With the upcoming changes to champion points, to weapon/racial passives and to crit, it almost looks like hybrid builds could be viable. Given the fact that hybrids have some built-in extra sustain, more skill/morph choices and are able to (somewhat) circumnavigate the lack of crit by using malacath, they will be stronger than ever next update. Of course that doesn't mean much, and hybrid build will still be underperforming in all content types, which is a shame - hybrids would finally allow us experience something beyond the boring meta that we've been stuck with for years now.
One simple change could finally encourage players to give hybrids a try: A
MASSIVE buff to
Pelinal's aptitude. As it is, the set provides you with very mediocre 2-4pc bonuses and the 5pc is wasted to give you the "privilege" of being able to play a hybrid build. Having to sacrifice an
entire set, just so we can play an already weaker playstyle is completely unreasonable. Not even roleplayers want to touch hybrids in their current state!
So here are a couple of my suggestions for the
Pelinal's aptitude set:
- Change the set bonuses to something like this:
- 2 pc: Adds 129 spell damge, 129 weapon damage
- 3 pc: Adds 129 spell damge, 129 weapon damage
- 4 pc: Adds 129 spell damge, 129 weapon damage
- 5 pc: Adds 250 spell damge, 250 weapon damage. Your Spell and Weapon Damage both become the highest of the two values.
- Turn it into a 3 piece set:
- 1pc: Adds 129 spell damage, 129 weapon damage
- 2pc: Adds 129 spell damage, 129 weapon damage
- 3pc: Your Spell and Weapon Damage both become the highest of the two values.
- Give us a mythic item with the following buff:
- 1pc: Your Spell and Weapon Damage both become the highest of the two values. Your Spell and Weapon Critical both become the highest of the two values.
What do you think about these proposals? Do you have any other/better ideas to make hybrid builds more viable and fun to play?
Edited by Lephrel on February 12, 2021 11:16AM