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2.2+ Billion XP Needed for 3,600 CP - Here's Some Grind Info

Aquatorch
Aquatorch
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With all gold, training gear, a 150% XP potion, and a 2nd person in the group, I'm averaging 1.2mil XP per hour on a heavy mob grind. I'm sure there are others who can obtain more, but 1.2mil per hour is a solid starting point.

If you were to go from CP 1 - 3,600, earning a modest four million XP per day, it would take 553 days to cap out.

Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?

Formulas used: (x = current CP)
CP 1 - 1,800: =(((x / (1800 ^ 0.995)) + 0.085) * 400000)
CP 1,801 - 3,600 =(((x / (1800 ^ 0.995)) + 0.085) * 400000 *1.5)
  • Belegnole
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    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.
  • Elsonso
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    Belegnole wrote: »
    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.

    Well, 2.2 billion is down considerably from where they started. Back in 2015, it was 8 billion. :open_mouth:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
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  • barney2525
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    2.2 billion

    OK

    gonna start whacking mudcrabs

    :#
  • Aquatorch
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    Elsonso wrote: »
    Belegnole wrote: »
    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.

    Well, 2.2 billion is down considerably from where they started. Back in 2015, it was 8 billion. :open_mouth:

    I've been playing since ESO first came out and I maxed out every character slot from VR10, VR12, VR14, and VR16, before Champion Points were released, which was during the One Tamriel update. There was never a time when capping out usable Veteran Ranks or Champion Points required eight billion experience points.
  • MajThorax
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    Not gonna bother. Let the exp come find me in the next 10 years. But if zos increases the cap again in the next ten years, I ll scream and punch my pillow!
  • trackdemon5512
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    Aquatorch wrote: »

    If you were to go from CP 1 - 3,600, earning a modest four million XP per day, it would take 553 days to cap out.

    Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?

    You forget the most important thing, ZOS consistently decreases the work needed to get higher. With each passthrough they adjust where they believe the proper player cap is, the current being 1800.

    The developer intentionally wants to discourage such grinding behavior as it's unhealthy. I remember when Square Enix was heavily criticized for having boss fights in FFXI in which top players consistently attacked it for 18 hours straight, got physically ill, and still didn't clear.

    https://www.destructoid.com/stories/final-fantasy-xi-boss-causes-vomiting-takes-18-hours-to-beat-99391.phtml

    It's well documented that the compulsion to complete something can result in unhealthy behavior. By putting the Cap so high it discourages that and forces players to think not about maxing out and having everything but rather carefully allocating and strategizing.
    Edited by trackdemon5512 on March 9, 2021 6:47PM
  • Elsonso
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    Aquatorch wrote: »
    Elsonso wrote: »
    Belegnole wrote: »
    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.

    Well, 2.2 billion is down considerably from where they started. Back in 2015, it was 8 billion. :open_mouth:

    I've been playing since ESO first came out and I maxed out every character slot from VR10, VR12, VR14, and VR16, before Champion Points were released, which was during the One Tamriel update. There was never a time when capping out usable Veteran Ranks or Champion Points required eight billion experience points.

    That is how much it took to get to 3600 CP, which is what the thread is about. No one stopped you from going forth and farming CP back in 2015. You could not spend the points above 501, but it was a general assumption that ZOS would eventually open up the Champion System to the entire 3600 CP. A lot of people kept ahead of the curve, which was generally 30 CP per quarter, until they stopped at 810.
    XBox EU/NA:@ElsonsoJannus
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  • lihentian
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    sigh.. am only around 960.. got alot of work ahead..... i just hope they update the cp system to be more exciting...worth my grind
  • Vexen
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    I just hit 810 and it took me about 6 months of playing every day. I see quite a few people in the lower teens for CP, but not too many above that. Why is that? Are people getting bored and leaving the game so that you just don't see all those super high ones around? If so, it doesn't bode well for many people hitting this cap without leaving the game long beforehand.
  • VixxVexx
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    People saying that ZOS considerably lowered the total amount of XP required are correct but are missing the point.

