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Possible to miss skills on trial dummy?

Provin915
Provin915
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As title suggests. Is there a possibility of this?
  • SeekerAssassin
    Provin915 wrote: »
    As title suggests. Is there a possibility of this?

    I don't think so, at least I've never noticed the dummy dodging or skills missing. I could be wrong though.
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 5:17PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.

    You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.
  • Provin915
    Provin915
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    Provin915 wrote: »
    As title suggests. Is there a possibility of this?

    I don't think so, at least I've never noticed the dummy dodging or skills missing. I could be wrong though.
    Don't think so. They are called "dummies" for a reason.

    :smiley:
    A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.

    You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.

    Thanks all. I did a few tests and somehow my skills are missing too. Don't pay attention to my LA misses :neutral:

    1TxZ71Q.png
  • SeekerAssassin
    that's kind of crazy
  • Provin915
    Provin915
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    that's kind of crazy

    Yea I thought so too. I never see this at other players. Should I post this in bug report?
  • SeekerAssassin
    if its actually happening then yes report it. have you tried it on other characters?Classes?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Provin915 wrote: »
    Provin915 wrote: »
    As title suggests. Is there a possibility of this?

    I don't think so, at least I've never noticed the dummy dodging or skills missing. I could be wrong though.
    Don't think so. They are called "dummies" for a reason.

    :smiley:
    A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.

    You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.

    Thanks all. I did a few tests and somehow my skills are missing too. Don't pay attention to my LA misses :neutral:

    1TxZ71Q.png
    The tooltip for the "miss" part in that table states "Weaving Errors - Number of times the skill activation wasn't followed by a weapon attack or vice versa"
    So basicly the addon tells you that you did 2 light attacks in a row 17 times and forgot your light attack after a skill 12 times.
  • Provin915
    Provin915
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    if its actually happening then yes report it. have you tried it on other characters?Classes?

    I haven't tried it on other classes yet.
    Provin915 wrote: »
    Provin915 wrote: »
    As title suggests. Is there a possibility of this?

    I don't think so, at least I've never noticed the dummy dodging or skills missing. I could be wrong though.
    Don't think so. They are called "dummies" for a reason.

    :smiley:
    A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.

    You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.

    Thanks all. I did a few tests and somehow my skills are missing too. Don't pay attention to my LA misses :neutral:

    1TxZ71Q.png
    The tooltip for the "miss" part in that table states "Weaving Errors - Number of times the skill activation wasn't followed by a weapon attack or vice versa"
    So basicly the addon tells you that you did 2 light attacks in a row 17 times and forgot your light attack after a skill 12 times.

    Ty for explanation. Aight perhaps I messed up; I'll try it out again thanks.
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