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CP 2.0 Clarification please ZOS

DigiAngel
DigiAngel
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Per the FAQ:

"First, we want a system that encourages horizontal progression (rewards that prioritize gameplay variety over character power by introducing new and unique tools for you to incorporate into your builds) over vertical progression (rewards that prioritize increased character power by improving existing character tools or replacing them with objectively better options) to provide a better play experience for players of all levels."

Ok....wait...pause.

Horizontal progression isn't progression (unless you're pentesting a company, and then ya..lateral movement will get you places). I realize that's what YOU want, but that's not what I want. Far from it. I mean....you're basically saying "everyone should have the same impact (DPS, HPS....how do you calculate Tanks...TPS??), but they can do it differently". And that stinks. I WANT to be better than my peers...by mastering the Magcro rotation and by, let's call it here, spending cash on the right DLC's to get the best gear. I want to be able to leave a dungeon and have the other players thinking "wow that guy kicked butt". Instead it will be "wow that guy used a lot of fire" (realistically I doubt that will actually happen).

Power is why we play....it's why we almost transform a form of entertainment into an obsession to be the best. This goes directly against that.
  • Jayserix
    Jayserix
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    DigiAngel wrote: »
    [...] I WANT to be better than my peers...by mastering the Magcro rotation and by, let's call it here, spending cash on the right DLC's to get the best gear[...]

    And you can still do it, amazing isn't it ?
  • Toanis
    Toanis
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    vertical progression: I'm playing longer than you = I have more CP = I'm stronger than you, good luck trying to catch up.
    horizontal progression: I'm playing longer than you = I have more CP = I have more versatility without respeccing.

    The problem with vertical progression is the increasing power gap between new / casual players and nolife veterans. Most MMOs regularly reset everything by adding new levels and making old gear obsolete, so everyone starts again from scratch.

    ESO has the opposite problem, max CP was at 810 for 3 years now, all progress stopped for veteran players. A bit boring, all we got was new gear sets. With CP 2.0 there is progress again, even a bit vertical progress beyond 810, but with limit on stars that need to be slotted, we can't have everything active. There won't be much difference between CP 1600 and 3600 except that the 3600 can swap stars on the fly without spending 3k gold.
  • katorga
    katorga
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    Don't kid yourself, it is still vertical progression.

    And you need around 1500-1800 CP to get back to 85% of what you used to be.
  • DigiAngel
    DigiAngel
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    Great responses all thank you.
  • Kurat
    Kurat
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    katorga wrote: »
    Don't kid yourself, it is still vertical progression.

    And you need around 1500-1800 CP to get back to 85% of what you used to be.

    Not true. On pts I lost 15% of dps from live with 810cp. And from 810 to 3600 the dps gain is less than 5%.
    So rather practice your rotation than worry about cp grinding.
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