Generally, your equipment sets and level are big factors. And skills on the backbar also count a lot. Can you provide more detail about your character?
Total health/magicka/stam, CP arrangement, your intended playstyle etc.
I have some thoughts about the skills you've mentioned and those you haven't mentioned, but not much to go on yet.
orion_1981usub17_ESO wrote: »Lets start be saying you need someone to teach you the basics of your character and the game. You've gotten as far as the easy stuff allows but you'll never get further with out more specialised knowledge. If you need a teacher, I am happy to help and run a ps4 guild NA for training new and hopeless players. Or else look for a guild that is active and teaches players the game. Reading internet sites and watching video can help but only so much if you dont have folks to ask questions and explain the why's to you.
So lesson one Attribute points.
There is never a good reason to so evenly spilt your attributes since your base stats are skill damage. Your attributes are completely inefficient, you are literally doing 1/3rd the damge you could be. Pick an attribute and put most into one. This is where folks decide whether they are stamina(dps), magicka(heal or dps) or health(tank). Your race often guides people upon their path but doesn't have too. You can still hybrid but don't use attribute points to do so.
Lesson two
You have 12 item set slots. Three jewelry, two weapons and 7 body pieces. How you use the slots truly defines who you are in game, what skills you'll use and why they'll work better for you.
Twice born star is a mediocre set currently because base Stat sets do not give as much damage as proc sets currently. Mundus stones are best used to shore up a weak Stat or as a cherry on the top, you don't gain nearly as much by having two as the many better sets that drop 10k+ damage.
So before you go any further, stop and think about what type of character you want to play. Picture that character in your mind and come yell me about that character, who it is, how they fight and why you like them. And then we will start building and I'll explain the how's and why's.
orion_1981usub17_ESO wrote: »Lets start be saying you need someone to teach you the basics of your character and the game. You've gotten as far as the easy stuff allows but you'll never get further with out more specialised knowledge. If you need a teacher, I am happy to help and run a ps4 guild NA for training new and hopeless players. Or else look for a guild that is active and teaches players the game. Reading internet sites and watching video can help but only so much if you dont have folks to ask questions and explain the why's to you.
So lesson one Attribute points.
There is never a good reason to so evenly spilt your attributes since your base stats are skill damage. Your attributes are completely inefficient, you are literally doing 1/3rd the damge you could be. Pick an attribute and put most into one. This is where folks decide whether they are stamina(dps), magicka(heal or dps) or health(tank). Your race often guides people upon their path but doesn't have too. You can still hybrid but don't use attribute points to do so.
Lesson two
You have 12 item set slots. Three jewelry, two weapons and 7 body pieces. How you use the slots truly defines who you are in game, what skills you'll use and why they'll work better for you.
Twice born star is a mediocre set currently because base Stat sets do not give as much damage as proc sets currently. Mundus stones are best used to shore up a weak Stat or as a cherry on the top, you don't gain nearly as much by having two as the many better sets that drop 10k+ damage.
So before you go any further, stop and think about what type of character you want to play. Picture that character in your mind and come yell me about that character, who it is, how they fight and why you like them. And then we will start building and I'll explain the how's and why's.
Wow, that was SOLID!
A little more advice if you don't mind.
Attribute Points
I want to heal and tank, so where do I dump everything into? Go 64 into just one of them?
Lesson two
Why a proc set? Am I not leaving it up to chance?
Thoughts?
Tanks!
orion_1981usub17_ESO wrote: »Your a Templar so you can heal and be fairly tanky with all your points in magicka or stamina wearing light or medium armorand using the right skills and sets. Magicka is all about staffs but it sounds like you want to use weapons... thats stamina, it can self heal too but generally isn't good as a group healer.
Solo Tankiness is about armor/ shields/health pool/self healing. Armor is the most simple to understand. Using rune focus gives you major resolve (armor) and standing in it increases that buff 50%. It's a must have Templar skill and allows medium and light armor to act tanky. I also use it with the set winter respite which is a magicka self heal set. These two in tandem just covered two bases in solo tankiness.
Shield are good for halting damage spikes to let healing over time works its magic. Heavily armored folks generally don't need them. But blazing shield or the better spiked bone shield are meant for returning some damage, useful in large mob groups but not much else.
Health pool, its as simple as putting a few health enchants on your large item pieces (head, chest leg) to get the amount that feels safe enough for you to react to. If your health never gets low... you have too much. And you can swap enchants for the more useful stats.
So have as much health that you have time to react by healing or using a shield to give more time to heal. High armor increase time to react but doesn't need to always be high if you have buffs that improve it. Many skills also heal while doing damage, or skills like repentance which makes each corpse a little heal on demand.
20 Magicka
20 Health
24 Stamina
etchedpixels wrote: »20 Magicka
20 Health
24 Stamina
If soloing is your thing then:
Pick the stamina or magicka path. The 20 health is going to slightly limit your DPS but if you also want to be tanky it's about minimum - and templars have good shield skills. If you try and split stam/magicka them the way the game works you end up being a crap magic user and a crap weapon user - some tanks do split it to balance resources but they are not damage focussed.
If you pick the magicka path look for magicka sets - mostly light. If you pick the stamina one look for stamina sets - mostly medium. For defensive solo 5 pieces of a suitable set with 5 pieces of heavy and a monster helm/shoulders or two pieces trainee. For more offensive consider one set crafted so you've got 2 pieces heavy on chest/legs. For below level 50 its easy as no monster helm means you run 2 5 piece sets and heavy trainee chest/legs.
If you like soloing dungeons I'd also look at the PVP builds. There is a lot of similarity between the two except that some skills are more useful in each realm (mobs don't stealth, heal that much or run around like headless chickens)
Templar has some nice skills for soloing dungeons - strong self heals, strong shield skills, gap closers, and also a bunch of buffing and damage skills like power of the light you can use to deliver some damage even when on your defensive bar.
I suspect if you walk to a shrine, respec as 20 health, 44 stam, use 2H and put on deadly or venomous smite and hundings rage (heavy chest/legs medium other) plus monster helm you'll find your DPS goes way higher, especially if you set your front bar up as per the various 'one bar templar' builds and your back bar with defensive skills and dot casts (shields etc). Also make sure your skill morphs are stamina where appropriate. You'll still have enough magicka for shields and it's sometimes a useful balance trick to keep the odd skill magicka.
Likewise do the same 20 health. 44 magicka, mother's sorrow and a crafted mixed heavy/light magicka set pick up a destro staff and you should get similar results. For a strong healer/tank you may have to go this path because the restro staff skills are magicka oriented. For solo healing restro staff is kind of irrelevant.
After all that if you find you keep running low on one resource look at how you balance your jewellery enchants, particularly focussing on regeneration rate. For most things the problem is not maximums but sustain.