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The procs sets were hidden the real problem: Unbalanced

  • techyeshic
    techyeshic
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    I really enjoye the removal of ALL proc sets
    https://youtu.be/oATyCCCZd3Q

    NB Sucks. /s
  • Emmagoldman
    Emmagoldman
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    Mag sorc is strong because the Meta for ages has been stacking mag or regen. Crafty alfiq, amber, shacklebreaker. It made this test run easy to jump on and be geared out.

  • Stahlor
    Stahlor
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    Funny - in other threads they complain about wardens and in another one about DKs and another one about necros...
  • AyaDark
    AyaDark
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    It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"

    Any other class will be dead in the same situation.

    Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.

    And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.

    Shields becomes smaller - oh my god - but all other players shields too, do not care.
    Shields work with defense - but do not care we will cry.

    The same time - DK:
    Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
    Ultimate - leap was nerfed - you can not jump on walls.

    Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
    Moltan Armaments - did not work for 1 year - i am glad it was fixed.
    We have stone poop - with good animation but useless skill.
    DK is melee.

    It is funny when people trully wright -DK and some one else is dead / Sorc is OP.

    Becouse Sorc is really OP.

    To much of ALL - best in ALL.

    Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...

    Why other classes do not work like that ?

    Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.

    Balance in teso works like:

    There are classes that are bad no one play and 70% sorcs.

    70% sorcs are happy - game is balanced.

    By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?

    Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!

    How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!

    It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    jecks33 wrote: »

    The problem is when you get a really good group of 12 good players and they can't kill one sorc. Than something is wrong.

    Somebody would say that the sorc is a skilled player . I really wana see that same player with a magcro or magdk fighting a coordinated group of 12 good players and don't die.


    youtube is litterally full of one dk, one nb, one warden, one *put a random class here* Vs. 12 "good players".

    If 12 people can't kill a sorc maybe the problem is in their hands, not in the sorc class..

    I'm not talking about random players fighting in the same spot.

    I'm talking about coordenated guild groups with good players, ball groups the same groups some guys here are asking to be banned because they are broken.

    I'm not telling that the one sorc will kill the group, no, but we are seeing good Sorcs engaing and running the group leader ask to forget the troll and focus the objectives. Because the group can't chase the sorc without split.

    If you guys are not seeing this, maybe is because you play only solo or small groups.

    As I told I wana see this YouTube players doing the same with magcro o magdk and not fighting random guys but fight good guild groups.

    I have some videos that I could post here when really good streamers are killing random players and when I come to fighting I can kill this streamers and I keep at the resources to get the points to the campaign and some of then send me messages asking why I'm snipping streaming them, but I'm not, I'm only protecting the resources. And this really good players a lot of time don't return to the resource or say "this weirdo player again" 🤣.

    They don't understand that I'm not fighting them. I'm fighting for points for my faction I'm fighting for the resources.

    So I'm only telling this to let you know that I now the difference between a coordenated guild group and those selecteds 1vx videos against random players.

    I respect all this YouTube guys but they are not gods, but they can't do the same with all the other classes.

    And finally I would say with all respect, if you don't think sorc is out performing in this test, with respect again, you are only thinking different from everybody.

    You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.

    Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world. Not that they are BAD per se (although at this point id say some are), it's just that when they get in an unwinnable fight, they just die gloriously and rez unless you want to mist form across the map, a pattern that is not conducive to a stream audience and is frustrating to play. Even when these classes are good, unwinnable fight = GG whereas sorc and NB dont necessarily have to rez and that's why they are always going to be popular streaming/solo specs.

    As soon at it was released, stam warden made arguments and threads about "sorc op" and "sorc overperfoming" wrong, obsolete, and outdated. With the addition of Stam necro, it made all those threads just salt mines disconnected with reality. As long as those two specs exist in the game with ZOs's current gameplay standards, sorc is not over performing.

