Hey everyone, this is my first post here in the forums, I made an account specifically for this, due to possible balancing options I've been thinking about regarding the current meta.
PVP is kind of broken right now, I think most of the long term PVP players can agree, and many would like a change in direction.
Some of us have "adapted" and we joined the meta, just because we are tired of getting punished by not using proc sets, others of us like getting hurt (and probably require therapy), and others have just decided to stop PVPing in general.
Some may disagree with this post, thinking proc sets are balanced, and honestly I don't see how they are, you're probably just reaping the benefits of the state of imbalance.
Here are POSSIBLE proposed changes, Id like to hear what everyone thinks, or maybe I'm completely wrong, who knows.
1) Malacath band no longer applies bonus to proc sets. This is probably the most popular/common solution I've seen around, and I totally agree. Back in One Tamriel when we got the first proc pandemic, they critted, it was broken. Crit was removed, stuff went back to normal (kinda). Malacath just buffs the damage of something that is basically FREE damage. Which takes me to my other point
2) Proc set damage should be based on spell or weapon damage (or also stamina/ magicka?): Why? So that people dont stack max health and resistances while also managing to deal out reliable, massive burst at the click of a button. Other people, balance out their stats, try to get decent damage values at the sacrifice of some resistance or health. But no, since proc sets dont scale with damage/stamina or magicka, they can basically dump all their points into HP, get massive resistances, and still deal incredibly considerable damage.
Another option for this is (if proc set damage doesn't scale with normal damage), is simply to overall reduce proc set damage. Stacking HP brings me to my next point:
3) Max health based builds: this creates the meta trifecta, high health, high resistances, very decent damage, and now heals that are based of max health. You have everything, you can heal yourself almost half of your HP because you have 30-45k max HP, you're not even sacrificing your heals. Proposed solution? Multiple.
Radical: remove health based heals, switch it to stamina or magicka, this way, if you're stacking procs with high health, at least you'll have hard time healing yourself, and that is balance.
Not so radical solution: 2 options
Make health based heals healing over time, so that you cant just top yourself off whenever you fee like it.
Make health based heals require casting, sort of like dark conversion.
These are my suggested options, I consider a combination of them could be applied to push the game in the right direction, because at the moment, this aint it.
I appreciate if you got this far! Please let me know what you think!