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Thurvokun is a complete and utter dumpster fire

Sangwyne
Sangwyne
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There are plenty of monster sets feeling the effects of the nerfs over the years, but I'd wager none more so than Thurvokun; it was strong in PvP, sure, but just needed some adjustments rather than being thwacked over the head with a 2 by 4, piled in the back of a Honda Civic and driven off the edge of the nearest cliff. It used to deal 464 Disease damage every second, now a mere 100, had a cooldown of 8 seconds, which has since been doubled to 16, and last patch even Minor Maim and Minor Defile were targeted. Minor Maim used to reduce damage by 15% and is now only 5%, whereas Minor Defile was also 15% reduced healing and was nerfed down to 8%. Seriously, they did this set dirty, even just one of the previous nerfs would have probably been fine, but they pulled the ZOS special and nuked the poor thing from orbit. It's a cool set with a solid animation, and I'd like to use it in dungeons and overland content, but I can't justify it in its current state, I feel sad even just looking at it now. Since it no longer deals anywhere near as much damage and the debuffs it applies have been vastly reduced in effectiveness, I feel it's time to buff the set a little, because as it stands currently it's a mere shadow of its former self. Reducing the cooldown from 16 seconds back to 8 seconds would be a step in the right direction, allowing the set to retain its use to debuff trash mobs in dungeons. What are your thoughts?
Edited by Sangwyne on March 14, 2021 6:37AM
  • Artorias24
    Artorias24
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    Strong in PvP? Is this 2019?

    Upsi, misread that "was". Ye could need a damage buff :)
    Edited by Artorias24 on March 10, 2021 9:31AM
  • DreadDaedroth
    DreadDaedroth
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    Alas it's a forgettable set it used to be one of my favorites but I don't even use it for questing, the debuffs well they became both useless for PvE. The damage nerf is really without sense 800 damage max and then eight seconds of nothing? What was wrong with 400x8 damage?
  • Grandchamp1989
    Grandchamp1989
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    Ah yes, the great Monster Set Purge
    They nerfed many sets.. Funny enough sets a Tank would use lol

    Mighty Chudan used to give 2900 armor.. now 1200

    Vykosa used to apply Major maim back when it actually was a MAJOR debuff that nerfed damage with 30%
    Now it nerf dmg with a 430 with a 50% uptime under ideal situations... Greeeat.... yeah nobody will use that.

    Bloodspawn
    was great for DK tanks then..
    Reduced the armor granted from this set to 3300, down from 6450.
    Reduced the Ultimate on proc to 8, down from 14.
    Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

    Stonekeeper used to return 5350 magicka, stam and healing now you get 2480 back

    Lord Warden used to give 2975 physical and spell resistance now 1487 instead

    It has just been 1-2 years of making life of Tanks harder and harder.
    Our Buffs, our Monster Sets, now Action cost and mitigation has been a downhill battle for a long time.

    People forget...
  • Grandchamp1989
    Grandchamp1989
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    Alas it's a forgettable set it used to be one of my favorites but I don't even use it for questing, the debuffs well they became both useless for PvE. The damage nerf is really without sense 800 damage max and then eight seconds of nothing? What was wrong with 400x8 damage?

    lolol fair point
  • Sangwyne
    Sangwyne
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    Alas it's a forgettable set it used to be one of my favorites but I don't even use it for questing, the debuffs well they became both useless for PvE. The damage nerf is really without sense 800 damage max and then eight seconds of nothing? What was wrong with 400x8 damage?

    Thurvokun literally had its damage gutted, all the way down to 50 DPS (8x100 over 16s) in order to still provide the debuffs it did, and then had the debuffs nerfed and the cooldown on them raised. I highly doubt anyone would have any concerns about this in PvP, given that there's a red indicator when the debuff appears and you can simply... walk away from it, and in PvE it's already so weak that I'm struggling to justify it even on its intended purpose, trash packs.
    Ah yes, the great Monster Set Purge
    They nerfed many sets.. Funny enough sets a Tank would use lol

    Mighty Chudan used to give 2900 armor.. now 1200

    Vykosa used to apply Major maim back when it actually was a MAJOR debuff that nerfed damage with 30%
    Now it nerf dmg with a 430 with a 50% uptime under ideal situations... Greeeat.... yeah nobody will use that.

