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Vet difficulty for delves and Public Dungeon ?

Fhritz
Fhritz
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Hi!

I was XPing my alt character, and doing delves with a weak stuff was pretty interesting. Sometimes the boss fights were pretty cool. I realized that I missed this feeling of difficulty at a high level : With my main even the Craglorn delves are relatively easy, which I find quite disappointing. So I thought , "why not add a veteran mode for delves? That could be fun!"

What do you think?
I'm a single character man.
Stamblade. Khajiit. Mostly pvp.
And...that's it.

Vet difficulty for delves and Public Dungeon ? 80 votes

Yes! (Because...)
57%
lolo_01b16_ESOAH93TheForFeeFpriestnall.andrewrwb17_ESOVoidCommanderParasaurolophusJackeyMastery404Freakin_HytteMirelaUmbrellaEedatrusselmmendozaNarvuntienBrodsonEmmagoldmancasparianmocapdeano469Seminolegirl1992vesselwiththepestle 46 votes
No! (Because...)
42%
AlurriaNeriakwheresbesorion_1981usub17_ESOJames-WayneWolfpawKwoungmarke1HidesFromSunkargen27RomoSarannahMikeSkyrim333FischblutRR_DF_RaptorRedcoop500GreenHereKatlefiyaGregaStarlock 34 votes
  • Agenericname
    Agenericname
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    I would prefer more of a challenge, provided thats its optional.

    One of the issues with that is, even on a low character they rarely pose a challenge because there are usually other players camped there. I doubt they could take their health up high enough for it to matter against 2 or more competent DDs. Look at how fast Zaan can be melted in vSCP with just 2 solid DDs.

    If they could make it more engaging and optional I would be all for it, but without instancing them Im not sure it would matter.
  • Fennwitty
    Fennwitty
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    Yes! (Because...)
    Yes, but same goes for overland and questing.
    PC NA
  • Bobby's_UserID
    Bobby's_UserID
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    Yes! (Because...)
    Generally I think the option to select a vet difficulty for "easy" stuff would be fun. It's kinda ruining the experience if you do a quest against another "big evil" and then you just one shot the last boss like a trash mob. I don't think it will ever happen, but it would be fun to not have to artificially weaken yourself to enjoy it (I was doing Markath with just LA or switching to stam weapons on a mag char just to hear some of the bosses voice lines).
  • Neriak
    Neriak
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    No! (Because...)
    Well, I voted "No" but in actuality, I don't mind if they add delves with increased difficulty and public dungeons for actual groups of 4 people.
    However, I just don't see it as a 1st priority for the game right now. Plus, what loot are they gonna drop? Will it be tradable or not? Do we need groups of people competing with each other in public dungeons?
    And for vet delves, I don't mind but would it worth the hassle? What's the drop will be, purple set-pieces and what? Transmute stones maybe?

    For new players (<300CP) the existing system is a good place to practice and farm some gear.
    How exactly the new system will be beneficial for the >500CP players?
    My point being, implementing all these changes correctly and in a meaningful way would require too much work and time. So "No". Nothing against the idea itself ;)
    Energy powers future motion.
    Dynamic forces spur change.
    Nature encourages mutual dependence.
    Balanced systems stimulate civilization.

    PC EU
  • Kwoung
    Kwoung
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    No! (Because...)
    I think no. There is a system in place that allows you to experience delves and public dungeons at a harder level.. which is roll up a newbie (and don't allot CP), which is why that content is there in the first place. No reason for the devs to spend extra time revamping old content in order to give max level players more of a challenge in newbie areas, just stick with the content they designed for you at your level.
  • RedMuse
    RedMuse
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    Yes! (Because...)
    Why not? As long as any quest rewards remain the same, by all means.
  • colossalvoids
    colossalvoids
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    Yes! (Because...)
    Kwoung wrote: »
    I think no. There is a system in place that allows you to experience delves and public dungeons at a harder level.. which is roll up a newbie (and don't allot CP), which is why that content is there in the first place.

    Not really true though, I have no cp chars on off server and if you have any experience playing it's not much different to cp.

