Healers can make a huge impact in BGs, so I think your particular build and/or playstyle is probably the issue. I don't say that to be mean or rude, but there are healers that are most definitely not 1-shottable by the vast majority of builds, yet still put out a very solid amount of healing.I'm a healer and I refuse to play any other spec. I enjoy healing, and don't want to do anything else. There was as time when I could actually heal in pvp and it was powerful and enjoyable.
Now I get into BGs and I'm super ineffective, useless, and one shottable. DPS players can heal better than I can, which makes absolutely no sense. So not only can I not do damage, my heals are absolute trash.
This needs to be fixed so that people can actually play as a healer in pvp, there's literally no reason not to.
So I started playing around a little with a healer setup I more or less just threw together for Magicka Necromancer. I'm using 5 heavy Pariah on the body, with Chokethorn medium helm (the only one I had) + heavy shoulders, VMA Resto Staff, and Winter's Respite Jewelry + 1h/shield. There were a few random queues where I went over 1m scoreboard healing, despite my Intensive Mender not counting on the scoreboard, and me being relatively bad at actually playing the setup; I was fat-fingering my keys all over the place, and messing up with which skill was on which bar. There was one occasion where I spammed my Totem 4 times in a row instead of the heal I thought I was casting, and ended up getting wrecked for it (especially since spamming the Totem like that prevents it from even stunning).
I might still need to make some adjustments to jewelry enchants and traits, as well as maybe swap a few skills around and get enough skill points so that I can actually pick up some passives in the 1h/shield tree. Still, survivability seemed decent with Stage 3 Vampirism and LOS usage, but it's not like I was trying to survive in sweaty premade matches either. The main issue for the build so far seems to be not having enough burst healing - my Resistant Flesh numbers seem fairly weak.
Again, I'm not the best person to get healing advice from, but I think wearing a defensive set and heavy armor is mostly mandatory for any healer going up against decent opposition.
This is beyond inaccurate. Not only are healers viable, but they’re basically mandatory in any sort of high mmr group vs group game. A team with a healer is going to win pretty much every game vs a team of similar skill levels that doesn’t have a healer.
The problem here is not with healers, it’s with your build/playstyle. Healers are often the tanklest player on the team and are definitely not one-shottable, so if you’re getting deleted, you probably need to rethink your build.
Run a heavy armor build with earthgore and a mix of pariah, cold harbor’s favorite, winter’s respite, curse eater, gossamer, etc. Transmutation isn’t really worthwhile anymore since most players will use malacath and procs anyway.
You’re also likely going to be much better off queuing in the group queue over the solo queue since you’ll run into less cloak blades and more duos/better teammates that will stick with you.
I know this is a bit late for the response, but I have gameplay and build description of 33k+ armor healer.
https://youtu.be/B4VjIQ_fgq4
It's very tough to kill. If your group is premade of 30k+ guys, your whole group is very tough to kill, with you being number 1 priority and the weakest spot (since you heal others and they have %HP heals, but nobody heals you in return). Fights between well organized groups can go for minutes without any deaths.
KurtAngle2 wrote: »I know this is a bit late for the response, but I have gameplay and build description of 33k+ armor healer.
https://youtu.be/B4VjIQ_fgq4
It's very tough to kill. If your group is premade of 30k+ guys, your whole group is very tough to kill, with you being number 1 priority and the weakest spot (since you heal others and they have %HP heals, but nobody heals you in return). Fights between well organized groups can go for minutes without any deaths.
Build is very nice indeed but Necro is the worst class for this: if you were to go Max HP Healden you could have 7-8k 12m "Heal" spammable that heal both you and an ally within 12 meters, +15% Magicka/Stam regen for the team, +10% Max HP, AoE Root/Slow that also deals damage off Max HP and much more.