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I figured out why the armor changes are so frustrating for me, maybe others...

Sheezabeast
Sheezabeast
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For years, a lot of us felt propelled to do PVE content to gain Undaunted Mettle to add to our stats. We needed to get 5/1/1 to add to our overall stats for our builds, so we went outside our comfort zones and learned PVE content that we wouldn't ordinarily have done done to get a high enough Undaunted rank to get 2/2 in Undaunted Mettle to get those stats to run 5/1/1.

Now, it feels like a bit of a slap in the face. We're getting punished for running armor pieces that we worked hard for. I know that now, you can buy the Undaunted skill line, so the grind isn't what it used to be. But the work was still put in, the dungeons still ran, the time still invested. And now it feels like that effort is no longer being rewarded.

I took one of my mag DKs into Cyrodiil yesterday to test out running 7 light and I tried to solo a resource, something in the past I would have been able to do. I died. I hated it. I am sure in time I could build around these changes...adjust CP just so...but I am a player with over 1500+ CP and even with that much...I still ate damage.

I don't know how to be okay with these armor changes. My main character is a Stamina DK that is my grand master crafter that I also maxed out legerdemain on, and is my do-all on that I like to do everything on. I love to pvp on her, love to craft, farm, do everything on her. Now I feel she is crippled. I hate the idea of not being able to be efficient at what was average everyday tasks. Farming nodes. Opening chests. Riding from point A to point B. Sneaking when I had to. Fencing things when I farmed motifs in Vvardenfell. These were things I did as part of her achievements...my hobbies...my down-time. And having to pick active ones on her star chart thing....it is kind of....infuriating isn't the right word....crippling is that the word? It's like putting a cast on a healthy leg and making you hobble when you have a fully functioning leg?

This is just my rant after one day of trying to adjust to this...I know I will eventually adapt. I just thought maybe others felt similar. Having been with the game since Beta, having made it through the Morrowind sustain nerf fairly unscathed, this patch might be the one that finally makes the game seem like a slough and feel unplayable...
Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • barney2525
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    Coming from a completely different perspective...
    When I began playing this game in my log cabin after chores were done and before the torches went out for the night, I followed these advise of videos I researched... armor should be 5/1/1. The reason? In case you ever want to change the character, and respec it to a different type of build. You would want to switch out of the current 5 piece. This way, the armor you would be changing In to would not be at skill level 1.

    It made sense. And quite frankly, that is the Only reason I did it. At the time, I didn't even know Undaunted existed, much less what the passives were.

    You mention Undaunted can be bought now. I can't. The store won't let me buy it. Never had a character max the line out.

    So, we are coming at this from completely different perspectives.

    7 light does give you huge spell resistance (spell warding - 5082) if you buy the passives. But it does squat against physical attacks. From what I can see, 7 light is for a glass canon. Passive Prodigy maxed gives 1533 critical, Passive Concentration maxed gives 6573 spell penetration.

    So it seems to be 'Kite and blast the snot out of your targets' armor. So, we need to have that in mind before we decide on what sets we want to wear. And this may be the key. Because of the passive, a re-evaluation of the Sets we use is probably in order, so we can be as effective as we have been in the past.

    IMHO
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    Edited by barney2525 on March 9, 2021 9:07PM
  • Sheezabeast
    Sheezabeast
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    barney2525 wrote: »
    Coming from a completely different perspective...
    When I began playing this game in my log cabin after chores were done and before the torches went out for the night, I followed these advise of videos I researched... armor should be 5/1/1. The reason? In case you ever want to change the character, and respec it to a different type of build. You would want to switch out of the current 5 piece. This way, the armor you would be changing In to would not be at skill level 1.

    It made sense. And quite frankly, that is the Only reason I did it. At the time, I didn't even know Undaunted existed, much less what the passives were.

    You mention Undaunted can be bought now. I can't. The store won't let me buy it. Never had a character max the line out.

    So, we are coming at this from completely different perspectives.

    7 light does give you huge spell resistance (spell warding - 5082) if you buy the passives. But it does squat against physical attacks. From what I can see, 7 light is for a glass canon. Passive Prodigy maxed gives 1533 critical, Passive Concentration maxed gives 6573 spell penetration.

    So it seems to be 'Kite and blast the snot out of your targets' armor. So, we need to have that in mind before we decide on what sets we want to wear. And this may be the key. Because of the passive, a re-evaluation of the Sets we use is probably in order, so we can be as effective as we have been in the past.

    IMHO
    :#

    I'm really not sure what you're saying in contrast to what I'm saying in regards to different perspective. Could you clarify?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
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