hands0medevil wrote: »Funny how people are now mad and surprised that almost all sets in game are "procs". Next time carefully think what are you wishing for. Now, enjoy your 7 years old game with 10 sets working in core PVP mode.
YandereGirlfriend wrote: »If they could actually release some metrics to prove this I might take it more seriously.
YandereGirlfriend wrote: »My subject experience checking the Ravenwatch population levels...
It was however the devs talked about making it the default all over if they went for it.AoE cooldowns and group behaviours testing were strictly reserved for Cyrodill. Same goes for results of said tests.We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.starkerealm wrote: »PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.
To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.
That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.
So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.
I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.
And yes the old PvP nerf all who kill me request is an classic.
It was however the devs talked about making it the default all over if they went for it.AoE cooldowns and group behaviours testing were strictly reserved for Cyrodill. Same goes for results of said tests.We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.starkerealm wrote: »PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.
To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.
That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.
So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.
I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.
And yes the old PvP nerf all who kill me request is an classic.
Now I'm very surprised they extend no proc sets half a year. I say I enjoyed it but the limit feel very low and was pretty much an quick test.
starkerealm wrote: »YandereGirlfriend wrote: »If they could actually release some metrics to prove this I might take it more seriously.
They just did when they extended the duration.
They didn't give us the numbers, they almost never do that. We don't even know what the population cap in Cyrodiil is. However, for them to decide to extend the proc set lockout, certainly suggests that they're happy with something about the results.YandereGirlfriend wrote: »My subject experience checking the Ravenwatch population levels...
Is irrelevant. You can have legitimate reservations about the lack of transparency, but, ultimately, they have far better knowledge about the overall state of the game than you do. You cannot give me an accurate number of how many people queued into a campaign during the event. You can't even make a reasonable guess. All you can do is offer a krill sample and say, "there wasn't a queue at this specific moment." But, that doesn't provide any long term, meaningful data.
Extending the test is proof. If this was hurting the PvP community's numbers in any meaningful way, it would have been terminated.
I'm entirely willing to believe that the "hardcore" PvPers who are throwing a tantrum may have, in fact, left PvP, only to be replaced by at least as many, if not more, players who were driven from the format by month after month of Crimson Wolf builds.
YandereGirlfriend wrote: »I have no more reason to believe the narrative of "Non-Proc PvP is so much more popular!" than...
YandereGirlfriend wrote: »And, of course, it must forever be remembered that this was not an honest feedback process.