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Five simple changes that would make ESO the greatest MMO of all time

DarkWombat
DarkWombat
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I don't pretend to know it all, however I have MMO experience dating back to the Ultima Online days and have played more than enough World of Warcraft (and still do) than I care to admit. I also think Elder Scrolls Online is a fantastic game. The issue is, every time I login and start playing, there are a few small things that absolutely drive me crazy, and I really don't see why these things cannot be addressed.

If you are a hardcore min/maxer please look away as this is not for you. This is more built for the casual player.

The greatest MMO? Okay maybe a little hyperbole, but allow me..

1. Start slowly moving away from the Magicka and Stamina equals damage model
This would be a major change that I do not see happening anytime soon. Elder Scrolls games are known for hybrid characters. However, I think the reason this does not exist is pvp. It would be unfair to have a caster cast brutal, damaging spells in heavy armor and have good sustain. The funny thing is that Zenimax continually offers set gear in recent expansions that gives bonuses to all three major categories. Why? Heck, when you are a lower level character you are almost more effective as a hybrid early on. Why punish new players as they level up, forcing them to go one way or another? Yes, hybrids can exist for overworld content but they aren't even close to being as effective. Should you be penalized for being a hybrid? Sure, but slightly. This whole system is one I don't recall EVER seeing in an MMO. More mana = more damage. Mana has always and only should EVER represent how much you have to spend or your chance to get crits but it should never represent damage.

A possible solution: Maybe adjust the rules and abilities a bit for pvp vs pve. Maybe even possibly have your amount of damage be represented more by your Champion points, gear, weapons etc and less about how much Magicka you have.

2. Make regular questing more rewarding and save money in the process!
I have always had an issue with how little experience regular questing gives. It makes zero sense that this is the case. Think about it, Zenimax spends all this extra money hiring voice actors and pays them to basically read a bible to you even when you just go up to them and say "hello". Can you imagine walking down the street and starting a conversation with someone working at a hot dog stand? After you say "hi" instead of them saying "hi, what can I do for you", I get to hear their life story which is almost always in two paragraphs. Why can't this be toned down a bit? Take the amount of dialogue and cut it in half and you would still have a good story. Give the user the ability to ask more in depth information if they want to.

What makes this even more puzzling is that Zenimax spends all this money on voice acting and most people power level through dungeons, pvp, hop on the Dolmen train, or if they actually do the quests they are brought to something interesting which relates to my first point above: Questing is too wordy. It is much faster to read text than it is to actually listen to voice actor so again, it is time and money wasted. Cut down on the REQUIRED dialogue.

My final point about this something that is really puzzling. MMOs as it has been proven have a bit of a Pavlov thing to them. We do something, we get a reward. If we are not rewarded in XXX amount of time, we lose interest. In the early days of ESO some quests did drag on but they we acceptable. Ever since Morrowind, the quest chains are much longer, with ZERO pauses between errands to give some experience or rewards. You get a quest to go do something, and you do it and turn it in, then are told to go somewhere else, do a few things, then speak to this, then go to the other side of the island, do this, then come back and turn it in, then go speak to Vivec, and then finally you get some experience. AND EVEN THEN its not enough experience! Somewhere along the way would it not hurt to give us a drip...drip...drip of experience or reward to keep us wanting more? And with the final quest rewards being NOT EVEN CLOSE to anything near your first pvp of the day, first dungeon of the day, or 10 minutes of a Dolmen train, I ask why?

A possible solution: Trim down the dialogue a bit. It can be done, remember the banker in Daggerfall? How wordy she was until they fixed it?. Keep all the existing dialogue for those who want to INQUIRE more. Please can I have at least one NPC start off a conversation with one sentence? Also increase questing experience by 50% and maybe allow more pauses and checks were you get delivered a chuck of that experience during a conversation while doing the questline so people don't get discouraged.


3. Combat Music Turn Off
ESO has a lot of options and some of them are really good. It also has great music. It drives me crazy however is not being to turn off combat music when combat starts. The music in Elder Scrolls Online is good, REALLY good. Somehow, Zenimax happened to have composers who not only honored Jeremy Soule's great work but actually add to it. It is really almost flawless how good the music is. This is why I keep it on! But every time I ride by some rat, or a creature spots me, why oh why do I have to hear that repetitive battle music track? Now, I understand the e[ite battle music that happens when you fight bosses but the regular battle music that's over as you one shot a wolf can get annoying.

