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Class system Rework Idea for Greater Build Diversity

LtClungeX
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When the game first launched it was designed around the classic Idea of tank healer and damage.

As the game has evolved they've balanced as best they could for every class to be able to fill every roll and this in theory was a great idea!

However certain classes still lack for example a DK isn't a great healer. nore is a nightblade a Great tank. Warden is a jack of all trades but this is an outlier.

As far as build diversity goes the devs have run out of ideas and I cant blame them at all.

When all you have to add diversity to the game is add a new set, I'm sure its frustrating to come up with new ideas for the devs and proc sets were inevitable but they aren't healthy for the game.

Instead

They should not remove the class system but allow you to expand on it, you get to choose ANY 3 skill lines from any other class
for example a Templar training quest for your dk because your class healing skill sucks. it really does

The 4 basic classes should have quests in the base game for you to be able to learn their skill lines, for example an agent of stendarr could teach you templar skills.
Or A telvanii/altmer/breton mage could teach you the Sorcerer skill lines and so on.
and classes like Warden and Necro have Class tutors in their respective Dlc areas.

They could add more skill lines to choose from every 6 months or a year or however long it takes them to think of them.

This will give endgame players more options for progression, more reasons to play DLC story content for a new skill line, it would also feel like a proper TES game with real build freedom and I think it would be easier to balance.

You could learn 3 new skill lines per character but you can only select 3 to be active. only being able to learn an extra 3 still gives reasons for alts.

This is also great for roll players, your Accomplished Sorcerer in search of greater power and has turned to the dark world of necromancy. Your war Veteran Dragonknight, has retired his days of being a supreme commander of the ebonheart pact and decided to be a contact killer as even though he risked his life in the war he's still *** poor and decided to retrain as a night blade and so on.

Imagine when warden came out you got the opportunity to add /replace a skill lines with one your main characters? It would of fixed so many classes and add a vast amount of build diversity

To conclude My character could have 1 dk skill line 1 sorc skill line and 1 warden skill line learned as a templar, but I can only choose 3 to be active.

  • LtClungeX
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    edited.

    Classes should be called professions when you start you pick a profession dk nb sorc temp necro warden

    There's 816 different class skill line combinations you could have

    everyone could get a cheap (templar) purge for PVP this would counter some proc sets

    magblades could be fixed by them having access to Cfrags swapping syphoning with storm calling also giving them streak and using restro for the heals

    mag dk sustain could be fixed buy giving them the warden skill lines for the tanky aspect or the conjuration skill line for double wards

    mag toons with no mobility could be fixed with streak added to any class again replacing the healing tree for resto

    mag execute with the sorc skill line

    you could have dedicated healer/dps/tank alts with 3 healing/damage/tanking skill trees

    lots of class skils are limited buy( for example) how many of that certain classes skills you have slotted on your bar, so it shouldn't inflate dmg too much and could still be controllable by the devs

    or all mag classes could just switch to sorc and gg :D
    Edited by LtClungeX on March 12, 2021 2:08PM
  • AlnilamE
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    I love when people trot out "DK is a bad healer and NB is a bad tank" when the group I run most often with has both a DK healer and an NB tank and we do just fine.

    I also love when people want to promote diversity by giving everyone access to the same skills so that all the builds will be the same in the end.
    The Moot Councillor
  • Starlock
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    There already is "build" diversity for everyone else who doesn't care about chasing numbers and min-maxing. And for the number chasers, they're going to min-max regardless of how the system is changed.

    That said, I'm all in favor of getting rid of a class system and going to a classless RPG since I prefer them, but that isn't going to happen at this stage in the game's development.
  • LtClungeX
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    Starlock wrote: »
    There already is "build" diversity for everyone else who doesn't care about chasing numbers and min-maxing. And for the number chasers, they're going to min-max regardless of how the system is changed.

    That said, I'm all in favor of getting rid of a class system and going to a classless RPG since I prefer them, but that isn't going to happen at this stage in the game's development.

    They could add a class line easy, vampire, werewol,f fighters guild, mages guild, Psijic order.
    The idea is to be able to add ones from existing classes, to your pre set class, I think its doable
  • LtClungeX
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    AlnilamE wrote: »
    I love when people trot out "DK is a bad healer and NB is a bad tank" when the group I run most often with has both a DK healer and an NB tank and we do just fine.

    I also love when people want to promote diversity by giving everyone access to the same skills so that all the builds will be the same in the end.

