My suggestion to ZOS is to give players more options to specialize into a flame/frost/shock mage by adding an ability to the Mages Guild called "Magic Bolt." This skill would have 3 different morphs such as Flame Bolt, Frost Bolt and Shock Bolt. This should not be terribly difficult to implement into the game and would add more options for players that enjoy the classic mage class.
Thoughts?
YandereGirlfriend wrote: »There really ought to be a universal elemental spammable ability.
We used to have it with Master's Staff + Destruction Staff Clench but then the staff was changed to no longer increase the damage of that ability and the functionality was lost. (Yes, there is Blackrose Staff + Pulsar but that is wildly expensive for a single-target spammable).
In 2021 why is this still not a thing?!
My suggestion to ZOS is to give players more options to specialize into a flame/frost/shock mage by adding an ability to the Mages Guild called "Magic Bolt." This skill would have 3 different morphs such as Flame Bolt, Frost Bolt and Shock Bolt. This should not be terribly difficult to implement into the game and would add more options for players that enjoy the classic mage class.
Thoughts?
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
itscompton wrote: »My suggestion to ZOS is to give players more options to specialize into a flame/frost/shock mage by adding an ability to the Mages Guild called "Magic Bolt." This skill would have 3 different morphs such as Flame Bolt, Frost Bolt and Shock Bolt. This should not be terribly difficult to implement into the game and would add more options for players that enjoy the classic mage class.
Thoughts?
Sounds a bit like elemental weapon from the Psijjic skill line. But the Mages Guild should definitely get some sort of spammable considering one of it's passives is to give Empower for LA/HAs and there is nothing that is worth casting every 3 seconds in the skill line currently.
This skill would have 3 different morphs such as Flame Bolt, Frost Bolt and Shock Bolt.
Thoughts?
Honestly, Mages Guild should be expanded into individual skill-lines for each of the Schools of Magic that are weapon independent. But I'd settle for at least an elemental ranged spammable.
The fact that one can't build out a simple ranged Flame or Frost mage in an ESO like I can in other Elder Scrolls titles is quite the problem.
The words.......FORCE PULSE
Mage guild spammable can be good.
Fire ball, lightning, ice pillar
Mmm nice.
But what skill will you remove to add it ?
Or just add new one ?
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
The problem with the Destruction staff line is that it doesn't do elemental damage for the most part. The only ability that does, does all 3. That's not what is being asked. I think the OP wants an ability that is regardless of weapons (an ok idea), and regardless of class (a great idea), that does damage of a single element's type. I can see this being an issue, currently, as there are 3 elements.
However, if ZOS added an extra morph to skills, it would give a great deal more diversity for builds, give the Devs more freedom to add stuff, and allow for 3 elements.
After that, they could create something many have been asking for already: a skill line focusing on elements, with the ability to summon atronachs. They could even make that skill line unique, in that it, alone, would allow for 3 morphs per skill (if they didn't want to go the other route). It could be limited by picking a specific element that guides the morphs of all skills in that line. That would allow for easy balance, too.
I would only ask that they drop this insane crap about how ice is a 'tank' element. Anyone that obsessed with forcing ice to be that way, obviously has not spent any time studying how devastatingly powerful, and FAST, ice can be. It can do more damage, faster, than fire in a lot of cases. So, PLEASE, give us a way to use ice as a DPS route, not just tanking. They have done a lot towards that route... just... not enough, imo.
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
The problem with the Destruction staff line is that it doesn't do elemental damage for the most part. The only ability that does, does all 3. That's not what is being asked. I think the OP wants an ability that is regardless of weapons (an ok idea), and regardless of class (a great idea), that does damage of a single element's type. I can see this being an issue, currently, as there are 3 elements.
However, if ZOS added an extra morph to skills, it would give a great deal more diversity for builds, give the Devs more freedom to add stuff, and allow for 3 elements.
After that, they could create something many have been asking for already: a skill line focusing on elements, with the ability to summon atronachs. They could even make that skill line unique, in that it, alone, would allow for 3 morphs per skill (if they didn't want to go the other route). It could be limited by picking a specific element that guides the morphs of all skills in that line. That would allow for easy balance, too.
I would only ask that they drop this insane crap about how ice is a 'tank' element. Anyone that obsessed with forcing ice to be that way, obviously has not spent any time studying how devastatingly powerful, and FAST, ice can be. It can do more damage, faster, than fire in a lot of cases. So, PLEASE, give us a way to use ice as a DPS route, not just tanking. They have done a lot towards that route... just... not enough, imo.