    In the old system, the average 1200 CP player had earned a total of 515 million XP over their entire playtime. This is excluding the VR-grind and the switch to CP that screwed over a lot of people. So 'just' 2.2 bil would be four times a full playtime without specifically grinding for it (see you in 20 years boys!). Realistically you only need about 1800 CP to get the necessary points (2200 for PVP), Which is still 435 mil and 732 mil respectively. Compare this to the 810 CP that was much more powerful both offensive and defensive, which is barely 195 mil XP.

    Remember when they first introduced CP and had it uncapped? Remember what the consequences were and how they had to cap it? I remember. We are going in circles, same with dots getting buffed and nerfed, same with hundreds of proc sets getting reworked only for them to be disabled. All that dev time, wasted.
  • Bomber293
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    Aquatorch wrote: »
    With all gold, training gear, a 150% XP potion, and a 2nd person in the group, I'm averaging 1.2mil XP per hour on a heavy mob grind. I'm sure there are others who can obtain more, but 1.2mil per hour is a solid starting point.

    If you were to go from CP 1 - 3,600, earning a modest four million XP per day, it would take 553 days to cap out.

    Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?

    Formulas used: (x = current CP)
    CP 1 - 1,800: =(((x / (1800 ^ 0.995)) + 0.085) * 400000)
    CP 1,801 - 3,600 =(((x / (1800 ^ 0.995)) + 0.085) * 400000 *1.5)



    1.2mil seems pretty low. I use purple gear and 50% scrolls. One skyreach run takes me 5min and gives ~110k

    With 150% scroll it should be 220k and that times 12 is ~ 2.65mil.

    Or is that not how the scrolls work?!
  • Aquatorch
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    Bomber293 wrote: »
    Aquatorch wrote: »
    With all gold, training gear, a 150% XP potion, and a 2nd person in the group, I'm averaging 1.2mil XP per hour on a heavy mob grind. I'm sure there are others who can obtain more, but 1.2mil per hour is a solid starting point.

    If you were to go from CP 1 - 3,600, earning a modest four million XP per day, it would take 553 days to cap out.

    Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?

    Formulas used: (x = current CP)
    CP 1 - 1,800: =(((x / (1800 ^ 0.995)) + 0.085) * 400000)
    CP 1,801 - 3,600 =(((x / (1800 ^ 0.995)) + 0.085) * 400000 *1.5)



    1.2mil seems pretty low. I use purple gear and 50% scrolls. One skyreach run takes me 5min and gives ~110k

    With 150% scroll it should be 220k and that times 12 is ~ 2.65mil.

    Or is that not how the scrolls work?!

    Are you including enlightenment with your numbers? How much XP do you actually farm out in a 3 hour, heavy grind, time frame, not just theoretical?
  • Pallio
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    Aquatorch wrote: »
    Elsonso wrote: »
    Belegnole wrote: »
    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.

    Well, 2.2 billion is down considerably from where they started. Back in 2015, it was 8 billion. :open_mouth:

    I've been playing since ESO first came out and I maxed out every character slot from VR10, VR12, VR14, and VR16, before Champion Points were released, which was during the One Tamriel update. There was never a time when capping out usable Veteran Ranks or Champion Points required eight billion experience points.

    The only reason most of us are 1200+ is from rerolling to new races, back before race change was available (AND SHOULD BE FREE THIS PATCH!) if you have grinded it out this far, I would assume you will grind it out again..
  • zaria
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    Aquatorch wrote: »
    Elsonso wrote: »
    Belegnole wrote: »
    I think that they didn't realize that this type of thing would make many quit, and many more choose never to play the game at all.

