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"Proc" sets to be used in PvP

OlumoGarbag
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Not all "proc" sets are overpowered or do actually proc. Sets like seducer arent the problem.
Since this change is actually community driven, how about implementing a feedback board for every forum user to vote for sets to be used or banned in PVP?

I personally think % ressources sets or proc stat sets like necropotence or fury arent a big issue.
@ZOS_GinaBruno pls give the community some place to vote for and give feedback without biased polls.
class representative for the working class, non-cp, bwb and Trolling
  • Seraphayel
    Seraphayel
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    I think the decision made by ZOS is pretty final at this point. Gina even said in another statement that they’re working on many things regarding proc sets and even want to introduce different PvP campaigns, which means they made their mind with disabling proc sets until Q3.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Gilvoth
    Gilvoth
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    we will all give our opinion and a vote on the proc set issue by joining iether a
    "no procset campaign"
    or a
    "pro proc set only campaign"

    and i prefer it to be that way anyway, exactly like they did with the faction lock or non faction lock campaigns.



    Edited by Gilvoth on March 8, 2021 1:23AM
  • starkerealm
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    Not all "proc" sets are overpowered or do actually proc.

    I always love this argument. Yes, the community misuses the term, "proc sets," to refer to a small subset. However, the people who assume when the devs say they're "turning off 'proc sets'" and then turn off every set which uses scripting on the back end, only to belt out, "but, Seducers isn't a proc set," never cease to amuse.

    And it's always, Suducers, oddly enough. That's always the proc set people flock to defend. Not the proc sets like Silks of the Sun or Ancient Dragonguard. Specifically, Seducers.

    If there are proc sets that are overpowered (and, there certainly are), they probably need to be addressed directly.
  • Urzigurumash
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    Seducer's was specifically mentioned I think is the only reason people keep bringing it up.

    We all know they're really using Spell Parasite (jk)
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • YandereGirlfriend
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    Not all "proc" sets are overpowered or do actually proc.

    I always love this argument. Yes, the community misuses the term, "proc sets," to refer to a small subset. However, the people who assume when the devs say they're "turning off 'proc sets'" and then turn off every set which uses scripting on the back end, only to belt out, "but, Seducers isn't a proc set," never cease to amuse.

    And it's always, Suducers, oddly enough. That's always the proc set people flock to defend. Not the proc sets like Silks of the Sun or Ancient Dragonguard. Specifically, Seducers.

    If there are proc sets that are overpowered (and, there certainly are), they probably need to be addressed directly.

    I think it is because it is an easy example of an obviously benign "proc" set that, nonetheless, was swept up in the overreach of the ban wave.

    I personally like to cite War Maiden or New Moon as equally obvious examples of pure stat sets that happen to have the misfortune of containing conditional logic.

    Only someone who was being willfully ignorant or who otherwise had an agenda to push would have interpreted the players' calls to reign in the "free damage" proc sets a la Venomous Smite as also calling for the end of stat-based sets containing conditional logic that players have been using without incident or comment for literally years.
  • Kurat
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    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.
  • starkerealm
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    Only someone who was being willfully ignorant or who otherwise had an agenda to push would have interpreted the players' calls to reign in the "free damage" proc sets a la Venomous Smite as also calling for the end of stat-based sets containing conditional logic that players have been using without incident or comment for literally years.

    Or... and bare with me for a second... the developers have a slightly different perspective on how the game works from a systems perspective.

    The purpose of the testing was to see if the procedure calls generated by sets were responsible for the cyrodiil performance issues. At that point, leaving a few sets with function calls running, especially a set that has to trigger a procedure call on every ability, especially a set that is already extremely popular, would somewhat defeat the purpose of the experiment.
    Edited by starkerealm on March 8, 2021 2:30AM
  • starkerealm
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    Kurat wrote: »
    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.

    To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.

    That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.

    So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.

    I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
  • YandereGirlfriend
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    Only someone who was being willfully ignorant or who otherwise had an agenda to push would have interpreted the players' calls to reign in the "free damage" proc sets a la Venomous Smite as also calling for the end of stat-based sets containing conditional logic that players have been using without incident or comment for literally years.

    Or... and bare with me for a second... the developers have a slightly different perspective on how the game works from a systems perspective.

    The purpose of the testing was to see if the procedure calls generated by sets were responsible for the cyrodiil performance issues. At that point, leaving a few sets with function calls running, especially a set that has to trigger a procedure call on every ability, especially a set that is already extremely popular, would somewhat defeat the purpose of the experiment.