    Yes there's build diversity but no freedom if you want to be competitive right?

    In the base classes we have there are some lackluster skill lines and with my idea you can ADD ANOTHER 3 This would actually add to build diversity in a way a set piece cant.

    You could have 3 healing skill lines or tanking ones for endgame dungeons and why cant a necromancer also be a sorc?

    no one will have the right to complain about their class being nerfed because you can change the skill tree.

    point to me the downsides?

    as i said there's still a reason for alts but being able to add to your base class say for example you want breath of life on your mag dk, or you want to have a total pet built, wardens bear with the twilight and the clannifear, why would someone say no to this?

    also as an elderscrolls player before eso I would say this work around would make it feel like you have a lot more options and class skill lines would be like the schools of magic for older TES titles

    I see zero drawback and saying we would all end up with the same class set up is ridiculous, with so many options and new skill lines added overtime it would open build diversity much more than just add this op meta set.

    Edited by LtClungeX on February 15, 2021 4:02PM
  • J2JMC
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    You do realize that removing class restrictions would just get more skills nerfed because the best players in the game would find abusive combinations right? For this to work every, single skill would have to be unique enough that you could justify using one over the other for different situations. However, there are some skills that are just straight up better versions of another skill, which is fine given class restrictions.

    This isn't ESO exclusive. Even games with way less variables to adjust for such as COD recognize the importance of restrictions in regards to game balance. This is why they don't use the pick 10 system anymore, which is just the COD version of what you're suggesting.

    Of course if you don't care about balance, then this is a great idea.

    Personally, as someone who likes balance and build diversity, I wished they'd add an advance class system to the game where each advanced class has clearly defined strengths and weaknesses. They have a pseudo version of this with the whole dual morphs thing, but the access to all skills hinder how strong classes can actually be. Using your nb example (who are already great tanks btw), they can't make them tankier because cloak is a ridiculously strong skill. Imagine literally any other class with access to cloak. It would get immediately deleted from the game.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • amm7sb14_ESO
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    AlnilamE wrote: »
    I love when people trot out "DK is a bad healer and NB is a bad tank" when the group I run most often with has both a DK healer and an NB tank and we do just fine.

    I also love when people want to promote diversity by giving everyone access to the same skills so that all the builds will be the same in the end.

    The builds already ARE the same in the end.

    Every tank has Taunt, Breach / Fracture, CC, Resolve, Minor Maim, self heal, and probably a War Horn.

    Every healer has hot, aoe hot, damage buff, burst heal

    Every DD has aoe dot, burst damage, spammable.

    This game, and the community by extension, do not allow for variety in builds. Regardless of what "class" you actually are, everything boils down to "tank", "dd", and "healer", and all of those will be wearing the same gear, traits, glyphs, and effects on their bars.

    The only difference in characters is what style pages you're wearing, and what graphic fx is happening for your skill effects that will always be the same.
  • SOLDIER_1stClass
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    That will be a no from me.

    Id rather they just standardize weapon lines

    Bring back soft caps

    And improve class abilities slowly.


    Edited by SOLDIER_1stClass on February 15, 2021 10:03PM
  • bmnoble
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    Not opposed to the idea but I don't think it will ever happen.

    If it were to happen I would probably pick up the Sorc pet skill line and the wardens Bear skill line and the necromancers healer ghost skill line for my DK.

    My only real concern about it is the extra sets of passives characters will gain access too, especially if they were to go up against someone in PVP who had not learnt 3 extra class skill lines, it would be difficult the balance, active skills won't affect too much due to the limited number of slot-table skills on are bars.

    But you can just bet min maxers will find the perfect way to make effective use of the passives to compliment their builds in a way the developers did not intend.
  • Ksariyu
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    AlnilamE wrote: »
    I love when people trot out "DK is a bad healer and NB is a bad tank" when the group I run most often with has both a DK healer and an NB tank and we do just fine.

    I also love when people want to promote diversity by giving everyone access to the same skills so that all the builds will be the same in the end.

    The builds already ARE the same in the end.

    Every tank has Taunt, Breach / Fracture, CC, Resolve, Minor Maim, self heal, and probably a War Horn.

    Every healer has hot, aoe hot, damage buff, burst heal

    Every DD has aoe dot, burst damage, spammable.

    This game, and the community by extension, do not allow for variety in builds. Regardless of what "class" you actually are, everything boils down to "tank", "dd", and "healer", and all of those will be wearing the same gear, traits, glyphs, and effects on their bars.