A possible solution: Offer how much time between music tracks in addition to the option to turn combat music off.


4. The Crown Store
The Crown Store has a lot of good items but the more I look, the more I get discouraged that there are a ton of things I can't obtain in-game. Even simple things like most overhead cabinets cannot be made by your woodworker. Heck, you can create storage creates but they are not useable. You need to purchase actual storage chests that work from the Crown Store.

And the one thing I would pay a massive amount of Crowns for that is not there? A crafting bag... Here, ESO forces you to subscribe in order for you to have an auto-crafting bag (something Guild Wars 2 offers for free) and gives you no way to purchase it at all.

Not to mention, they have a lot of mounts and things are "limited time only" an old technique to create "buyer urgency".

I do not mind a Crown Store and yes I WANT Zenimax to make money, I do. But there is a just a bit more of the sleazy tactics not only the Crown Store but in the whole game itself that is just about too much for me.

A possible solution: Make the Crafting Bag available to purchase. Heck, make it by character only so you have to buy one for each character. Please add a lot more usable items that you can craft like actual working chests and storage.

5. "Expansions"
Or are they called that anymore? I forgot. Yeah, now they are called DLC because they give you amount 50% less of the content for the same price now.

Morrowind was really the last major "DLC" that was worthy of the price. The zone was huge, we got a new class but you got the whole zone. Users started noticing in Summerset that the actual landmass available in these DLCs got smaller, and these DLCs maintained the same price. Why was Southern Elsweyr not included in the "Elsweyr" DLC? You would think purchasing the Skyrim expansion (intentionally named Greymoor) would give you access to the Reach but no. Its not an "expansion". By changing the name from expansion to DLC they can give you half the content for the same price.

Thoughts: Zenimax needs to take a serious look at this. I wonder how many others feel like myself and are fed up?

Although some of my complaints are small, there is enough here were I just don't feel compelled to play anymore. I just don't like a lot of their philosophy, and it bugs me every time I play. I try and sub for a month, and it just does not work. I do comeback and login every now and then but its just not for me.

But maybe I am wrong? Zenimax appears to be doing quite well as the game is full. Elder Scrolls has a storied history and where else can I go to see Morrowind, Skyrim and all of these places in one game online?
Edited by DarkWombat on March 1, 2021 1:21AM
  • WhereArtThouVampires
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    While the two issues I want to talk about aren't simple ones, they are possibly the biggest issues the game has atm and I figured I'd toss them here for comparison between simple issues and more complex ones.

    Class thematics being extremely lacking and overland/questing being too easy is a plague upon this game.

    Nothing like killing the big bad of the entire year in less than a minute or spending the whole year or entire story line in some zones chasing main story bosses that die in literal seconds.

    Some people say the lack of *any* challenge in questing is a good thing. It isn't. There's a reason why no other MMO worth its salt has boringly easy quests. If this game was not Elder Scrolls it would be dead because of this.That is a fact. I promise ya'll people are not stupid and if quests/overland were somewhat challenging then maybe players would be encouraged to learn about their class and thus be more prepared for end game dungeons. Even if there were just some roaming mobs that walked the land and were just a good bit harder to kill. Right now there is NO DANGER to the world at all. That is completely unlike every other top 5 MMO and Elder Scrolls game. No excuses there.

    Atm there is LITERALLY no way for a player to learn how their class plays in the overland cause everything in quests and the land of tamriel dies extremely easily. There's no reason to either unless you wanna do dungeons or raids. No reason to even pick a class, honestly. You could beat the entire game with the resto staff equipped and 1 heal slotted and no other gear. You could, quite literally, use 1 healing skill and 1 weapon and automatically be qualified for every quest in the game.

    Not saying every mob should be its own dnd boss, but the main bosses of quests and stories being kinda difficult would be such a huge boon to this game.