    I'm very well-aware of how the sets were chosen.

    You can go back over my post history to the period before the announcement and I was cautioning people that an expansive reading of "proc" (e.g. anything with conditional logic) would sweep up 90-95% of all the existing sets. And that is ultimately what happened (we have access to <5% of total sets in the game).

    And I don't fault the developers for taking that expansive reading of "proc" for the purposes of the performance test.

    I do, however, immensely fault them for the half-baked decision to continue with the ban even after it was proven that "proc" sets do not materially contribute to lag in Cyrodiil. At that point the publicly facing parameters of the test were resolved - no evidence of performance improvement and no need to continue with the restrictive rule-set.

    Nobody that I know bothered to leave feedback either because nobody was aware that the future of Cyrodiil was actually up for discussion. That was not advertised as a feature of the test - only performance was.
  • Soulshine
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    What is weird about this (for me) is that there is no mention of proc sets being banned in battlegrounds (or if there was a mention I missed it.) Kind of surprised this wasn't brought up since frankly, I do think the whining about these sets is far more loud from people there than in Cyro, but maybe I am mistaken.

    Battlegrounds are one place where "death by proc" is now the norm; it's so over the top noticeable since the area is small and with so few people that I can see why some say it completely undermined the concept of battlegrounds to begin with; they are supposed to be a place where you can go without all the miles long zerg fests of Cyro to go toe-to-toe with other players, not with other player's proc sets. :D

    That said, it seems like for testing how much load they actually generate it would be easier to see from a battleground test since the numbers are more controllable and the data packets coming back more specific to players vs all the equipment, NPCs, etc. wouldn't it?
  • Roztlin45
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    I would never say another word if could be refunded all the expansions , dlc and in game gold I used to acquire the sets to use in pvp. Not to mention the days , weeks and months spent farming said gear.
    For me it is not an issue of proc or no proc. Zos has took the tires off the car , I still have the car but can't go anywhere for 6 months.
    Fixing problems with a hammer I guess they missed and it the customers thumb!
  • Kalik_Gold
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    Add a Full PVP all CP all sets, all the time Cyro and BGs also, please.

    I don’t even use cheese builds. But theorycrafting and using the game to maximum potential is what is awesome about PvP.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • starkerealm
    starkerealm
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    Only someone who was being willfully ignorant or who otherwise had an agenda to push would have interpreted the players' calls to reign in the "free damage" proc sets a la Venomous Smite as also calling for the end of stat-based sets containing conditional logic that players have been using without incident or comment for literally years.

    Or... and bare with me for a second... the developers have a slightly different perspective on how the game works from a systems perspective.

    The purpose of the testing was to see if the procedure calls generated by sets were responsible for the cyrodiil performance issues. At that point, leaving a few sets with function calls running, especially a set that has to trigger a procedure call on every ability, especially a set that is already extremely popular, would somewhat defeat the purpose of the experiment.

    I'm very well-aware of how the sets were chosen.

    You can go back over my post history to the period before the announcement and I was cautioning people that an expansive reading of "proc" (e.g. anything with conditional logic) would sweep up 90-95% of all the existing sets. And that is ultimately what happened (we have access to <5% of total sets in the game).

    And I don't fault the developers for taking that expansive reading of "proc" for the purposes of the performance test.

    I do, however, immensely fault them for the half-baked decision to continue with the ban even after it was proven that "proc" sets do not materially contribute to lag in Cyrodiil. At that point the publicly facing parameters of the test were resolved - no evidence of performance improvement and no need to continue with the restrictive rule-set.

    Nobody that I know bothered to leave feedback either because nobody was aware that the future of Cyrodiil was actually up for discussion. That was not advertised as a feature of the test - only performance was.

    In that context, their decision to keep this ruleset in place has been bolstered by two things: (They've stated that) they're seeing in increase in the PvP population, and they've seen a lot of enthusiasm for the ruleset from feedback.

    I get that this bothers a lot of players, but there are a lot of people who are (apparently) really enjoying this stripped down format.

    Also, I did check your post history for a moment (before posting the previous response), but didn't dig through it extensively, simply because digging through forum history quickly becomes tedious.
  • zaria
    zaria
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    Kurat wrote: »
    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.

    To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.

    That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.

    So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.

    I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
    We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.
    That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.

    And yes the old PvP nerf all who kill me request is an classic.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lord_Eomer
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    No more proc sets = better pvp
  • Juhasow
    Juhasow
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    zaria wrote: »
    Kurat wrote: »
    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.

    To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.

    That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.

    So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.

