What's the goal you are after as PvP kills aren't about DPS stats, alot more to it in terms of burst, types of target you are taking on, resource Mgmt (attack and defence) timing, rotation etc etc
I found that being able to deal 45k DPS on the Precursor dummy is enough to kill the average player but not enough to kill a tank. Of course this DPS has to be applied once the target is stunned because as long as they can block and heal you won't be able to kill them even if they're a glass cannon alone unless they're wearing like.... A mishmash of green uncompleted sets.
In PVP for tanking the current answer seems to be 40k+ HP and a health scaling heal. Trying to use heals that scale off max mag/stam or missing health are not very effective in the end. Also you need plenty of block cost reduction if you plan to not line of sight to mitigate damage.
fxeconomisteb17_ESO wrote: »I found that being able to deal 45k DPS on the Precursor dummy is enough to kill the average player but not enough to kill a tank. Of course this DPS has to be applied once the target is stunned because as long as they can block and heal you won't be able to kill them even if they're a glass cannon alone unless they're wearing like.... A mishmash of green uncompleted sets.
In PVP for tanking the current answer seems to be 40k+ HP and a health scaling heal. Trying to use heals that scale off max mag/stam or missing health are not very effective in the end. Also you need plenty of block cost reduction if you plan to not line of sight to mitigate damage.
Sure, if you scale on heals on mag/stam means points were invested there instead of health, reducing the health pool...
WabanakiWarrior wrote: »PVP damage dealing isn't about Damage Per Second, numbers from a target dummy won't help too much (maybe for pure burst numbers, but once you start factoring in multiple opponents, there are way too many factors to consider)
My advice would be to jump into IC and test your build live. Stand on a capture point like the district flags and force multiple opponents to try their best to kill you, otherwise they'll just ignore you. IC is prob your best bet though, that way you'll be able to respawn, try new gear/skill set ups and get back into combat again quickly.
fxeconomisteb17_ESO wrote: »What's the goal you are after as PvP kills aren't about DPS stats, alot more to it in terms of burst, types of target you are taking on, resource Mgmt (attack and defence) timing, rotation etc etc
I wanna know how much damage I have to be able to take as a tank, cause for sure I won't be able to damage too much myself...
fxeconomisteb17_ESO wrote: »What's the goal you are after as PvP kills aren't about DPS stats, alot more to it in terms of burst, types of target you are taking on, resource Mgmt (attack and defence) timing, rotation etc etc
I wanna know how much damage I have to be able to take as a tank, cause for sure I won't be able to damage too much myself...
Just for saying tank in pvp makes me cringe.
Who plays tank in pvp is just a lame player sorry to say that. Just unfun to play against and completely useless.
It's like a pvp geared guy tries to combo burst bosses in trials or dungeons, i don't think you would like it, so please don't tank in pvp.