Those things are all intended to happen within 20 seconds of each other, leaving just 20 seconds to deal with all of those mechanics?
Flame shaper is time based, he (she?) will appear 20 seconds after you killed him(I think, it feels like 20, I might be wrong) light attack you twice(or was it trice?) And start spinning.
Colossi are % based only. She will have them spawn when boss passes the threshold of 80 60 40 20%, if you dropped all your aoes on boss, and she was channeling one of her other abilities (and therefore postponing summoning) and drop her from 80% to 38% in one go, u will get 3 colossi, and it is on you. Additional thing that might trigger colossi early is if your AoEs hit them, orb is a known offender. For example if you dropped boss from 81% to 59% while she is channeling, and get 1 colossi hit by a stray orb (or light attack) u will have 3 colossi. Still your fault.
I make use of tab targetting, and I was focusing on the one colossus she already had spawned when all of a sudden there was another one, and then another one, and then the flameshaper, and then the tether, all within just a few seconds. She was already down from around 50% (as her stats were when I finished the last portal) to around 20% when these things happened in quick succession. In the last phase. I managed to disrupt the flameshaper, but the tether got blocked by 3 colossus.
Also, I of course make sure to position myself so that I don't have colossus behind any of my targets and close enough to an edge that I can drop my AOEs down on adds in front of me and kite in towards the middle to bring any eventual moving targets through the WOE, but far enough from it that I can reposition if the tether comes up. As well as select the tether bearer that has no colossus close to it, just to avoid bringing up more colossus than what she summons.
Not even Alcast did it for his guide video for magDK, if that's a yardstick by which we can measure this nonsense.
https://www.youtube.com/watch?v=uZXkdhyjeVMspartaxoxo wrote: »Those things are all intended to happen within 20 seconds of each other, leaving just 20 seconds to deal with all of those mechanics?
Flame shaper is time based, he (she?) will appear 20 seconds after you killed him(I think, it feels like 20, I might be wrong) light attack you twice(or was it trice?) And start spinning.
Colossi are % based only. She will have them spawn when boss passes the threshold of 80 60 40 20%, if you dropped all your aoes on boss, and she was channeling one of her other abilities (and therefore postponing summoning) and drop her from 80% to 38% in one go, u will get 3 colossi, and it is on you. Additional thing that might trigger colossi early is if your AoEs hit them, orb is a known offender. For example if you dropped boss from 81% to 59% while she is channeling, and get 1 colossi hit by a stray orb (or light attack) u will have 3 colossi. Still your fault.
I make use of tab targetting, and I was focusing on the one colossus she already had spawned when all of a sudden there was another one, and then another one, and then the flameshaper, and then the tether, all within just a few seconds. She was already down from around 50% (as her stats were when I finished the last portal) to around 20% when these things happened in quick succession. In the last phase. I managed to disrupt the flameshaper, but the tether got blocked by 3 colossus.
Also, I of course make sure to position myself so that I don't have colossus behind any of my targets and close enough to an edge that I can drop my AOEs down on adds in front of me and kite in towards the middle to bring any eventual moving targets through the WOE, but far enough from it that I can reposition if the tether comes up. As well as select the tether bearer that has no colossus close to it, just to avoid bringing up more colossus than what she summons.
If she went from 50 to 20 then you triggered the collossi yourself by burning her too much. It sounds like she got too much aoe damage on her or something.
When you come out of that last portal, don't do any damage at all to her. Don't aoe attack a single thing, only light attack. If she's not already doing her tether attack, she will soon and then summon a colossi. After the tether, kill the adds that have been summoned. You may have to push her to 40% at that point but it will probably happen naturally from aoe. Then aoe down the adds but pay attention to her health. Don't put down more dots if she's close to 20 and you haven't cleaned up yet.
Do it this way and you'll never have 3 collossi at once
Not going to vote in the poll, but I really liked this arena up until the last boss with the instant death mechanics.
I hate instant death mechanics.
I especially hate instant death mechanics that rely on activating synergies, which is fussy to do on console.
Thanks for your input, but that's confusing me more I'm afraid. Some say "burn her", others say "don't burn her". I will try to allow her to heal all the way back up when I'm in the last, red portal on my next round, sounds like that could ease things up a bit.
Not even Alcast did it for his guide video for magDK, if that's a yardstick by which we can measure this nonsense.
OP, Alcast has done a trifect run (no death, speed, no sigil) on a sword and board Mag DK...https://www.youtube.com/watch?v=uZXkdhyjeVM
The arena doesn't need tuning down... if anything it needed to be harder. There's nothing for end-game soloers anymore, if they want a challenge they have to turn to solo'ing vet dungeons, enough with the cries for nerfs. Trifectas has been achieved with all sorts of builds and classes, vet clears have been done even without skills on, and though it's true that if you want an easy mindless farm run, you go on magsorc/magblade (that's the same with vMA), that doesn't mean the mechanics need changing.
EDIT: I note belatedly that you appear to be playing a mag DK. Sorry, I have no experience with that. Below is my experience with stam DK, which should transfer to any stamina class for soon to be obvious reasons. /EDIT
spartaxoxo wrote: »Those things are all intended to happen within 20 seconds of each other, leaving just 20 seconds to deal with all of those mechanics?
Flame shaper is time based, he (she?) will appear 20 seconds after you killed him(I think, it feels like 20, I might be wrong) light attack you twice(or was it trice?) And start spinning.
