I don't pretend to know it all, however I have MMO experience dating back to the Ultima Online days and have played more than enough World of Warcraft (and still do) than I care to admit. I also think Elder Scrolls Online is a fantastic game. The issue is, every time I login and start playing, there are a few small things that absolutely drive me crazy, and I really don't see why these things cannot be addressed.
If you are a hardcore min/maxer please look away as this is not for you. This is more built for the casual player.
The greatest MMO? Okay maybe a little hyperbole, but allow me..
1. Start slowly moving away from the Magicka and Stamina equals damage model
This would be a major change that I do not see happening anytime soon. Elder Scrolls games are known for hybrid characters. However, I think the reason this does not exist is pvp. It would be unfair to have a caster cast brutal, damaging spells in heavy armor and have good sustain. The funny thing is that Zenimax continually offers set gear in recent expansions that gives bonuses to all three major categories. Why? Heck, when you are a lower level character you are almost more effective as a hybrid early on. Why punish new players as they level up, forcing them to go one way or another? Yes, hybrids can exist for overworld content but they aren't even close to being as effective. Should you be penalized for being a hybrid? Sure, but slightly. This whole system is one I don't recall EVER seeing in an MMO. More mana = more damage. Mana has always and only should EVER represent how much you have to spend or your chance to get crits but it should never represent damage.
A possible solution: Maybe adjust the rules and abilities a bit for pvp vs pve. Maybe even possibly have your amount of damage be represented more by your Champion points, gear, weapons etc and less about how much Magicka you have.
2. Make regular questing more rewarding and save money in the process!
I have always had an issue with how little experience regular questing gives. It makes zero sense that this is the case. Think about it, Zenimax spends all this extra money hiring voice actors and pays them to basically read a bible to you even when you just go up to them and say "hello". Can you imagine walking down the street and starting a conversation with someone working at a hot dog stand? After you say "hi" instead of them saying "hi, what can I do for you", I get to hear their life story which is almost always in two paragraphs. Why can't this be toned down a bit? Take the amount of dialogue and cut it in half and you would still have a good story. Give the user the ability to ask more in depth information if they want to.
What makes this even more puzzling is that Zenimax spends all this money on voice acting and most people power level through dungeons, pvp, hop on the Dolmen train, or if they actually do the quests they are brought to something interesting which relates to my first point above: Questing is too wordy. It is much faster to read text than it is to actually listen to voice actor so again, it is time and money wasted. Cut down on the REQUIRED dialogue.
My final point about this something that is really puzzling. MMOs as it has been proven have a bit of a Pavlov thing to them. We do something, we get a reward. If we are not rewarded in XXX amount of time, we lose interest. In the early days of ESO some quests did drag on but they we acceptable. Ever since Morrowind, the quest chains are much longer, with ZERO pauses between errands to give some experience or rewards. You get a quest to go do something, and you do it and turn it in, then are told to go somewhere else, do a few things, then speak to this, then go to the other side of the island, do this, then come back and turn it in, then go speak to Vivec, and then finally you get some experience. AND EVEN THEN its not enough experience! Somewhere along the way would it not hurt to give us a drip...drip...drip of experience or reward to keep us wanting more? And with the final quest rewards being NOT EVEN CLOSE to anything near your first pvp of the day, first dungeon of the day, or 10 minutes of a Dolmen train, I ask why?
A possible solution: Trim down the dialogue a bit. It can be done, remember the banker in Daggerfall? How wordy she was until they fixed it?. Keep all the existing dialogue for those who want to INQUIRE more. Please can I have at least one NPC start off a conversation with one sentence? Also increase questing experience by 50% and maybe allow more pauses and checks were you get delivered a chuck of that experience during a conversation while doing the questline so people don't get discouraged.
3. Combat Music Turn Off
ESO has a lot of options and some of them are really good. It also has great music. It drives me crazy however is not being to turn off combat music when combat starts. The music in Elder Scrolls Online is good, REALLY good. Somehow, Zenimax happened to have composers who not only honored Jeremy Soule's great work but actually add to it. It is really almost flawless how good the music is. This is why I keep it on! But every time I ride by some rat, or a creature spots me, why oh why do I have to hear that repetitive battle music track? Now, I understand the e[ite battle music that happens when you fight bosses but the regular battle music that's over as you one shot a wolf can get annoying.
A possible solution: Offer how much time between music tracks in addition to the option to turn combat music off.
4. The Crown Store
The Crown Store has a lot of good items but the more I look, the more I get discouraged that there are a ton of things I can't obtain in-game. Even simple things like most overhead cabinets cannot be made by your woodworker. Heck, you can create storage creates but they are not useable. You need to purchase actual storage chests that work from the Crown Store.
And the one thing I would pay a massive amount of Crowns for that is not there? A crafting bag... Here, ESO forces you to subscribe in order for you to have an auto-crafting bag (something Guild Wars 2 offers for free) and gives you no way to purchase it at all.
Not to mention, they have a lot of mounts and things are "limited time only" an old technique to create "buyer urgency".
I do not mind a Crown Store and yes I WANT Zenimax to make money, I do. But there is a just a bit more of the sleazy tactics not only the Crown Store but in the whole game itself that is just about too much for me.
A possible solution: Make the Crafting Bag available to purchase. Heck, make it by character only so you have to buy one for each character. Please add a lot more usable items that you can craft like actual working chests and storage.
5. "Expansions"
Or are they called that anymore? I forgot. Yeah, now they are called DLC because they give you amount 50% less of the content for the same price now.
Morrowind was really the last major "DLC" that was worthy of the price. The zone was huge, we got a new class but you got the whole zone. Users started noticing in Summerset that the actual landmass available in these DLCs got smaller, and these DLCs maintained the same price. Why was Southern Elsweyr not included in the "Elsweyr" DLC? You would think purchasing the Skyrim expansion (intentionally named Greymoor) would give you access to the Reach but no. Its not an "expansion". By changing the name from expansion to DLC they can give you half the content for the same price.
Thoughts: Zenimax needs to take a serious look at this. I wonder how many others feel like myself and are fed up?
Although some of my complaints are small, there is enough here were I just don't feel compelled to play anymore. I just don't like a lot of their philosophy, and it bugs me every time I play. I try and sub for a month, and it just does not work. I do comeback and login every now and then but its just not for me.
But maybe I am wrong? Zenimax appears to be doing quite well as the game is full. Elder Scrolls has a storied history and where else can I go to see Morrowind, Skyrim and all of these places in one game online?
Edited by DarkWombat on March 1, 2021 1:21AM