    Bloodspawn
    was great for DK tanks then..
    Reduced the armor granted from this set to 3300, down from 6450.
    Reduced the Ultimate on proc to 8, down from 14.
    Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

    Stonekeeper used to return 5350 magicka, stam and healing now you get 2480 back

    Lord Warden used to give 2975 physical and spell resistance now 1487 instead

    It has just been 1-2 years of making life of Tanks harder and harder.
    Our Buffs, our Monster Sets, now Action cost and mitigation has been a downhill battle for a long time.

    People forget...

    Several other Monster sets were nerfed as well, yeah, it would be nice to see them make a comeback or at least receive a small buff as compensation. Honestly, monster sets for tanks are so weak that I'm almost at the "f*** it" stage where I just give up on them entirely and run something to boost my DPS instead. Almost.
  • OlumoGarbag
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    the same thing happend to other sets and skills. Natures grasp for example got hit by 5 nerfs
    1. Terrain nerf where you cant cast it above or below your target
    2. you cant pull to your target if you line of sight bc it got turned into a 1-2 second casttime
    3. cost increase by around 30%
    4. healing decrease by 33%
    5. If you fail to cast you will lose all the magicka which is alot and you lose 1-2 seconds of global cooldown

    they went totally overboard with the nerfs and it got never fixed
    class representative for the working class, non-cp, bwb and Trolling
  • mobicera
    mobicera
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    Ah yes, the great Monster Set Purge
    They nerfed many sets.. Funny enough sets a Tank would use lol

    Mighty Chudan used to give 2900 armor.. now 1200

    Vykosa used to apply Major maim back when it actually was a MAJOR debuff that nerfed damage with 30%
    Now it nerf dmg with a 430 with a 50% uptime under ideal situations... Greeeat.... yeah nobody will use that.

    Bloodspawn
    was great for DK tanks then..
    Reduced the armor granted from this set to 3300, down from 6450.
    Reduced the Ultimate on proc to 8, down from 14.
    Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

    Stonekeeper used to return 5350 magicka, stam and healing now you get 2480 back

    Lord Warden used to give 2975 physical and spell resistance now 1487 instead

    It has just been 1-2 years of making life of Tanks harder and harder.
    Our Buffs, our Monster Sets, now Action cost and mitigation has been a downhill battle for a long time.

    People forget...

    Actually vykosa does have a use and people do use it often in certain situations.
    Prime example being navi in vss.
    You can proc vykosa while you are marked during a breath it does reduce the damage taken and utilizing this and immovable it allows you to more easily tank navi without a tank swap or gaurd in vss.
    On hm navi in vss you can utilize the same to allow you to more easily survive a marked breath with gaurd.
    Lady thorn does give slightly higher reduction to damage taken however it has the downside of being a synergy that has to be set up prior to breath and can be activated by any group member prior to when you actually desire it to go off making its use require far more group coordination.
    Just FYI
  • YandereGirlfriend
    YandereGirlfriend
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    Thurvokun absolutely got trashed in that update.

    Personally, I would just drop the damage component entirely (so the slime simply applies Minor Maim and Minor Defile) and bring the cooldown back to 8 seconds.

    A tanking set doesn't need any damage to begin with and allowing for 100% uptime is fair trade.
  • DreadDaedroth
    DreadDaedroth
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    A tanking set doesn't need any damage to begin with and allowing for 100% uptime is fair trade.

    Well in PvE a 430 damage dot per 8 seconds helps when a tank is no tmwrely tanking and in pvp if I'm not wrong it should be halved two times due battle spirit and players' resistances so it's in the range of 100 x8.
  • El_Borracho
    El_Borracho
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    A tanking set doesn't need any damage to begin with and allowing for 100% uptime is fair trade.

    Well in PvE a 430 damage dot per 8 seconds helps when a tank is no tmwrely tanking and in pvp if I'm not wrong it should be halved two times due battle spirit and players' resistances so it's in the range of 100 x8.

    Tanks can get Minor Main from Heroic Slash, which also gives you Minor Heroism. And Diseased is not that significant for a boss. There are so many better sets than Thurkovun for damage and tanking, Tremorscale being one of the more obvious.

    I remember the old Thurkovun in PVP in keep fights. It was nasty. Pretty useless now
  • Sangwyne
    Sangwyne
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    A tanking set doesn't need any damage to begin with and allowing for 100% uptime is fair trade.

    Well in PvE a 430 damage dot per 8 seconds helps when a tank is no tmwrely tanking and in pvp if I'm not wrong it should be halved two times due battle spirit and players' resistances so it's in the range of 100 x8.

