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Just wondering if this is possible or was I just lagging hard. I know you have a few seconds after roll dodging but it looks strange that someone can be feared thus stunned and still dodge. Anyone else see this happening?
I think they took passive sources of dodge out of the game, so you should only have dodge status after a roll. I'm probably not sure on what can be dodged now or not, like are burning ticks from a siege weapon dodgable? Even so, I'd probably attribute this to lag and bugged coding, but you never know.
I do know that a couple shots delay as much as a couple seconds and hit at the same time, that's due to lag. So it's possible the dodge status was delayed. I've also heard there are times you use a reveal on top of a NB and they still vanish is because where you see they are and where the game reports their position is out of sync. That's the bugginess.
Nah, that's because people can already dodge before even as much as a break free animation shows. They already dodge while it still looks like they are stunned.
This is why I think the break free animation should be forced and render the victim unable to act before it plays. To give at least a few milliseconds for you to actually hit after you stun someone. Stuns are rather pointless against capable opponents.
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Trinimac is my shield,
Magnus is my mind.
Shouldn’t be possible, if anything it’s more likely to get stunned/cced while in the middle of a dodge roll, which forces you to waste double the resources.
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It would be nice for them to consider a dodge roll break free core combat move to offer multiple command actions to execute a break free using condition checks.