PvP zones should NOT be turned into PVE zones

erio
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Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Edit: Try to interpret what im saying here instead of doing a literal comparison between vet sunspire and IC lmao

Do you see my logic here?

Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

If you arent good at something, you shouldnt reap the rewards imo.

On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
Edit 2: People are trying to focus on this one point, and ignore everything else, which is silly imo. Ill elabrate on this point more too. If you remove pvers from the pvp playerbase, it will shrink the pvp population, because not as many pvers will start to pvp. Thats how I got into it after all, I was like 300ish cp, and wanted skyshards so I stepped into cyro. I ended up pvping and enjoyed it.

Also people are out here saying that "oooh pvp players are evil nasty gankers who camp quests". No. 99% of us arent like that. No one is going to gank you all day to stop you from doing your quest. Even if someone was trolling you, you can always go to the other campaigns.

Edit 3: Saying pvpers get carried in pve content is just wrong. From a difficulty perspective, most pve content is easy. You can steamroll through most vet dungeons with 0 effort. Secondly, PVP requires that the players actually understand the games mechanics. If not, youll just die in like 2 seconds. Thats why the switch from PVP to PVE is easy. We're literally going from fighting unpredictable human being to a simple ai with telegraphed attacks. This is also one of the reasons why I think pve players complain about doing PVP, because they dont understand the switch.
Edited by erio on February 12, 2021 9:33PM
  • Goregrinder
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it

    I know, right on schedule too lol. Don't these people complaining realize that all PVPers (every single one of us) have to PVE year round to get gear for our builds? But the moment there is a reward they want that comes from a PVP zone, they ask for special treatment so they don't have to participate in a game mode they don't like. It's like companies asking for government bailouts lol.
  • MrGhosty
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    I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • erio
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    MrGhosty wrote: »
    I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.


    I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
    Or hire a bodyguard :)
    A Pvpve zone is pvp with some pve elements, and should not be pve.
    Edited by erio on February 11, 2021 11:52PM
  • Kurat
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it

    I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
    I don't mind carrying but it's a 2 way street.
  • Sarannah
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    Sounds so simple when you put it like that, except for it is not the same at all. You can do PvE with any gear, even PvP gear, noone will stop you. It might take a bit, but noone is capable of stopping you from progressing. In PvP this is different, as other players can halt/stop your progress forever. Not slow it down, but actually put it to a halt, while making you lose all the progress you made up till that point.

    Your example would be more fitting, if you did a trial and all trialgear only drops from the final boss. Then after all the slow progress you made in PvP gear to get to the final trial boss, you find a PvE guy just killed him, and you have to start the entire trial all over again. But this can't happen.

    Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.

    Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.
  • Kurat
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    erio wrote: »
    MrGhosty wrote: »
    I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.


    I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
    Or hire a bodyguard :)
    A Pvpve zone is pvp with some pve elements, and should not be pve.

    Same goes for you in dungeons. But most PVPers dont bother changing their build. They rather spam dizzy in heavy armor and leech on others. This is why I give them their own medicine, kick.
  • Kiralyn2000
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    PvP zones should NOT be turned into PVE zones

    They won't.

    There, you win. Now can you guys stop making this thread every time you see "Make a PvE Cyro!" thread?

    We don't get a "No, keep the guild trader system as it is!" thread in response to the monthly "Make an Auction House!" one, after all.
  • VaranisArano
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    For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.

    No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.

    If all you want is questing and exploration, then let the story be its own reward!

    But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.

    (Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
  • SgtNuttzmeg
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it

    Well said. Good points.
    Legions of Mordor Core

    Cold0neFTBs
  • SgtNuttzmeg
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    Kurat wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it

    I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
    I don't mind carrying but it's a 2 way street.

    Free carries? What? As somebody who primarily pvps I often carry the dungeons I am in. Most DPS done and often times the most healing. I might as well tank while I'm at it.
    Legions of Mordor Core

    Cold0neFTBs
  • VaranisArano
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    Sarannah wrote: »
    Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.

    Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.

    A. The enemy players stopping me from doing what I want is entirely the point of PVP. Saying that's the difference between PVP and PVE is like "Yes? And?" The Devs didn't forget that "No battle plan survives contact with the enemy" when they put those rewards in PVP. So just like how the risks of PVE are intended for PVE-only rewards, the risks of rewards in PvPvE zones are intended to include PVP i.e. players stopping you from getting what you want right now.

    B. A major point of contention is whether or not ALL the rewards that were deliberately put in PvPvE zones like skyshards, achievements, fish, leads, etc. should be available with none of the risk of PVP. Again, its not like the Devs forgot that Cyrodiil and Imperial City were PvPvE zones with the risk of PVP when they put them there. The risk of PVP is intended. Do you think you deserve rewards when you are avoiding the intended risk?

    Side note: I've have to look back if I needed to cite it, but there was one poster during MYM asking for a PVE co-op zone where players could farm AP by driving back daedric hordes. So, yes, I have seen players asking for PVP-centric currency.
    Edited by VaranisArano on February 12, 2021 12:11AM
  • Nowa133
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    MrGhosty wrote: »
    I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.

    None. I could care less about telvar. I'm a pve player first and foremost. I've been playing for 4 years now and everytime i try to do quests there someone always ganks me at the frecking quest giver or turning in. That's not even *** funny for a lore interested person. I don't care about rewards, just let me read the *** quests, please.
    Edited by Nowa133 on February 12, 2021 12:19AM
  • nukk3r
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    Are you an actual PvP player or do you just spawn camp at sewer exits? If you're afraid that the player base will shrink when all questers are gone from IC, it says a lot about you.
  • VaranisArano
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    Kurat wrote: »
    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
    Heres my logic, in the form of a comparison:
    Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!

