg as a maul. Increases your weapon damage by x for 10 seconds. Re-activating this ability while it is active will cause you to Overhead Smash the target, dealing x Physical damage and inflicting Concussed.
3.) Shove. Shoves the target up to x meters away from you. If they are shoved into an obstacle, they are stunned, suffer x damage, and you or anyone in melee range may activate the "Rebound Throw" synergy, which will throw the person in the direction you're looking.
* If the person is shoved into a Window, they are removed from the Tavern.
4.) Top-Off. You slam down the remaining booze in your mug, gaining a damage shield for any health you are missing and increasing your health recovery by x.
5.) Throw Debris. You grab a nearby object and hurl it at the target, dealing x physical damage and inflicting Minor breach. If you still have the shield from Top-Off, you hurl your mug instead, reducing the stamina cost of this ability to 0.
Ultimate: Chandelier Swing. You grab onto to the chandelier and launch yourself to the target location, kicking any enemies you swing through, causing x physical damage, knocking them back, and knocking them prone.
* If you knock a target into a window, they are removed from the Tavern and you gain Major Heroism.
Edit: You could also allow the Tavern Drinking buff to persist, however tavern brawlers would be able to affect you with their ult or throwing mugs. As soon as you're damaged you gain the "Retaliate" ability which gives you Tavern Brawler. I personally prefer if once a brawl starts you're in or you're out, but hey.
WhereArtThouVampires wrote: »Ceejengine wrote: »Thatd be great.
You can interact with the innkeeper to receive alcohol, which maybe does some RP stuff or grants a few hr bonus to XP or something but grants you a 10 minute buff called "Tavern Drinking." Tavern Drinking suspends the timer on any food / exp buffs, and maybe you slowly accrue EXP and an EXP bonus % the longer you're under the effects of Tavern Drinking.
You could also add other buffs for being within x meters of guild mates, people on your friends list, or people playing music or dancing.
While within the tavern, at any point after consuming alcohol and being under the "Tavern Drinking" buff, you have the option to either;
A.) (Press X while looking at the person) Throw your mug at any other person or NPC with the "Tavern Drinking" buff, or,
B.) (Press X while standing next to & looking at the person) Smash a chair over any other person or NPC with the "Tavern Drinking" buff, or,
C.) (Press X while on bar counter or table) Stand on top of a table an issue a challenge to all other people or NPCs with the "Tavern Drinking" buff, or
D.) Remove all equipped items (except maybe jewelry).
Doing any of the above causes the "Tavern Brawl" event to occur. A 10-second warning is issued to all players within the tavern with the Tavern Drinking buff that a tavern brawl is about to commence. During the warning, Players may use the "Sober Up!" Synergy to remove Tavern Drinking.
After the 10 second warning, anyone (& NPCs) with the tavern drinking buff have Tavern Drinking removed and gain the "Tavern Brawling" debuff.
People without the Tavern Brawling debuff are entirely unaffected, however, while a brawl is occurring no one can gain Tavern Drinking (they strictly gain Tavern Brawling).
Tavern Brawling debuff disables all armor, weapons & set bonuses and replaces your skill bar with a single bar with 5 new skills. You cannot replace these skills at any time. It also immediately turns you hostile to everyone else with the Tavern Brawling buff. Leaving the tavern (or being removed) ends the debuff.
While under the effects of Tavern Brawling, you cannot receive any beneficial effects or heals from anyone but yourself. You cannot interact with anyone who does not have the Tavern Brawling Debuff.
During a Tavern Brawl, if you are reduced to 25% or lower health, you are kicked out by the guards and cannot re-enter until the brawl has ended. Players may still enter and join if they weren't initially part of the brawl.
You may re-enter the tavern to watch the remaining brawl, but cannot gain Tavern Brawling for another... 15 minutes?
The goal is to be the last individual in the tavern. If you have the Tavern Brawl debuff and no other players in the tavern have the buff, you earn the "Tavern Brawl champion" title and some other reward.
After a Tavern Brawl has ended, another one cannot commence at that Tavern for 1 hour. This will be notated to players in game by having an irritated guard by the door that yells at players entering the tavern. He/she leaves after the hour is up.
Tavern Brawlers also receive a buff called "Gettin' Rowdy" that increases their damage done the longer they've been in that specific brawl. The idea behind this is to balance out power based on when someone enters the brawl, since there's very limited healing, new brawlers would have an advantage over older ones.