  • Starlock
    Starlock
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    No! (Because...)
    ... development resources would be better spent attempting to create a "difficulty slider" that handicaps a player if they want to be handicapped for ALL types of content.
  • QuebraRegra
    QuebraRegra
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    Fhritz wrote: »
    Hi!

    I was XPing my alt character, and doing delves with a weak stuff was pretty interesting. Sometimes the boss fights were pretty cool. I realized that I missed this feeling of difficulty at a high level : With my main even the Craglorn delves are relatively easy, which I find quite disappointing. So I thought , "why not add a veteran mode for delves? That could be fun!"

    What do you think?

    there's talk of the upcoming changes nefing dmg up to 20% no?
  • Mastery404
    Mastery404
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    Yes! (Because...)
    Starlock wrote: »
    ... development resources would be better spent attempting to create a "difficulty slider" that handicaps a player if they want to be handicapped for ALL types of content.

    Difficulty is not just damage and deffense parses. It has also to do with tweaking the existing mechanics.
  • coop500
    coop500
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    No! (Because...)
    Personally rather see that effort go to literally anything else.
    Hoping for more playable races
  • tomofhyrule
    tomofhyrule
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    Mastery404 wrote: »
    Starlock wrote: »
    ... development resources would be better spent attempting to create a "difficulty slider" that handicaps a player if they want to be handicapped for ALL types of content.

    Difficulty is not just damage and deffense parses. It has also to do with tweaking the existing mechanics.

    ...And we've seen how much mechanics change when they added vet versions of things like Fungal Grotto I.

    It would be a massive amount of time and effort to go back through and add in mechanics to old content, to the point that it's not worth it. We had this discussion on the weekly 'Overland is too easy' thread - established content in the game can't easily get new things added in. They can take things out (like when Galchobhar lost his stone atros), or buff/nerf damage that exists (we're seeing some buffs/nerfs coming to MHK/FV), but adding new mechanics from scratch is a lot more difficult to do. It's asking for a rebuild.

    The newer delves/public dungeons are more intense because they built them for people playing the game today. Old delves are much shorter, and honestly are still built for players when the game started. In order to add new mechanics to old overland/delves/public dungeons, that's almost asking for a complete rebuild of that content, and that's a major amount of time. We know that ZOS is interested in getting new content out since new stuff sells, so I can't imagine the suits would be okay with the developers saying "we're not going to release a chapter next year, we're just going to remake the game." Unless everyone on this forum is willing to buy the game again (and at a higher price, since just buffing old stuff isn't going to bring in as much money as a bunch of new players for new content), it's really unlikely we'll see massive changes like that.

    Probably the most that can be hoped for is that they rerelease the Pay to Lose pack and then have an April Fools event where every boss gets a 1000x damage buff.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Yes! (Because...)
    Yes, because an OPTIONAL difficulty hurts no one and brings new life to veteran players like myself who would actually like to be immersed, and enjoy a little fun in something other than group content or two arenas. I would be overjoyed to actually fight a villain who felt like a villain, instead of killing them before they finish their opening dialogue. (And no, I do not consider adjusting my cp every five minutes in or out to be an acceptable alternative.)
    Angua Anyammis Ae Sunna
  • Nordic__Knights
    Nordic__Knights
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    Yes! (Because...)
    but id have to say this about 85% of pve
  • Nordic__Knights
    Nordic__Knights
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    Yes! (Because...)
    Kwoung wrote: »
    I think no. There is a system in place that allows you to experience delves and public dungeons at a harder level.. which is roll up a newbie (and don't allot CP), which is why that content is there in the first place. No reason for the devs to spend extra time revamping old content in order to give max level players more of a challenge in newbie areas, just stick with the content they designed for you at your level.

    bro come on now most overland (other then wb's), pub dungeon , and delves an lvl3 no cp toon can easily kill without taking any damage , lots of the time boss cant even stop talking before they fall to the floor dead , with 17 accounts and 48 toons all together id say i know an lil about the ease of the game
  • GreenHere
    GreenHere
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    No! (Because...)
    I honestly don't understand why people think they need ZOS to do this for them...