    Yeah, now imagine instead of 430, dealing a measly 100 damage per second before Battle Spirit and resistances, that's like maybe 25 DPS afterwards, and that isn't accounting for the fact that it's only got an uptime of 8 seconds every 16 and players can simply walk out of it; even if they were to literally stand still in it for the entire duration of the fight (good luck getting that to work in PvP), you're looking at 800 damage over 16s, halved with Battle Spirit and halved again with resistances to a whopping 12.5 damage per second. When you can almost count the individual damage faster than Thurvokun can even DEAL damage it's time to rethink the set.
    A tanking set doesn't need any damage to begin with and allowing for 100% uptime is fair trade.

    Well in PvE a 430 damage dot per 8 seconds helps when a tank is no tmwrely tanking and in pvp if I'm not wrong it should be halved two times due battle spirit and players' resistances so it's in the range of 100 x8.

    Tanks can get Minor Main from Heroic Slash, which also gives you Minor Heroism. And Diseased is not that significant for a boss. There are so many better sets than Thurkovun for damage and tanking, Tremorscale being one of the more obvious.

    I remember the old Thurkovun in PVP in keep fights. It was nasty. Pretty useless now

    Exactly, there are so many other sources of Minor Maim that last as long or longer and don't require players to stand in red the entire time. Thurvokun may have been useful back before all the nerfs, but to hit it not once, not twice, not even three times but FOUR nerfs to its damage, uptime, Minor Maim and Minor Defile? A double double whammy? Quadruple whammy?
  • DreadDaedroth
    DreadDaedroth
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    How well will it scale now with max health? Considering the debuffs are untouched alas.
    Only good thing will be the undaunted style datamined.
    Edited by DreadDaedroth on April 20, 2021 10:51AM
  • remosito
    remosito
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    Ah yes, the great Monster Set Purge
    They nerfed many sets.. Funny enough sets a Tank would use lol

    Mighty Chudan used to give 2900 armor.. now 1200

    Vykosa used to apply Major maim back when it actually was a MAJOR debuff that nerfed damage with 30%
    Now it nerf dmg with a 430 with a 50% uptime under ideal situations... Greeeat.... yeah nobody will use that.

    Bloodspawn
    was great for DK tanks then..
    Reduced the armor granted from this set to 3300, down from 6450.
    Reduced the Ultimate on proc to 8, down from 14.
    Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

    Stonekeeper used to return 5350 magicka, stam and healing now you get 2480 back

    Lord Warden used to give 2975 physical and spell resistance now 1487 instead

    It has just been 1-2 years of making life of Tanks harder and harder.
    Our Buffs, our Monster Sets, now Action cost and mitigation has been a downhill battle for a long time.

    People forget...

    and only because the ppl at the helm ate to proud and stubborn to admit that not separating pvp and pve balance has not been an utter failure... after how many years now????

    got 6 tanks.. so yes.. am bitter..
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • daktary2001
    daktary2001
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    Well how will they be able to sell you the next chapter with better loot then ?

    It's a classic cycle. BIS nerfed when new chapter with new BIS loot is released.

    Pure greed. They need to give money and good financial results to Providence Equity Partners and Ardsley Partners you know
  • Sangwyne
    Sangwyne
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    How well will it scale now with max health? Considering the debuffs are untouched alas.
    Only good thing will be the undaunted style datamined.

    Couldn't control my laughter when ZOS said Thurvokun would scale with max health now. Oh boy, instead of literally 12.5 damage per second against players that don't move for 16s, now we'll have FIFTEEN! Call in the army folks, tanks have gone too far, they must be stopped at all costs. Just give its old uptime back or slap some useful debuffs on so that I can actually use it for something.
    Edited by Sangwyne on April 21, 2021 9:54AM
  • TwinLamps
    TwinLamps
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    dont forget these were nerfed cause mythic items needed to be more appealing to players.
    Awake, but at what cost
  • DreadDaedroth
    DreadDaedroth
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    Sangwyne wrote: »
    How well will it scale now with max health? Considering the debuffs are untouched alas.
    Only good thing will be the undaunted style datamined.

    Couldn't control my laughter when ZOS said Thurvokun would scale with max health now. Oh boy, instead of literally 12.5 damage per second against players that don't move for 16s, now we'll have FIFTEEN! Call in the army folks, tanks have gone too far, they must be stopped at all costs. Just give its old uptime back or slap some useful debuffs on so that I can actually use it for something.
    Now Marseelok join Thurvokun too :(
  • Daemonai
    Daemonai
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    I used to love using Thurvoken. It's such a visually unique set. But even pre-nerf it did tickle damage, making the nerf even more ridiculous. I don't know why it even has a damage component at all anymore because the 100 DPS pre-mitigation is actually insulting.