    I would agree that compared to other magicka specs in a no proc environment, yes, it's certainly easier to play and also more effective, but that's just comparing it to mag specs, which ZOS has for years seemed content with the philosophy that those are just "good in groups" and support.
  • Faded
    Faded
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    As soon at it was released, stam warden made arguments and threads about "sorc op" and "sorc overperfoming" wrong, obsolete, and outdated. With the addition of Stam necro, it made all those threads just salt mines disconnected with reality. As long as those two specs exist in the game with ZOs's current gameplay standards, sorc is not over performing.

    I would agree that compared to other magicka specs in a no proc environment, yes, it's certainly easier to play and also more effective, but that's just comparing it to mag specs, which ZOS has for years seemed content with the philosophy that those are just "good in groups" and support.

    People are so used to the ridiculous state of stamcro and stamden it's normal, which definitely leads to some weird forum threads about what is and isn't overtuned.

    I'm glad magsorc still shines, but it really does obscure just how *** the magicka/stamina imbalance is, and has been for way too long. Magicka has lower risk though, in their light armor melee range builds that aren't magsorcs. And all the good heals except for vigor and stamina mushrooms, etc. and two flavors of their one offensive weapon choice. And what stamina spec can be the purge monkey for a group?

    With all the balance issues in Cyrodiil, somehow we always wind up back at magsorc, and/or how inconvenient it is to use any of the 63 hard counters to cloak.
  • UntouchableHunter
    UntouchableHunter
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    Stahlor wrote: »
    Funny - in other threads they complain about wardens and in another one about DKs and another one about necros...

    For sure it is about STAMINA whatever...
  • UntouchableHunter
    UntouchableHunter
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    jecks33 wrote: »

    The problem is when you get a really good group of 12 good players and they can't kill one sorc. Than something is wrong.

    Somebody would say that the sorc is a skilled player . I really wana see that same player with a magcro or magdk fighting a coordinated group of 12 good players and don't die.


    youtube is litterally full of one dk, one nb, one warden, one *put a random class here* Vs. 12 "good players".

    If 12 people can't kill a sorc maybe the problem is in their hands, not in the sorc class..

    I'm not talking about random players fighting in the same spot.

    I'm talking about coordenated guild groups with good players, ball groups the same groups some guys here are asking to be banned because they are broken.

    I'm not telling that the one sorc will kill the group, no, but we are seeing good Sorcs engaing and running the group leader ask to forget the troll and focus the objectives. Because the group can't chase the sorc without split.

    If you guys are not seeing this, maybe is because you play only solo or small groups.

    As I told I wana see this YouTube players doing the same with magcro o magdk and not fighting random guys but fight good guild groups.

    I have some videos that I could post here when really good streamers are killing random players and when I come to fighting I can kill this streamers and I keep at the resources to get the points to the campaign and some of then send me messages asking why I'm snipping streaming them, but I'm not, I'm only protecting the resources. And this really good players a lot of time don't return to the resource or say "this weirdo player again" 🤣.

    They don't understand that I'm not fighting them. I'm fighting for points for my faction I'm fighting for the resources.

    So I'm only telling this to let you know that I now the difference between a coordenated guild group and those selecteds 1vx videos against random players.

    I respect all this YouTube guys but they are not gods, but they can't do the same with all the other classes.

    And finally I would say with all respect, if you don't think sorc is out performing in this test, with respect again, you are only thinking different from everybody.

    You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.

    Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world. Not that they are BAD per se (although at this point id say some are), it's just that when they get in an unwinnable fight, they just die gloriously and rez unless you want to mist form across the map, a pattern that is not conducive to a stream audience and is frustrating to play. Even when these classes are good, unwinnable fight = GG whereas sorc and NB dont necessarily have to rez and that's why they are always going to be popular streaming/solo specs.

    As soon at it was released, stam warden made arguments and threads about "sorc op" and "sorc overperfoming" wrong, obsolete, and outdated. With the addition of Stam necro, it made all those threads just salt mines disconnected with reality. As long as those two specs exist in the game with ZOs's current gameplay standards, sorc is not over performing.

    I would agree that compared to other magicka specs in a no proc environment, yes, it's certainly easier to play and also more effective, but that's just comparing it to mag specs, which ZOS has for years seemed content with the philosophy that those are just "good in groups" and support.

