tsaescishoeshiner wrote: »To praise the business strategy of LoL, run by such a greedy company that they majorly target whales, gate what champions you can play behind paid unlocks, and artificially control the competitive scene to the point where they've banned players for choosing off-meta champions, puts the rest of this critique in perspective.
There are valid critiques of ESO's cash shop model here. I really enjoy the cosmetics and housing, but I wish that they were more affordable, more available, and that crates were less exploitative. Surely we can all agree on those? Maybe not?
Those other games you mentioned also mostly didn't have 4x yearly major content drops, and many woulda had microtransactions if there had been the technology or interest for them.
You might want to check out Larian Studios. They make ambitious games inspired by old school RPGs, and release a lot of free content post-release. While they're clearly very passionate, I do wonder about their work culture that they produce so much for free.
tsaescishoeshiner wrote: »To praise the business strategy of LoL, run by such a greedy company that they majorly target whales, gate what champions you can play behind paid unlocks, and artificially control the competitive scene to the point where they've banned players for choosing off-meta champions, puts the rest of this critique in perspective.
There are valid critiques of ESO's cash shop model here. I really enjoy the cosmetics and housing, but I wish that they were more affordable, more available, and that crates were less exploitative. Surely we can all agree on those? Maybe not?
Those other games you mentioned also mostly didn't have 4x yearly major content drops, and many woulda had microtransactions if there had been the technology or interest for them.
You might want to check out Larian Studios. They make ambitious games inspired by old school RPGs, and release a lot of free content post-release. While they're clearly very passionate, I do wonder about their work culture that they produce so much for free.
Just like many others in here, you are missing things.
ESO is no different about hiding classes behind paid unlocks... Warden, Necromancer.
And they are also controlling the competitive scene.
Warden and Necromancer are very strong... if you have paid classes that are weak, none will buy them.
And sure, you are not banned for not playing meta... just ignored in PvE/PvP, and very weak if you are not.
The thing is, i do not have anything against having new classes behind some sort of "wall" if done correct.
and LoL is doing it CORRECT.
LoL have 2 options to get the champions... you keep playing game, and you buy them with in game currency.
OR, you buy them straight off with real money.
The option is yours... as it should be.
SKINS... the cosmetics... is a VERY VERY Big source of money for LoL.
And i also have a lot of skins in LoL, and i also had 95% of all champions when i played...some for money.
Several of the skins i have cost 1800+ or something, and i also have several 3600+ ?? i think they cost.
And tons of lower ones, the 900 and below... if i play a champion, i mostly want a different skin for it.
Forgot the exact costs of them... been over 2 years since i played it.
Cosmetics is a BIG income source.
Which ESO is ignoring... or at least, doing it horribly horribly wrong.
ESO game store is horribly optimized.
And still they have big departments of economics to figure these stuff out???.
Just laughable.
*snip*
"6: Remove lottery loot crates... no one truly likes them, and make the items available in the hopefully cheaper store."
the ongoing debate about loot crates notwithstanding, projecting your belief that "no one truly likes them" is a big assumption on your part, not backed by any actual facts. Also, creating a desire for limited time items is a marketing strategy, that is certainly within a company's right to engage in.
& on & on. I'm done with this topic. Best of luck in your travels.
Enemy-of-Coldharbour wrote: »As an older player myself, I too believe games should be fun. For me, I lately only find that fun in single player games. MMO's have become so grindy that they are more of a part-time job than a game. ESO will be my last MMO.
Enemy-of-Coldharbour wrote: »As an older player myself, I too believe games should be fun. For me, I lately only find that fun in single player games. MMO's have become so grindy that they are more of a part-time job than a game. ESO will be my last MMO.
Kiralyn2000 wrote: »
And then there's the other issue - with a large enough forum population, you can have groups of posters enthusiastically supporting completely opposite ideas. So which "the players want it!" idea do the devs make?
THAT is why you need to have a communication WITH the players... not just ignore them.
Kiralyn2000 wrote: »
And then there's the other issue - with a large enough forum population, you can have groups of posters enthusiastically supporting completely opposite ideas. So which "the players want it!" idea do the devs make?
THAT is why you need to have a communication WITH the players... not just ignore them.
Is it not interesting how you are NOT supposed to have fun in games today.
I do not know about you, but myself, i am an old gamer.. i remember Pong, Pac Man, Space Invader and many other very very early games.
And playing them on Vic-20.. and commodore-64... and later Amiga-500, and TONS of games coming out in all shapes and forms... Populus, James Pond, Dragons Lair, Eye of the Beholder, Moonstone, and lets not forget to mention all the precursors to today mmo games....The old D&D games like: Death Knight of Krynn... Pool of Radiance...Silver Blades... etc etc.
