Is it not interesting how you are NOT supposed to have fun in games today.
I do not know about you, but myself, i am an old gamer.. i remember Pong, Pac Man, Space Invader and many other very very early games.
And playing them on Vic-20.. and commodore-64... and later Amiga-500, and TONS of games coming out in all shapes and forms... Populus, James Pond, Dragons Lair, Eye of the Beholder, Moonstone, and lets not forget to mention all the precursors to today mmo games....The old D&D games like: Death Knight of Krynn... Pool of Radiance...Silver Blades... etc etc.
AND ALSO... Lets not forget, ARENA - DAGGERFALL. The first Elder Scroll.
They all had 2 things in common.
1: FUN!!!!. This was THE most important attribute they focused on.
2: There were NO in game shops, NO microtransactions to ruin the game... [snip] (in game shops can done, if only for appearance/cosmetics).
Daggerfall, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
Morrowind, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!... create your own spell that breaks the game... FUN!!!!!.
Oblivion, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
[snip]
There are a few games that are very very interesting, where the players are heard.
*League of Legends. Free to play... making billions... Many champions are actually made by players... microtransactions are cosmetics.
*Skyrim. Game is still alive, and only because of the player community and their mods.
*Fallout 4. also a game still alive, and only because of the player community and their mods.
*Fallout New Vegas. old game, but still alive because of the player community and their mods.
You would think that this would PROVE, that you should listen to the player community, and that there are some very good ideas on how to improve the game.
And still i have seen posts about ESO that are several years old... ignored... even if they have good ideas.
This is also one of the reasons why LoL are making billions, and ESO are only making a few millions.
And yes, if you wonder... i am 40+... so i have seen the corruption spread in the game industry.
[snip]
Yes, i am very aware of running costs and such for MMOs.
But, there are better ways to get the money in, so you can develop more and dive deeper, and at the same time, keep a happy player base, and a good reputation while doing it.
Subscriptions are also perfectly ok... BUT, keep them low.
If it is low, people that take breaks from playing, will still have it running in the background.
1: Keep the price in store LOW... LOW = more people buying it. = more money.
2: ONLY have appearance / cosmetics in the store, and keep making more of them...its an RPG after all, AND keep them available at all times... do NOT remove them from time to time.
3: FFS, fix the mount system...remove the 20 hour CD...it is *** ***... Worst thing i have ever seen.
4: Encourage players to post ideas on the forum by actually having a real communication with the players!!!!!.
5: Specific made items IRL to sell on IRL store... i looked at Bethesda store, and i find it very weak.
6: Remove lottery loot crates... no one truly likes them, and make the items available in the hopefully cheaper store.
7: Have adds on their homepage... not massive things... small ones... that would bring a pretty bag of money.
etc etc.
Example: FAILED communication from developers. Werewolf and vampire.
Players have been posting ideas to make that side of the game deeper and better and more interesting for YEARS!!!!.
And then they made Greymoor DLC... a DLC made with no outside communication, heavily focused on werewolf and vampire.
You would think that this would make it better right... WRONG... they made things WORSE... because they did NOT listen to the community about what they want for the werewolf and vampire.
FFS.. even the NPCs have better skills and depths to them!!!!... Good luck getting money from the NPCs.
A complete and total failure.
And there are many many many other good ideas on these forums on how to improve the game.
NOT ONE of them have: "Oh, this is very interesting, i will make sure to pass this on so it gets look at, and please post more ideas on the subject"
OR better yet, if you see the developers actually getting involved and having communications back and forth.
*Dev: Ok this is the plan... ... ...
*Players: Ok, that looks interesting, but have you thought of making it like ... ... instead"
*Dev. Oh, we never saw that... very cool... And we also like the skill idea for ... ... That player ... ... made".
[snip]
and so on.
The whole thing is actually very simple if you look at it.

Yes, i am very aware of running costs and such for MMOs.
But, there are better ways to get the money in, so you can develop more and dive deeper, and at the same time, keep a happy player base, and a good reputation while doing it.
Subscriptions are also perfectly ok... BUT, keep them low.
If it is low, people that take breaks from playing, will still have it running in the background.
1: Keep the price in store LOW... LOW = more people buying it. = more money.
