Unfadingsilence wrote: »I really enjoye the removal of ALL proc sets
https://youtu.be/oATyCCCZd3Q
UntouchableHunter wrote: »UntouchableHunter wrote: »
The problem is when you get a really good group of 12 good players and they can't kill one sorc. Than something is wrong.
Somebody would say that the sorc is a skilled player . I really wana see that same player with a magcro or magdk fighting a coordinated group of 12 good players and don't die.
youtube is litterally full of one dk, one nb, one warden, one *put a random class here* Vs. 12 "good players".
If 12 people can't kill a sorc maybe the problem is in their hands, not in the sorc class..
I'm not talking about random players fighting in the same spot.
I'm talking about coordenated guild groups with good players, ball groups the same groups some guys here are asking to be banned because they are broken.
I'm not telling that the one sorc will kill the group, no, but we are seeing good Sorcs engaing and running the group leader ask to forget the troll and focus the objectives. Because the group can't chase the sorc without split.
If you guys are not seeing this, maybe is because you play only solo or small groups.
As I told I wana see this YouTube players doing the same with magcro o magdk and not fighting random guys but fight good guild groups.
I have some videos that I could post here when really good streamers are killing random players and when I come to fighting I can kill this streamers and I keep at the resources to get the points to the campaign and some of then send me messages asking why I'm snipping streaming them, but I'm not, I'm only protecting the resources. And this really good players a lot of time don't return to the resource or say "this weirdo player again" 🤣.
They don't understand that I'm not fighting them. I'm fighting for points for my faction I'm fighting for the resources.
So I'm only telling this to let you know that I now the difference between a coordenated guild group and those selecteds 1vx videos against random players.
I respect all this YouTube guys but they are not gods, but they can't do the same with all the other classes.
And finally I would say with all respect, if you don't think sorc is out performing in this test, with respect again, you are only thinking different from everybody.
Joy_Division wrote: »As soon at it was released, stam warden made arguments and threads about "sorc op" and "sorc overperfoming" wrong, obsolete, and outdated. With the addition of Stam necro, it made all those threads just salt mines disconnected with reality. As long as those two specs exist in the game with ZOs's current gameplay standards, sorc is not over performing.
I would agree that compared to other magicka specs in a no proc environment, yes, it's certainly easier to play and also more effective, but that's just comparing it to mag specs, which ZOS has for years seemed content with the philosophy that those are just "good in groups" and support.
Joy_Division wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »
The problem is when you get a really good group of 12 good players and they can't kill one sorc. Than something is wrong.
Somebody would say that the sorc is a skilled player . I really wana see that same player with a magcro or magdk fighting a coordinated group of 12 good players and don't die.
youtube is litterally full of one dk, one nb, one warden, one *put a random class here* Vs. 12 "good players".
If 12 people can't kill a sorc maybe the problem is in their hands, not in the sorc class..
I'm not talking about random players fighting in the same spot.
I'm talking about coordenated guild groups with good players, ball groups the same groups some guys here are asking to be banned because they are broken.
I'm not telling that the one sorc will kill the group, no, but we are seeing good Sorcs engaing and running the group leader ask to forget the troll and focus the objectives. Because the group can't chase the sorc without split.
If you guys are not seeing this, maybe is because you play only solo or small groups.
As I told I wana see this YouTube players doing the same with magcro o magdk and not fighting random guys but fight good guild groups.
I have some videos that I could post here when really good streamers are killing random players and when I come to fighting I can kill this streamers and I keep at the resources to get the points to the campaign and some of then send me messages asking why I'm snipping streaming them, but I'm not, I'm only protecting the resources. And this really good players a lot of time don't return to the resource or say "this weirdo player again" 🤣.
They don't understand that I'm not fighting them. I'm fighting for points for my faction I'm fighting for the resources.
So I'm only telling this to let you know that I now the difference between a coordenated guild group and those selecteds 1vx videos against random players.
I respect all this YouTube guys but they are not gods, but they can't do the same with all the other classes.
And finally I would say with all respect, if you don't think sorc is out performing in this test, with respect again, you are only thinking different from everybody.
You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.
Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world. Not that they are BAD per se (although at this point id say some are), it's just that when they get in an unwinnable fight, they just die gloriously and rez unless you want to mist form across the map, a pattern that is not conducive to a stream audience and is frustrating to play. Even when these classes are good, unwinnable fight = GG whereas sorc and NB dont necessarily have to rez and that's why they are always going to be popular streaming/solo specs.
As soon at it was released, stam warden made arguments and threads about "sorc op" and "sorc overperfoming" wrong, obsolete, and outdated. With the addition of Stam necro, it made all those threads just salt mines disconnected with reality. As long as those two specs exist in the game with ZOs's current gameplay standards, sorc is not over performing.
I would agree that compared to other magicka specs in a no proc environment, yes, it's certainly easier to play and also more effective, but that's just comparing it to mag specs, which ZOS has for years seemed content with the philosophy that those are just "good in groups" and support.
It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"
Any other class will be dead in the same situation.
Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.
And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.
Shields becomes smaller - oh my god - but all other players shields too, do not care.
Shields work with defense - but do not care we will cry.
The same time - DK:
Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
Ultimate - leap was nerfed - you can not jump on walls.
Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
Moltan Armaments - did not work for 1 year - i am glad it was fixed.
We have stone poop - with good animation but useless skill.
DK is melee.
It is funny when people trully wright -DK and some one else is dead / Sorc is OP.
Becouse Sorc is really OP.
To much of ALL - best in ALL.
Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...
Why other classes do not work like that ?
Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.
Balance in teso works like:
There are classes that are bad no one play and 70% sorcs.
70% sorcs are happy - game is balanced.
By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?
Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!
How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!
It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.
Aww, bless. But no.PhoenixGrey wrote: »Magicka Sorcs are still the easiest to kill without or with procs.
Magicka Sorc damage is the easiest damage to avoid in the game.
Magicka Sorc is the easiest class to run out of sustain even after potion buffs
Most Magicka sorcs run < 26k health. It should not take more than one combo to kill
PhoenixGrey wrote: »It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"
Any other class will be dead in the same situation.
Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.
And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.
Shields becomes smaller - oh my god - but all other players shields too, do not care.
Shields work with defense - but do not care we will cry.
The same time - DK:
Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
Ultimate - leap was nerfed - you can not jump on walls.
Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
Moltan Armaments - did not work for 1 year - i am glad it was fixed.
We have stone poop - with good animation but useless skill.
DK is melee.
It is funny when people trully wright -DK and some one else is dead / Sorc is OP.
Becouse Sorc is really OP.
To much of ALL - best in ALL.
Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...
Why other classes do not work like that ?
Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.
Balance in teso works like:
There are classes that are bad no one play and 70% sorcs.
70% sorcs are happy - game is balanced.
By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?
Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!
How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!
It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.
Magicka Sorcs are still the easiest to kill without or with procs.
Magicka Sorc damage is the easiest damage to avoid in the game.
Magicka Sorc is the easiest class to run out of sustain even after potion buffs
Most Magicka sorcs run < 26k health. It should not take more than one combo to kill
UntouchableHunter wrote: »We just saw that the proc sets were not the cause of the bad performance. Actually we already knew it.
But without proc sets we just saw how unbalanced it is the classes in a raw environment.
The proc was carrying some classes and without the procs the gap is just insane.
Magsorcs, Stamcro, Stamden are like gods with only this sets.
Stamdk that was good with seventh Legion, nma and other for exemplo, just lost part of the power.
Magcro and magdks are dead now.
I never saw so many Magsorcs in this game.
Players that I never saw with Magsorcs are playing with this class during the test.
Now we can see how unbalanced the classes are and I hope ZOS fix it next patch.
Metemsycosis wrote: »PhoenixGrey wrote: »It is so funny to see how sorcs defend their class - "no if 12 can not kill sorc - they are not good not sorc OP"
Any other class will be dead in the same situation.
Sorc have a lot of surviveability / it has a lot of damage / it have a lot of speed / it have pets he can easely abuse - target do not work - you tab sorc but you hit pet.
And each update - sorcs was not trully nerfed. They cry each update but no real nerf never by done to them.
Shields becomes smaller - oh my god - but all other players shields too, do not care.
Shields work with defense - but do not care we will cry.
