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preparing your WereWolf for 2.0?

SeaArcanist
SeaArcanist
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I generally play a werewolf in ESO. I've decided to share some collective data here that can help you with your werewolf builds in champ 2.0

Were-Wolf nerf?

At face value "Yes", Arguably though 50/50. With the increase to stats like Health, stamina, and magicka,werewolves have alot going for them.
We are a subclass that thrives off of all three stat pools. we will get the most out of the raw stat increase. more heals, more healing to those heals, and our bonus stamina is multiplied yet again by 1.3x. Not to mention our boosted WD by 18%, on top of the added WD.

we did lose 10,000 resistance and other minor tooltip buffs. but i feel this makes up for it.Hp regen wont be as vital anymore but still needed very much i feel. alas though, as werewolves, we wont be able to take advantage of that HP regen passive in 2.0 so that's another downside for WW's.

(Edit: for you Berserker fans, Bleeds have a debuff now, making berserker more effective, yet pack leader still might have an edge)

Werewolf meta, what is it now?

There's many builds for werewolf that preform quite well. i feel the meta still lies in regens though. as opposed to mainly hp regen now, the meta will fallback to getting mag regen/hp regen mix.
we have much bigger resource pools now, so this isn't an entirely bad idea. with more HP as mentioned earlier we heal more too. even with less resistance if we have more hp/magicka. and much more magicka regen. we can outheal damage no problem.

Sets like willows path, Eternal vigor, and especially Torc of Tonal will preform VERy well mixed together. it should also be mentioned alessian, although it as seen a 'debuff" still hits 1300-ish hp regen. and is still VERY useful. but also opening up optional sets like bee keeper where you get only 900 regen, but much more hp. since the gap in regen isn't soo far apart anymore the hp gain makes it a fair trade off..
that hp from beekeeper canalso put you in the high end hp range, and combed with a higher maximum magicka+ mag regen. you can heal as much as alessians use to, potentially.

Races/classes

This is my opinion, and simply an opinion. best race/class for 2.0 on a werewolf will have to be Imperial/Sorc

imperial gives 2k stamina 2k hp. and now a -6% ability cost. that is GREAT for werewolves! Sorc is debatable. but it synergizes with imperial soo well. it adds on another -6% ability reduction. meaning all your abilities now cost 12% less! This also synergizes well with the meta now more reliant on WW's healing themselves too. -12% ww heals.. but it gets BETTER! because as a sorc, if you block your next ability cost 15% less!

This means you can make a WW heal cost -27% (unknown if diminished returns apply to these reductions in ability cost so forgive me if im mistaken) that is huge! on top of sorcs 5% physical damage, 1% outgoing damage per 10% hp the enemy has, -15% ultimate cost (ww ability costs ALOT less as imperial sorc). and 10% magicka regen gain for those magicka heals.

Imperial sorc as a WereWolf has alot going for it, and is diffidently worth checking out! This is all still my opinion though and arguably NB can achieve alot more regen than a sorc can. but these reductions are too good to pass up for me. + the damage.

What do you think?

Was this helpful? and if so let me know by Agreeing or any reaction is good!

Also please let me know what you've come up with for your own Werewolves down below! i'd love to see it!
Edited by SeaArcanist on March 8, 2021 2:14AM
  • SeaArcanist
    SeaArcanist
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    (edited post here, adding info from this secondary post made to the above)
    Edited by SeaArcanist on March 8, 2021 2:08AM
  • Kory
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    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    I didn't see the bleed changes, but if resistances still mitigate bleeding for some reason then no. Pack Leader morph is stacked compared to berserker.
  • SeaArcanist
    SeaArcanist
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    Kory wrote: »
    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    I didn't see the bleed changes, but if resistances still mitigate bleeding for some reason then no. Pack Leader morph is stacked compared to berserker.

    i agree packleader hits a bit harder. and can benefit a group alot more. i play solo so i use berserker. That dot it has sticks o the player so even when they're avoiding me i have some consistent damage. i find it helps more with steathers and sorcs who blink away. im on the fence between which one to use in 2.0 atm though. both have certain advantages, although situational.
  • ccfeeling
    ccfeeling
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    PVP or PVE ?
  • starkerealm
    starkerealm
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    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    From a PvP perspective, it's not even a competition. The pets create more "noise" for an opponent to deal with. Raw damage is far less important than simply pushing more information at your opponent. More movement, more chaos, more things they need to deal with.

