cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I've been wondering the same thing about those pressure plates. Also, I don't expect the companions to contribute much to damage, but they could deflect some damage from me.
cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I've been wondering the same thing about those pressure plates. Also, I don't expect the companions to contribute much to damage, but they could deflect some damage from me.
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I've been wondering the same thing about those pressure plates. Also, I don't expect the companions to contribute much to damage, but they could deflect some damage from me.
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
True , the AI coding is too complicated , I don't think the dev can do it , you know ... there are so many mechanics in the game .
How the AI judge he do the interrupt job or do it by player ?
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I've been wondering the same thing about those pressure plates. Also, I don't expect the companions to contribute much to damage, but they could deflect some damage from me.
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
No, I have no expectation that the companions will contribute anything really useful to a group dungeon, more just like another pet for a solo player.
AcadianPaladin wrote: »As already answered, yes, you can take companions into dungeons. I strongly suspect that companions will count towards four in the dungeon if you do so. Organized full groups and pugs will likely not use them except to possibly fill in if they can't get a foursome or if one of the four bails out of the dungeon in progress. My soloist will happily take a companion on her solo dungeon runs. I sometimes duo dungeons and, for those, we will probably both bring a companion.
AcadianPaladin wrote: »As already answered, yes, you can take companions into dungeons. I strongly suspect that companions will count towards four in the dungeon if you do so. Organized full groups and pugs will likely not use them except to possibly fill in if they can't get a foursome or if one of the four bails out of the dungeon in progress. My soloist will happily take a companion on her solo dungeon runs. I sometimes duo dungeons and, for those, we will probably both bring a companion.
My impression was companions are more like customizable pets.
AcadianPaladin wrote: »As already answered, yes, you can take companions into dungeons. I strongly suspect that companions will count towards four in the dungeon if you do so. Organized full groups and pugs will likely not use them except to possibly fill in if they can't get a foursome or if one of the four bails out of the dungeon in progress. My soloist will happily take a companion on her solo dungeon runs. I sometimes duo dungeons and, for those, we will probably both bring a companion.
My impression was companions are more like customizable pets.
All of the articles( 5 of them i looked at) are quote mines of what Rich said in the live stream and paraphrasing. There is no new info in these articles i didn't already know after watching the live stream. The only thing i found that comes close to your claim of them taking a slot is:AcadianPaladin wrote: »As already answered, yes, you can take companions into dungeons. I strongly suspect that companions will count towards four in the dungeon if you do so. Organized full groups and pugs will likely not use them except to possibly fill in if they can't get a foursome or if one of the four bails out of the dungeon in progress. My soloist will happily take a companion on her solo dungeon runs. I sometimes duo dungeons and, for those, we will probably both bring a companion.
My impression was companions are more like customizable pets.
Companions will take a character slot in the group finder
more info can be found in the thread I linked
How you are thinking of a pet and how am thinking of a pet are two different things, i think. I am looking at pets from a technical point of view. So technically the behavior is like a customizable pet. House guests, banker, smuggler, and merchant all function as pets from the same technical standpoint.AcadianPaladin wrote: »As already answered, yes, you can take companions into dungeons. I strongly suspect that companions will count towards four in the dungeon if you do so. Organized full groups and pugs will likely not use them except to possibly fill in if they can't get a foursome or if one of the four bails out of the dungeon in progress. My soloist will happily take a companion on her solo dungeon runs. I sometimes duo dungeons and, for those, we will probably both bring a companion.
My impression was companions are more like customizable pets.
Well, considering they are hoping to add a romance option down the road... I don't think the can be considered 'pets'... and they've even discussed how depending on how you interact with them influences their actions.
cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
SgtNuttzmeg wrote: »cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I've been wondering the same thing about those pressure plates. Also, I don't expect the companions to contribute much to damage, but they could deflect some damage from me.
I'm less concerned about stuff like that than if the AI is able to do interrupts or handle other mechanics that easily cause a wipe for everyone who isn't uberpowergamer.
Wait, what? You need an AI to interrupt for you? Literally have one dps slot crushing shock or venom arrow. There natural rotation will deal with those mechanics.
This, now I guess 3 is true, 2 how much dps is required, I assume they continue hitting the boss however. 1)FrancisCrawford wrote: »cyclonus11 wrote: »I'd like confirmation that the companions will help with things like the pressure plates in Direfrost Keep, the levers in Imperial City Prison, or the various pin attacks that need to be dealt with by others (like removing the webbing in Crypt of Hearts II or interacting with the altars in Wayrest Sewers II).
I'd be very surprised if companions could do anything like hitting synergies (e.g. dewebbing).
I'll be pleasantly, mildly surprised if they have the DPS to save you if you're chained in FG2.
I'll also be pleasantly, mildly surprised if they have a chance to be the one who's webbed or changed or turned into a skeleton in the first place.