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You know how incredible Elder Scrolls Online is when

Vanya
Vanya
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You embark on journey to repeat the entire story Chapter or DLC just to exhaust all dialogue or different options/choices from your SINGLE Favorite character /s So much lines and content. I get so attached.

Will go obsess once more. That feel when you spend 20 hours+ again primarily to see your hero/heroine , they also made it in such way, Replay value is so insanely high.

It strikes me also details of different dialogue if one is other race of you met some character after finishing some important story chapter and alternate dialogue when finishing NM,Veteran or HM. Or anything depends if you assisted or met with them before.

Considering how massive game is they had to pay attention to so many variables even more adds to freedom when PLAYER DECIDES whom to pick , who will live or die what companion to take, to ally or persuade , abandon. It really means A LOT!
Edited by Vanya on February 15, 2021 9:33AM
  • AyaDark
    AyaDark
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    I newer read dialogs.
    Is it really different ???
  • Deep_01
    Deep_01
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    I agree. Been playing with multiple chars and never got bored of dialogues. Also, the hireling mails. They add new content to hireling mails every year or two.
    @Deepan on PC-EU
  • Sidonius
    Sidonius
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    When you're fishing in the early morning on the coast of Wrothgar and all you hear is the ambient sounds of gentle waves lapping the shore line and the soft calls of chubby loons in the distance.
  • geonsocal
    geonsocal
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    when you are able to solo defend a resource/outpost/keep from those evil other alliances...

    send them all back somewhere else, sad and disappointed...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Yuffie91
    Yuffie91
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    Vanya wrote: »
    You embark on journey to repeat the entire story Chapter or DLC just to exhaust all dialogue or different options/choices from your SINGLE Favorite character /s So much lines and content. I get so attached.

    Will go obsess once more. That feel when you spend 20 hours+ again primarily to see your hero/heroine , they also made it in such way, Replay value is so insanely high.

    It strikes me also details of different dialogue if one is other race of you met some character after finishing some important story chapter and alternate dialogue when finishing NM,Veteran or HM. Or anything depends if you assisted or met with them before.

    Considering how massive game is they had to pay attention to so many variables even more adds to freedom when PLAYER DECIDES whom to pick , who will live or die what companion to take, to ally or persuade , abandon. It really means A LOT!

    I agree it is awesome.

    However none of the companions you pick to die seem to stay dead.
  • PurplePlatypus
    PurplePlatypus
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    Unfortunately, this game isn't replayable since the choice doesn't affect anything at all. We don't see the consequences of our choice. Even in TES-IV: Oblivion, after helping the settlers, they then built their houses after a while and we could return and enjoy what we saw.
  • Rootmender_Inky
    Rootmender_Inky
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    I actually loved when in the Murkmire DLC one NPC calls me Rootmender. I think I chose the name perfectly <3
  • Starlight_Whisper
    Starlight_Whisper
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    When you hear the music 🎵🎶
  • spartaxoxo
    spartaxoxo
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    When you finally achieve that difficult goal that's eluded you for a while because some of the stuff in this game isn't both quick and easy to pull off. Whether it's an endgame player getting that elusive dlc trial title, or a casual player finally getting their house JUST right after weeks of trying. And everything in between. ESO has plenty of longer term goals that feel good to complete
  • beadabow
    beadabow
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    You reinstall the game after a year hiatus, and despite the bugs, lag, ctd's, and numerous other faults that could kill a lesser game, you run vMA one more time to try to beat your high score, but die on level 7 to RNG poison bloom spawns (for not burning the boss quickly enough). So you take a break, psyche yourself up, and try again- to finally beat your high score! Yay!!! And then get shredded in vVA afterwards- due to overconfidence and lack of experience....But feel determined to try again, and again, and again.
  • ectoplasmicninja
    ectoplasmicninja
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    I wish there was more of this. The feeling that the world recognizes you and your identity and actions and choices, and responds to it in a meaningful way. I love that when I meet someone that I've met before I often get a line of dialogue referencing our previous meeting or adventures together, but it doesn't always happen intelligently and I don't see it enough IMO.

    An instance where this was done well was with Abnur Tharn. By the end of your adventures together, you really get the sense that he has grown as a character and that he respects you as a person because of your journey together. Working with him and Sai in Elsweyr gave me the feeling that I was working with old friends who knew what I was capable of.

    On the flipside, when you meet Lyris in Solitude, she recognizes you as Vestige and is pleased to see you again...and then immediately acts surprised that you were able to string two sentences together to the High Queen. We defeated Molag Bal together! Worse if you're a vampire. The plot revolves around fighting vampires and werewolves and your identity as a vampire is acknowledged once by her when you learn Fennorian is a vampire and never again. It's particularly egregious when he declines to enter the Kilkreath Temple as Meridia isn't fond of undead, but at no point can you say that you are in fact also undead.

    And in too many instances the player is forced to be clueless in dialogue. Having the option to ask for more information in quests is a must, but we should have the opportunity to sound reasonably intelligent. Instead of "Who is Mehrunes Dagon?" we should instead be able to say something like "Tell me more about Mehrunes Dagon". Why am I asking questions like "who is the Tribunal?" as a Dunmer in Vvardenfell? I may be an outlander, but presumably I haven't lived under a rock for the last century. "Who is Vivec?" Really?

    Don't get me wrong, I love ESO. Still playing every day four years later. But more instances where the world recognizes you as Bosmer or Khajiit or Vestige or Psijic or saviour of Morrowind or even protector of the guar that one time on Bal Foyen would make the game feel much more alive.
    PC NA, CP2500+. Character creation is the true endgame.
  • Pauls
    Pauls
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    I'm astonished with variety of combat music and how elaborate this system made i.e. its not playing if you accidentally step on a mudcrab!
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