newtinmpls wrote: »Wait...how is Tormentor an AoE taunt?
If I'm understanding correctly, the 5-peice is: "(5 items) When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds."
Or has that changed?
the1andonlyskwex wrote: »My bare minimum is:
1) Hold boss aggro
2) Don't get one-shotted
3) Don't kite bosses out of AoE
I don't really think that's too much to ask, but it's all too common that I queue into a random vet dungeon with a "tank" that has 17k health and either doesn't taunt at all or thinks that dodge rolling all over the place is an acceptable alternative to blocking.
newtinmpls wrote: »Wait...how is Tormentor an AoE taunt?
If I'm understanding correctly, the 5-peice is: "(5 items) When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds."
Or has that changed?
lazywhiteseal wrote: »the1andonlyskwex wrote: »My bare minimum is:
1) Hold boss aggro
2) Don't get one-shotted
3) Don't kite bosses out of AoE
I don't really think that's too much to ask, but it's all too common that I queue into a random vet dungeon with a "tank" that has 17k health and either doesn't taunt at all or thinks that dodge rolling all over the place is an acceptable alternative to blocking.
just a bonus question... a bit off topic
what do you think is the optimal hp for tanks.
lazywhiteseal wrote: »the1andonlyskwex wrote: »My bare minimum is:
1) Hold boss aggro
2) Don't get one-shotted
3) Don't kite bosses out of AoE
I don't really think that's too much to ask, but it's all too common that I queue into a random vet dungeon with a "tank" that has 17k health and either doesn't taunt at all or thinks that dodge rolling all over the place is an acceptable alternative to blocking.
just a bonus question... a bit off topic
what do you think is the optimal hp for tanks.newtinmpls wrote: »Wait...how is Tormentor an AoE taunt?
If I'm understanding correctly, the 5-peice is: "(5 items) When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds."
Or has that changed?
templar's ability explosive charge does AOE DIRECT damage. so does the charge from 2h skill. i never tried this but it should proc aoe taunts because they both do aoe direct damage.
A tank that will not stand still. I understand sidestepping AoE but some of them act like they are a tour guide leading what they taunted to every little corner of the room. I mostly heal and try to position myself so at the very least I can keep an ey on tank and DPS. Best case we all line up tank-evil doer-DPS-me all in a straight line. Irritates me when a DPS insists on standing behind me but this is about tanks.
If the tank mostly holds the bad guys in one spot I am keeping everybody alive. Works well for all involved.
lazywhiteseal wrote: »
just a bonus question... a bit off topic
what do you think is the optimal hp for tanks.
lazywhiteseal wrote: »
what about in cases where tank has to pull ranged adds that spawn during boss fights.
for example when fighting selene in selenes web. ranged mob spawns and tanks have to sometimes move quite alot depending on position to get in range of pull skills..
etchedpixels wrote: »Not having a taunt is pretty much it or keeping the boss still if possible. Everything else is extra.
One thing this polls shows is templar is in bad need of a cc ability a tank can use.
Templar now has an AoE taunt option with armour of the tormentor. I find it's very nice for trash collection and especially useful when running randoms with squishy low level dps or healers.
newtinmpls wrote: »lazywhiteseal wrote: »
what about in cases where tank has to pull ranged adds that spawn during boss fights.
for example when fighting selene in selenes web. ranged mob spawns and tanks have to sometimes move quite alot depending on position to get in range of pull skills..
With Selene's, it helps a LOT to have some kind of voice chat to call out to the tank.
But in general part of it is positioning so that the "edges" of the fight aren't too far from where the tank is taunting/pulling peeps to so that will minimize the dancing all around.