AND ALSO... Lets not forget, ARENA - DAGGERFALL. The first Elder Scroll.
They all had 2 things in common.
1: FUN!!!!. This was THE most important attribute they focused on.
2: There were NO in game shops, NO microtransactions to ruin the game... [snip] (in game shops can done, if only for appearance/cosmetics).
Daggerfall, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
Morrowind, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!... create your own spell that breaks the game... FUN!!!!!.
Oblivion, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
[snip]
There are a few games that are very very interesting, where the players are heard.
*League of Legends. Free to play... making billions... Many champions are actually made by players... microtransactions are cosmetics.
*Skyrim. Game is still alive, and only because of the player community and their mods.
*Fallout 4. also a game still alive, and only because of the player community and their mods.
*Fallout New Vegas. old game, but still alive because of the player community and their mods.
You would think that this would PROVE, that you should listen to the player community, and that there are some very good ideas on how to improve the game.
And still i have seen posts about ESO that are several years old... ignored... even if they have good ideas.
This is also one of the reasons why LoL are making billions, and ESO are only making a few millions.
And yes, if you wonder... i am 40+... so i have seen the corruption spread in the game industry.
[snip]
[Edited to remove Bashing]
Kiralyn2000 wrote: »
And then there's the other issue - with a large enough forum population, you can have groups of posters enthusiastically supporting completely opposite ideas. So which "the players want it!" idea do the devs make?
THAT is why you need to have a communication WITH the players... not just ignore them.
That missed the point, I think. When communicating WITH the players, which players are you going to listen to? There is a part of the player base that believe that open world PvP would be the greatest thing EVER and should be instantly added to the game. Others want pve only. Others want flying dragon mounts and dragon shouts because Skyrim and dragonborn. Others want normal overland content made incredibly hard because they want a challenge and don't really consider new player issues. So, you're saying the devs should listen to everyone, and make all the changes "the players" want? If the devs attempt to "communicate" with the players, they will end up with endless questions and demands for justification for each and every minute change. From past incidents every forum poster is both a coding genius and game developer in their spare time. Devs said "X" can't be done because reasons, and the posts appeared saying "X" is easy to do, the devs are just lazy. Even if the devs would attempt an explanation, it wouldn't matter, the people who want "X" won't believe them. I'm actually rather pleased they ignore 99.99999% of the suggestions.
The devs have listened, and they've made changes. When the changes aren't the ones the players wanted, then the devs never listen and always ignore what the players want. They can't win, no matter what they do.
Yes, i am very aware of running costs and such for MMOs.
But, there are better ways to get the money in, so you can develop more and dive deeper, and at the same time, keep a happy player base, and a good reputation while doing it.
Subscriptions are also perfectly ok... BUT, keep them low.
Daemons_Bane wrote: »
Is it not interesting how you are NOT supposed to have fun in games today.
I do not know about you, but myself, i am an old gamer.. i remember Pong, Pac Man, Space Invader and many other very very early games.
And playing them on Vic-20.. and commodore-64... and later Amiga-500, and TONS of games coming out in all shapes and forms... Populus, James Pond, Dragons Lair, Eye of the Beholder, Moonstone, and lets not forget to mention all the precursors to today mmo games....The old D&D games like: Death Knight of Krynn... Pool of Radiance...Silver Blades... etc etc.
AND ALSO... Lets not forget, ARENA - DAGGERFALL. The first Elder Scroll.
They all had 2 things in common.
1: FUN!!!!. This was THE most important attribute they focused on.
2: There were NO in game shops, NO microtransactions to ruin the game... [snip] (in game shops can done, if only for appearance/cosmetics).
Daggerfall, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
Morrowind, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!... create your own spell that breaks the game... FUN!!!!!.
Oblivion, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
[snip]
There are a few games that are very very interesting, where the players are heard.
*League of Legends. Free to play... making billions... Many champions are actually made by players... microtransactions are cosmetics.
*Skyrim. Game is still alive, and only because of the player community and their mods.
*Fallout 4. also a game still alive, and only because of the player community and their mods.
*Fallout New Vegas. old game, but still alive because of the player community and their mods.
You would think that this would PROVE, that you should listen to the player community, and that there are some very good ideas on how to improve the game.
And still i have seen posts about ESO that are several years old... ignored... even if they have good ideas.
This is also one of the reasons why LoL are making billions, and ESO are only making a few millions.
And yes, if you wonder... i am 40+... so i have seen the corruption spread in the game industry.
[snip]
[Edited to remove Bashing]