SeekerAssassin wrote: »
SpiritofESO wrote: »Don't think so. They are called "dummies" for a reason.
Oreyn_Bearclaw wrote: »A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.
You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.
SeekerAssassin wrote: »that's kind of crazy
The tooltip for the "miss" part in that table states "Weaving Errors - Number of times the skill activation wasn't followed by a weapon attack or vice versa"SeekerAssassin wrote: »SpiritofESO wrote: »Don't think so. They are called "dummies" for a reason.Oreyn_Bearclaw wrote: »A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.
You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.
Thanks all. I did a few tests and somehow my skills are missing too. Don't pay attention to my LA misses
SeekerAssassin wrote: »if its actually happening then yes report it. have you tried it on other characters?Classes?
lolo_01b16_ESO wrote: »The tooltip for the "miss" part in that table states "Weaving Errors - Number of times the skill activation wasn't followed by a weapon attack or vice versa"SeekerAssassin wrote: »SpiritofESO wrote: »Don't think so. They are called "dummies" for a reason.Oreyn_Bearclaw wrote: »A dummy is not going to dodge your skills. Now you can certainly fat finger your rotation and have skills not fire the way you want them to. My money is on that as the main issue.
You also have some classes like Necro for example that still have some pretty wonky animations and require more precise timing within the global cooldown window to get them to fire accurately. Templar jabs are also very buggy at times. It is very difficult to get through a full templar parse without jabs bugging out at least once.
Thanks all. I did a few tests and somehow my skills are missing too. Don't pay attention to my LA misses
So basicly the addon tells you that you did 2 light attacks in a row 17 times and forgot your light attack after a skill 12 times.