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"useless" powers you would like reworked

barbarian340
barbarian340
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Before that guy comes in to say "no power is useless"... Come on now... We all know what we are talking about here... There are some powers that are either redundant with another in that same class, useless in pvp or pve, or just to cumbersome to be used efficiently in-game... I have some... What are it's? Mine are:

1. The mines in the sorcery class, also encase, overload and bolt escape

2. Shadow cloak and aspect of terror (NBs should have a passive where they turn invisible for several seconds when crouching, and turn shadow cloak into an actual usable power)

Those are the classes I know best...
  • coop500
    coop500
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    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.
    Hoping for more playable races
  • GreenHere
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    Sorry to be "that guy", but I do actually like literally all of those skills you mentioned! haha

    I could live without them, sure, but they've all got uses for non-meta builds -- which for me is over half my 18 characters.
  • Starlight_Whisper
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    coop500 wrote: »
    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.

    Overload and bolt escape only in pvp
  • Starlight_Whisper
    Starlight_Whisper
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    Empowarded Ward to give stamina regain and magicka regain.... like warden still has both
  • Brenticus12
    Brenticus12
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    Literally all the skills you've listed are useful skills in both PVP and PVE lol. If you don't actually know how the game works, why comment on game balance?
    Edited by Brenticus12 on February 11, 2021 7:14PM
  • Eirikir
    Eirikir
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    It's not useless but I wish Carve still granted Minor Heroism.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Miszou
    Miszou
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    I use Bolt Escape (Streak actually) on my tank to engage mobs before the DPS can YOLO in and mess it all up.

    It's also great for rescuing people, since you can streak out of the trash, stun whatever is causing a problem, taunt it, then streak back to the trash pack before they wake up. Silver Leash works too, but sometimes it's hard to aim through the mobs.

    Also, as a sorc tank, encase (Restraining Prison) is about the only root I have available, so...
  • the1andonlyskwex
    the1andonlyskwex
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    Mark Target
  • Orion_89
    Orion_89
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    Psijic Order skill line:
    — Time stop – too slow and easy to escape for a such small duration of 2 sec. (or 5 sec duration, or 1 sec casting)
    — Elemental weapon – as non atacking ability it's uncomfortable to cast it before every weapon atack in series. (probably make it toggle or duration about 6-8 sec)

    Mages Guild skill line:
    — Mage light – actually useful with it's effect of equiping, but skill itself is unnecessary. (make it simple elemental spell like Fireball and possibility to morph it in Lightning or Ice spike so it will become spamable atack)
    — Equilibrium — for such risky ability it's too unfair to sacrifice 6000 HP in exchange for only 3000 MP (If 18k HP is average value for most of players exept tanks wich means 6k is one third, than it should restore one third of magicka average value, I think it's about 45k, then you should gain about 15k MP)

    Sorcerer skill lines:
    — Summon Storm Atronach — well, he's not moving. Exept that all the rest is just fine.
    — Summon Twilight Tormentor morph — tormentors are big male twilights with ability to teleport to the enemy, not female version. (Or change name of ability, or redo it to the new form wich will be interesting in my opinion)
    — Bound armor – as it is now for bound armaments, bound armor could lasts for 40 sec and increases phys/mag resists after each time you successfully blocking, and in the end by reactivating this skill, explosion will happen around character, that would be awsome!
  • Sinolai
    Sinolai
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    I almost completely disagree with your list of useless skills... even mines used to be great in PvP keep defence but unfortunately you cant slot them anymore due to constantly being in combat. Encease I can somewhat agree with. It was great before they reworked it and gave the original to necro. It was the only root still useable in pve after introducing the root immunity mechanic. The new one is not worth slotting most of the time.

    To me, most useless skills top 3 are Flare, all morphs (too slow travel time to hit anything. does nothing unless hitting invisible enemy, does not activate immediately after hitting) Symbiosiss (does nothing if your target is not wounded, which makes other morph more appealing) and Elemental Ring (Damage is redicculously low and other morph has mangle. Only niche useful with BRP staff to apply statuses)
    Edited by Sinolai on February 11, 2021 10:25AM
  • Supreme_Atromancer
    Supreme_Atromancer
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    Streak is amazing, and a core identity of sorcs, especially in pvp. But even in pve overland stuff its nice to have.

    Overload hits like a freaking truck, restores your magicka and can be buffed with other skills, such as ele weapon. It takes some skill/judgement to not waste it, but few can stand against it in pvp. In pve it goes through long cycles of uselessness/meta, and we all very much miss the third bar it used to give access to.

    Mines can be good in pvp if you have good spell damage - you can really make people pay if you use it right. Even for PvE aoe setups its pretty nice. I even use it when I'm sorc healing to give my group Minor Prophecy.