    The only difference in characters is what style pages you're wearing, and what graphic fx is happening for your skill effects that will always be the same.

    Yeah, like, actually this. 90% of players just run the Alcast meta because doing literally anything else requires the entire team to coordinate builds, something I've found that about zero players have an interest in doing. In every guild I've ever joined, tanks and healers are required to have certain sets to run trials, and any DPS having trouble hitting their parse requirement just gets told, "Check out Alcast's site and just use that. It's easy." And honestly, no system in the world will prevent this, because at some point someone's always going to figure out the fastest easiest way to run content and everyone else will just use that.
  • LtClungeX
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    Ksariyu wrote: »
    AlnilamE wrote: »
    I love when people trot out "DK is a bad healer and NB is a bad tank" when the group I run most often with has both a DK healer and an NB tank and we do just fine.

    I also love when people want to promote diversity by giving everyone access to the same skills so that all the builds will be the same in the end.

    The builds already ARE the same in the end.

    Every tank has Taunt, Breach / Fracture, CC, Resolve, Minor Maim, self heal, and probably a War Horn.

    Every healer has hot, aoe hot, damage buff, burst heal

    Every DD has aoe dot, burst damage, spammable.

    This game, and the community by extension, do not allow for variety in builds. Regardless of what "class" you actually are, everything boils down to "tank", "dd", and "healer", and all of those will be wearing the same gear, traits, glyphs, and effects on their bars.

    The only difference in characters is what style pages you're wearing, and what graphic fx is happening for your skill effects that will always be the same.

    Yeah, like, actually this. 90% of players just run the Alcast meta because doing literally anything else requires the entire team to coordinate builds, something I've found that about zero players have an interest in doing. In every guild I've ever joined, tanks and healers are required to have certain sets to run trials, and any DPS having trouble hitting their parse requirement just gets told, "Check out Alcast's site and just use that. It's easy." And honestly, no system in the world will prevent this, because at some point someone's always going to figure out the fastest easiest way to run content and everyone else will just use that.

    yes i agree but being a meele sorc with dk dots, or a dk with streak or a magblade with crystal frags would be awesome

    some stam classes have this kind of diversity anyway with the weapon skill lines, I think it would make the game easier to balance just patching op skills rather than having to think about the entire class balance changes wouldn't kill your character

    just imagine classes are like schools of magic in other tes games anyone can learn them it would give the game a real tes feel, at the same time as being an amazing mmo
  • ForzaRammer
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    Why does every class must be good at any role?

    As long as you have 2+ good class for every role it’s diverse enough.
  • Tommy_The_Gun
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    Why does every class must be good at any role?

    As long as you have 2+ good class for every role it’s diverse enough.
    Problem is that some classes are just not good at almost every role once you start compering to X class. Also, if something is bad for A, B, C, it should highly excel at D, right ? Well that is also not the case.
  • LtClungeX
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    Why does every class must be good at any role?

    As long as you have 2+ good class for every role it’s diverse enough.

    it's not just about that its about having really cool uniquely functioning builds being able to add other classes skill lines would be a cool way to mix things up instead of just add a proc set that gives you a free skill ie healing or damage
    Edited by LtClungeX on March 11, 2021 2:54PM
  • preevious
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    It's a good idea, but I think it would cause balance issues with the passives.

    For instance, as a non-pet sorc, the passives are not usefull to me .. if I pick the DK fire skills line instead, I suddenly get a lot stronger.

    every build would have 3 lines where all passives are usefull 100% of the time .. DPS would skyrocket.
  • TwinLamps
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    Better would be to finally introduce 3rd morph for some of class related skills so all classes have enough stamina morphs.
    Its 2021 guys..

    #stamwhip
    Awake, but at what cost
  • Soulshine
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    Frankly? Until I can get more weapon options that Destro/Restro for magicka, I refuse to even think about this.

    We have a broader variety of weapons for stamina and so have been asking for years to extend even a little bit the creative thinking around adding a few more weapon choices that are specifically for magicka, but all we ever hear is "use your class skills for that," or "you can still use a sword and be magicka based," or some such combo of responses.

    Snoooooooooze.

    Fixing things currently at work (or rather what isn't) would be preferable for this one, before turning ESO into The Rift skill tree system.
  • LtClungeX
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    preevious wrote: »
    It's a good idea, but I think it would cause balance issues with the passives.