    I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
    We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.
    That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.

    And yes the old PvP nerf all who kill me request is an classic.
    AoE cooldowns and group behaviours testing were strictly reserved for Cyrodill. Same goes for results of said tests.

    Edited by Juhasow on March 8, 2021 3:34AM
  • jle30303
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    I don't care whether something is or isn't defined as a proc set, but *if the only place you can get it is Cyrodiil or Imperial City, it should damn well work in Cyrodiil and Imperial City*. Always.
  • regime211
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    Not all "proc" sets are overpowered or do actually proc.

    I always love this argument. Yes, the community misuses the term, "proc sets," to refer to a small subset. However, the people who assume when the devs say they're "turning off 'proc sets'" and then turn off every set which uses scripting on the back end, only to belt out, "but, Seducers isn't a proc set," never cease to amuse.

    And it's always, Suducers, oddly enough. That's always the proc set people flock to defend. Not the proc sets like Silks of the Sun or Ancient Dragonguard. Specifically, Seducers.

    If there are proc sets that are overpowered (and, there certainly are), they probably need to be addressed directly.

    i Don't understand how you guys keep saying "Seducer" isn't a proc set, if the Dev's themselves are stating it is a proc set, well it is a proc set, people got what they wished for this is what happens when people complain too much. I said this already before the test began, people are going to realize what is exactly considered a proc set, and now when 90% of the sets are disabled now it's a problem. i dont even feel bad for the community at this point, it's their fault!
  • starkerealm
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    zaria wrote: »
    Kurat wrote: »
    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.

    To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.

    That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.

    So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.

    I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
    We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.
    That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.

    And yes the old PvP nerf all who kill me request is an classic.

    That's what you're misunderstanding here.

    The AoE cap was enormously unpopular. Same as the cast time shields.

    The proc set disable has been quite popular. Divisive as well, but there are a lot of players who enjoy this ruleset. That's the difference.
  • YandereGirlfriend
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    zaria wrote: »
    Kurat wrote: »
    PVPers are never happy. Forum was full of complain threads, new ones created almost daily about proc meta, unkillable tanks etc. Now that proc sets are gone people cry to get them back lmao.
    You got what you asked for and also got pve tanks nerfed. Now adapt and enjoy the horse riding simulator.

    To be honest, for most of the game's life, the "PvE was nerfed because of PvP complaints," have been a bit overstated. Yes, sometimes, PvP changes affected PvE, but a lot of the most pronounced PvE nerfs were the result of PvE.

    That said, a lot of the changes since Brian took over combat design, have felt like they were done with PvP in mind, and only lip service to ensuring that PvE was technically functional.

    So, yeah, there's a lot of inertia behind this view. You're not wrong, PvPers will always complain about something. If they run out of things to complain about in PvP, they will complain about being, "forced," into PvE for the goodies there.

    I think they may have a point this time, but they've been announcing that the sky is falling for so long, it's hard to be sure, and harder still to be sympathetic to their plight.
    We had the +6 week AoE cool-down testing they was pretty enthusiastic about and talked about pushing live.
    That would been for PvE too even if it would hurt all from raid groups to new players doing public dungeons and in practice disable templars. The idea was very unpopular for obvious reasons and they was probably told from higher up it was not an option as it would significantly reduce the player base and revenue.

    And yes the old PvP nerf all who kill me request is an classic.

    That's what you're misunderstanding here.

    The AoE cap was enormously unpopular. Same as the cast time shields.

    The proc set disable has been quite popular. Divisive as well, but there are a lot of players who enjoy this ruleset. That's the difference.

    If they could actually release some metrics to prove this I might take it more seriously.

    My subject experience checking the Ravenwatch population levels over the last 2/3 of the test did not convey anything out of the ordinary, however. And when I checked yesterday, during a Saturday night in prime time, there was no queue at all.

    They have been acting as a black box and asking us to take their word for it and... I'm just not going to. Nothing about this (or really any of their actions over the last ~year or so) has been transparent and they've frankly burned through my willingness to simply take their word for it.

    Furthermore, the point cannot be emphasized enough that this was framed as a performance test and not as a referendum on the future of Cyrodiil. As such, nobody who favored the status quo bothered to submit feedback since they all assumed that, unless significant performance increases were found, things would revert back to the way that they had always been. If this had been framed truthfully from the beginning, I highly doubt that the outcome would have been so decisive that it would have made this outcome possible.
  • Aleinzzs
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    Soulshine wrote: »
    What is weird about this (for me) is that there is no mention of proc sets being banned in battlegrounds (or if there was a mention I missed it.) Kind of surprised this wasn't brought up since frankly, I do think the whining about these sets is far more loud from people there than in Cyro, but maybe I am mistaken.