    This is before you remember that pets can still maintain aggro on enemies who've run away and are trying to escape. They can run, but they can't hide from the dogs. At least, not as easily as you can escape detection of a human player.

    Berserker may hit harder, and it may be the better PvE choice (though, honestly, not sure about this right now), but in PvP, those dogs are way more useful than some extra damage.
  • SeaArcanist
    SeaArcanist
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    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    From a PvP perspective, it's not even a competition. The pets create more "noise" for an opponent to deal with. Raw damage is far less important than simply pushing more information at your opponent. More movement, more chaos, more things they need to deal with.

    This is before you remember that pets can still maintain aggro on enemies who've run away and are trying to escape. They can run, but they can't hide from the dogs. At least, not as easily as you can escape detection of a human player.

    Berserker may hit harder, and it may be the better PvE choice (though, honestly, not sure about this right now), but in PvP, those dogs are way more useful than some extra damage.

    Well berserker has it's advantages. that bleed dot is potent. and now on top of that bleeds can apply a debuff adding yet another minor dot. i wouldnt say packleader is the obvious choice, although it's very good as well. i prefer the berserker dots myself simply because of the consistancy of damage, and it even continues to damage stealthers or sorcs who warp away. or kiters. but yes for 1vx situations i feel pack leader has the edge over berserker.
  • starkerealm
    starkerealm
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    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    From a PvP perspective, it's not even a competition. The pets create more "noise" for an opponent to deal with. Raw damage is far less important than simply pushing more information at your opponent. More movement, more chaos, more things they need to deal with.

    This is before you remember that pets can still maintain aggro on enemies who've run away and are trying to escape. They can run, but they can't hide from the dogs. At least, not as easily as you can escape detection of a human player.

    Berserker may hit harder, and it may be the better PvE choice (though, honestly, not sure about this right now), but in PvP, those dogs are way more useful than some extra damage.

    Well berserker has it's advantages. that bleed dot is potent. and now on top of that bleeds can apply a debuff adding yet another minor dot. i wouldnt say packleader is the obvious choice, although it's very good as well. i prefer the berserker dots myself simply because of the consistancy of damage, and it even continues to damage stealthers or sorcs who warp away. or kiters. but yes for 1vx situations i feel pack leader has the edge over berserker.

    A lot of my preference for Packleader over Berserker for PvP ultimately comes down to, your opponent is still a human, with a brain, and they have cognitive limitations. When you force them to pay attention to more things, you're forcing them to filter out information, and that has a non-trivial effect on their performance.

    Obviously, aiming to inflict information overload is a very specific PvP strategy, but it is a surprisingly effective one.
  • SeaArcanist
    SeaArcanist
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    Oh i forgot to mention the new bleeding debuff. do you think, for PvP, that'll make berserker a much better choice now? or will the majority still use packleader?

    From a PvP perspective, it's not even a competition. The pets create more "noise" for an opponent to deal with. Raw damage is far less important than simply pushing more information at your opponent. More movement, more chaos, more things they need to deal with.

    This is before you remember that pets can still maintain aggro on enemies who've run away and are trying to escape. They can run, but they can't hide from the dogs. At least, not as easily as you can escape detection of a human player.

    Berserker may hit harder, and it may be the better PvE choice (though, honestly, not sure about this right now), but in PvP, those dogs are way more useful than some extra damage.

    Well berserker has it's advantages. that bleed dot is potent. and now on top of that bleeds can apply a debuff adding yet another minor dot. i wouldnt say packleader is the obvious choice, although it's very good as well. i prefer the berserker dots myself simply because of the consistancy of damage, and it even continues to damage stealthers or sorcs who warp away. or kiters. but yes for 1vx situations i feel pack leader has the edge over berserker.

    A lot of my preference for Packleader over Berserker for PvP ultimately comes down to, your opponent is still a human, with a brain, and they have cognitive limitations. When you force them to pay attention to more things, you're forcing them to filter out information, and that has a non-trivial effect on their performance.

    Obviously, aiming to inflict information overload is a very specific PvP strategy, but it is a surprisingly effective one.

    you make good points, and that sounds like a very effective tactic. i love mind games
  • Chrlynsch
    Chrlynsch
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    The % based cost reductions aren't additive. So a sorc imperial after a block would be more of a 22.6% cost reduction, not 27%. Don't get me wrong it is a nice cost reduction, but remember stacking % based reductions does come with diminishing returns.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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