The same time - DK:
Wings was removed - current wings = just some thing useless that is easy to ignore - it do not work and do not do its task.
Ultimate - leap was nerfed - you can not jump on walls.
Forsolize - 1 morph - did not work 2 years - but FINNALY - was fixed (it is so bad no one will use it by the way)
Moltan Armaments - did not work for 1 year - i am glad it was fixed.
We have stone poop - with good animation but useless skill.
DK is melee.
It is funny when people trully wright -DK and some one else is dead / Sorc is OP.
Becouse Sorc is really OP.
To much of ALL - best in ALL.
Fast / DPS / PETS / Fat / Unique good skills / Negate / Good (God like) sustain / ...
Why other classes do not work like that ?
Why wings was removed from DK ? Some Sorcs and NBs can not kill some DK ? Now DK can not even run close to hit it - and it is "OK" - becouse 70% play sorcs and they are happy.
Balance in teso works like:
There are classes that are bad no one play and 70% sorcs.
70% sorcs are happy - game is balanced.
By the way - sorcs pets work like proc sets - why not to cry REMOVE proc sets - sorry remove PETS - or just fix the target system that DO NOT WORK 2 years already ?
Target just DO NOT WORK - i can show you video where I target dummy that is shifted and hit the target behind me !!!
How is possible to play in conditions like this - just make pets not targetable than - if it can not be easy killed and you caan not kill sorc because you always hit pets !!!
It is bug abusing - but it is "OK" becouse 70% players play sorcs and they are happy.
Magicka Sorcs are still the easiest to kill without or with procs.
Magicka Sorc damage is the easiest damage to avoid in the game.
Magicka Sorc is the easiest class to run out of sustain even after potion buffs
Most Magicka sorcs run < 26k health. It should not take more than one combo to kill
Sorc easiest to kill???
Literally can't avoid curse or rune cage or streak -- what?
Best resource management skill in game with dark deal
What are you on about
I present to you one of those rare magcro clips but he doesnt use ironblood or wait for his ult. https://youtube.com/watch?v=CpbOULLffn8[/url]Joy_Division wrote: »You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.
Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world.
I'm not trying to be rude, but a lot of the success shown in that video was due to incredibly weak opposition. There were 4 enemy players in that first clip, and the Spirit Guardian + healing tether were still enough to keep the Necromancer's HP basically topped off until the guard NPCs spawned. It also didn't look like a single Meteor was ever blocked at any point by a single enemy player, despite it not being combo'd with any CC (as none was ever used). Not to mention the total lack of meaningful self healing from any of the opponents, even from those who didn't get blown up quickly.I present to you one of those rare magcro clips but he doesnt use ironblood or wait for his ult. https://youtube.com/watch?v=CpbOULLffn8[/url]Joy_Division wrote: »You're going to see maybe one Mag Necro youtube clip because he's probably the only person with the patience to run Ironblood set, wait for expensive ultimate, and then finally kill a few pugs, which is basically what mag necro has to do.
Classes like mag necro, DK, mag templar, etc., dont have a lot of videos because it's really frustrating to play them solo open world.
WaywardArgonian wrote: »It's not necessarily a bad thing, though. If anything, it shows that Magsorc is a well-rounded class and that, instead of yet again hitting them with the nerfhammer, ZOS should look into tweaking the toolkits of some other classes to the point where they're viable in multiple playstyles and don't need to rely on procs of weird set-ups to be effective.
UntouchableHunter wrote: »We just saw that the proc sets were not the cause of the bad performance. Actually we already knew it.
But without proc sets we just saw how unbalanced it is the classes in a raw environment.
The proc was carrying some classes and without the procs the gap is just insane.
Magsorcs, Stamcro, Stamden are like gods with only this sets.
Stamdk that was good with seventh Legion, nma and other for exemplo, just lost part of the power.
Magcro and magdks are dead now.
I never saw so many Magsorcs in this game.
Players that I never saw with Magsorcs are playing with this class during the test.
Now we can see how unbalanced the classes are and I hope ZOS fix it next patch.
UntouchableHunter wrote: »
Magcro and magdks are dead now.
QuebraRegra wrote: »the balance issues with proc sets in PVP has always been known... That said, nerf PVP separately from PVE.