    For instance, as a non-pet sorc, the passives are not usefull to me .. if I pick the DK fire skills line instead, I suddenly get a lot stronger.

    every build would have 3 lines where all passives are usefull 100% of the time .. DPS would skyrocket.

    I see where you're coming from but having only 5 skills on each bar would become your limiting factor, for example
    dk/sorc you have burning embers, fire breath, molten whip, inner light and frags with meteor

    backbar
    wall of elements, eruption/mageswrath, liquid lightning, innerlight ele drain destro ult
    with a set up like that you get 1 more dot that you wouldn't have on on your dk or an execute and a free c-frags proc, i don't think it would massively skyrocket the dmg but dk would then have all the skills needed to be a top end dps.

    I think if you chose 3 dmg skill lines you just wouldn't be able to fit them on a bar

    also with regards to balance everyone will have the option to learn new skill lines so the devs would then be able to nerf the skills without nerfing a class if certain skills over preform.

    It would fix melee mag blade for pvp if they just got frags, they could proc assassins will and *** by spamming light attack and veiled strike (forgot the morphs name)

    dks/templars/magcro/magden could have mobility streak/hurricane

    mag warden could use deadric prey and buff its pidgeons

    surprise attack for all stam classes if they want.

    mag dk/ mag anything could use sorcs execute and no one would ever complain about kill stealing

    every mag class gets 2 shields

    every stam class could get subterranean

    so many possibility's!! jabs plus subterranean does sound nasty though!!

    it would simply stop the devs having to worry about class balance as a whole and it could be more about managing specific skill lines without having to worry about the other 2 skill lines that are fused with them in the current class system.



  • LtClungeX
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    Soulshine wrote: »
    Frankly? Until I can get more weapon options that Destro/Restro for magicka, I refuse to even think about this.

    We have a broader variety of weapons for stamina and so have been asking for years to extend even a little bit the creative thinking around adding a few more weapon choices that are specifically for magicka, but all we ever hear is "use your class skills for that," or "you can still use a sword and be magicka based," or some such combo of responses.

    Snoooooooooze.

    Fixing things currently at work (or rather what isn't) would be preferable for this one, before turning ESO into The Rift skill tree system.

    This is my point entirely, in the elder scrolls the options for mages was the schools of magic, but the way I see it they're bound to class skills

    So by freeing them up would give mages the diversity you're after as well as stamina, the only weapon that mages use in elderscrolls are staffs and bound weapons which is a little like dks whip and magblades deathstroke and conceald weapon

    on a side note I'm sure some nighblades would like to use poison as their main damage type as poison and assassins' go hand in hand so having the world of ruin passive for their poison bows would be nice.

    sorry I'm in love with my own idea :D
  • LtClungeX
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    TwinLamps wrote: »
    Better would be to finally introduce 3rd morph for some of class related skills so all classes have enough stamina morphs.
    Its 2021 guys..

    #stamwhip

    or you could use sub assault/surprise attack/ jabs a scythe you could even throw a pidgeon if you'd like
  • Araneae6537
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    Cool in theory (I’d love to create a true elementalist among other things) but I fear that it could lead to even more nerfs when OP combos would inevitably be found. :pensive: Abilities of the original four classes have been nerfed way too much already. This needs to be reverted rather than piling on silly proc sets to make up for it, but I digress...
  • LtClungeX
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    Cool in theory (I’d love to create a true elementalist among other things) but I fear that it could lead to even more nerfs when OP combos would inevitably be found. :pensive: Abilities of the original four classes have been nerfed way too much already. This needs to be reverted rather than piling on silly proc sets to make up for it, but I digress...

    yes i agree but nerfs would be less devastating with being able to respec a skill line
  • Araneae6537
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    LtClungeX wrote: »
    Cool in theory (I’d love to create a true elementalist among other things) but I fear that it could lead to even more nerfs when OP combos would inevitably be found. :pensive: Abilities of the original four classes have been nerfed way too much already. This needs to be reverted rather than piling on silly proc sets to make up for it, but I digress...

    yes i agree but nerfs would be less devastating with being able to respec a skill line

    But I fear there would soon be nothing left and what unique skills haven’t already been nerfed to Oblivion would be gone and we would be left with only meaningless choices that just happen to have different animations. :pensive:

    I would like it to not be that way. If there is an OP combo, well fine, at least everyone can have it, just don’t break everyone’s toys.
  • Mettaricana
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    Rather see them add a sleuth of new weapon types conjuration staff, alteration staff, illusion staff, sword and rune, spears, crossbow, sword and javelin, glaive, poles, wand and shield, etc.

