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Daedra Summoning / Sorc Pets Would it be considered an "Illegal Act"?

iMuz86
iMuz86
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I was crafting in town the other day and thinking about how some Necromancer / Vamp / Werewolf skills are considered Illegal Acts and I wondered to myself whether all the daedra flying/running around following Sorcs were, from a lore perspective - considered taboo? It got me thinking - would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?

Not asking for the skills to be changed but it did get me thinking whether or not it would make sense to do so considering Necro has some class skills like this. Might help my frame rate having less matriarchs running around town too :D

Just curious more than anything.
  • Aertew
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    iMuz86 wrote: »
    I was crafting in town the other day and thinking about how some Necromancer / Vamp / Werewolf skills are considered Illegal Acts and I wondered to myself whether all the daedra flying/running around following Sorcs were, from a lore perspective - considered taboo? It got me thinking - would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?

    Not asking for the skills to be changed but it did get me thinking whether or not it would make sense to do so considering Necro has some class skills like this. Might help my frame rate having less matriarchs running around town too :D

    Just curious more than anything.

    Like you said it's more taboo. Having a undead or being a vampire is just criminal, while having a daedra is a bit wierd and, again, lore wise taboo. Since it's under the Conjuration line of magic it's not illegal since you have full control of the daedra.
    In skyrim there the School of magic where mages are and the quest line is. There is even a conjuration teacher. So it isn't illegal.
  • starkerealm
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    iMuz86 wrote: »
    ...would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?

    It's a little suspect, but not actually illegal. If there was enough dialog reactivity, it would make sense for some people to be freaked out by your pet extra-dimensional monstrosity, especially as some of the more superstitious types don't understand how sorcery is distinct from necromancy.

    Also it is heavily suggested that sorcs are engaging in Faustian bargains (based on their passives.) But, it's not actually illegal.

    Whether it's evil or not is an entirely different question, and one that TES is usually unwilling to address. I mean, we area talking about a series where the Morag Tong were, effectively, "good," in spite of being politically backed assassins. (Morag Tong membership, and promotions awarded Fame instead of Infamy.)
  • silvereyes
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    Conjuring scamps is the mage equivalent of keeping an exotic animal. They are beast brained, and considered basically like dogs by the dremora.

    Winged twilights are far more intelligent and sentient, and often used as direct agents of the daedric princes’ plots, so the ethics of keeping one of them around seem a bit murkier.
  • ccfeeling
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    Minimize pets size please , or it would be considered as "Illegal Act" B)
  • starkerealm
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    ccfeeling wrote: »
    Minimize pets size please , or it would be considered as "Illegal Act" B)

    That discussion isn't about the pets legality, it's that it is incredibly annoying when someone parks a bear on The Brass Fortress's wayshrine, and blocks interactions for others.
  • Nomadic_Atmoran
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    If I was the mayor of a city like Mournhold or Wayrest. I'd outlaw them just because of the excessive amount of them in my town. Summoning minor daedra might not be considered illegal in Tamriel overall. Maybe taboo to some extent within certain cultures or regions. But if a city had to deal with an influx of Mages and Sorcerers that insisted on bringing their little troublesome minions into town at the same time. I cant see them ignoring it and not trying to regulate it.

    I like to think it would be one of those "you cant bring your dog into this store, sir" kind of things. Despawning them at the gates or upon wayshrining in would do the trick. From there the player just has to avoid spawning them in while in the city limits.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Starlight_Whisper
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    No thanks
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Nope.

    Summoning daedra is a common practice for mages and not illegal except in Summerset.

    They could add "desummon" areas near crafting stations, though, but that would work for all pets like warden bear. It wouldn't be in the whole city either, because a lot of cities has quests in them that requires fighting.
    [Lie] Of course! I don't even worship Daedra!
  • BlueRaven
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    There are quests in towns that involve deadra. There is a vendor in craglorn who is an actual deadra. The hollow city, a city that worshipped meridia and hircine openly, had to have come from somewhere.
    While what you say makes sense for Summerset, it does not make sense for all areas.