Colossi are % based only. She will have them spawn when boss passes the threshold of 80 60 40 20%, if you dropped all your aoes on boss, and she was channeling one of her other abilities (and therefore postponing summoning) and drop her from 80% to 38% in one go, u will get 3 colossi, and it is on you. Additional thing that might trigger colossi early is if your AoEs hit them, orb is a known offender. For example if you dropped boss from 81% to 59% while she is channeling, and get 1 colossi hit by a stray orb (or light attack) u will have 3 colossi. Still your fault.
I make use of tab targetting, and I was focusing on the one colossus she already had spawned when all of a sudden there was another one, and then another one, and then the flameshaper, and then the tether, all within just a few seconds. She was already down from around 50% (as her stats were when I finished the last portal) to around 20% when these things happened in quick succession. In the last phase. I managed to disrupt the flameshaper, but the tether got blocked by 3 colossus.
Also, I of course make sure to position myself so that I don't have colossus behind any of my targets and close enough to an edge that I can drop my AOEs down on adds in front of me and kite in towards the middle to bring any eventual moving targets through the WOE, but far enough from it that I can reposition if the tether comes up. As well as select the tether bearer that has no colossus close to it, just to avoid bringing up more colossus than what she summons.
If she went from 50 to 20 then you triggered the collossi yourself by burning her too much. It sounds like she got too much aoe damage on her or something.
When you come out of that last portal, don't do any damage at all to her. Don't aoe attack a single thing, only light attack. If she's not already doing her tether attack, she will soon and then summon a colossi. After the tether, kill the adds that have been summoned. You may have to push her to 40% at that point but it will probably happen naturally from aoe. Then aoe down the adds but pay attention to her health. Don't put down more dots if she's close to 20 and you haven't cleaned up yet.
Do it this way and you'll never have 3 collossi at once
Thanks for your input, but that's confusing me more I'm afraid. Some say "burn her", others say "don't burn her". I will try to allow her to heal all the way back up when I'm in the last, red portal on my next round, sounds like that could ease things up a bit.
VoidCommander wrote: »You realize they are nerfing almost every aspect of the arena next patch right? Colossi are specifically getting their health drastically reduced is just one of the nerfs. Arena will be much easier to complete in a couple weeks.
I do not agree with your notion that there is not anything for "end-game soloers anymore". There is plenty of end-game solo activities, such as roleplaying, housing, fishing, soloing veteran dungeons, soloing veteran arenas (you can make them more challenging by nerfing yourself, if you want), soloing newer world bosses, soloing dragons, so many challenges for solo end-game players.
I also am of the opinion that vVH can use looking over in mechanics to make them not necessarily less challenging, maybe just less unforgiving for those who want a trifecta run. I am a split between relief and "meh" over hearing that for instance colossus will have less health and die quicker, rather than preventing some of the mechanics from happening all at once - in which case we can kiss that perfect run goodbye.
That automatic censoring was odd btw. I made sure not to use any language that would get my post in trouble. Here's the word, maybe needs looked over if this is really supposed to be censored.
https://www.merriam-webster.com/dictionary/***
I wish it was either every class could bypass ring mechanics, like sorcs do it with streak, or no class could bypass it. This mechanic gives unfair advantage to some classes, while other have no substitute for it. I also hate when collosus stays in front of ring shade, so the only way through is to spam aoe. I generally dislike current game direction, where dps is the key for skipping all mechanics, since different people have different internet, different health conditions, different setups. And make an arena for healers or tanks!
I'm writing this as someone who has cleared the arena several times, but damn, that last boss fight is so much *** RNG luck bull, that I can't help but feel I'll never have the title on my main. I had the Lich down to 20 percent in the last phase and of course, because why not, she decides to throw 3 colossus at me right before the flameshaper starts his shenanigans and the tether comes up. At this point I'm thinking, it's not difficult to clear because if we have luck on our side we clear her, but I'm thinking it's damn near impossible for someone playing a dragonknight DD on a controller to get trifecta. We have desyncs of skills (Flames of Oblivion and Eruption going off several seconds after they have been activated for instance, causing major flow disruption on the rotation). I play on a solo build with Pale Order ring and I have a self-shielf and self-heal and can pretty much lolrun all the way up to there. But you know what? It's not possible to kill 3 colossus, keep an eye on the flameshaper to manage the disrupt, and then have that freedom to move on a void tether enemy needed to create a hole to slink through, all in the span of a mere 20 seconds.
You see that leaderboard? See anything but sorcs on it?
I would suggest this arena gets an overhaul on mechanics; for instance don't allow her to summon up 3 damned colossus at the same time at the end phase (if you hit one, it's your fault, but why should she be allowed to summon up more than 1 at a time in that phase, it's chaotic enough), because you'll have plenty of other things you need to focus on, don't allow the flameshaper to cast fire donut while the tether is up, because you'll have to have focus on the tether (you might have a colossus up at during this, 1 colossus is difficult enough to avoid, 3, not nearly a chance).
It's small things, but when they pile up all together at once it brings the possibility to clear a trifecta run, probably on most builds, down to around a flat zero. Not even Alcast did it for his guide video for magDK, if that's a yardstick by which we can measure this nonsense.
https://youtu.be/35I3SzdyrzE
https://youtu.be/TrFLhFJM0YQI wish it was either every class could bypass ring mechanics, like sorcs do it with streak, or no class could bypass it. This mechanic gives unfair advantage to some classes, while other have no substitute for it. I also hate when collosus stays in front of ring shade, so the only way through is to spam aoe. I generally dislike current game direction, where dps is the key for skipping all mechanics, since different people have different internet, different health conditions, different setups. And make an arena for healers or tanks!