    Well, 2.2 billion is down considerably from where they started. Back in 2015, it was 8 billion. :open_mouth:

    I've been playing since ESO first came out and I maxed out every character slot from VR10, VR12, VR14, and VR16, before Champion Points were released, which was during the One Tamriel update. There was never a time when capping out usable Veteran Ranks or Champion Points required eight billion experience points.
    This, doing all the quests, that is achievement for quests in all zones not just the ones for Cadvin silver and gold also plenty of dungeons and PvP but very little grinding took me to VR 14, you gained a bit above one veteran level doing the quests in one zone. No random dungeons back then.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Pallio
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    My main issue with this patch, aside from the forced race change, is even when we get to 3600, we will be weaker than we were pre-patch. Just more frustrated and bored of the game.
  • zaria
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    Grind on ra'khajiit
    qNOwWGO.gif
    Its worth it
    H4r0jrZh.png
    This one assure you, but try having fun doing it as in not grind
    Edited by zaria on March 9, 2021 7:38PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • barney2525
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    Pallio wrote: »
    My main issue with this patch, aside from the forced race change, is even when we get to 3600, we will be weaker than we were pre-patch. Just more frustrated and bored of the game.

    Forced race change?

    :#
  • Aquatorch
    Aquatorch
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    barney2525 wrote: »
    Pallio wrote: »
    My main issue with this patch, aside from the forced race change, is even when we get to 3600, we will be weaker than we were pre-patch. Just more frustrated and bored of the game.

    Forced race change?

    :#

    Yeah, because some of the races were nerfed. If you look at Nord, it's probably used by approximately 60% of all PvP players, but it is getting nerfed into the ground. So most PvPers will now be forced to switch to something else.
  • Sju
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    If you really want to waste all your time, go ahead. If you get burnt out and quit, it's nobody's fault but your own.
  • Aquatorch
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    Sju wrote: »
    If you really want to waste all your time, go ahead. If you get burnt out and quit, it's nobody's fault but your own.

    Although I'm not a completionist in the sense of game achievements, I am a competitive player. It's my believe that you must have end-game level CP (2200+) to be truly competitive in Cyrodiil.
  • Matchimus
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    Not my worry. Every few days or so I will see how many cp I have accrued, attribute them to something & get back to what I enjoy doing. I do not enjoy watching an experience meter.
  • jwarren68
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    553 days to cap out?! That's nuts.
  • Phaedryn
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    You all do know this is an MMO right? You aren't meant to "finish" it...ever.
  • Jaraal
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    barney2525 wrote: »
    2.2 billion

    OK

    gonna start whacking mudcrabs

    :#

    If you find out where they are hiding those giant mauls and other things, let us know. We could use some of their inventory management tips!
  • Kane_Hart
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    You're not suppose to grind it out...
    Edited by Kane_Hart on March 9, 2021 11:05PM
    PC - NA - @Kane_Hart
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    Stamina Sorcerer
  • Schellie93
    Schellie93
    Soul Shriven
    My boyfriend and me are 3600 and it took us 3 events or about 200 hours of grinding in brp
  • Toxic_Hemlock
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    I'm sitting at about 1200ish CP currently. The reason I am not sure of the exact number of CP is due to playing the game and not focusing on the numbers so much.

    If I am enjoying a game I don't much care on how fast I am progressing, If I am not enjoying it I just quit. Either way the amount of CP means little to me, as I have unlocked most of the things I use already. If it takes me many years to get to cap so be it, at least I had those years of enjoyment. And other than moving around your slotted stars, something you can easily do now with the armory, I see little benefit to getting over 1200 anyways.
  • Sorced
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    Aquatorch wrote: »
    Four million experience points per day would be multiple hours of heavy and boring grinding. There are probably less than .01% of folks willing to do something so ridiculous. That leaves the rest of us with a life, family, jobs, etc, with a game that cannot be capped out. Is it the intention of ZOS to prevent their gamers from ever having the satisfaction of reaching completion?

    A lot of us actually don't want games that can be capped out. It's basically why we play MMOs.
    You can find another game if this is game-breaking for you. But this isn't a design flaw at all.
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