Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
Or hire a bodyguard
A Pvpve zone is pvp with some pve elements, and should not be pve.
PvP zones should NOT be turned into PVE zones
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
I don't mind carrying but it's a 2 way street.
Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.
Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
SgtNuttzmeg wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
I don't mind carrying but it's a 2 way street.
Free carries? What? As somebody who primarily pvps I often carry the dungeons I am in. Most DPS done and often times the most healing. I might as well tank while I'm at it.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Greasytengu wrote: »Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?
Greasytengu wrote: »Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?
Because they are story PvE quests with mobs and people do better damage against them in PvE gear. Like you said, you wouldn't do PvE content in PvP gear. Oh and I got my achievements on my PvE main alright. And when I needed help with bosses, I brought friends, a ballgroup. Got some juicy whispers along the way. Is this what you want in IC?
VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.