Skillbar
1.) Sucker-Punch. Sucker-Punch the target, Inflicts X physical damage, if flanking, knocks the target off balance.
2.) Improvise Weapon. You smash a chair or bar stool into pieces, then wield a broken wooden leg as a maul. Increases your weapon damage by x for 10 seconds. Re-activating this ability while it is active will cause you to Overhead Smash the target, dealing x Physical damage and inflicting Concussed.
3.) Shove. Shoves the target up to x meters away from you. If they are shoved into an obstacle, they are stunned, suffer x damage, and you or anyone in melee range may activate the "Rebound Throw" synergy, which will throw the person in the direction you're looking.
* If the person is shoved into a Window, they are removed from the Tavern.
4.) Top-Off. You slam down the remaining booze in your mug, gaining a damage shield for any health you are missing and increasing your health recovery by x.
5.) Throw Debris. You grab a nearby object and hurl it at the target, dealing x physical damage and inflicting Minor breach. If you still have the shield from Top-Off, you hurl your mug instead, reducing the stamina cost of this ability to 0.
Ultimate: Chandelier Swing. You grab onto to the chandelier and launch yourself to the target location, kicking any enemies you swing through, causing x physical damage, knocking them back, and knocking them prone.
* If you knock a target into a window, they are removed from the Tavern and you gain Major Heroism.
Edit: You could also allow the Tavern Drinking buff to persist, however tavern brawlers would be able to affect you with their ult or throwing mugs. As soon as you're damaged you gain the "Retaliate" ability which gives you Tavern Brawler. I personally prefer if once a brawl starts you're in or you're out, but hey.
Sounds like a lot of work for something literally maybe 10% of the playerbase at most will ever use.
Fighting in a bar sounds fun until you've done it 2-3 times and then it's just boring. It sounds like a neat gimmick for about a month then nobody will ever play it.
WhereArtThouVampires wrote: »furiouslog wrote: »What if they just made a memento like the Mud Ball that only works in taverns, except it's a big mug that gets beer all over the target. That would pretty much get the job done.
And then we'd be able to get a whole new host of complaints about people finding a mug slung at them offensive.
WhereArtThouVampires wrote: »Ceejengine wrote: »Thatd be great.
You can interact with the innkeeper to receive alcohol, which maybe does some RP stuff or grants a few hr bonus to XP or something but grants you a 10 minute buff called "Tavern Drinking." Tavern Drinking suspends the timer on any food / exp buffs, and maybe you slowly accrue EXP and an EXP bonus % the longer you're under the effects of Tavern Drinking.
You could also add other buffs for being within x meters of guild mates, people on your friends list, or people playing music or dancing.
While within the tavern, at any point after consuming alcohol and being under the "Tavern Drinking" buff, you have the option to either;
A.) (Press X while looking at the person) Throw your mug at any other person or NPC with the "Tavern Drinking" buff, or,
B.) (Press X while standing next to & looking at the person) Smash a chair over any other person or NPC with the "Tavern Drinking" buff, or,
C.) (Press X while on bar counter or table) Stand on top of a table an issue a challenge to all other people or NPCs with the "Tavern Drinking" buff, or
D.) Remove all equipped items (except maybe jewelry).
Doing any of the above causes the "Tavern Brawl" event to occur. A 10-second warning is issued to all players within the tavern with the Tavern Drinking buff that a tavern brawl is about to commence. During the warning, Players may use the "Sober Up!" Synergy to remove Tavern Drinking.
After the 10 second warning, anyone (& NPCs) with the tavern drinking buff have Tavern Drinking removed and gain the "Tavern Brawling" debuff.
People without the Tavern Brawling debuff are entirely unaffected, however, while a brawl is occurring no one can gain Tavern Drinking (they strictly gain Tavern Brawling).
Tavern Brawling debuff disables all armor, weapons & set bonuses and replaces your skill bar with a single bar with 5 new skills. You cannot replace these skills at any time. It also immediately turns you hostile to everyone else with the Tavern Brawling buff. Leaving the tavern (or being removed) ends the debuff.
While under the effects of Tavern Brawling, you cannot receive any beneficial effects or heals from anyone but yourself. You cannot interact with anyone who does not have the Tavern Brawling Debuff.
During a Tavern Brawl, if you are reduced to 25% or lower health, you are kicked out by the guards and cannot re-enter until the brawl has ended. Players may still enter and join if they weren't initially part of the brawl.
You may re-enter the tavern to watch the remaining brawl, but cannot gain Tavern Brawling for another... 15 minutes?