    Class thematics is a whole different issue. At the moment every class feels like a skin of each other with barely any unique mechanics. It's "aoe damage this" and "generic healing ability" that. There's nothing that makes the classes stand out from each other thematically. You could argue each class is literally just skins of the same kind of magic.
    Edited by WhereArtThouVampires on March 1, 2021 1:47AM
  • Nestor
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    1. We had hybrids back when we had a soft cap. That changed in update 1.6. There seems to be a shift back towards Hybrids. As you can see from the sets, and now the soft caps in the revised champ system.
    2. Overland Quests have always had underwhelming rewards, in most cases. However, since any character can do quests right of the tutorial, not sure if the rewards should be buffed all that much.
    3. Do what I do, play the sound track, and turn off the in game music.
    4. Craft Bag, you are going to have to subscribe. It is the most stated reason as why people sub. Like it or not, they are not giving up their cash flow.
    5 chapters have been suffering as of late. The last good one for me was Orsinium...
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • cyclonus11
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    .
    Edited by cyclonus11 on March 1, 2021 4:41AM
  • Starlock
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    Most of these are good suggestions. The only one I very strongly disagree with is the notion of dumbing down the writing of the game. It's dumbed down enough as it is compared to proper RPGs - slicing out even more means less lore, less character development, and less of the richness that makes ESO vastly superior to its competitors in terms of writing/story. They dumb down this aspect, and that's the moment I don't bother buying the chapters ever again.
  • TheImperfect
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    1. The game is fantastic, I think the ability to play how you want is there if you want it. I'm open to more hybrid options though and my more hybrid start character became min maxed.
    2. HELL NO, NO, NO...... AND MORE NO... WITH BELLS ON. The voice acting and dialogue are what makes this game and sets it apart from lesser games. It is an rpg and very necessary. I disagree with you 20000 percent on this.
    3. I like all the sounds and combat music but I don't see harm in making it optional.
    4. I think this is OK as it is and pays for the game. I can see why it might be desirable though.
    5. The more the better in chapters.
  • spartaxoxo
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    [snip] It baffles me that someone out there thinks that a game in a franchise that is famous for it's story and world building should have less story and world building in favor of more generic fetch quests. It almost feels like seeing someone ask for less shooting in Call of Duty. [snip]

    ESO already lets you skip a lot of dialogue if you don't want to hear it. Just do that

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 1, 2021 6:42PM
  • Mettaricana
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    I got a fix we get ability to change jobs on the fly but have to use the skillpoints accumulated on that character so you can master maybe 1 -3 classes with current skillpoint cap. This way more can be done per character. And we can swap classea when zos over nerfs one too hard.
  • SgtNuttzmeg
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    I disagree with all of them. The five changes I would want to see are:

    1. More impactful world events. World bosses and dolmans that actually are challenging. Maybe consider adding in event bosses that are massive, really challenging but drop really good loot for participating in the fight.
    2. Reducing the number of sets and ensuring that set items that drop are actually useful. There are far too many useless sets in this game.
    3. Creating more PvX content. Creating a greater feeling of risk vs reward.
    4. Rebalance combat so that you need healers for average PVE content. Ensure that the role actually has a need. Rebalance PvP so that optimized groups aren't overturned. So that builds don't force people into very specific proc build setups.
    5. Performance of course. Fixing that is a major changes.
    Legions of Mordor Core

    Cold0neFTBs
  • DarkWombat
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    spartaxoxo wrote: »
    [snip] It baffles me that someone out there thinks that a game in a franchise that is famous for it's story and world building should have less story and world building in favor of more generic fetch quests. It almost feels like seeing someone ask for less shooting in Call of Duty. [snip]

    [snip]

    Firstly, ESO is not an RPG it is an MMORPG. It should never, ever be a full-fledged RPG simply because you can't have 2 million players saving the world who are "special" and are "the one". It is stupid and sloppy. MMOs were originally never about story. They were about exploring huge, massive worlds.

    That being said any of you ever play Fallout New Vegas? it is, without a doubt, one of the best modern RPGs out there. The dialogue in that game was perfect. I would welcome that in ESO. Look, just because I want less dialogue does NOT MEAN I WANT LESS MEANINGFUL dialogue. If I want to know more about a character's back story, let ME ASK, but don't give me a massive backstory after I say "hello"...It's totally lame.

    Once again I am not asking for dialogue to be removed, I am simply asking ONE YOU FRIST MEET a character you should not get War and Peace read to you. I do not know of any single conversation with anyone I have ever had that works like this. It is just plain bad writing.

    There are a million great RPGs out there. If I want a great story, I will go play Witcher 3.