    Also adding a penalty like this for an established class will not go down well.
  • Cirantille
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    https://en.uesp.net/wiki/Lore:Sorcery_is_Not_Necromancy!

    "A mage of supreme power and erudition such as myself may be called upon to exercise his skills in almost any corner of farflung Tamriel, so for a native of Morrowind I am widely traveled. Thus I can tell you with the authority of personal experience that petty local officials, regardless of race or culture, are universally suspicious and ill-informed. "A sorcerer, eh?," they say. "Well, we'll have none of your raising the dead in this jurisdiction, is that understood?"

    I cannot tell you how many times I have been subjected to some variation of the above conversation. These ignorant and self-important functionaries have no conception whatsoever of distinctions within the arcane arts. As far as they are concerned, every manipulator of magicka is just waiting for midnight before skulking off to the cemetery to animate the corpses of their neighbors and ancestors.

    Imbeciles. Fools. BUREAUCRATS.

    Now, it is true, of course, that conjuration is a common tool of sorcery, and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force. It is also true that summoning Daedric spirits to possess and animate corpses, or calling up the souls of the dead for information or other services—in short, necromancy—is a subset of the art of conjuration, albeit inherently distasteful and degrading. However, to infer from this that all sorcerers are de facto necromancers as well is false, misleading, and libelous.

    That said, everyone was young once, and it's typical of youth to experiment with things dangerous and forbidden. It is long since I was a lad in Tel Aruhn, and my memory of the early First Era is inexact, but it's just possible that as an apprentice I may have tried out an animation spell or two—never on corpses of anyone I knew, of course (or at least, nobody I knew well), and never for long. To my recollection.

    So, at any rate, I know whereof I speak when I say to you: sorcery and necromancy—there IS a difference."
    Edited by Cirantille on March 11, 2021 2:48PM
  • Ackwalan
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    At least have a leash law within city limits, so those darn things don't get in everyone's way.
  • phaneub17_ESO
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    The difference here gameplay wise, is they are persistent spells so players are used to just running around with them out, it would be a pain having to dismiss them every time they want to port to town. Forgetting to do so will be so commonplace that players getting an instant bounty. The more reasonable option is to either make them smaller, 50% transparent to everyone who isn't the owner, or have a toggle that makes them temporarily "vanish" while inside towns and out of combat.
  • Rogue_WolfESO
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    Isn't it possible to make pets "transparent" for interaction purposes? Like your character completely ignores it at a Station, wayshrine, chest or other world based interractable, but in the case of a duel or combat vs player with pet the pet becomes "non-transparent" and attacks you, etc?
  • TwinLamps
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    If necro summons are illegal idk how is running around with a literal demon seen as OK.
    Awake, but at what cost
  • NotaDaedraWorshipper
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    TwinLamps wrote: »
    If necro summons are illegal idk how is running around with a literal demon seen as OK.

    Because (Which has been said many times on this forum) they are two very different things. The simpliest and shortest way to explain is that one uses and messes with peoples' souls and bodies, and the other temporarily calls forth a creature from a different plane with no mortal soul.
    [Lie] Of course! I don't even worship Daedra!
  • Ratzkifal
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    A daedra is a little bit like an exotic beast. If you have it properly leashed and under control, there is no problem with it. If you can barely control it, you will get into trouble. If you summon it and let it run loose, you are in big trouble.

    Summoning Daedra is not illegal, unlike Daedra worship which is illegal in some parts of Tamriel. Summoning Daedra does not equate Daedra worship though.

    In a way it is no more illegal than destruction magic is. It all depends on how you use it. In contrast to that, Necromancy is illegal because it always uses the bodies or souls of the relative of someone, which many people are uncomfortable with.
    Edited by Ratzkifal on March 11, 2021 3:18PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • crowfl56
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    This has been an issue for 6 yrs.

    Someone at zos seems to be in love with those combat pets.

    So you will not get any change's to those pets ever.

    So just stop complaining :)
  • Sarannah
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    Sorc pets are not an issue, and should not be illegal. Quite a few quests take place in towns, so sorcs should be able to use those abilities there.