    Option #2 they uncapped all the class and weapon skill lines to 100 from 50 rather than rework the same boring skill just take those ideas and add 5 more skills to each line new passives that unlock past rank 50 maybe even have a job advancement quest or cp threshold to reach before the quest unlocks. Add in all the long wished for skills always up skeletons for necros, stam whip for dks, new stealth skills nb, more frost dps skills for warden, add a second ult at rank 100 return that bone dragon ult the necro concept had, throw wardens an ult pact of wolves or a lurcher or spriggan give them an ice atro ult option.

    Same for weapon lines give magicka players some of the enemy skills like a flame thrower fire spell that just keeps castingnas long as you hold key/button, that pulsing fire ball from helra boss up top, toss that non stop whirlwind 2hander spin some enemies and bosses use, give em the leap into air andncome smashing down aoe for sword and board, give lightning staves the teleport aoe electric explosion. Bows give them a magic option skills like elemental arrows that change elements and effects based on enchants.

    Remove toggle skills may require a rework of some classes abilities to compensate but like single bar pets, bound arma, etc cram several skills into one and create new ones like warden take the the netch and lotus and combine them make a more interesting fill in, same for nb just fuse the aoe sap skill with power drain make it so buffs you wep or spell damage and all you restore mag or stam and health with light or heavy attacks less buff tracking. Make class sourced buffs of major and minor wep and spell dmg offer more than a potion to make the choice of like 30% wep dmg buff and whatever a skill entails or 20% buff with some crit and stam or mag.

    Maybe make a cp bar like system for class related passives to slot in like have a default passive we all know and have but add a slotted effect that grants a new bonus effect if slotted like say my bow idea have a passive called arcane arrows passively increases ex all fire frost shock enchants by 15% slotted on the class passive bar makes bow skills restore magicka and converts the stacling crit bonus to spell crit.

    Add left arm right arm left should right shoulder giving us 2 more gear slots could run a 2pc boss set plus 1 more 1pc or give it a mythic treatment and can only wear max a single 2pc boss set. But allows sets like 2pc and 3pc sets to wiggle their way in. Not to mention outfitter could wear both shoulders as skoria instead of lame 1 shoulder set. Create a support role option for dungeons create a buff line that does off dps and make some content.

    Add skill stances or modes
    That change a skills function like for a tank say offensive stance all skills lose their tanky nature taunts etc but gain damage options comparable to the dps meta. Defensive stance regain the taunts and secondary buffs and mayne get increased healing received or resource benefits. Rather than changing bars just change how the bar works under that stance work great for those seeking frost dps could swap to offensive and they do great damage swap to defensive and they become tanky damage eaters.

    Just a wall of bs they could do to improve the gameplay for years to come
  • LtClungeX
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    Rather see them add a sleuth of new weapon types conjuration staff, alteration staff, illusion staff, sword and rune, spears, crossbow, sword and javelin, glaive, poles, wand and shield, etc.

    Option #2 they uncapped all the class and weapon skill lines to 100 from 50 rather than rework the same boring skill just take those ideas and add 5 more skills to each line new passives that unlock past rank 50 maybe even have a job advancement quest or cp threshold to reach before the quest unlocks. Add in all the long wished for skills always up skeletons for necros, stam whip for dks, new stealth skills nb, more frost dps skills for warden, add a second ult at rank 100 return that bone dragon ult the necro concept had, throw wardens an ult pact of wolves or a lurcher or spriggan give them an ice atro ult option.

    Same for weapon lines give magicka players some of the enemy skills like a flame thrower fire spell that just keeps castingnas long as you hold key/button, that pulsing fire ball from helra boss up top, toss that non stop whirlwind 2hander spin some enemies and bosses use, give em the leap into air andncome smashing down aoe for sword and board, give lightning staves the teleport aoe electric explosion. Bows give them a magic option skills like elemental arrows that change elements and effects based on enchants.

    Remove toggle skills may require a rework of some classes abilities to compensate but like single bar pets, bound arma, etc cram several skills into one and create new ones like warden take the the netch and lotus and combine them make a more interesting fill in, same for nb just fuse the aoe sap skill with power drain make it so buffs you wep or spell damage and all you restore mag or stam and health with light or heavy attacks less buff tracking. Make class sourced buffs of major and minor wep and spell dmg offer more than a potion to make the choice of like 30% wep dmg buff and whatever a skill entails or 20% buff with some crit and stam or mag.

