The level (CP 160) is not a factor anymore with the addition of collections -- once we bind a looted set item, we can use the transmutation station to recreate it :-)
Different people have different ways of having "fun". "Fun" and "boring" are completely subjective. Don't be surprised if someone else is having fun in a different way than yours. Some people have fun playing competitively in endgame.To me all of this sounds just like you guys would have made the game into unpaid work with a high stress and frustration factor. Is that really worth it?- Why not just enjoy playing, without this insane race to be just like the next best guy in pretty much the same gear with the same skills - how could it be any more boring?- And on top of that as well highly grindy.
We got the sticker book and an abundance of transmute crystals to farm, so all you need is ONE drop (trait irrelevant) and you can equip your entire army of Mag DDs with Medusa staves and people are still complaining about rng.
Let the excuses begin... "but I need the drop in the first place and the chances are sooo low" and "not everyone has a crafter and a transmute station because I'm not in a guild and I prefer to solo" and "but I have a job and a life and a puppy I can not play more than 30 minutes a day, this is a game not work" etc.etc.
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We got the sticker book and an abundance of transmute crystals to farm, so all you need is ONE drop (trait irrelevant) and you can equip your entire army of Mag DDs with Medusa staves and people are still complaining about rng.
Let the excuses begin... "but I need the drop in the first place and the chances are sooo low" and "not everyone has a crafter and a transmute station because I'm not in a guild and I prefer to solo" and "but I have a job and a life and a puppy I can not play more than 30 minutes a day, this is a game not work" etc.etc.
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If effort is the only thing that is required, that would be fine. But luck is also required.[Quoted post was removed]
If effort is the only thing that is required, that would be fine. But luck is also required.
As of now, if you want a specific dungeon set weapon (weapons only drop from last boss or chests at small chance), your chances of getting it from boss is 1 in 13 item types / 3 set types / 2 (accessory or weapon). 1/13/3/2=0.0128
Now okay, you don't run alone, so it's 0.0128*4 = ~5.1%. So in average, you need 20 runs. A lot for the same content, but okayish for MMO, right?
Well, that's when RNG kicks in. You won't have all 4 160cp+ chars running a dungeon every time (it's 1-2 below in average), so double the number. And what about unlucky streaks? That's easily going well above 100 runs.
This isn't good. You might think this is what hold players in the game, but it's not. Players would rather acquire the item and play the harder content. Stuff like this is just discouraging and can cause players to leave a game at that point.
Ok, so what do I propose?
You have collection system, right? So you know exactly what items player is missing. Just make them acquire a new item from collection every N runs (N equals 3 sounds reasonable, but this is a variable). It won't lower number of runs to insanely small amount, but will act as a "pity" timer most games with RNG have.
This idea is copyrighted under public domain, just in case you would want to use it.
Imagine PvP only player farming perfected vateshran flame destruction staff
Now pve players can cry about farming rapid..
My first MMO is Lineage2 c4. Youngsters, you sayFuzzybrick wrote: »Youngsters these days don't know how good they have it...
Why would anyone want to run simple normal dungeon with me all day in a row? Does it sound like fun or something? I've wasted whole weekends (not exxagerating, I remember my 2h buff going off like 6 times one day and like 4 times second day, every hour of it is speedrunning the dungeon & checking all chest spots) with no drop.NupidStoob wrote: »The argument of not always having 160 CP in your groups from OP is not ZoSs fault and 100% a problem OP has created for themselves. ZoS added a guildfinder and there a tons of guilds out there with people that will happily farm dungeons. If you nowadays play with randoms it's your fault and you have no right to complain about it.
Playing harder content, which is actually challenging. I can do this dungeon solo with the closed eyes. I know every monster position, every chest, every dialogue. It's not fun.When I do dungeon runs for any reason, even when I farmed all my sets, I never felt like it was too long or I have been wasting my time. I've been playing the game. If not those runs, what else I would do?
Define best sets. Lots of the best sets are there in the shops, some are craftable (and you can just ask in the zone chat to craft them). Do you claim that all dungeon sets are better than others?Mythreindeer wrote: »A guaranteed way to get the best items in the game?
As one who ran Arx corinium 178 times (yes, not exageration .. it was 178, though I might be off 1-2) to finally be able to buy a lvl 20 medusa staff for a fellow adventurer ... I agree with you.
Now, I'd like some perfected staves, and I know it'll be a looooong journey.