    If ZOS wana put mag to be good only in group they could make stamina to be bad in group, as bad mag is in solo.
  • PhoenixGrey
    PhoenixGrey
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    AyaDark wrote: »
    It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"

    Any other class will be dead in the same situation.

    Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.

    And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.

    Shields becomes smaller - oh my god - but all other players shields too, do not care.
    Shields work with defense - but do not care we will cry.

    The same time - DK:
    Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
    Ultimate - leap was nerfed - you can not jump on walls.

    Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
    Moltan Armaments - did not work for 1 year - i am glad it was fixed.
    We have stone poop - with good animation but useless skill.
    DK is melee.

    It is funny when people trully wright -DK and some one else is dead / Sorc is OP.

    Becouse Sorc is really OP.

    To much of ALL - best in ALL.

    Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...

    Why other classes do not work like that ?

    Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.

    Balance in teso works like:

    There are classes that are bad no one play and 70% sorcs.

    70% sorcs are happy - game is balanced.

    By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?

    Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!

    How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!

    It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.

    Magicka Sorcs are still the easiest to kill without or with procs.

    Magicka Sorc damage is the easiest damage to avoid in the game.

    Magicka Sorc is the easiest class to run out of sustain even after potion buffs


    Most Magicka sorcs run < 26k health. It should not take more than one combo to kill
  • jhharvest
    jhharvest
    ✭✭✭
    Magicka Sorcs are still the easiest to kill without or with procs.

    Magicka Sorc damage is the easiest damage to avoid in the game.

    Magicka Sorc is the easiest class to run out of sustain even after potion buffs


    Most Magicka sorcs run < 26k health. It should not take more than one combo to kill
    Aww, bless. But no.
    https://forums.elderscrollsonline.com/en/discussion/comment/7130077/#Comment_7130077
  • WaywardArgonian
    WaywardArgonian
    ✭✭✭✭✭
    I've played my Magsorc a bit since the tests went live and it does feel more naturally suited to this environment. On my Magblade I had to jump through several hoops to compensate for lost damage and it took me several days of getting used to everything before I reached a point where I felt I'd reached my 'normal' level. My Magsorc that I hadn't played in Cyro in maybe 6 months? No issues whatsoever.

    It's not necessarily a bad thing, though. If anything, it shows that Magsorc is a well-rounded class and that, instead of yet again hitting them with the nerfhammer, ZOS should look into tweaking the toolkits of some other classes to the point where they're viable in multiple playstyles and don't need to rely on procs of weird set-ups to be effective.

    Actually, even now, I don't find fighting Sorcs to be that much of a hassle. The only thing that I find impossible to deal with is 1 or more pets, given how unreliable tab targeting is. And seeing as my sustain on Magblade is poorer than usual during this test, I usually have to disengage a Sorc that just keeps stacking shields all day. In spite of all of that, I fancy my chances against a Magsorc more than against, say, a Warden.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • joseayalac
    joseayalac
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    TBF Magsorcs are the class which was built the most without Proc sets even before the test.

    I realized that my Magsorc only needed to change Engine Guardian and was ready for the test, and it is a good build that a lot of people alteady played pre-test.

    On the other hand I didn't even bother to gear up my main StamDK por this. All options seem so weak. But tbf, the classes are balanced around ACTUALLY HAVING PROC SETS.
  • Metemsycosis
    Metemsycosis
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    AyaDark wrote: »
    It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"

    Any other class will be dead in the same situation.

    Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.

    And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.

    Shields becomes smaller - oh my god - but all other players shields too, do not care.
    Shields work with defense - but do not care we will cry.

    The same time - DK:
    Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
    Ultimate - leap was nerfed - you can not jump on walls.

    Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
    Moltan Armaments - did not work for 1 year - i am glad it was fixed.
    We have stone poop - with good animation but useless skill.
    DK is melee.

    It is funny when people trully wright -DK and some one else is dead / Sorc is OP.

    Becouse Sorc is really OP.

    To much of ALL - best in ALL.

    Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...

    Why other classes do not work like that ?

    Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.

    Balance in teso works like:

    There are classes that are bad no one play and 70% sorcs.

    70% sorcs are happy - game is balanced.

    By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?

    Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!

    How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!

