it would provide a much bigger income, as more people would gladly directly buy the items they want than gambling on a bunch of loot boxes that only offer a chance to get what you want/something good. lets be really honest, the reason why countries have outlawed this kind of thing, is the fact it's a predatory game mechanic and it's effectively gambling and as a whole, I think it damages the game's reputation when certain items you cant get unless you pay for a chance to get them that more times than not doesn't result in anything worth while.
for instance, I've played since morrowind released, and have only ever received 2 mounts. either raisse the drop chances or replace them with direct buy seasonal items.
Hallothiel wrote: »Why can’t they do both? (Being diplomatic as dislike crates)
Crates for new items.
Then maybe a year or so later, chance to buy in crown store.
Just get rid of the rubbish crate gem shop - they don’t even put new items in the crown store anymore, they put them in the crate gem store. That’s even worse.
If direct purchases provided more income, zenimax would not be using lootboxes in the first place.
it would provide a much bigger income
I wonder... will this apply when Bethesda comes under Microsoft?
https://www.xbox.com/en-US/community/for-everyone/responsible-gaming/loot-boxes
Or will ESO escape this because it's from pre-2019?
Relevant info:
For all of our Xbox Game Studio games, starting with games released back in 2019, we will apply the following principles:
1. Players always receive fair value. Players will receive a fair minimum value for all loot box purchases in our games. Every loot box will provide a virtual item that has an in-game worth or value equal to or greater than the amount paid.
2. Items in loot boxes can always be earned through play. All items available through paid loot boxes in our games will also be available through unpaid opportunity by gameplay (i.e. grinding).
3. Content probability disclosure. Where loot box items are offered for purchase within our games, players will be told the probability of obtaining each category of possible items (e.g. 80% for a “common” item, 15% for a “rare” item, and 5% for an “epic” item).
it would provide a much bigger income,
I wonder... will this apply when Bethesda comes under Microsoft?
https://www.xbox.com/en-US/community/for-everyone/responsible-gaming/loot-boxes
Or will ESO escape this because it's from pre-2019?
Relevant info:
For all of our Xbox Game Studio games, starting with games released back in 2019, we will apply the following principles:
1. Players always receive fair value. Players will receive a fair minimum value for all loot box purchases in our games. Every loot box will provide a virtual item that has an in-game worth or value equal to or greater than the amount paid.
2. Items in loot boxes can always be earned through play. All items available through paid loot boxes in our games will also be available through unpaid opportunity by gameplay (i.e. grinding).
3. Content probability disclosure. Where loot box items are offered for purchase within our games, players will be told the probability of obtaining each category of possible items (e.g. 80% for a “common” item, 15% for a “rare” item, and 5% for an “epic” item).
it would provide a much bigger income, as more people would gladly directly buy the items they want than gambling on a bunch of loot boxes that only offer a chance to get what you want/something good. lets be really honest, the reason why countries have outlawed this kind of thing, is the fact it's a predatory game mechanic and it's effectively gambling and as a whole, I think it damages the game's reputation when certain items you cant get unless you pay for a chance to get them that more times than not doesn't result in anything worth while.
for instance, I've played since morrowind released, and have only ever received 2 mounts. either raisse the drop chances or replace them with direct buy seasonal items.
The only thing you can't have without gambling is radiant apex mounts which make up a few percent of crate items. Everything else you can get with gems and you can buy crates with gold so you don't even have to have spendable real cash to buy them.I agree it would do the game a lot of good and as more countries ban this predatory method, hopefully they WILL change it.
I cannot really suggest ESO to most of my friends because they'll be instantly put off by crown crates.
"Sooo.... see all those awesome things people have? Yeah you can't have 90% of that without gambling."
NOT a fun thing to explain to a friend.
VaranisArano wrote: »
VaranisArano wrote: »
I remember seeing this in the help menu a month or so ago. It begs the question what these reporting standards are. The disclosure is notable in what it fails to disclose.
There is no mention of the odds for radiant apex mounts. At all.
The disclosure also blatantly lies by claiming "you can acquire Gems by extracting them from unwanted Crown Crate rewards" when that is not at all the case - the reality is you can acquire gems by refunding only certain items ZoS allows at a significant loss.
I suppose all of that would make it too obvious that the gamble crates are a trap.
it would provide a much bigger income, as more people would gladly directly buy the items they want than gambling on a bunch of loot boxes that only offer a chance to get what you want/something good. lets be really honest, the reason why countries have outlawed this kind of thing, is the fact it's a predatory game mechanic and it's effectively gambling and as a whole, I think it damages the game's reputation when certain items you cant get unless you pay for a chance to get them that more times than not doesn't result in anything worth while.
for instance, I've played since morrowind released, and have only ever received 2 mounts. either raisse the drop chances or replace them with direct buy seasonal items.