    Do you see my logic here?

    Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.

    If you arent good at something, you shouldnt reap the rewards imo.

    On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it

    I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
    I don't mind carrying but it's a 2 way street.

    Free carries? What? As somebody who primarily pvps I often carry the dungeons I am in. Most DPS done and often times the most healing. I might as well tank while I'm at it.

    I tank, but to be fair, I'm sure there are plenty of PVPers who getting carried along with the many PVEers who get carried.

    Getting good at both PVE and PVP takes time, effort, and commitment. Just like how plenty of PVEers refuse to swap to a PVP build or practice the basics before they head into Cyrodiil, its not unexpected that some PVPers would do the same in PVE.

    That being said, if anyone is interested in being "carried" in PVP?

    You need to group up. Seriously, join a PUG raid or a PVP guild to go PVP. Form up a group to go do the quests in a town. I can't carry you if you are questing off on your lonesome when you get ganked. If I'm there, I'll heal you (well, barring this MYM with the group-only heals change, thanks, ZOS!). But if you are running about on your own...well, you're on your own. Sorry.
  • Koronach
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    From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
  • GreenhaloX
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    erio wrote: »
    Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.

    YES! Come on all PvEers.. let's all go invade PvP land and take control of the place! All Tamriel belongs to PvEers! PvPers are tripping out. Ha ha ha

    Yes.. it's for game balance. You know.. we have to balance out the every year that PvPers cry out for nerf this, nerf that, after someone gets killed by something they don't like. Be back same time next year for another pve posts ;).
    Edited by GreenhaloX on February 12, 2021 1:12AM
  • Greasytengu
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    People in this thread forgetting the fact that questing in a pvp zone makes you a pvper even if you dont like it. There are quests for killing players, you are a quest objective.


    If you honestly cant pvp, then make friends with people who can and get them to help out.
    Edited by Greasytengu on February 12, 2021 12:54AM
    " I nEeD HeAlInG!!! "
  • Sanctum74
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    Koronach wrote: »
    From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.

    There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
  • Kurat
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    Koronach wrote: »
    From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.

    That's exactly how this is.
    Pvp vs pve threads pop up every year during the event lol. Rest of the year you only hear PVPers complain about the lag, someone cheating or op and countless nerf demand threads. But during the event all is good. PVPers get so arrogant and brag about their achievements. They gank pve players at guest locations. True endgame lmao.
  • bmnoble
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    Most I have talked to don't care about the gear or rewards in PVP zones, they can buy those on guild traders, they just want to do the story quests in the PVP zones, clear the delves, the dolmens, all the other PVE stuff needed to clear the zones etc... then leave all you PVP players in peace aside from visiting the golden vendor.

    I don't see it as that big of an issue, people frequently complain about the queue times to get into the PVP zones, you could alleviate that quite a bit if those only interested in the PVE elements had an instance set aside for them, so that those that actually want to PVP can get into the zones easier.
  • Chaos2088
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    Do think a whole new chapter should be made for central cyro that includes IC.

    Would seperate the PVE and still retain the current PVP in the exact same way. If you still want to do the quest etc and get the skyshards in PVP zones, just gunna have to buckle up or log on when population is low. :)
    @Chaos2088 PC EU Server | AD-PvP
  • MasterSpatula
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    No to turning PVP zones into PVE zones.

    But also no to any more PVPVE zones. That was a godawful idea in the first place, and they should have known better.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • nukk3r
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    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
  • Nowa133
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    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    No, we can buy event tickets just as well.
  • Greasytengu
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    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?
    " I nEeD HeAlInG!!! "
  • nukk3r
    nukk3r
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    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?

    Because they are story PvE quests with mobs and people do better damage against them in PvE gear. Like you said, you wouldn't do PvE content in PvP gear. Oh and I got my achievements on my PvE main alright. And when I needed help with bosses, I brought friends, a ballgroup. Got some juicy whispers along the way. Is this what you want in IC?
  • Greasytengu
    Greasytengu
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    nukk3r wrote: »
    nukk3r wrote: »
    People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.

    If you honestly cant pvp, then make friends with people who can and get them to help out.

    IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.

    Then make it a fair fight. Bring friends, get some pvp gear, and keep trying. I wouldn't try to solo sunspire in pvp gear, why would you solo the IC quests in pve gear?

    Because they are story PvE quests with mobs and people do better damage against them in PvE gear. Like you said, you wouldn't do PvE content in PvP gear. Oh and I got my achievements on my PvE main alright. And when I needed help with bosses, I brought friends, a ballgroup. Got some juicy whispers along the way. Is this what you want in IC?

    I honestly couldn't care less.
    " I nEeD HeAlInG!!! "
  • Minyassa
    Minyassa
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    For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.

    No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.

    If all you want is questing and exploration, then let the story be its own reward!

    But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.

    (Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")

    If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
    Edited by Minyassa on February 12, 2021 1:42AM
  • Koronach
    Koronach
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    Sanctum74 wrote: »
    Koronach wrote: »
    From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.

    There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.

    As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
  • Sanctum74
    Sanctum74
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    Koronach wrote: »
    Sanctum74 wrote: »
    Koronach wrote: »
    From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.

    There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.

    As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.

    Yeah it’s cheesy to kill someone in an npc dialogue, but maybe put your buffs and hots up before talking to an npc instead of whining because you were not prepared to pvp in a pvp zone.
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