    Atronach is pretty much indespensible on most endgame pve sorcs, and the stun and LOS it gives makes it useful even in pvp, while Twilight Tormentor is fantastic on PvE pet sorcs.

    Bound armour is nice if you have the bar space for the extra resistances and magicka sustain it gives.

    I'm really surprised at the lists people are putting out - I guess it should be a thread about what YOU find useless, and why because most of these would constitute at least "frequently useful" on most player's lists, many even useful regardless of content.
    Edited by Supreme_Atromancer on February 11, 2021 10:27AM
  • Cirantille
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    [Snip] I don't think you know sorc the best, because how can someone classify these core skills as useless o.O

    - Mines actually can be great spammable in builds like easy sorc, they are also really useful if you want to use the element of surprise on enemies in PvP

    -Bolt escape is the best stun/escape tool in the game!

    -Encase is a great crowd control for tanks

    -I use overload front bar ult, it is cheap and adds a lot of pressure on enemies again in PvP

    [Edited for bait]
    Edited by ZOS_Volpe on February 11, 2021 1:09PM
  • caperb
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    Orion_89 wrote: »
    Psijic Order skill line:
    — Time stop – too slow and easy to escape for a such small duration of 2 sec. (or 5 sec duration, or 1 sec casting)
    — Elemental weapon – as non atacking ability it's uncomfortable to cast it before every weapon atack in series. (probably make it toggle or duration about 6-8 sec)

    Mages Guild skill line:
    — Mage light – actually useful with it's effect of equiping, but skill itself is unnecessary. (make it simple elemental spell like Fireball and possibility to morph it in Lightning or Ice spike so it will become spamable atack)
    — Equilibrium — for such risky ability it's too unfair to sacrifice 6000 HP in exchange for only 3000 MP (If 18k HP is average value for most of players exept tanks wich means 6k is one third, than it should restore one third of magicka average value, I think it's about 45k, then you should gain about 15k MP)

    Sorcerer skill lines:
    — Summon Storm Atronach — well, he's not moving. Exept that all the rest is just fine.
    — Summon Twilight Tormentor morph — tormentors are big male twilights with ability to teleport to the enemy, not female version. (Or change name of ability, or redo it to the new form wich will be interesting in my opinion)
    — Bound armor – as it is now for bound armaments, bound armor could lasts for 40 sec and increases phys/mag resists after each time you successfully blocking, and in the end by reactivating this skill, explosion will happen around character, that would be awsome!

    Sorry but I don't really agree with your list

    - Time stop is a great crowd control tool with an hard AoE stun. Perfect for retreat and also quite useful on the offensive side because it functions as some kind of area denial. In PvE is is very useful in content where there needs to be a reliable stun when you don't have talons available. Examples: warden tank, MHK HM when the DD's have to CC the werewolves, when you don't have a negate sorc, tank wants to stun trashpacks when he has speedy DD's etc.

    - Ele weapon: I don't get you here. Non attacking ability? Cast it before weapon attacks? It is the best magicka spammable for a lot of classes and much easier to weave than for example crushing shock since it is not as clunky as that skill. You are supposed to fire your light attack before you use ele weapon, not after.

    - Magelight: this is more than a damage buff. It is also a good anti cloak tool and one morph even protects from stun from sneak.

    - Equilibrium: lol, did you even try using the skill? The cost is not that bad when you have all the passives unlocked. Also, this skill literally sustains all my tanks, so where is the cost too high or unfair? Tbh it is even used in some PvP builds.

    - Your idea on the sorc skills could make them a bit more interesting, but don't think it's needed. Bound armour is a great tool to increase your shield size.

    Also I would like to suggest a skill that needs to be buffed/reworked: lacerate + morphs.

    Literally the most useless skill in the game. Damage is not that great and you can get healing/mitigation from other sources as well. I yet have to find a build in which it is used and this is literally the ONLY skill in the whole game I have never used in any build!
  • caperb
    caperb
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    coop500 wrote: »
    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.