    Battlegrounds are one place where "death by proc" is now the norm; it's so over the top noticeable since the area is small and with so few people that I can see why some say it completely undermined the concept of battlegrounds to begin with; they are supposed to be a place where you can go without all the miles long zerg fests of Cyro to go toe-to-toe with other players, not with other player's proc sets. :D

    That said, it seems like for testing how much load they actually generate it would be easier to see from a battleground test since the numbers are more controllable and the data packets coming back more specific to players vs all the equipment, NPCs, etc. wouldn't it?

    This is what i honestly dont understand, procs are truly cancerous in bg's. Yet for some reason people act like it's cyro thats the issue. Proc sets in cyro are fine, when it isn't laggy. The problem is, when cyro lags out, and you get hit by 4 proc set ticks and 5 other swings, then your death report just shows something like "hunters venom" or "flame blossom".

    If the overall lag in cyro wasn't so terrible people could probably have dealt with proc sets with much fewer issues.

    Taking proc sets into bg's though, is just funny, i took a warden in there, he doesn't die. and because of no cp, everyone else can die due to just proc sets. if anything they're truly a problem in non cp content like battlegrounds.
  • tomofhyrule
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    I think the issue is that these pseudo-proc sets like Seducer were programmed as procs - as in "if cast = ability, cost = cost - 10%" or whatever. The problem is that without any procs, that also precludes those.

    I'm sure that
    At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets.
    means that they'll be rewriting the code for these pseudo-proc sets to be actually not proc sets, and then there will be more than 19 sets for the 'no-proc' campaigns. We know the functionality is there from enchants like the glyphs of reduce spell cost, so I bet they just need to rewrite those pseudo-proc sets into non-procs.

  • Luckylancer
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    I personally think % ressources sets or proc stat sets like necropotence or fury arent a big issue.
    @ZOS_GinaBruno pls give the community some place to vote for and give feedback without biased polls.

    Furry is a proc set. Period.

    Non-proc sets:
    1. Have to be permanent effect
    2. If not permanent, it should meant to be permanent by design (necropotence, bone pirate etc.)

    When a set have active time and down time, players become tankier. "Enemy have clever alchemist? I need to survive that 20 second with 600 bonus damage rather than a permanent 300 damage from crafted set. But I will use a set like furry so my survival is rewarded with bonus damage." This needs to go.
  • AhSeLYaG
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    İ only play magblade in pvp , either as a bomber or a ganker; if they removr vicious death or caluurion and leave the class as weak as its compared to almost every other class. Bb eso
  • Artorias24
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    I would love to see every proc set disabled in pvp that directly deal damage or heal, forever. That would make PvP so much better.
  • Incursion
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    The whole idea of a no proc set cyrodiil is pointless. If the proc sets are over tuned which they are lower the damage or put a longer cool down to where you need to be more careful on when to use them and not every 4 seconds. To take out the games most defining positive which is its build diversity is really a poor choice. I dont know maybe I have played this game too long but I found building a setup that was out of the current meta to be the most fun part of this game.
  • SshadowSscale
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    Incursion wrote: »
    The whole idea of a no proc set cyrodiil is pointless. If the proc sets are over tuned which they are lower the damage or put a longer cool down to where you need to be more careful on when to use them and not every 4 seconds. To take out the games most defining positive which is its build diversity is really a poor choice. I dont know maybe I have played this game too long but I found building a setup that was out of the current meta to be the most fun part of this game.

    Problem is as soon as you ask for a nerf to procs or a counter the proc lovers flock to the thread telling you that it's not op and that you should leave the procs alone.... I would not mind if procs could get balanced but we are not allowed to nerf them so I don't mind if they get deleted instead then....
  • ccfeeling
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    The best and fair solution .

    Everyone run the same build .

    No more choices , only one build in Cyrodiil .
  • Incursion
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    I mean you are right there is no solution that will please everyone but I have to believe limiting cyrodiil to 13 sets is really not the way to handle it. Changing malacath band to only effect skills and not proc sets is a very easy fix they could have done. I honestly dislike all damage proc sets as it in a lot of ways covers up mistakes players can make.
  • hands0medevil
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    Funny how people are now mad and surprised that almost all sets in game are "procs". Next time carefully think what are you wishing for. Now, enjoy your 7 years old game with 10 sets working in core PVP mode.
This discussion has been closed.