    But if some of you like your hands being held by a linear story that makes no sense as you (and everyone right next to you) are "special" and the "chosen one" go for it.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 1, 2021 6:44PM
  • renne
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    You can buy storage with the rewards for doing master writs, you don't have to buy them in the Crown store.

    Morrowind is the equivalent of Northern Elsweyr is the equivalent of Western Skyrim, Clockwork City is the equivalent of Southern Elsweyr is the equivalent of the Reach. I didn't play the game at the time but was Clockwork City free and included as a part of the Morrowind expansion? Or was it separate DLC that needed to be paid for/was included in ESO+?

    Because if it wasn't free then what you're claiming was different and better is actually exactly the same.
  • Cireous
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    "Take the amount of dialogue and cut it in half and you would still have a good story."

    I completely agree with this. There is way too much unessential dialogue that contributes virtually nothing to the story telling. I wish they would revisit Skyrim dialogue and note the difference.

    I force myself to listen to everything in ESO, but it's very tiresome most the time. Tell me only what matters in an entertaining way and lose all the filler, please. :o
  • DarkWombat
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    Cireous wrote: »
    "Take the amount of dialogue and cut it in half and you would still have a good story."

    I completely agree with this. There is way too much unessential dialogue that contributes virtually nothing to the story telling. I wish they would revisit Skyrim dialogue and note the difference.

    I force myself to listen to everything in ESO, but it's very tiresome most the time. Tell me only what matters in an entertaining way and lose all the filler, please. :o

    Thank you! People aren't getting what I am saying at all. Skyrim has less dialogue. And in MMO when your party is moving ahead waiting for you to finish listening to the voice acting? Makes no sense.

    They can still tell a good story with less dialogue.

    More does not equal a better story.

    It's pretty shocking how few get what I am saying.

    Edited by DarkWombat on March 1, 2021 4:22AM
  • TheUndeadAmulet
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    1. fix lag
    2. fix lag
    3. fix lag
    4. fix lag
    5. fix crashes
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Vanos444
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    * Give personalities to each race like wow
    * Class switch possible
    * 1 handed skill line
    * Emotes that allow character to give unique dialogue like in wow / flirt,
    * Flying.
  • Iccotak
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    While the two issues I want to talk about aren't simple ones, they are possibly the biggest issues the game has atm and I figured I'd toss them here for comparison between simple issues and more complex ones.

    Class thematics being extremely lacking and overland/questing being too easy is a plague upon this game.

    Nothing like killing the big bad of the entire year in less than a minute or spending the whole year or entire story line in some zones chasing main story bosses that die in literal seconds.

    Some people say the lack of *any* challenge in questing is a good thing. It isn't. There's a reason why no other MMO worth its salt has boringly easy quests. If this game was not Elder Scrolls it would be dead because of this.That is a fact. I promise ya'll people are not stupid and if quests/overland were somewhat challenging then maybe players would be encouraged to learn about their class and thus be more prepared for end game dungeons. Even if there were just some roaming mobs that walked the land and were just a good bit harder to kill. Right now there is NO DANGER to the world at all. That is completely unlike every other top 5 MMO and Elder Scrolls game. No excuses there.

    Atm there is LITERALLY no way for a player to learn how their class plays in the overland cause everything in quests and the land of tamriel dies extremely easily. There's no reason to either unless you wanna do dungeons or raids. No reason to even pick a class, honestly. You could beat the entire game with the resto staff equipped and 1 heal slotted and no other gear. You could, quite literally, use 1 healing skill and 1 weapon and automatically be qualified for every quest in the game.

    Not saying every mob should be its own dnd boss, but the main bosses of quests and stories being kinda difficult would be such a huge boon to this game.

    Class thematics is a whole different issue. At the moment every class feels like a skin of each other with barely any unique mechanics. It's "aoe damage this" and "generic healing ability" that. There's nothing that makes the classes stand out from each other thematically. You could argue each class is literally just skins of the same kind of magic.

    The Main Story Bosses are so underwhelming that it kills my interest. I only just recently did Dark Heart of Skyrim after I bought Greymoor on sale.

    New features are good don’t get me wrong but make the build up worth it. Make the year long wait worth it.