    Even if they did buff the damage back up, I probably wouldn't use it after the nerfs to minor defile and minor maim. Oh well
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Well it got to the point where everyone that had a sword'n'board was using it in PvP. It was very strong in small enclosed areas (towers), tanks also used it on bosses with many trash in PvE, but we all get by without out so *shrugs*
    Edited by Celephantsylvius_Bornasfinmo on April 21, 2021 12:36PM
  • Ratzkifal
    Ratzkifal
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    I used to use it on my templar tank to justify not running Heroic Slash as Templar tanks have severe skill slot economy issues.
    Then they made the uptime not 100% anymore, completely ruining the point of running it.
    I couldn't care less about the minor defile because nothing in PvE really heals and in PvP you have better sources available - sources that you can't just walk out of.

    After the nerfs to minor maim and defile, can it at least have the 100% uptime again?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Iccotak
    Iccotak
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    Thurvokun is a complete and utter dumpster fire

    Hey it's not Thurvokun's fault that he's not put together, he's a pile of bones - give him a break
  • Grandchamp1989
    Grandchamp1989
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    Ratzkifal wrote: »
    I used to use it on my templar tank to justify not running Heroic Slash as Templar tanks have severe skill slot economy issues.
    Then they made the uptime not 100% anymore, completely ruining the point of running it.
    I couldn't care less about the minor defile because nothing in PvE really heals and in PvP you have better sources available - sources that you can't just walk out of.

    After the nerfs to minor maim and defile, can it at least have the 100% uptime again?

    Switch the monster set for Vateshran sword and shield for major maim with 79% uptime and AOE pull.

    Thurvokun... The best thing I can say about this set.. Well.. it exist.
  • Sangwyne
    Sangwyne
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    Templar's Solar Disturbance is getting a buff to where the Major Maim applied will now last 10 seconds. Lady Thorn deals 5000 Disease damage with a cooldown of 10s, offers 8 seconds of Major Maim and one of the only synergies that players can self-synergize. Thurvokun, on the other hand, only grants Minor Maim and deals 800 Disease damage, with a 16s cooldown, only if enemies stand completely still in it for 8s. 5k Disease>800, Major Maim>Minor Maim, 10s cooldown>16s cooldown.

    Edit: Please don't take this as a request to nerf Lady Thorn. I don't think it's out of line (I think it's actually rather limited in application), I just want Thurvokun buffed.
    Edited by Sangwyne on April 24, 2021 7:34PM
  • DreadDaedroth
    DreadDaedroth
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    Some news:
    Thurvokun: Increased the damage dealt by this set by approximately 22%.
  • zvavi
    zvavi
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    Some news:
    Thurvokun: Increased the damage dealt by this set by approximately 22%.

    that 0 dmg goes from 0 to 0, yey :trollface:
  • DreadDaedroth
    DreadDaedroth
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    zvavi wrote: »
    Some news:
    Thurvokun: Increased the damage dealt by this set by approximately 22%.

    that 0 dmg goes from 0 to 0, yey :trollface:

    First time the damage went from 400 to 100 so 75% nerf. I mean how hard is to revert to the original small dot of 400? Why always huge nerfs.
  • zvavi
    zvavi
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    zvavi wrote: »
    Some news:
    Thurvokun: Increased the damage dealt by this set by approximately 22%.

    that 0 dmg goes from 0 to 0, yey :trollface:

    First time the damage went from 400 to 100 so 75% nerf. I mean how hard is to revert to the original small dot of 400? Why always huge nerfs.

    not to mention the double cooldown, and the debuffs being 50 to 66% weaker :lol:
  • TheUndeadAmulet
    TheUndeadAmulet
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    oh my god, a 22% damage buff!!! thats insane!!!!!

    Instead of doing 100 damage every second, I'm doing 122 damage every second, AMAZING!!!!!

    Lmao
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Nyteshade
    Nyteshade
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    Yeah pretty much add it to the BIG HEAP of discarded armor and weapons in the basement of your house that are pretty useless.
    ESO should be NBQ: New Build Quarterly. lol
  • DreadDaedroth
    DreadDaedroth
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    The original 400 damage each second for 8 seconds should be restored.
    Edited by DreadDaedroth on May 5, 2021 11:24AM
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