The goal is to be the last individual in the tavern. If you have the Tavern Brawl debuff and no other players in the tavern have the buff, you earn the "Tavern Brawl champion" title and some other reward.
After a Tavern Brawl has ended, another one cannot commence at that Tavern for 1 hour. This will be notated to players in game by having an irritated guard by the door that yells at players entering the tavern. He/she leaves after the hour is up.
Tavern Brawlers also receive a buff called "Gettin' Rowdy" that increases their damage done the longer they've been in that specific brawl. The idea behind this is to balance out power based on when someone enters the brawl, since there's very limited healing, new brawlers would have an advantage over older ones.
Skillbar
1.) Sucker-Punch. Sucker-Punch the target, Inflicts X physical damage, if flanking, knocks the target off balance.
2.) Improvise Weapon. You smash a chair or bar stool into pieces, then wield a broken wooden leg as a maul. Increases your weapon damage by x for 10 seconds. Re-activating this ability while it is active will cause you to Overhead Smash the target, dealing x Physical damage and inflicting Concussed.
3.) Shove. Shoves the target up to x meters away from you. If they are shoved into an obstacle, they are stunned, suffer x damage, and you or anyone in melee range may activate the "Rebound Throw" synergy, which will throw the person in the direction you're looking.
* If the person is shoved into a Window, they are removed from the Tavern.
4.) Top-Off. You slam down the remaining booze in your mug, gaining a damage shield for any health you are missing and increasing your health recovery by x.
5.) Throw Debris. You grab a nearby object and hurl it at the target, dealing x physical damage and inflicting Minor breach. If you still have the shield from Top-Off, you hurl your mug instead, reducing the stamina cost of this ability to 0.
Ultimate: Chandelier Swing. You grab onto to the chandelier and launch yourself to the target location, kicking any enemies you swing through, causing x physical damage, knocking them back, and knocking them prone.
* If you knock a target into a window, they are removed from the Tavern and you gain Major Heroism.
Edit: You could also allow the Tavern Drinking buff to persist, however tavern brawlers would be able to affect you with their ult or throwing mugs. As soon as you're damaged you gain the "Retaliate" ability which gives you Tavern Brawler. I personally prefer if once a brawl starts you're in or you're out, but hey.
Sounds like a lot of work for something literally maybe 10% of the playerbase at most will ever use.
Fighting in a bar sounds fun until you've done it 2-3 times and then it's just boring. It sounds like a neat gimmick for about a month then nobody will ever play it.
How many things in the game can be said about this?
Tie in achievements, titles, dyes, and people will do it a lot.
WhereArtThouVampires wrote: »
Sounds like a lot of work for something literally maybe 10% of the playerbase at most will ever use.
Fighting in a bar sounds fun until you've done it 2-3 times and then it's just boring. It sounds like a neat gimmick for about a month then nobody will ever play it.
If this game had more mini-games, I'd be inclined people would actually play it. But as it stands it seems like a thing that would require a lot of work when they could literally put that work into doing ANYthing else.
Bradyfjord wrote: »Nah. If you are going to have a tavern brawl, the only weapons allowed are barstools and liquor bottles.
Ceejengine wrote: »Thatd be great.
You can interact with the innkeeper to receive alcohol, which maybe does some RP stuff or grants a few hr bonus to XP or something but grants you a 10 minute buff called "Tavern Drinking." Tavern Drinking suspends the timer on any food / exp buffs, and maybe you slowly accrue EXP and an EXP bonus % the longer you're under the effects of Tavern Drinking.
You could also add other buffs for being within x meters of guild mates, people on your friends list, or people playing music or dancing.
While within the tavern, at any point after consuming alcohol and being under the "Tavern Drinking" buff, you have the option to either;
A.) (Press X while looking at the person) Throw your mug at any other person or NPC with the "Tavern Drinking" buff, or,
B.) (Press X while standing next to & looking at the person) Smash a chair over any other person or NPC with the "Tavern Drinking" buff, or,
C.) (Press X while on bar counter or table) Stand on top of a table an issue a challenge to all other people or NPCs with the "Tavern Drinking" buff, or
D.) Remove all equipped items (except maybe jewelry).
Doing any of the above causes the "Tavern Brawl" event to occur. A 10-second warning is issued to all players within the tavern with the Tavern Drinking buff that a tavern brawl is about to commence. During the warning, Players may use the "Sober Up!" Synergy to remove Tavern Drinking.