    Story Bosses should be on par with Endgame. Period.
  • fredthefrown
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    - Hide shoulders option

    - Less hip/crotch flaps

    - Cyrodiil not feeling totally broken on a daily basis

    Bam goat mmo
  • phaneub17_ESO
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    I just don't play game music at all. I either have Winamp running or turn on Sirius XM to 37, 38, or 40 on the second monitor.
  • Orion_89
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    I have to agree but with only one statement — small chapter land. I think Summerset was still ok, but Elsweyr and especially Greymoor... I understand the last has a Blackreach and it looks fantastic, but I expected to see the whole western Skyrim including Whiterun and Winterhold college even if they were available with DLC.
  • Qbiken
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    Only things that holds ESO back are related to performance, and that goes for PvP and PvE. Sure I could ask for a different approach regarding other aspects of the game, but it's all irrelevant when fundamental stuff such as performance is horrible.
  • xTAKISx
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    The game is fine, outside of performance. People are coming into this MMO cause it is different and not pure cookie cutter like the rest of the market.

    A lot of players take their time with quests and listen to every piece of dialogue along with reading most books found in the world. Take this away and the game is just like WoW or even GW2 and a mass exodus will ensue.

    Want to go faster, no problem, press X and run to the next. Let everyone else that enjoy a slow pace do just that.

    Don't understand why people think that their way is perfect or "how everyone should do it." We are all different and ESO allows for that difference without compromising the most important reason why we play this game. To have fun.
    Edited by xTAKISx on March 1, 2021 9:28AM
  • spartaxoxo
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    DarkWombat wrote: »
    [snip]

    [snip]
    Please can I have at least one NPC start off a conversation with one sentence?

    [snip]

    People play elder Scrolls online because it's an elder scrolls game. That means a game that is heavy on story and world building. Most would argue the stories have improved since the base game by a lot. They are certainly more meaningful.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 1, 2021 6:46PM
  • menathradiel
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    DarkWombat wrote: »
    Heck, you can create storage creates but they are not useable. You need to purchase actual storage chests that work from the Crown Store.

    No, you do not. All storage chests are obtainable from Rolis Hlaalu in exchange for writ vouchers, or from general merchants in the Imperial City sewers for Tel Var. It is not necessary to buy them with crowns.

    As for the crafting bag: They aren't going to remove one of the major reasons why people sub. Stop flogging that dead horse.

    Questing and quest dialogue is a matter of personal perspective. I like it how it is; other do not. You can skip through it if you don't want to listen, and nothing is forcing you to click every conversation tree to see what an NPC has to say.

    I do agree with you about the combat music, though. Given the fact that overland is thick with mobs, it is intensely irritating to have the soundtrack interrupted every few seconds because I passed a wolf or bear. Not only would I drop the combat music, I would also remove 50% of overland mobs.
    Tank Girl
  • ZaroktheImmortal
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    1. Not sure how viable hybrids are sure you can go half in each maybe even in set but any perks for one will only effect damage from those types of attacks and if you're putting points into both you'd also likely be halving the damage you could do plus resource pools from those sources

    2."Take the amount of dialogue and cut it in half and you would still have a good story. Give the user the ability to ask more in depth information if they want to." I actually like that we have proper quest dialogue and each quest has an actual story to it. You can always skip the dialogue if you want to.

    3. I don't mind combat music

    4.I have no issues with crown store also most who do subscribe do so for the craft bag

    5. Eh you can always wait for DLC to go on sale plus they become considered DLC once the next years expansion comes out anyway and then go on to crown store. The ones considered currently DLC are also accessible for ESO plus members so that means everything except the latest expansion.
  • ZaroktheImmortal
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    Here's some actual ways to improve the game

    1. Fix lag, bugs and servers

    2. Stop making bad changes that make no sense

    3. Actually respond to playerbase on issues there's been a fair few times when they've been silent on game issues which doesn't help them at all.

    4. Since they have so many moderators on the forums why does there seem to be a lack of them in game despite a loading screen telling how to spot an official Zenimax employee in game? Might be helpful when there's trolls around.
  • hafgood
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    So what game do you want to play? If you want to play ESO accept it is what it is and learn to enjoy it. Those five simple changes are quite frankly rubbish and unneeded.
  • nihoumab14_ESO
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    While the two issues I want to talk about aren't simple ones, they are possibly the biggest issues the game has atm and I figured I'd toss them here for comparison between simple issues and more complex ones.