3 spells out of 5 are element specific in the destro skill line. Clench, Wall, and Ring, convert based on your staff type.
a 3rd morph would break balance even more, and balance is already in the trash bin. And the game is already overwhelming to keep track of, having more things to keep track of will just make it so complicated that everyone will hate it even more
ice is not tied to tank anymore, heavy attacks don't taunt anymore. You can play your ice mage thing, you will just lose some dps compared to fire or shock but still be able to do vet content depending on your skill
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
The problem with the Destruction staff line is that it doesn't do elemental damage for the most part. The only ability that does, does all 3. That's not what is being asked. I think the OP wants an ability that is regardless of weapons (an ok idea), and regardless of class (a great idea), that does damage of a single element's type. I can see this being an issue, currently, as there are 3 elements.
However, if ZOS added an extra morph to skills, it would give a great deal more diversity for builds, give the Devs more freedom to add stuff, and allow for 3 elements.
After that, they could create something many have been asking for already: a skill line focusing on elements, with the ability to summon atronachs. They could even make that skill line unique, in that it, alone, would allow for 3 morphs per skill (if they didn't want to go the other route). It could be limited by picking a specific element that guides the morphs of all skills in that line. That would allow for easy balance, too.
I would only ask that they drop this insane crap about how ice is a 'tank' element. Anyone that obsessed with forcing ice to be that way, obviously has not spent any time studying how devastatingly powerful, and FAST, ice can be. It can do more damage, faster, than fire in a lot of cases. So, PLEASE, give us a way to use ice as a DPS route, not just tanking. They have done a lot towards that route... just... not enough, imo.
3 spells out of 5 are element specific in the destro skill line. Clench, Wall, and Ring, convert based on your staff type.
a 3rd morph would break balance even more, and balance is already in the trash bin. And the game is already overwhelming to keep track of, having more things to keep track of will just make it so complicated that everyone will hate it even more
ice is not tied to tank anymore, heavy attacks don't taunt anymore. You can play your ice mage thing, you will just lose some dps compared to fire or shock but still be able to do vet content depending on your skill
That requires equipping a destruction staff. What if I would like to play as a spellsword using frost magic and a sword? Currently, we are pigeon-holed into using the destruction staff. I would like to wield a sword and use frost magic. Playing as a spellsword is consistent with the lore of Elder Scrolls, yet is not available. Thoughts?
there's the destro staff that has this kind of thing which changes based on the type of staff you use
and you can use clench as your ranged projectile.
The problem with the Destruction staff line is that it doesn't do elemental damage for the most part. The only ability that does, does all 3. That's not what is being asked. I think the OP wants an ability that is regardless of weapons (an ok idea), and regardless of class (a great idea), that does damage of a single element's type. I can see this being an issue, currently, as there are 3 elements.
However, if ZOS added an extra morph to skills, it would give a great deal more diversity for builds, give the Devs more freedom to add stuff, and allow for 3 elements.
After that, they could create something many have been asking for already: a skill line focusing on elements, with the ability to summon atronachs. They could even make that skill line unique, in that it, alone, would allow for 3 morphs per skill (if they didn't want to go the other route). It could be limited by picking a specific element that guides the morphs of all skills in that line. That would allow for easy balance, too.
I would only ask that they drop this insane crap about how ice is a 'tank' element. Anyone that obsessed with forcing ice to be that way, obviously has not spent any time studying how devastatingly powerful, and FAST, ice can be. It can do more damage, faster, than fire in a lot of cases. So, PLEASE, give us a way to use ice as a DPS route, not just tanking. They have done a lot towards that route... just... not enough, imo.
3 spells out of 5 are element specific in the destro skill line. Clench, Wall, and Ring, convert based on your staff type.
a 3rd morph would break balance even more, and balance is already in the trash bin. And the game is already overwhelming to keep track of, having more things to keep track of will just make it so complicated that everyone will hate it even more
ice is not tied to tank anymore, heavy attacks don't taunt anymore. You can play your ice mage thing, you will just lose some dps compared to fire or shock but still be able to do vet content depending on your skill
That requires equipping a destruction staff. What if I would like to play as a spellsword using frost magic and a sword? Currently, we are pigeon-holed into using the destruction staff. I would like to wield a sword and use frost magic. Playing as a spellsword is consistent with the lore of Elder Scrolls, yet is not available. Thoughts?
I've done a character that meets this halfway as best as the game allows for. On your marital weapons you can slap some frost enchantments on them and then also equip sets that do some sort of frost magic effect. It's not quite the same since i means your frost effects aren't active skills, but it gets you halfway. If this character was a warden they'd have some active frost spells they could use on that martial weapon bar too.