    Vampires should also be able to sell to merchants, and not have any criminal skills as well. As there are multiple quests in the game where the good person is a vampire.
  • Lugaldu
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    Perhaps it would be a little more consistent overall if summoned Daedra simply disappear after a while and the sorcerer has to summon them again when he needs them. I mean, that is also the case with the summoned Atronach. This would also solve the problems with all that flapping at the crafting tables...
  • VaranisArano
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    Summoning Daedra has never been a crime in any other TES game, not even in TES IV when the Oblivion Gates are spewing invading daedra all over the place.

    So even lore-wise, no, it's not a crime.

    If the sight of daedra really bothers you, try asking ZOS to:
    - make the despawn method easier/more obvious
    - let twilight land and bears lie down when their player isn't moving
    - make it so pets and NPCs can't block access to containers (dude who stands in the middle of the Vivec Writ boxes, I'm looking at you)
  • Goregrinder
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    iMuz86 wrote: »
    ...would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?

    It's a little suspect, but not actually illegal. If there was enough dialog reactivity, it would make sense for some people to be freaked out by your pet extra-dimensional monstrosity, especially as some of the more superstitious types don't understand how sorcery is distinct from necromancy.

    Also it is heavily suggested that sorcs are engaging in Faustian bargains (based on their passives.) But, it's not actually illegal.

    Whether it's evil or not is an entirely different question, and one that TES is usually unwilling to address. I mean, we area talking about a series where the Morag Tong were, effectively, "good," in spite of being politically backed assassins. (Morag Tong membership, and promotions awarded Fame instead of Infamy.)

    "Hey guys this is Frank, my new dog...come say hi!"

    "...bruh...that aint no dog....that's a spawn straight from the depths of oblivion...get that monstrosity out of my house..."
  • Ratzkifal
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    Summoning Daedra has never been a crime in any other TES game, not even in TES IV when the Oblivion Gates are spewing invading daedra all over the place.

    So even lore-wise, no, it's not a crime.

    If the sight of daedra really bothers you, try asking ZOS to:
    - make the despawn method easier/more obvious
    - let twilight land and bears lie down when their player isn't moving
    - make it so pets and NPCs can't block access to containers (dude who stands in the middle of the Vivec Writ boxes, I'm looking at you)

    Or make them autosummon when entering combat, disappear when out of combat, and hard-castable on demand out of combat for a limited time unless combat starts to allow roleplay or ability showcasing.

    And while we are on the topic of bears, make bears and Ezabi path differently so your own bear isn't blocking your own banker.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Nogawd
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    If it were me, the guards would attack and kill the pet sorc owners on spot. Better yet, have them automatically enter a pvp status so we can kill them where they stand. I would pull up my chair just to sit and watch.

    I have multiple sorcs, none with a pet build, going back to beta because they are just annoying in towns.

    Out of town, do what you want. In town, DIE.
  • Oakenaxe
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    It probably would if the Dominion won the war; the same can be said for the Covenant. Fight for the Pact ;)
    They could add "desummon" areas near crafting stations, though, but that would work for all pets like warden bear. It wouldn't be in the whole city either, because a lot of cities has quests in them that requires fighting.

    I agree!
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • Aertew
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    BlueRaven wrote: »
    There are quests in towns that involve deadra. There is a vendor in craglorn who is an actual deadra. The hollow city, a city that worshipped meridia and hircine openly, had to have come from somewhere.
    While what you say makes sense for Summerset, it does not make sense for all areas.

    Also adding a penalty like this for an established class will not go down well.

    Where's the vendor in craglorn thats a daedra?
  • VaranisArano
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    Aertew wrote: »
    BlueRaven wrote: »
    There are quests in towns that involve deadra. There is a vendor in craglorn who is an actual deadra. The hollow city, a city that worshipped meridia and hircine openly, had to have come from somewhere.
    While what you say makes sense for Summerset, it does not make sense for all areas.

    Also adding a penalty like this for an established class will not go down well.

    Where's the vendor in craglorn thats a daedra?

    Krrztrrb is the Belkarth furnishing vendor, he's in the crafting building.
    ON-npc-Krrztrrb.jpg
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