    Overload and bolt escape only in pvp

    Does that make them useless? Streak is literally the sorc class defining skill and also very useful in PvE to pass certain mechanics or actually in any PvE content outside of vet DLC/trials.
  • notyuu
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    SUN SHEILD
    I mean really, it's meant to be the main tanking tool for templar but it costs too much magicka, provides an almost comicaly bad level of protection and its main gimick of "dealing damage with the sheild on cast make it stronger" isn't worth jack due to the fact that the increase in sheild strength is dependant upon how many enemies you hit on cast, making it useless outside of a literal horde of enemies, and good luck actually hitting anybody with it in pvp outside of sitting in a zerg swarm, in which case it'll buy you 2-3 seconds tops.

    then there's the other morph that makes it explode for 30% of the damage it asborbed during it's lifetime...but given the *** poor innate strength of the sheild that means you'll get ~3.6K blast outta it, which in pve aint worth jack and in pvp works in theory if you dump cp into sheild buffing and crank up your hp to disgustingly high levels, meaning you can actually hurt some of the squishier players, problem again, the heavy magicka cost, meaning unless you spec into max mag also, which would deminish sheild strength cuz it's scaled off max hp, you'll get 2-3 casts top...add in the fact it dosn't heal you in the slightest and..yeah it dosn't work

    tl;dr sunsheild is too gimick to work and too expensive to use
  • Vanathil
    Vanathil
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    Alchemy: Snakeblood
  • CaptainVenom
    CaptainVenom
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    Ricochet Skull's projectiles NEED to be faster and the skill should add something actually useful to the table. Right now we got generic magicka spammables that work a lot better than the class specific one.

    Crushing Shock can stun;
    Elemental Weapon always apply a debuff;
    Eviscerate hits hard and can work as an execute;
    Ricochet Skull hits two nearby targets... really?
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Starlight_Whisper
    Starlight_Whisper
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    Orion_89 wrote: »
    Psijic Order skill line:
    — Time stop – too slow and easy to escape for a such small duration of 2 sec. (or 5 sec duration, or 1 sec casting)
    — Elemental weapon – as non atacking ability it's uncomfortable to cast it before every weapon atack in series. (probably make it toggle or duration about 6-8 sec)

    Mages Guild skill line:
    — Mage light – actually useful with it's effect of equiping, but skill itself is unnecessary. (make it simple elemental spell like Fireball and possibility to morph it in Lightning or Ice spike so it will become spamable atack)
    — Equilibrium — for such risky ability it's too unfair to sacrifice 6000 HP in exchange for only 3000 MP (If 18k HP is average value for most of players exept tanks wich means 6k is one third, than it should restore one third of magicka average value, I think it's about 45k, then you should gain about 15k MP)

    Sorcerer skill lines:
    — Summon Storm Atronach — well, he's not moving. Exept that all the rest is just fine.
    — Summon Twilight Tormentor morph — tormentors are big male twilights with ability to teleport to the enemy, not female version. (Or change name of ability, or redo it to the new form wich will be interesting in my opinion)
    — Bound armor – as it is now for bound armaments, bound armor could lasts for 40 sec and increases phys/mag resists after each time you successfully blocking, and in the end by reactivating this skill, explosion will happen around character, that would be awsome!

    Timestop is op when stacked with negate in battlegrounds. 😂 Try to get flag when you are stunned, defiled, and can't use skills

    Equilibrium is worth it for tanks as they got a lot of health
  • Starlight_Whisper
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    caperb wrote: »
    coop500 wrote: »
    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.

    Overload and bolt escape only in pvp

    Does that make them useless? Streak is literally the sorc class defining skill and also very useful in PvE to pass certain mechanics or actually in any PvE content outside of vet DLC/trials.

    I have yet to see any dps use streak seriously in a dungeon or overload.
  • Sinolai
    Sinolai
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    Vanathil wrote: »
    Alchemy: Snakeblood

    I actually took this skill after buying 400 scam potions. :sweat_smile:
    Edited by Sinolai on February 11, 2021 12:28PM
  • Starlight_Whisper
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    Vanathil wrote: »
    Alchemy: Snakeblood

    So you know interesting enough, maybe not after next patch. There's a cp passive that makes this possibly useful
  • caperb
    caperb
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    caperb wrote: »
    coop500 wrote: »
    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.

    Overload and bolt escape only in pvp

    Does that make them useless? Streak is literally the sorc class defining skill and also very useful in PvE to pass certain mechanics or actually in any PvE content outside of vet DLC/trials.

    I have yet to see any dps use streak seriously in a dungeon or overload.

    Well idk how you played your sorc but when I got mine through all overland content (like all quests, zones, delves etc.) I streaked a lot. And in normal dungeons it doesn't really matter what skills you slot anyway.
  • Josira
    Josira
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    incoming clown alert its me here on a sleep deprived rant about the worst revamp of skills of them all!
    The Re-Vamp!

    Eviscerate-Change its animation. either an alternating animation with each cast,changing hands with the final one being a claw uppercut,or at least...fix the slapping. maybe an ability like necro's skulls that's third hit does extra damage or heals you for a small percentage.

