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Idea: reduce the effectiveness of proc sets by the amount of proc sets you're wearing

Seraphayel
Seraphayel
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I don't know if this has been brought up yet, but proc sets are a problem in PvP and have been for a very long time. The Cyrodiil no proc sets testing is another thing about this and just shows that proc sets - while adding a lot of fun and options to the game - are a kiss curse.

Builds that entirely rely on multiple procs at the same time are dominating next to the tank meta and suck out the fun of PvP nowadays.

So... what if we just scale the effectiveness of proc sets based on the amounts of proc sets you're using? If you're using one proc set bonus, it gets the full 100% effectiveness. If you're wearing two, it's reduced to 50% for each set, retaining the initial 100%. For three sets it's 33% per and so on.

This wouldn't make wearing multiple proc sets at the same time useless, it would just limit their overall effect on your performance. I think your gear shouldn't be responsible for 50% of the damage you deal, neither in PvP nor in PvE.

Do you think this would solve the issue or at least improve the overall enjoyment of the game?

TL;DR:

Let the effectiveness of proc sets scale with the amount of proc sets you're wearing

1 proc: 100%

2 procs: 50% + 50%

3 procs: 33% + 33% + 33%
Edited by Seraphayel on March 2, 2021 1:56PM
PS5
EU
Aldmeri Dominion
- Khajiit Arcanist -

Idea: reduce the effectiveness of proc sets by the amount of proc sets you're wearing 44 votes

Retain the status quo - don't change proc sets
45%
vailjohn_ESOAlurriaWolfpawpaulsimonpsganzaesoBrodsonTyrobagbrimstone74JanTanhideMarcoPolo184TharonilStarlockGrianasteribmnobleRasande_Robinthe1andonlyskwexetchedpixelsMirandaSharpScardanIlythia 20 votes
It's a good idea, but PvP only
15%
Sanctum74Seraphayelcoop500ccfeelingSgtNuttzmegMythreindeerJerrysKid 7 votes
It's a good idea, but PvE only
0%
It's a good idea for PvP & PvE
11%
olsborgJeffrey530PaddyVuiksdeAndrezs 5 votes
Other [explain in comments]
27%
lolo_01b16_ESODTStormfoxGoregrinderMartokarekizzvaviBXR_Lonestarrelentless_turnipKnockmakerNezyr_JezzAyaDarkCSose 12 votes
  • KitLightning
    KitLightning
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    No!

    Let Procsets fall under Battle spirit, and reduce procsets damage and heal to 1k as maximum to limit the sets being used as substitute for actual Class skills. Also reduce any buffs to 1-5% effectiveness overall, the percentage currently from procsets for free damage, heals or other buff have reached a level that makes the players rely solely on that and not their own performance.
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  • relentless_turnip
    relentless_turnip
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    I think the most popular and often said solution is still the best.

    Reduce their base damage down to that of an equivalent skill. Then it should scale the same way with stats and even crit. Then you have to build for damage to do damage, they are more viable in PVE and malacath becomes an option rather than bis.

    You also can't build into health and break what build craft has always been about. Which imo is sacrifice. You can't build high offence, defence and sustain traditionally. You sit somewhere in the middle or the extremes. Proc sets currently allow the user to have it all.

    I also feel this simplifies damage mechanic as all damage is then achieved in the same way.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Other [explain in comments]
    Allow proc sets to crit, but cut their base damage in half.
  • AyaDark
    AyaDark
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    Other [explain in comments]
    Why there is no option: "It is bad idea ?"
  • BXR_Lonestar
    BXR_Lonestar
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    I get your frustration with proc sets in PVP, as it allows for tanky builds that can self-sustain AND do damage, so there is basically no downside to the tanky builds, but I think some of that is going to change with the new champion point system and the rework of the armor systems. Lets give that a chance before doing anything drastic.

    In the meantime, I'm generally not for nerfing proc sets because they really don't see any use outside of PVP. Raw stat sets are much better for higher overall DPS than proc sets in the PVE arena because proc sets only give you a linear increase in DPS that you can calculate based on how much damage the proc set states it does per second (or calculating the dps gain by dividing damage by duration). Whereas raw stats sets boost damage for everything, so you have higher overall DPS. So unless proc sets are buffed in PVE to scale based on player's spell/weapon damage, the only arena you will see regular use of proc sets is PVP, so nerfing them into oblivion in PVP means that these sets will never see any use at all.

    Imo this is not something that can be fixed by simply nerfing proc sets or proc set effectiveness, but rather, they need to take a look at the functionality of heavy armor so that it comes with real penalties in your ability to self-sustain and do damage. I.e., wearing heavy armor should require more stamina for you to do basically anything (including stamina-based heals) except for blocking. And if you wear heavy armor as a mag user, all your magika damage abilities should suffer a damage penalty based on the number of heavy armor pieces you are wearing. The other ES games penalize you in this fashion, so its a lore-friendly way to try to balance things out IMO.