    If you want:
    - enemies to do more damage to you
    - you to do less damage to enemies
    - fights to take longer, so you can see mechanics & whatnot
    - the game overall just to feel harder (which is largely subjective preference)

    Then you can do all that yourself in like 6 seconds; without impacting the people who already are comfortable with things the way they are.

    You just have to:
    - take off articles of clothing until you're comfortably uncomfortable, and/or just use less powerful gear sets
    - use a lower level/quality weapon, skip food/potions/buffs, use different (lower-damage but cooler/funner/whateverer) skills, etc.
    - and that's literally it
    - no, seriously, that's it -- you did it! the game is as hard as you make it now.

    You no longer need to wait on ZOS to scale the world up for you; you in effect did the same thing for yourself in 1/10,000th the time! Congratulations!


    If you're not asking for increased rewards/xp/anything else... then what do you need to wait on ZOS for? You can scale yourself down, and it has the same effect as the devs scaling the world up, right?

    People go out of their way to build, tweak, refine, and generally overpower their characters to be able to absolutely obliterate end-game content... then complain when the game is too easy in early-game content. Like... wut?


    I'm not as against the "global Veteran difficulty" idea as my post makes it sound... I just don't understand why everyone is asking ZOS for it. Am I missing something here? Are we asking for better rewards? Are we asking for more annoying mechanics to be introduced to delve bosses and the like? Are we asking for different instances (so we're separated from newbies, etc.)? What's the goal? If any of those are what you really want, ask for those things directly, right?

    I can see why those sort of requests would be worth pursuing, maybe, but these posts always seem to be focused on making fights take longer ("in a good way"), and I can't help but think people are just missing the obvious solution: DIY difficulty. Go naked, fight with a rolling pin! You know, get creative and make your own fun.
  • Starlock
    Starlock
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    No! (Because...)
    Mastery404 wrote: »
    Starlock wrote: »
    ... development resources would be better spent attempting to create a "difficulty slider" that handicaps a player if they want to be handicapped for ALL types of content.

    Difficulty is not just damage and deffense parses. It has also to do with tweaking the existing mechanics.

    This is very true. @tomofhyrule covered most of what I would have had to say in response to this point - tweaking this is less of a tweak than a massive overhaul of existing content. I'm not necessarily opposed to that, but I don't see this company doing it. Something like a handicap mechanism, though? That's basically what Battle Spirit is, in some respect, so it is perhaps a bit more achievable without much investment.
  • the1andonlyskwex
    the1andonlyskwex
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    No! (Because...)
    The main problem with this idea is that if the loot stays the same as "normal" mode, nobody will bother to run "vet" mode (beyond a tiny minority who do it for the novelty before realizing they can farm their loot and progress through quests faster in "normal" mode). Conversely, if the loot is better than "normal" mode, "vet" mode will essentially become mandatory (because nobody wants to waste their time farming sub-par loot).
    Edited by the1andonlyskwex on February 24, 2021 12:55AM
  • Nordic__Knights
    Nordic__Knights
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    Yes! (Because...)
    The main problem with this idea is that if the loot stays the same as "normal" mode, nobody will bother to run "vet" mode (beyond a tiny minority who do it for the novelty before realizing they can farm their loot and progress through quests faster in "normal" mode). Conversely, if the loot is better than "normal" mode, "vet" mode will essentially become mandatory (because nobody wants to waste their time farming sub-par loot).

    who cares for loot we just want an fight lol
  • James-Wayne
    James-Wayne
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    No! (Because...)
    Just remove your CP and equip only Level 50 gear. Go get'em Demon Souls Hunter!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • the1andonlyskwex
    the1andonlyskwex
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    No! (Because...)
    The main problem with this idea is that if the loot stays the same as "normal" mode, nobody will bother to run "vet" mode (beyond a tiny minority who do it for the novelty before realizing they can farm their loot and progress through quests faster in "normal" mode). Conversely, if the loot is better than "normal" mode, "vet" mode will essentially become mandatory (because nobody wants to waste their time farming sub-par loot).

    who cares for loot we just want an fight lol

    Then do what others here have suggested. Don't allocate your CP and use bad gear.

