etchedpixels wrote: »12 players in precisely co-ordinated gear in a carefully planned and orchestrated PvE trial is considered elite, how is a ball group in PvP different ?
mustangmorgan31 wrote: »Ball groups are basically PVE in a PVP setting, All they are doing is timing procs and having a bunch of dedicated healers. if you break them up, it turns out they are basically all scrubs that cannot PVP and die rapid in a 1v1.
Hapexamendios wrote: »What's the difference between a zerg and a ball group? Always thought they were the same thing.
TX12001rwb17_ESO wrote: »Strength is numbers only tells me they have no Strength when by themselves.
mustangmorgan31 wrote: »Ball groups are basically PVE in a PVP setting, All they are doing is timing procs and having a bunch of dedicated healers. if you break them up, it turns out they are basically all scrubs that cannot PVP and die rapid in a 1v1.
Do you understand a concept of a group? They die because they're finetuned (cp, gear, skills) for team play, not solo play. And if you think this way, I doubt that you're any good in 1v1.
Dame_Scorpio wrote: »It's a legit way to play and they should be allowed to play how they want. However, my opinion is that it's closer to griefing than skilled gameplay, which is why ball groups don't earn my respect. Just my .02
mustangmorgan31 wrote: »mustangmorgan31 wrote: »Ball groups are basically PVE in a PVP setting, All they are doing is timing procs and having a bunch of dedicated healers. if you break them up, it turns out they are basically all scrubs that cannot PVP and die rapid in a 1v1.
Do you understand a concept of a group? They die because they're finetuned (cp, gear, skills) for team play, not solo play. And if you think this way, I doubt that you're any good in 1v1.
A ball group is not PVP. They sit in a corner and wait for their timers and then run out and let their procs kill players and then run back into a corner. Really? That is something to respect? I respect solo or two man teams that are very good and use skill to kill larger groups of players. Not relying on 10 procs that are going off at exactly the same time because the leader on discord is counting down when they are to hit skills, etc. Any loser can do that.
Dame_Scorpio wrote: »It's a legit way to play and they should be allowed to play how they want. However, my opinion is that it's closer to griefing than skilled gameplay, which is why ball groups don't earn my respect. Just my .02
I hear people talking like this all the time and I vehemently disagree. "Griefing" is all about giving someone else a hard time just to make them feel bad. Beating other players is just what pvp is.
If you teabag somebody, that's griefing.
If you hate whisper them, that's griefing.
Attacking a keep with a superior and well coordinated group is just warfare.
markulrich1966 wrote: »sure.
They are highly organized, and don't reduce cyro to simply 1v1, but focus on strategy.
I have high respect especially comparing them with the unorganized players in my own faction, where everybody often just does what he wants. "Let's go ROE", 5 minutes later all 5 are dead, just like those 5 who went to Alessia instead...
Snow_White wrote: »I have no problem with organized groups, but I think that if they stopped giving AP for killing players and only rewarded completing competitive objectives that it would improve the overall gameplay.