I’m a long time PVE player who has been getting a little more into regular PVP over the last few months. Normally I have always simply brought a modified PVE tank to Cyrodiil, but have lately been fooling with a high damage / zero survivability sniper bow character. I’m not a good PVPer, but I’m having fun learning my build and gaining instincts for play.
I find that I can take a good 3/4 of an enemy’s health in my opening combination, and often a further hit or two finishes them. However, there are some players who seemingly become invincible at execute, since they are able to easily survive further attacks for little to no damage taken, and reset to full health within seconds. I’m wearing Kvatch Gladiator, so it seems incredible to me that with an additional 1400+ weapon damage against a target at execute, my target seemingly stops taking damage.
I’m not here to complain about not being able to kill certain setups, but I would like to learn what these players are using to be able to do that. Could anyone provide some insight?
WabanakiWarrior wrote: »When I get ganked my first instinct is to hold block then start throwing up HOTs and burst heals/pot. The only time a ganker actually succeeds is when they manage to land a stun and bring me out of my block.
So that would be my suggestion. Burst--stun--execute.
Block is OP, if they have stam to block, they're going to be hard to take down.
That’s a helpful point. I do tend to CC targets on the shot out of stealth, but that leaves them to break free and do what they need to survive. Good players, at least. I have Fossilize on my second bar, but it’s useless at the ranges I am trying to fight at, and is greyed out most of the time against anyone who is any good. I’ll think about what I could use, and try opening the attack a different way.
itscompton wrote: »I truly think there is something in the way the game calculates damage at low health that causes this. I have multiple characters that I PvP with quite often and no matter which I'm on I find that if someone escapes a burst with less than 15% health the game often won't allow me to hit them again until they've had a chance to heal no matter how furiously I mash the buttons trying to get an ability to fire.
Then there are the times like you describe when someone has only a sliver of health and I do manage to hit them 2-3 times more and yet they still don't go down. People will try to explain it as being the vamp undeath passive but it certainly doesn't allow my vampires to survive at low health like that when I've tried it.
Dunning_Kruger wrote: »itscompton wrote: »I truly think there is something in the way the game calculates damage at low health that causes this. I have multiple characters that I PvP with quite often and no matter which I'm on I find that if someone escapes a burst with less than 15% health the game often won't allow me to hit them again until they've had a chance to heal no matter how furiously I mash the buttons trying to get an ability to fire.
Then there are the times like you describe when someone has only a sliver of health and I do manage to hit them 2-3 times more and yet they still don't go down. People will try to explain it as being the vamp undeath passive but it certainly doesn't allow my vampires to survive at low health like that when I've tried it.
Probably using those health hacks