2: ONLY have appearance / cosmetics in the store, and keep making more of them...its an RPG after all, AND keep them available at all times... do NOT remove them from time to time.
3: FFS, fix the mount system...remove the 20 hour CD...it is *** ***... Worst thing i have ever seen.
4: Encourage players to post ideas on the forum by actually having a real communication with the players!!!!!.
5: Specific made items IRL to sell on IRL store... i looked at Bethesda store, and i find it very weak.
6: Remove lottery loot crates... no one truly likes them, and make the items available in the hopefully cheaper store.
7: Have adds on their homepage... not massive things... small ones... that would bring a pretty bag of money.
etc etc.
Example: FAILED communication from developers. Werewolf and vampire.
Players have been posting ideas to make that side of the game deeper and better and more interesting for YEARS!!!!.
And then they made Greymoor DLC... a DLC made with no outside communication, heavily focused on werewolf and vampire.
You would think that this would make it better right... WRONG... they made things WORSE... because they did NOT listen to the community about what they want for the werewolf and vampire.
FFS.. even the NPCs have better skills and depths to them!!!!... Good luck getting money from the NPCs.
A complete and total failure.
And there are many many many other good ideas on these forums on how to improve the game.
NOT ONE of them have: "Oh, this is very interesting, i will make sure to pass this on so it gets look at, and please post more ideas on the subject"
OR better yet, if you see the developers actually getting involved and having communications back and forth.
*Dev: Ok this is the plan... ... ...
*Players: Ok, that looks interesting, but have you thought of making it like ... ... instead"
*Dev. Oh, we never saw that... very cool... And we also like the skill idea for ... ... That player ... ... made".
[snip]
and so on.
The whole thing is actually very simple if you look at it.
AND ALSO... Lets not forget, ARENA - DAGGERFALL. The first Elder Scroll.
They all had 2 things in common.
1: FUN!!!!. This was THE most important attribute they focused on.
2: There were NO in game shops, NO microtransactions to ruin the game... [snip] (in game shops can done, if only for appearance/cosmetics).
Daggerfall, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
Morrowind, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!... create your own spell that breaks the game... FUN!!!!!.
Oblivion, did NOT have microtransactions, and were focused ONLY on making the game FUN. and it was fun!!.
*Skyrim. Game is still alive, and only because of the player community and their mods.
*Fallout 4. also a game still alive, and only because of the player community and their mods.
*Fallout New Vegas. old game, but still alive because of the player community and their mods.
You would think that this would PROVE, that you should listen to the player community, and that there are some very good ideas on how to improve the game.
And still i have seen posts about ESO that are several years old... ignored... even if they have good ideas.
This is also one of the reasons why LoL are making billions, and ESO are only making a few millions.
And yes, if you wonder... i am 40+... so i have seen the corruption spread in the game industry.
Players have been posting ideas to make that side of the game deeper and better and more interesting for YEARS!!!!.
And there are many many many other good ideas on these forums on how to improve the game.
NOT ONE of them have: "Oh, this is very interesting, i will make sure to pass this on so it gets look at, and please post more ideas on the subject"
OR better yet, if you see the developers actually getting involved and having communications back and forth.
*Dev: Ok this is the plan... ... ...
*Players: Ok, that looks interesting, but have you thought of making it like ... ... instead"
*Dev. Oh, we never saw that... very cool... And we also like the skill idea for ... ... That player ... ... made".
Players have been posting ideas to make that side of the game deeper and better and more interesting for YEARS!!!!.
And there are many many many other good ideas on these forums on how to improve the game.
NOT ONE of them have: "Oh, this is very interesting, i will make sure to pass this on so it gets look at, and please post more ideas on the subject"
OR better yet, if you see the developers actually getting involved and having communications back and forth.
*Dev: Ok this is the plan... ... ...
*Players: Ok, that looks interesting, but have you thought of making it like ... ... instead"
*Dev. Oh, we never saw that... very cool... And we also like the skill idea for ... ... That player ... ... made".
There is probably a lot of liability involved with taking other's ideas from the forums and implementing them in game. It really isn't as simple as "Player X gave us this great idea."
Kiralyn2000 wrote: »
And then there's the other issue - with a large enough forum population, you can have groups of posters enthusiastically supporting completely opposite ideas. So which "the players want it!" idea do the devs make?