    Maybe make a cp bar like system for class related passives to slot in like have a default passive we all know and have but add a slotted effect that grants a new bonus effect if slotted like say my bow idea have a passive called arcane arrows passively increases ex all fire frost shock enchants by 15% slotted on the class passive bar makes bow skills restore magicka and converts the stacling crit bonus to spell crit.

    Add left arm right arm left should right shoulder giving us 2 more gear slots could run a 2pc boss set plus 1 more 1pc or give it a mythic treatment and can only wear max a single 2pc boss set. But allows sets like 2pc and 3pc sets to wiggle their way in. Not to mention outfitter could wear both shoulders as skoria instead of lame 1 shoulder set. Create a support role option for dungeons create a buff line that does off dps and make some content.

    Add skill stances or modes
    That change a skills function like for a tank say offensive stance all skills lose their tanky nature taunts etc but gain damage options comparable to the dps meta. Defensive stance regain the taunts and secondary buffs and mayne get increased healing received or resource benefits. Rather than changing bars just change how the bar works under that stance work great for those seeking frost dps could swap to offensive and they do great damage swap to defensive and they become tanky damage eaters.

    Just a wall of bs they could do to improve the gameplay for years to come

    I get what you're saying but that would require so much coding a 3rd morph would be good, however the balancing of all that would be ridiculous.

    they add new skill lines every now and then so they know what they're doing with that respect, they don't know how to balance the game that well although it has come a long way but its took a long time.

    I genuinely think making skill lines learnable and slottable it would be a somewhat of an easy implementation for them actually and if they keep adding new classes it would keep us willingly grinding for these new skill lines and playing their content even more so than just adding new meta sets.

    the point others have made that there will be a best in slot combo of classes is a valid point but getting there and having a definite best in slot class will take us years to figure out for both pvp and pve and i think it would be fun to b e able to say I'm a bit bored now i know my classes inside out i might jus try having this skill line slotted instead
    also the unpredictability of facing someone in pvp not knowing what skills they might use after just seeing 1 skill will make fights more fun IMO you know your facing a warden of a templar and you know how to fight it but what if its a warden templar fighting strategys might change, a pet sorc with maw of the infernal wardens bear and his own two summons would be cool as hell he could even slot shade too haha


  • LtClungeX
    LtClungeX
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    A magica templar thats in his house full of pets using a twilight to heal instead
  • GreenhaloX
    GreenhaloX
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    Man.. it took me 5 years to figure out the current champion point system, and now it's probably going to take me as long to figure out the upcoming revamped CP system. I don't need no new stinking class revamp to further complicate things! Damn, I'm too much of a filthy casual for this game. Ha ha (but, I still enjoy it in my own way.)
  • Ryuvain
    Ryuvain
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    Remember when elder scrolls mages could use magic from any school? I do.

    People seem to be stuck in their reasoning that restricting classes means more diversity, when it's the opposite.

    Everyone just gonna play the same broken set up? They already do that with how many wardens there are. That's not an excuse.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • LtClungeX
    LtClungeX
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    GreenhaloX wrote: »
    Man.. it took me 5 years to figure out the current champion point system, and now it's probably going to take me as long to figure out the upcoming revamped CP system. I don't need no new stinking class revamp to further complicate things! Damn, I'm too much of a filthy casual for this game. Ha ha (but, I still enjoy it in my own way.)

    i think it would be better for casuals :D for example people who play skyrim may decide to make a pet build, they can have between 4 and 6 people with you to fight for you in skyrim

    if you take summon shade 2 pets from sorc and a bear you can have 4 plus maw of the infernal or shadown rend that would be 5 would be great for roll playing casuals

    I'm going to attempt to do the maths on class combinations to show exactly how diverse the build diversity would become if we had learnable class skill lines
    I think off the top of my head its about 120 different skill line combinations you could have just on class skill lines alone if they were unrestricted in a way where you could choose 3 dps skill lines but like i said before that wouldn't be helpful as you don't have enough bar space to fit them all and benefit from all the passives
  • LtClungeX
    LtClungeX
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    just used a calculator there's 816 different class skill line combinations you could have I think so good luck with finding your meta haha
    the better theory crafter would have the edge, so that means build diversity does it not
    Edited by LtClungeX on March 12, 2021 1:20PM
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