    It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.

    Magicka Sorcs are still the easiest to kill without or with procs.

    Magicka Sorc damage is the easiest damage to avoid in the game.

    Magicka Sorc is the easiest class to run out of sustain even after potion buffs


    Most Magicka sorcs run < 26k health. It should not take more than one combo to kill

    Sorc easiest to kill???

    Literally can't avoid curse or rune cage or streak -- what?

    Best resource management skill in game with dark deal

    What are you on about
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Urzigurumash
    Urzigurumash
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    I'm sure this has been discussed but it isn't any mystery why StamNB and MagSorc perform best offensively in a pure stats environment, nor should it be controversial - they were the original DD classes. All of the complicated proc sets over the years have helped to close this gap and enable different roles on different classes, but the simpler the build environment becomes, I would suspect the more everything trends back towards DK = Tank, Templar = Healer, Sorc = MagDD, NB = StamDD. On the first day these classes were being designed I assume that designation was the fundamental distinction between the classes. Maybe I'm wrong about that.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • regime211
    regime211
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    We just saw that the proc sets were not the cause of the bad performance. Actually we already knew it.

    But without proc sets we just saw how unbalanced it is the classes in a raw environment.

    The proc was carrying some classes and without the procs the gap is just insane.

    Magsorcs, Stamcro, Stamden are like gods with only this sets.

    Stamdk that was good with seventh Legion, nma and other for exemplo, just lost part of the power.

    Magcro and magdks are dead now.

    I never saw so many Magsorcs in this game.

    Players that I never saw with Magsorcs are playing with this class during the test.

    Now we can see how unbalanced the classes are and I hope ZOS fix it next patch.

    I made a post about this. And was basically called a liar lol
  • olsborg
    olsborg
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    ✭✭✭✭✭
    Sure magsorcs are strong during the test, but once test is over its right back to meh. Also I still believe stamden and stamcro are at nr1 regardless of test or no.

    PC EU
    PvP only
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    AyaDark wrote: »
    It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"

    Any other class will be dead in the same situation.

    Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.

    And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.

    Shields becomes smaller - oh my god - but all other players shields too, do not care.
    Shields work with defense - but do not care we will cry.

    The same time - DK:
    Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
    Ultimate - leap was nerfed - you can not jump on walls.

    Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
    Moltan Armaments - did not work for 1 year - i am glad it was fixed.
    We have stone poop - with good animation but useless skill.
    DK is melee.

    It is funny when people trully wright -DK and some one else is dead / Sorc is OP.

    Becouse Sorc is really OP.

    To much of ALL - best in ALL.

    Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...

    Why other classes do not work like that ?

    Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.

    Balance in teso works like:

    There are classes that are bad no one play and 70% sorcs.

    70% sorcs are happy - game is balanced.

    By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?

    Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!

    How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!

    It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.

    Magicka Sorcs are still the easiest to kill without or with procs.

    Magicka Sorc damage is the easiest damage to avoid in the game.

    Magicka Sorc is the easiest class to run out of sustain even after potion buffs


    Most Magicka sorcs run < 26k health. It should not take more than one combo to kill

    Sorc easiest to kill???

    Literally can't avoid curse or rune cage or streak -- what?

    Best resource management skill in game with dark deal

    What are you on about

    So you die to a skill which does 3k damage every 4 seconds which also needs to be applied unlike procs

    You die to the most telegraphed CC in the game ?

    Streaking sorcs mean , My next burst combo will hit you while you stuck in your streak animation


    If in a 40k health meta, you actually have issues deleting a 25k health sorc, I am pretty sure you struggle with every other class in the game
  • NinchiTV
    NinchiTV
    ✭✭✭✭✭
    You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.

    Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world.
    I present to you one of those rare magcro clips but he doesnt use ironblood or wait for his ult. https://youtube.com/watch?v=CpbOULLffn8[/url]
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    NinchiTV wrote: »
    You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.

    Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world.
    I present to you one of those rare magcro clips but he doesnt use ironblood or wait for his ult. https://youtube.com/watch?v=CpbOULLffn8[/url]
    I'm not trying to be rude, but a lot of the success shown in that video was due to incredibly weak opposition. There were 4 enemy players in that first clip, and the Spirit Guardian + healing tether were still enough to keep the Necromancer's HP basically topped off until the guard NPCs spawned. It also didn't look like a single Meteor was ever blocked at any point by a single enemy player, despite it not being combo'd with any CC (as none was ever used). Not to mention the total lack of meaningful self healing from any of the opponents, even from those who didn't get blown up quickly.

    Try the exact same setup against decent or better players in some high MMR BGs, and see if the clips look even remotely similar. Just because someone can engage in a bit of Cyrodiil potato mashing doesn't mean that a given class is strong. (As a side note: Magicka Necromancer can get very high total damage output via proc sets, but that also shouldn't be confused with the class being good)
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    It's not necessarily a bad thing, though. If anything, it shows that Magsorc is a well-rounded class and that, instead of yet again hitting them with the nerfhammer, ZOS should look into tweaking the toolkits of some other classes to the point where they're viable in multiple playstyles and don't need to rely on procs of weird set-ups to be effective.

    THIS. Very much this.

    When there are specs in PVP that are only competitive if they rely on procs, then the last thing we should be discussing is nerfing those specs that are strong enough to not have to rely on procs. Especially when that spec is, as mentioned, decently well-rounded with multiple options for how to round out a build.

    Imagine if the other magicka specs had the same ability to build into well-defined offensive and defensive options as Mag-Sorcs do. As easily as Stamina specs can with their defensive strengths. That should be the goal of balance.
  • QuebraRegra
    QuebraRegra
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    the balance issues with proc sets in PVP has always been known... That said, nerf PVP separately from PVE.
  • UntouchableHunter
    UntouchableHunter
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    And now more than never... Here we go for 6 months
  • forzajuve212
    forzajuve212
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    oof
    Edited by forzajuve212 on March 9, 2021 6:17PM
  • UntouchableHunter
    UntouchableHunter
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    We just saw that the proc sets were not the cause of the bad performance. Actually we already knew it.

    But without proc sets we just saw how unbalanced it is the classes in a raw environment.

    The proc was carrying some classes and without the procs the gap is just insane.

    Magsorcs, Stamcro, Stamden are like gods with only this sets.

    Stamdk that was good with seventh Legion, nma and other for exemplo, just lost part of the power.

    Magcro and magdks are dead now.

    I never saw so many Magsorcs in this game.

    Players that I never saw with Magsorcs are playing with this class during the test.

    Now we can see how unbalanced the classes are and I hope ZOS fix it next patch.

    I had to quote myself because I addressed this during the tests and ZOS just decided to keep this for six months
  • techyeshic
    techyeshic
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    I quite like MDK now without proc DOTs to worry about. Abilities are expensive already without having to slot purge.
  • Nemeliom
    Nemeliom
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    Magcro and magdks are dead now.

    What?? I'm having a blast with my magdk, wrecking all over cyrodiil. You should try it out. If you wish, whisper me ingame and I can show you how to get lots of fun and kills with it, even against magsorc.

    I also play with my stamblade and I'm having a lot of fun, tons of survival and dmg output.

    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • novemberhhh
    novemberhhh
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    AyaDark wrote: »

    To much of ALL - best in ALL.

    Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...

    i picked sorc cuz it was best at Fat too
    404
  • Araneae6537
    Araneae6537
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    the balance issues with proc sets in PVP has always been known... That said, nerf PVP separately from PVE.

    No, don’t nerf any class. If something is broke, fix it, don’t break what remains.

    Yes, sorcs have streaks and short-lived shields, but that drains resources fast and then squish, dead. When I’m picking up bounty quests, I’m happy to get a sorc one. Warden, may keep, may not, but necro definitely drop and see what’s available later.

    And nightblades, they come out of thin air to keep you before you can adequately respond.

    So that leaves DK and templars. Buff their offensive toolkits then if that’s needed (I’ve not played DK, and templar I’ve played mostly as support in PvE, but it did appear to me that their offensive passives were rather meh.) Of course as I write this the “nerf jabs” cry threads come to mind. *epic eyeroll*
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