    If you're in the "there's more to difficulty than damage, we want mechanics" crowd, I think you're just going to have to get used to disappointment. Reworking old content with fancy new mechanics is almost as much work as making shiny new content, and given a choice between the two, ZOS (and most players) will pick the shiny new content all day, every day.
  • kargen27
    kargen27
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    No! (Because...)
    Delves and public dungeons are not instanced to the group like the pledges and trials are. You can encounter random players while running around in there. Creating separate vet instances and normal instances could provide an unfair advantage to higher skilled players. They would be able to farm for antiquities and gear in the vet instances without having to compete with other players.
    The rewards would need to be the same so players not ready for vet levels are not compelled to do vet anyway for the better drops.
    I can solo most overland bosses and I consider myself maybe average for DPS. I can hit slightly above 30K DPS most the time. To make public dungeons fights interesting for players that are doing much more DPS than I can do they would have to make the fights near impossible for players that do less DPS than I do. Not a good idea and probably the vet area would be mostly empty except for a few antiquity farmers here and there.

    Better to introduce foods and potions that lower the abilities of players. I know this doesn't change the mechanics of the fight but at this point in the game ZoS probably isn't willing to do that with existing content anyway. Especially not for a zone that would be under utilized by the player base.
    and then the parrot said, "must be the water mines green too."
  • GreenHere
    GreenHere
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    No! (Because...)
    kargen27 wrote: »
    *snip*

    Better to introduce foods and potions that lower the abilities of players. I know this doesn't change the mechanics of the fight but at this point in the game ZoS probably isn't willing to do that with existing content anyway. Especially not for a zone that would be under utilized by the player base.

    I really like this idea! Having a food/potion/whatever that simply scales you down gradually is a more elegant solution than anything else suggested here, and seems like it'd be fairly easy to implement. Bravo :)

  • B0SSzombie
    B0SSzombie
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    I just don't really see the point though.

    The difficulty for Vet content comes from handling the mechanics of a boss fight or tricky mob.

    Enemies and bosses in Delves and Public Dungeons have bottom of the barrel level combat ability. It's not going to make them harder, just take longer to kill.
  • trackdemon5512
    trackdemon5512
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    No! (Because...)
    They already did this. It failed terribly.

    Look at Craglorn. All delves are technically vet difficulty and instanced for 4 player groups. No one goes in them except for quests or antiquities. It's a waste of resources and it splinters the player base for no reason. Those that go into delves that are high level and can burn super fast do it once in a blue moon. It's pointless to do this. Please stop asking.
  • Sarannah
    Sarannah
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    No! (Because...)
    No, high level players only run through them from boss to boss. So there is no need for any more modes, same with overland. They will still just run through.

    As someone who kills everything, players who run through stuff are the worst that can happen. No more mobs, mobs walking back one by one so have to kill them one by one, and always waiting at the boss as someone just killed it.
  • mocap
    mocap
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    Yes! (Because...)
    there is no vet questing in ESO other than ONE quest per DLC dungeon. That is a whole TWO quests per year! ... So disappointing. I stoped doing overland quests since Murkmire/Elswere.

    Current option is only one - role play your own difficulty or nerf yourself and play newb (don't use any burst combos etc).
    Edited by mocap on February 24, 2021 7:54AM
  • Nairinhe
    Nairinhe
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    mocap wrote: »
    there is no vet questing in ESO other than ONE quest per DLC dungeon. That is a whole TWO quests per year! ... So disappointing. I stoped doing overland quests since Murkmire/Elswere.

    Current option is only one - role play your own difficulty or nerf yourself and play newb (don't use any burst combos etc).

    Four
  • russelmmendoza
    russelmmendoza
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    Yes! (Because...)
    Yes, just because.
  • Scardan
    Scardan
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    No! (Because...)
    They would be empty, considering the fact that many people just farm something there. You have vet dungeons and trials already.
    Let's be extremely precise in our use of terms.
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