This thread is a response to one made by
@Vanya who suggested an update to these zones so that the PvP content was removed and replaced with PvE. This is a valid idea, but all ideas are subject to criticism and opinion, and the response from many players was preferential that the PvP content stay. To that end, I believe I have a solution that would make most satisfied. You see, the Three Banner's War might remain raging, but there's a little overlooked bit of the lore that most don't think about: the guilds. The three major guilds; Mages, Fighters, Undaunted, are classified as neutral organizations under the three Alliances. Following this, we know there's dark anchors out in Cyrodiil that the Fighters Guild would be wanting to deactivate, per their contract with Meridia.
There's already multiple Cyrodiil and IC servers, so my suggestion is this: the creation of a PvE oriented server, where the player character is under the affiliation of one of these guilds, and thus neutral to the war conflict, and able to run around the zone to do various quests, collect skyshards, etc. This does however come at a cost, as all PvP content would be disabled, and that includes alliance war experience and AP gains (among the npc alliance holdings, the keeps will be evenly distributed and the transitus network open to the guild neutrals, as well as having the alliance gates open so that the notorious skyshards contained behind them are made available for consistent collection). Tel Var collection in the Imperial City PvE server could remain, but I'd argue it should have a reduced collection rate to account for the higher safety the players have advantage of.
(Link to Vanya's thread:
https://forums.elderscrollsonline.com/en/discussion/563280/do-you-desire-to-see-entire-cyrodil-and-imperial-city-remastered-overhauled-to-pve-zone-specifically/p1)
Edited by Raltin on February 28, 2021 6:18PM "Proud purveyor of Cyrodiil Pickles."
Cyrodiil/IC PvE Mode? 196 votes