Maintenance for the week of November 17:
• PC/Mac: No maintenance – November 17
• ESO Store and Account System for maintenance – November 17, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Can Microsoft help re-configure server infrastructure to expand max players in Cyro?
Technologies definitely exist, especially with Microsoft's expertise, to distribute computing across multitudes of machines. I am wondering if ZOS is working closely enough with experts to understand how to take the most demanding pieces of Cyrodil and distribute that across clusters of machines. There are likely many different specific implementations.
Is it the cost that ZOS is unable to support?
Getting Cyrodil up to 1000 v 1000 v 1000 would probably make it the best game available on the market. Not sure even New World will be able to compete with that. Wondering why they aren't taking this very seriously?