After the 10 second warning, anyone (& NPCs) with the tavern drinking buff have Tavern Drinking removed and gain the "Tavern Brawling" debuff.
People without the Tavern Brawling debuff are entirely unaffected, however, while a brawl is occurring no one can gain Tavern Drinking (they strictly gain Tavern Brawling).
Tavern Brawling debuff disables all armor, weapons & set bonuses and replaces your skill bar with a single bar with 5 new skills. You cannot replace these skills at any time. It also immediately turns you hostile to everyone else with the Tavern Brawling buff. Leaving the tavern (or being removed) ends the debuff.
While under the effects of Tavern Brawling, you cannot receive any beneficial effects or heals from anyone but yourself. You cannot interact with anyone who does not have the Tavern Brawling Debuff.
During a Tavern Brawl, if you are reduced to 25% or lower health, you are kicked out by the guards and cannot re-enter until the brawl has ended. Players may still enter and join if they weren't initially part of the brawl.
You may re-enter the tavern to watch the remaining brawl, but cannot gain Tavern Brawling for another... 15 minutes?
The goal is to be the last individual in the tavern. If you have the Tavern Brawl debuff and no other players in the tavern have the buff, you earn the "Tavern Brawl champion" title and some other reward.
After a Tavern Brawl has ended, another one cannot commence at that Tavern for 1 hour. This will be notated to players in game by having an irritated guard by the door that yells at players entering the tavern. He/she leaves after the hour is up.
Tavern Brawlers also receive a buff called "Gettin' Rowdy" that increases their damage done the longer they've been in that specific brawl. The idea behind this is to balance out power based on when someone enters the brawl, since there's very limited healing, new brawlers would have an advantage over older ones.
Skillbar
1.) Sucker-Punch. Sucker-Punch the target, Inflicts X physical damage, if flanking, knocks the target off balance.
2.) Improvise Weapon. You smash a chair or bar stool into pieces, then wield a broken wooden leg as a maul. Increases your weapon damage by x for 10 seconds. Re-activating this ability while it is active will cause you to Overhead Smash the target, dealing x Physical damage and inflicting Concussed.
3.) Shove. Shoves the target up to x meters away from you. If they are shoved into an obstacle, they are stunned, suffer x damage, and you or anyone in melee range may activate the "Rebound Throw" synergy, which will throw the person in the direction you're looking.
* If the person is shoved into a Window, they are removed from the Tavern.
4.) Top-Off. You slam down the remaining booze in your mug, gaining a damage shield for any health you are missing and increasing your health recovery by x.
5.) Throw Debris. You grab a nearby object and hurl it at the target, dealing x physical damage and inflicting Minor breach. If you still have the shield from Top-Off, you hurl your mug instead, reducing the stamina cost of this ability to 0.
Ultimate: Chandelier Swing. You grab onto to the chandelier and launch yourself to the target location, kicking any enemies you swing through, causing x physical damage, knocking them back, and knocking them prone.
* If you knock a target into a window, they are removed from the Tavern and you gain Major Heroism.
Edit: You could also allow the Tavern Drinking buff to persist, however tavern brawlers would be able to affect you with their ult or throwing mugs. As soon as you're damaged you gain the "Retaliate" ability which gives you Tavern Brawler. I personally prefer if once a brawl starts you're in or you're out, but hey.
OneKhajiitCrimeWave wrote: »So, in a previous thread it got me thinking that in our wonderful game full of different alcoholic beverages, taverns and permanently semi aggressive Nords that there is not a single Tavern brawl in this game that I can think of.
I was wondering if there's a possibility of an instanced PvP mode which can be free for all or 6v6 which is a tavern brawl. Imagine fighting your opponents in confined spaces such as many of Tamriel's current tavern setups. From the wide floor plan of a Khajiiti tavern, to the bosmer trees, to the tall 3 and even 4 floor Breton style.
Anyone fancy a big ol' Tavern Brawl in the game???
I am not a tavern brawler type of person at all, but.... THIS SOUNDS AWESOME, and hilarious. (Perhaps I grew up on too many old westerns lol).
I can imagine it getting tiresome if it was possible in every tavern, because there would probably be a few enthusiasts who could ensure that certain taverns never knew peace, and that could be frustrating if you just wanted to talk to some quest person and are met with such chaos. But If there were a few designated taverns in which this could happen I would be all for it (happily spectating and egging them all on from the sidelines with my mug of milk)
Ooo, yes there should be an 'egg on' ability that grants another brawler empower for x seconds.