    Bloodfrenzy. change it to a timed buff that changes light and heavy attacks to claws,and activating it again during the duration teleports you to the target in a swarm of bats. morphs can give major lifesteal,but prevent healing from outside sources,or give minor magicka and stamina steal.

    Mist Form-remove all forms of regen. its an escape tool only. maybe increase blood mists damage to detor melee attackers. but if increasing the damage,decrease the healing.

    Mesmerize: effects people even when they arnt looking at you. morphs remain the same.

    Vampiric Drain: ranged channeled execute like radiant destruction.

    Blood Scion: make it not look like a 55 year old skooma addict and follower of peryite. instead,make its features more bat-like,change it to an actual transformation that provides additional effects to each vampiric ability,or at least make it visually distinct from vampire lord in more ways then just "mmmm...I have these overly large scissors.......and they have rather clippable wings...".

    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • DreadDaedroth
    DreadDaedroth
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    Bring back dk wings pre elsweyr.
  • Ascarl
    Ascarl
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    Orion_89 wrote: »
    Psijic Order skill line:
    — Elemental weapon – as non atacking ability it's uncomfortable to cast it before every weapon atack in series. (probably make it toggle or duration about 6-8 sec)
    What makes this ability really unattractive is the clunky effekt in terms of animation and timing. Even for those who are way better than me in weaving, this abilities seems to be very hard to weave in properly.
  • Deep_01
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    Skills dont need rework. They just need small tweaks and tiny adjustments. What would be fun is bringing back dynamic ultimate generation.
    @Deepan on PC-EU
  • Tommy_The_Gun
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    2. Shadow cloak and aspect of terror (NBs should have a passive where they turn invisible for several seconds when crouching, and turn shadow cloak into an actual usable power)
    Cloak is definitely not useless, but it is ultra-bugged as almost everything (even things that are not supposed to) can break it, making cloak VERY unreliable.

    As for the Aspect Of Terror, I think I will just say what I have alredy said in other thread:

    1st thing that needs to happen is to remove target cap from this skill.
    https://eso-skillbook.com/skill/aspect-of-terror

    If you look at Aspect of Terror and its morphs, pretty much all you get is increased target cap with one morph and 2x target cap with the other morph.

    In comparison, Turn Evil (fighters guild skill) has no target cap, and on top of that it grants 2 minor buffs - not only for you, but also for your allies.
    https://eso-skillbook.com/skill/turn-evil

    Aspect of Terror, simply put, lacks additional effect, and was obviously not "standardised" at all as it is probably the only AEO effect left in the game that still has a target cap.

    Edited by Tommy_The_Gun on February 11, 2021 1:50PM
  • barbarian340
    barbarian340
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    coop500 wrote: »
    Uhm.... what?

    Shadow cloak and AoT is a big deal for Nightblades.

    Overload and Bolt Escape are also staple sorc skills. Can't say for the other two but I don't play sorc too much.

    Ur missing the entire point of the post...so there are zero skills u want changed? Everything is perfect to you? If everything is perfect, then this post isn't for u
  • barbarian340
    barbarian340
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    Miszou wrote: »
    I use Bolt Escape (Streak actually) on my tank to engage mobs before the DPS can YOLO in and mess it all up.

    It's also great for rescuing people, since you can streak out of the trash, stun whatever is causing a problem, taunt it, then streak back to the trash pack before they wake up. Silver Leash works too, but sometimes it's hard to aim through the mobs.

    Also, as a sorc tank, encase (Restraining Prison) is about the only root I have available, so...

    Bro...focus...those are MY ideas for skill changes...do u think NO skill needs to be changed in the entire game?
  • barbarian340
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    Streak is amazing, and a core identity of sorcs, especially in pvp. But even in pve overland stuff its nice to have.

    Overload hits like a freaking truck, restores your magicka and can be buffed with other skills, such as ele weapon. It takes some skill/judgement to not waste it, but few can stand against it in pvp. In pve it goes through long cycles of uselessness/meta, and we all very much miss the third bar it used to give access to.

    Mines can be good in pvp if you have good spell damage - you can really make people pay if you use it right. Even for PvE aoe setups its pretty nice. I even use it when I'm sorc healing to give my group Minor Prophecy.

    Atronach is pretty much indespensible on most endgame pve sorcs, and the stun and LOS it gives makes it useful even in pvp, while Twilight Tormentor is fantastic on PvE pet sorcs.

    Bound armour is nice if you have the bar space for the extra resistances and magicka sustain it gives.

    I'm really surprised at the lists people are putting out - I guess it should be a thread about what YOU find useless, and why because most of these would constitute at least "frequently useful" on most player's lists, many even useful regardless of content.

    That's literally what it is...what powers do YOU find useless...?
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