I was crafting in town the other day and thinking about how some Necromancer / Vamp / Werewolf skills are considered Illegal Acts and I wondered to myself whether all the daedra flying/running around following Sorcs were, from a lore perspective - considered taboo? It got me thinking - would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?
Not asking for the skills to be changed but it did get me thinking whether or not it would make sense to do so considering Necro has some class skills like this. Might help my frame rate having less matriarchs running around town too
Just curious more than anything.
...would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?
If necro summons are illegal idk how is running around with a literal demon seen as OK.
starkerealm wrote: »...would summoning / walking around with a daedra be considered "bad/evil" from a town guard/townsfolk/lore perspective?
It's a little suspect, but not actually illegal. If there was enough dialog reactivity, it would make sense for some people to be freaked out by your pet extra-dimensional monstrosity, especially as some of the more superstitious types don't understand how sorcery is distinct from necromancy.
Also it is heavily suggested that sorcs are engaging in Faustian bargains (based on their passives.) But, it's not actually illegal.
Whether it's evil or not is an entirely different question, and one that TES is usually unwilling to address. I mean, we area talking about a series where the Morag Tong were, effectively, "good," in spite of being politically backed assassins. (Morag Tong membership, and promotions awarded Fame instead of Infamy.)
VaranisArano wrote: »Summoning Daedra has never been a crime in any other TES game, not even in TES IV when the Oblivion Gates are spewing invading daedra all over the place.
So even lore-wise, no, it's not a crime.
If the sight of daedra really bothers you, try asking ZOS to:
- make the despawn method easier/more obvious
- let twilight land and bears lie down when their player isn't moving
- make it so pets and NPCs can't block access to containers (dude who stands in the middle of the Vivec Writ boxes, I'm looking at you)
They could add "desummon" areas near crafting stations, though, but that would work for all pets like warden bear. It wouldn't be in the whole city either, because a lot of cities has quests in them that requires fighting.
There are quests in towns that involve deadra. There is a vendor in craglorn who is an actual deadra. The hollow city, a city that worshipped meridia and hircine openly, had to have come from somewhere.
While what you say makes sense for Summerset, it does not make sense for all areas.
Also adding a penalty like this for an established class will not go down well.
There are quests in towns that involve deadra. There is a vendor in craglorn who is an actual deadra. The hollow city, a city that worshipped meridia and hircine openly, had to have come from somewhere.
While what you say makes sense for Summerset, it does not make sense for all areas.
Also adding a penalty like this for an established class will not go down well.
Where's the vendor in craglorn thats a daedra?