    Class thematics being extremely lacking and overland/questing being too easy is a plague upon this game.

    Nothing like killing the big bad of the entire year in less than a minute or spending the whole year or entire story line in some zones chasing main story bosses that die in literal seconds.

    Some people say the lack of *any* challenge in questing is a good thing. It isn't. There's a reason why no other MMO worth its salt has boringly easy quests. If this game was not Elder Scrolls it would be dead because of this.That is a fact. I promise ya'll people are not stupid and if quests/overland were somewhat challenging then maybe players would be encouraged to learn about their class and thus be more prepared for end game dungeons. Even if there were just some roaming mobs that walked the land and were just a good bit harder to kill. Right now there is NO DANGER to the world at all. That is completely unlike every other top 5 MMO and Elder Scrolls game. No excuses there.

    Atm there is LITERALLY no way for a player to learn how their class plays in the overland cause everything in quests and the land of tamriel dies extremely easily. There's no reason to either unless you wanna do dungeons or raids. No reason to even pick a class, honestly. You could beat the entire game with the resto staff equipped and 1 heal slotted and no other gear. You could, quite literally, use 1 healing skill and 1 weapon and automatically be qualified for every quest in the game.

    Not saying every mob should be its own dnd boss, but the main bosses of quests and stories being kinda difficult would be such a huge boon to this game.

    Class thematics is a whole different issue. At the moment every class feels like a skin of each other with barely any unique mechanics. It's "aoe damage this" and "generic healing ability" that. There's nothing that makes the classes stand out from each other thematically. You could argue each class is literally just skins of the same kind of magic.

    I totally agree about questing difficult. I'm leveling a dragonknight right now, and it is really easy because few things have difficult mechanics. And if they do, they are one shot mechanics. I contrast this to my experiences in wow and FFXIV, and there is at times actually challenging leveling content that forces me to re-evaluate my strategy. In ESO, if I actually die to something, it always boils down to there was an aoe marker on the ground I missed. That's it! I've not seen anything more complex in the game yet, and I'm at the part of the game where you go to Sancre-Tor. Anything that has killed me is because I stood in the fire. Not really engaging gameplay

    Also, I agree about class thematics. I feel like every class being restricted to 15 skills plus 3 ults is too restrictive. They either need to add a 3rd morph option for class skills, at the very least, as well as add 1-3 extra skills per skill line. The only things that feel different about classes are their ultimates, so far to me. The most unique to me are Warden and Dragonknight, because Dragonknight does healing a bit different (hit things with rocks to heal them, shield allies to make them heal more), and wardens can have a bear, and I think that's just neat.
  • Fajin
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    DarkWombat wrote: »
    A possible solution: Make the Crafting Bag available to purchase. Heck, make it by character only so you have to buy one for each character. Please add a lot more usable items that you can craft like actual working chests and storage.

    Oh my god thank you! Finally someone who also agrees with this!
  • Mythreindeer
    Mythreindeer
    ✭✭✭✭✭
    xTAKISx wrote: »
    The game is fine, outside of performance. People are coming into this MMO cause it is different and not pure cookie cutter like the rest of the market.

    A lot of players take their time with quests and listen to every piece of dialogue along with reading most books found in the world. Take this away and the game is just like WoW or even GW2 and a mass exodus will ensue.

    Want to go faster, no problem, press X and run to the next. Let everyone else that enjoy a slow pace do just that.

    Don't understand why people think that their way is perfect or "how everyone should do it." We are all different and ESO allows for that difference without compromising the most important reason why we play this game. To have fun.
    spartaxoxo wrote: »
    DarkWombat wrote: »
    [snip]

    [snip]
    Please can I have at least one NPC start off a conversation with one sentence?

    [snip]

    People play elder Scrolls online because it's an elder scrolls game. That means a game that is heavy on story and world building. Most would argue the stories have improved since the base game by a lot. They are certainly more meaningful.

    Agreed.

    As to other of the OP's suggestions, meh.
    Edited by ZOS_ConnorG on March 1, 2021 6:47PM
  • Etny2k
    Etny2k
    ✭✭
    Vanos444 wrote: »
    * Give personalities to each race like wow

    The only thing they should copy from wow is dx12
  • deleted210809-001958
    1. perfomance
    2. perfomance
    3. perfomance
    4. perfomance
    5. guess what
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