  • Mettaricana
    Mettaricana
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    No!

    Let Procsets fall under Battle spirit, and reduce procsets damage and heal to 1k as maximum to limit the sets being used as substitute for actual Class skills. Also reduce any buffs to 1-5% effectiveness overall, the percentage currently from procsets for free damage, heals or other buff have reached a level that makes the players rely solely on that and not their own performance.

    This really is the easiest way but makes too much sense to zos so they avoid it for worse methods.
  • olsborg
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    It's a good idea for PvP & PvE
    Id love for a nerf to proccs, they suck the fun out of the game imo. (pvp)

    PC EU
    PvP only
  • DTStormfox
    DTStormfox
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    Another idea (just a concept):

    Allow only one 5-piece proc set to be active.

    This means you can still slot monster sets, arena weapon sets, trial weapon sets and mythic sets in combination with a 5-piece proc set but never have 2x 5-piece proc sets active.

    So, you can't have both e.g. Crimson Twilight set in combination with Eternal Vigor set active.

    I have no idea how to implement this but that is why it is just an idea (concept)
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • etchedpixels
    etchedpixels
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    Retain the status quo - don't change proc sets
    Just make some of the skills work against proc sets - eg the nullification ones. Mr amazing proc set dude will then just get nullified in pvp and had better be able to play 8)
    Too many toons not enough time
  • ccfeeling
    ccfeeling
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    It's a good idea, but PvP only
    Everyone use the same build and no proc.
  • zaria
    zaria
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    Have had a lot of fun in Cyrodil the last weeks, however its obviously an test.
    Now an problem with many proc sets is that its free damage, while this is nice it become an problem in that you can make very hard to kill tanks who still does damage.
    Having proc damage and healing bases on your stats could solve lots of this, yes you could still be very tanky but your damage would be much lower.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mocap
    mocap
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    ESO players (me as well) are usually against any type of nerfs. So you know the answer.
  • karekiz
    karekiz
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    You can just make a no proc campaign.
  • Seraphayel
    Seraphayel
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    It's a good idea, but PvP only
    So, based on ZOS decision to deactivate all but a handful of proc sets for the next 6 months in PvP I’d like to revisit by thread and my idea.

    As we see, procs don’t affect performance. But they affect the enjoyment of PvP. So instead of completely disabling them, why not just find ways to make them less omnipresent?

    Just allow one proc set per player or consider reducing their power based on how many sets you’re wearing (as my thread here suggests).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Marto
    Marto
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    I think an easier solution would be to only allow you to wear 1 proc set at any time.

    Perhaps ZOS could make it so monster helmets are the only proc sets in the game. Monster helmets often have very obvious and distinguishable effects, so that can help when trying to react accordingly.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • CSose
    CSose
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    They should just take proc sets out of the game entirely now. What is good for PvP is good for PvE. Just think of the reduction in server load!
  • Seraphayel
    Seraphayel
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    It's a good idea, but PvP only
    CSose wrote: »
    They should just take proc sets out of the game entirely now. What is good for PvP is good for PvE. Just think of the reduction in server load!

    They already said that disabling proc sets in PvP didn’t improve performance at all, which is unfortunate.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • CSose
    CSose
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    Seraphayel wrote: »
    CSose wrote: »
    They should just take proc sets out of the game entirely now. What is good for PvP is good for PvE. Just think of the reduction in server load!

    They already said that disabling proc sets in PvP didn’t improve performance at all, which is unfortunate.

    Judge them by what they do and the results they produce. Everything else is just words.
  • Goregrinder
    Goregrinder
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    Limiting how many sets a player can wear is not the answer because it doesn't fix the real problem. And that problem isn't proc sets existing or how they work, it's that there is no direct counter to them. Player's that do not want to wear proc sets have no way of building against players who do wear proc sets. There is absolutely none.

    Health recovery, movement speed buffs, mag/stam recoveries, shield stacking, stealth, dots, aoes, resistances etc all have a hard counter. You can run defile, snares, stuns, purges, fracture, recovery drain poisons, immovable pots, stealth detect pots/skills, buffer of the swift effects, etc....everything has a direct counter. Even Impen has a direct counter in the form of malacath.

    Procs have no direct counter. The solution is to introduce a direct counter to proc sets, and then leave players to their own devices and let them choose how to build. Retain diversity, let new players run training wheel builds all they want, and let vet PVPers run builds that can counter training wheel builds. Everyone wins.
  • Nezyr_Jezz
    Nezyr_Jezz
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    How about NO!

    Until #Fixesopvpbalance im not going to get rid of the proc sets.
  • Wolfpaw
    Wolfpaw
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    Retain the status quo - don't change proc sets
    Keep proc sets as is, & out of PvP.
    Edited by Wolfpaw on March 6, 2021 3:06AM
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